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Showing most liked content on 06/05/2022 in Posts
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2 pointsThese are unused but working BlendOp options as found inside the GraphicsEngineDX10.dll: MODULATE_AND_ADD_SRC MODULATE_AND_ADD_DST MODULATE_MUL_2 MODULATE_INV_SRC MODULATE_INV_DST My discovery was dictated by my hunger of finding a proper solution to the DTV filter which does not work properly in-game with night environments, especially with the much darker nights of my realSKY mod. Below you'll find a comparison between stock filter material data and the custom one using another BlendOp: Stock MODULATE, day Stock MODULATE, night Unused MODULATE_MUL_2, day Unused MODULATE_MUL_2, night The main drawback of MODULATE_MUL_2 is that it doubles the MODULATE option, so at day the image is lightened too much than the stock MODULATE. Mind you, the screenshots were taken with the realSKY mod on Unlimited settings, so the post processing effect adds bloom to already bright areas. However, at night MODULATE_MUL_2 brings a big improvement as you can finally see the ground and its objects more easily. PS: Please admins, pin this topic. The unused BlendOps I found work just fine, and may be useful to other modders willing to experiment with them.
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1 pointJust sharing the pilot position for for Geezer "RAF Euro Pilot Oxy" to be used with the beautifull Spitfires released by Cliff7600. The original aircraft data ini position worked fine to me in all Spitfires, but if you had facing some problem with this position using Geezer pilot in those Spits you could try this: Open your "Aircraft data ini" file and find the name "Crew", them you must to exchange two (2) lines manually. // Crew --------------------------------------------------------- [Pilot] SystemType=PILOT_COCKPIT PilotModelName=RAF Euro Pilot Oxy <------------------------------------ You must add this line SetCockpitPosition=TRUE Position=0.00,-1.43,0.43 <------------------------------------ You must add this line This position will work in all "Aircraft data ini" of those Spitfires released recently by Cliff7600
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1 pointHello everyone! The project with MiG-19s and J-6s / F-6s has taken me longer than I thought. All of them are updated with new effects and changes to the weapons and other items in data ini files. An exported version of J-6C "Farmer-C" is renamed to F-6C "Farmer-C" for Egypt. The next version with updated MiG-15s / 17s / 19s and J-6s / F-6s will be released soon. Eagle114th
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1 pointView File Skinpack for Sopwith Sop1A2 stock aircraft Skinpack for excellent Sopwith Sop1A2. There are two skins - for British and Russian Empires. You can use skins for Sop1B2 after rename "SOP1A2-N" files to "SOP1B2-N" files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 05/29/2022 Category Sopwith Skins
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1 pointView File Skin for Airco DH-4s Skin for excellent Airco DH4s by Stephen1918/ You can use this skin for AircoDH4_250 and AircoDH4_375 aircraft. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 06/04/2022 Category Other Entente Aircraft Skins
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1 pointSitRep: I'm working on the fck big airbase Saporoschje. Its giant. I have finished the southern part so far. The screenshot shows how big this base is in contrast to what i have already done. Funny fact to Saporoschje. There was a big automotive factory there. In the 1970th the soviets bought the licence to built FIAT cars, which were manufactured under the designation LADA. To avoid further licence fees the Saporoschje car development team got the task to redesign a FIAT into a own soviet car. The FIATs had had frontal engine and rear drive. In Saporoschje they made the decision to built in the engine in the rear too. But there was not enough space in the rear. Gearbox and engine did not fit. What do? An inginous designer had the idea. "Lets revers the gearbox!" And so they did and it fits perfectly. One flaw was, that the gears at the gear lever were now revers too. The first gear was not left front as in a normal car, but right rear! Okay. You can do it so, but its rubbish! For the soviet citizens and the eastern block car drivers it was good enough. For the rest of the world it was nonsens. The car, called "Sapo" had had a very interesting handling because it was very tail heavy, or with other words it was dangerous for the driver, especially when the streets were wet. I know from what I'm talking about. My parents had had one of this "Sapos". Spinning while driving through a curve was not seldom and for me as Kid very exciting. To solve the problem, we found out, it was helpfull to load sandbags in the trunk, which was located in the front of the car. So the tail heaviness was tempered and the handling of the car was extremly improved. And so it looked: Link to the picture source: https://de.wikipedia.org/wiki/SAS-966#/media/Datei:ZAZ-966_front_view.jpg
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1 point2 June 1995, roughly 1500 local time Basher 52, part of a two ship engaging in a routine Operation Deny Flight patrol. CPT Scott O'Grady's flight lead had been targeted by an SA-6 earlier in the flight In a few minutes it will stop being a routine flight..
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1 pointStarting to painting my fav of all times. Torno did a great "Wurger". so I got the Focke-wulf "fever". My work is in the early stages, Just finished the most of the small parts. There is a long way to run.
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