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Showing most liked content on 06/12/2022 in Posts

  1. 9 points
    When I was a kid in L.A., around 2 am in the morning the channels would go off the air. This is what you would see before you got a test pattern: HIGH FLIGHT https://www.youtube.com/watch?v=X4iRf-dZYrc
  2. 7 points
  3. 6 points
  4. 6 points
  5. 5 points
    Meanwhile, over at the Persian Gulf coast....
  6. 4 points
    I have uploaded a first Beta some minutes ago. Swambasts High Dam i have removed from the terrain, because i still have no answer. Now only an Admin must give his Okay. Dont forget: It is a very early Beta. It is far away to be perfect.
  7. 4 points
    itsa wrap for tonight
  8. 3 points
    View File Southern Ukraine and Crimean Peninsula Terrain Donbass Beta 0.40 ***************************************************** Southern Ukraine and Crimean Peninsula Terrain THIS IS STILL A BETA VERSION!!!! ============================ ++++++++++++++++++++++++++++++++++++++++++ This terrain is written for SF2E. It works well with SF2NA. +++++++++++++++++++++++++++++++++++++++++ I. Short description: The south and the east of the Ukraine are battlegrounds in mid 2022. At the moment nobody knows how the war will end. This terrain covers the most parts of the Ukraine and some parts of the Russian Federation. But only the southern war theater and the crimean peninsula are included in this terrain so far. Airfields and some other target areas are placed on the map. Further improvements will come. I made the airfields in their shape as realistic as possible. Only 3 airfields are more or less freestyle. At the moment the terrain is made for scenarios around the Crimean peninsula. Offensive operations are more focused for the ukrainian side. In ukrainian strike missions you can fly against airfields, factories, depots, Sewastopol harbour and support facilities and a dense SAM network. For the russian side you can only fly against enemy airfields. At the moment possible mission types are: Sweep, CAP, Escort, Intercept, Recon, Strike and SEAD missions. The terrain is set as NavalMap=FALSE, but it is prepared for NavalMap=TRUE. If you use SF2NA as basic game you may change the setting, so that carrier vs carrier operations will be possible. ++++++++++++++++++++++++++++++++++++++++++++++++ II. INSTALLATION: To run this terrain you need SF2NorthAtlantic or SF2 Israel or SF2 Europe. Unzip all files into your saved game folder ...ThirdWire\StrikeFighters2XXXX Thats it. If you have SF2Europe installed you must do nothing more. If you miss SF2E and have SF2Israel you must open file Donbass.ini with Notepad editor and look for the lines: //CatFile=..\IsraelME\IsraelME.cat CatFile=..\GermanyCE\GermanyCE.cat change the entry into: CatFile=..\IsraelME\IsraelME.cat //CatFile=..\GermanyCE\GermanyCE.cat save the file ++++++++++++++++++++++++++++++++++++++++++++++++++ III. Credits. Tileset is basing on Jan Tumas tiles for First Eagles Shelter1 circular aircraft shelter taken from AirfieldDevKit_v1.1, made by Pureblue EWalls 500,100 and 50 m taken from AirfieldDevKit_v1.1, made by Pureblue SunShelter170m taken from AirfieldDevKit_v1.1, made by Pureblue D_Bunker taken from AirfieldDevKit_v1.1, made by Pureblue ControlTower.LOD made by RussoUK SA-6L i added Ukraine in the Userlist.ini StraightFlush i added Ukraine in the Userlist.ini SA-5 + SquarePair made by FastCargo, taken from SF2_SAMs_Pack, radar modded by me GK-P-14 Tall King Radar, made by GKABS GK-D-30Russia D-30 howitzer made by GKABS ShelterZuRoad made by AmokFloo Base_C.lod round parking area taken from AirfieldDevKit_v1.1, made by Pureblue Base_H.lod small parking area taken from AirfieldDevKit_v1.1, made by Pureblue ZIL-157 Sam Trailer made by ???, taken from SF2_SAMs_Pack, Factories made by Geezer T-72A i added tactical numbers and gave it a Fla-MG BTR-80A taken from eburgers PanzerPack for SF2 Plattenbau_4_Geschosse Made by Wingwiner as BlokW704P, i converted it from bmp to jpg Plattenbau_11_Geschosse Made by Wingwiner as BlokW7010p, i converted it from bmp to jpg Nitka_Ramp Made by Yakarow NitkaRezystorKompleks Made by Yakarow I hope i have not forgotten someone. . ++++++++++++++++++++++++++++++++++++++++++++++++ IV. This Terrain is Freeware. Commercial use is not allowed. And i say it again for the YAP, YankeeAirPirates file thiefs, the usage of this terrain and/or parts of the terrain for commercial use is not allowed!!!!! +++++++++++++++++++++++++++++++++++++++++++++++++ V. For remarks, comments, bugs, etc please use CombatAce forum or send me a PM. Hope you enjoy it. Michael (Gepard) Made in Germany 29. Oktober 2022 Submitter Gepard Submitted 06/12/2022 Category Full Terrains  
  9. 3 points
    why cant we do no fly zone patrols over nice places, like the Gulf coast?
