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Showing most liked content on 05/06/2022 in all areas

  1. 10 points
    Love taking older mods and polishing them up to the latest standards....
  2. 8 points
  3. 7 points
  4. 4 points
    5.3 - Tweaked radars to Wikipedia ranges (80nm for Block I jets, and 100nm for Block II jets). - Radar ranges for the Block IIs are a "treat" as I want the AIM-120D to be used efficiently with the radars. - Included an "Invisible ASM" in case you want to load pylons on the Growler instead of stores. It functions like a bomb and you can get rid of it by going to the AG submode and "dropping" them if you don't like it on the SMS screen.
  5. 4 points
    more update. tires are used for another project.
  6. 3 points
    Okay, then it will be no NavalMap. WIP Screenshot: Sewastopol seen from high altitudes.
  7. 2 points
    Sorry, I'm late to the party, have been in hospital. What Gepard says is right. If the terrain has a big time span, one in which Red Side has no carriers nor cruisers up to a certain date, then it would work as intended. But the moment you fly a single mission in a year when the Red nation has a carrier available, it's back to a naval battle ala SF2 North Atlantic. Just an opportunity to consider, my Nations Expansion mod adds Soviet/Russian Naval Aviation as a separate service. The terrain could be limited to the Soviet nation only, while all that is navy related is given the SovietNavy service I added with the mod, by editing each object's userlist.ini file. That way, it's problem solved, it would work just fine and you'd get only Blue Side with carriers.
  8. 2 points
    Awaiting approval: 5.3 - Tweaked radars to Wikipedia ranges (80nm for Block I jets, and 100nm for Block II jets). - Radar ranges for the Block IIs are a "treat" as I want the AIM-120D to be used efficiently with the radars. - Included an "Invisible ASM" in case you want to load pylons on the Growler instead of stores. It functions like a bomb and you can get rid of it by going to the AG submode and "dropping" them if you don't like it on the SMS screen.
  9. 2 points
  10. 1 point
    SitRep: Sewastopol Harbor A question to the wisdom of our forum: Is it possible to make a Naval Map with only Blue side naval operations, if a red carrier is in the groundobjects folder? I made this water map: And i thought, that only blue ships would appear in game. But the game engine always put a soviet carrier battle group on the map, so that Strike missison are always against the red carrier and not against ground targets. This is not what i want. Has someone an idea?
  11. 1 point
    May the 4th be with you! Happy STAR WARS day!!!
  12. 1 point
  13. 1 point
    F-31GN German Navy, Bundesmarine.
  14. 1 point
  15. 1 point
  16. 1 point
  17. 1 point
  18. 1 point
    Super Mirage 4000
  19. 1 point
  20. 1 point
  21. 1 point
  22. 1 point
    For the current occasion: Simferopol, a town at Crimean Peninsula. Very early Alpha of a terrain that covers the Crimean Peninsula, parts of the Black Sea and the southern Ukraine. I think i will make it as a NavalMap=True, so that the US Navy will have the chance to shooting at the russian bases at the Crimean Peninsula.
  23. 1 point
  24. 1 point
    29 April 1975: VNAF C-130A takes off from Tan Son Nhut with 452 pax bound for Thailand
  25. 1 point
    I find your lack of jamming disturbing...
  26. 1 point
    Anti-shipping strike off the Norwegian coast...
  27. 1 point
  28. 1 point
    Came up with this for use on the Growler if you want the pylons to show but don't want to load them. SImply drop in your Objects/Weapons/ folder and select "Invisible ASM" and you'll have them to show pylons. InvisibleASM.7z
  29. 1 point
    Slowly the terrain looks like it should be. Big thanks to Mue for his great TOD-tool!
  30. 1 point
    5.2 - Removed the German Super Hornets, as Germany went with the F-35


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