  10. 3 points
  11. 3 points
    Completed the first model with the UB-16 with three textures (12 HR work lol with texture) and more to come. I will be making the DSHK, Type-63 Rocket Launchers and ZU-23-2 PS. for the UB-16 texture I have used lindr2 texture.
  12. 2 points
    Started work on the Type-63 rocket Launcher and 107mm rocket
  13. 2 points
    Interesting points gents - as far as I remember, "wilmartson" attempted to incorporate several FE/FE2 aircraft into SF2 a few yrs. ago -- a gallery of representative pics. is located over here (scroll right to see the rest of the pics.). While there may be some action-view benefits to that, you lose the higher-res terrain and more subtle lighting/sfumato effects, cloud effects and whatnot, of FE2, by moving everything over to the SF2 engine. One other (oddity?) to keep in mind is that the FM engine in SF2 is not identical to the one in FE2 (for example, the F4U post-WWII Corsair has a top speed in the 750s kph in SF2; throwing the same data ini into FE2 gives an inaccurate top speed in the 880s kph). In short, air density seems to be modeled differently in FE2, to display better the lighter-handling qualities of WWI aircraft. Theoretically, it is possible to upgrade all FE2 FMs for SF2. I have, for example, upgraded the FE2 data ini for Geezer's Mk.I Gladiator for SF2, for one of my early WWII FM packs - but I would certainly not bother upgrading the 220+ data inis in my big FE2 FM packs, for SF2 - not worth the trouble in my opinion since I fly FE2 (and WoFF) mostly, anyway. General rule of thumb - the SF2 FM engine is better suited for jet aircraft, but may be made "to work" acceptably for WWII prop aircraft and 1930s stuff too. The period from the dawn of flight up to about 1920s barnstormers is better modeled (the floating quality of wooden aircraft, etc.) in FE2. I think that there were some (beta-stage) attempts to create inter-war scenarios for FE2 too several years ago (Geezer made some 1930s bomb packs, etc., also the Gladiator and one or two other aircraft) -- but as far as I know there was no further development in those areas. It's of course possible that some users are flying early WWII (or inter-war) scenarios in FE2. I've gone in the other direction, of keeping such scenarios for SF2, since many of the data inis for WWII aircraft were done for SF2 anyway (less work that way, to tweak things within the sim they were initially tweaked for). Cheers all and happy flying (in FE2 and SF2), Von S
  14. 2 points
    I think thiswould be a " desireable " thing too, however, as it is such a monumental task, and as of now, no one has even attempted it, I think it unlikely to ever be something attempted or completed. Pretty much everything would have to be converted to the SF engine, from the ground up, and, as FE works just fine as it stands, al be it with some restrictions, I know of no one who would be willing to undergo this process, without a large team of modders and testers to accomplish it.
  15. 2 points
    That's okay, I'm sure I'll enjoy flying around in it.
  16. 2 points
    View File Default skin for Sopwith Triplane Skin for excellent Sopwith Triplane by Stephen1918 There are alternative default skin for British Triplane. You can use that skin for SopwithTripe2Gun after rename files "Tripe..." files to "2Tripe..." files. I tried to add some "photorealistic" textures for more impressive image of this aircraft. Eugene Submitter Eugene2 Submitted 06/11/2022 Category Sopwith Skins  
  17. 1 point
    I have flown some FE aircraft in SF, and they seemed to work ok, but not all of them will, and as you point out, the FM's are totally different. The long and short of it is, as I previously stated, whilst the idea is desirable, it is not really feasible, without huge amounts of coding and fiddling around, which is just really not worth it, especially when there are more up to date WWI sims available, such as BH&H which blows FE out of the water, not of course that I am saying FE is not worth bothering about, as that is far from the case, however, if like myself and Eagle114th are working on a new "campaign" or story line, which starts in WWI and then flows through to modern day, we are utilising both FE, and SF independently of each other. To do a full on merging of FE and SF, is a pointless and ridiculously time consuming exercise, which, considering the age of the engine, and the limitations of crossover from FE to SF, is futile. Yes things like the F12 issue are a bit irritating, but not really deal breaking in the great scheme of things, I have learned to live with it personally.
  18. 1 point
    Since nobody cared to fix the cockpit, I spent some time with it to produce a quick improvement. Original data; built-in gunsight (3d model nodes) and misplaced viewpoint. Improved cockpit; lighter reflections, gunsight data as in all usual SF cockpits, fixed misplaced viewpoint. Here it is: Hawk_Cockpit_Improved.zip By no means this is perfect, but at least now it is usable and the gunsight matches where you're firing at. The gunsight textures come from an old package by paulopanz, IIRC. This fix will be added to the Hawks within the ODS 30AE mod in a future update.
  19. 1 point
    Yes you can adapt FE aircraft terrains etc. To work with SF, however, the AI behaviour, and the FM of the aircraft in SF work , or are coded differently, so when you use FE aircraft etc in SF, they can act erratically, I have experienced the aircraft refusing to take off, or instead of taking off, and flying to the next waypoint, they taxi there instead. There are other issues too I expect, but I haven't explored the whole concept thoroughly as it is a pointless exercise.
  20. 1 point
    SF2 july update locked few .CAT files if I remember correctly due to fews bad actors who stole few .LODs for a Civ game and took credit for the models. TK locked few .CAT files the .LOD files were in including the EFX files. So be lucky the FE2 CAT are true open structured. Since then TK didn't trust modders. Falcon
  21. 1 point
    researching can be draining. should take a trip to the Gulf... if anyone has better pics of the snake on the fuselage, i'd be appreciative. this one is a vector art that looked close to teh pics, then traced, chopped up and rearranged until it was close.
  22. 1 point
    mission day with 3W models (and skins downloaded from this page )
  23. 1 point
  24. 1 point
  25. 1 point
    got enough LGBs? mandatory screenie, or not what i thought my boss meant when he said lets go hunting this weekend
  26. 1 point
    I used Swambasts Mossul Dam parts and the stock generatorbuilding to create the Dnepr High Dam of Saporoschje.
  27. 1 point
    Brrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrupppppp...........
  28. 1 point
  29. 1 point
  30. 1 point
    theres been a few missing details from the Bats skin, especially if you want it from the early 90s and yeah, they mostly all had nosearts, but i can only find about half of them
  31. 1 point
  32. 1 point
  33. 1 point
    Hello WOFF pilots, WOFF BH&H II V1.30 update is now available. Version 1.30 'Recon Wars' 6 June 2022 1) Addressed loadout issues with F.E.2b and B.E.12 HD Aircraft, Aviatik BI, BII, CI, and the Rumpler C.IV. 2) Addressed an issue that caused 'AI Weather' to be generated more than once per day Addressed a Missing Winter Texture Overlay for Autumn Light, Winter Light, and Winter Full. This of course also includes our 'Recon Wars' expansion (FREE to those who purchased WOFF BH&H II) and it includes all other updates released for BH&H II. Please see website download page for full details.
  34. 0 points
    F12 dont not work, I have experimented with it, and its a non starter, unfortunatley FE is not as "developed" as SF, which is a crying shame, as it is crying out for much love and attention, if they both worked off the same engine, then they could be combined, however, TK in his short sighted wisdom, has abandoned FE snd SF which is a travesty. I totally get where you are coming from with the F12 issue too, as it would be well cool if it had that option.


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