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Showing most liked content on 06/15/2022 in Posts
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6 points
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6 pointsdammit, i think im late for this year guess i just have to watch the regulars well, when i m not working
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4 pointsminor PITA.... and ive discovered im late for the wing king on this one for the year.....
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4 pointsok, wicked. see some of them taking off walking the dog, then come back in to see them in game... anywho.... i reject the previous skin and substitute my own
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3 pointsless tweaks to the tail of this one. but more a little bit more detail than the original (names, AFOUA etc)
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2 pointsooooooh, pretty meanwhile, more of those college boys horsin around overhead.... or about to pass over the largest collection of two seat Vipers in the virtual or real world
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2 pointsHello WOFF Pilots, There's a new update for Wings Over Flanders Fields Between Heaven and Hell II. It takes it to V1.31. A small fix, but important. Version 1.31 15 June 2022. 1) Default Key Settings now includes the new Recon Wars commands This of course also includes our 'Recon Wars' expansion (FREE to those who purchased WOFF BH&H II) and it includes all other updates released for BH&H II. Please see website download page for full details.
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1 pointFor the month of June the in development tank light sim "Gunner, HEAT, PC!" will have a demo available on Steam with all currently available vehicles unlocked to try. Steam Link: https://store.steampowered.com/app/1705180/Gunner_HEAT_PC/ Current CA thread in the bunker.
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1 pointi know youve eyeballed the gun truck before, dont know if youve seen this article on the one ran by our side https://taskandpurpose.com/news/army-paratroopers-toyota-technical-kabul-airport/ blue side. AVAILBILITY=VERY_RARE nice site btw. thats from about 3 mins of looking, but got a couple things i want to look at deeper (if i still have my Jane's discs handy)
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1 pointamariani,I notice that it flies the old models of the fw190a8, did it fly the new models A8?
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1 pointHello everyone! Report for today: I stated that I was going to release the next version of the beta, it has been postponed due to a real-life situation. During the next free time, I really wanted to work on the mirage III and V. To my surprise, there is information that is very difficult to find, such as loadout for Egyptian and Libyan Mirage 5s. Still can't find it, fortunately, there are mods that are built specifically for Libyan and Egyptian Mirage 5s. At the same time, I spent days working on learning how to iron out the problems with the ini codes. Learned so much from it, so I can code better in ini files now. With that, all Mirage IIIs and Vs have the proper working features, hopefully. This is what beta is all about and I look forward getting the feedback on the next version of beta. I have decided to postpone the beta release so all Mirage IIIs and Vs in SF2 can be released along with A-6s and A-7s. By the way, I also really want to work on another interesting project when SFCE is completed. This is what I have in my mind: - Finish SFCE with default TK radar scope and DTV - Start working on the realistic radar scope, DTV, and other cockpit item textures and effects as an optional add-on to SFCE. I have a great interest in it after experimenting with F-4s with authentical CRT texture. I am convinced it is well worth my time. Right now I am gathering the information on the radar scope, DTV, and other materials. If any of you have any information I can use, please PM me. As always, thank you for the support. Eagle114th
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1 pointUpdate 4.706 Dear Pilots! Battle of Normandy is getting closer and closer to that special moment - its release! Testing of the map and game modes will begin soon. New mission types are being created for the Normandy Career. Work is nearing completion on the last aircraft on the project list – the Me 410. All this is happening right now and the work is in full swing. However, at the same time, we try to release those elements of the project that are already ready without delay. So, today, we are producing two aircraft created as part of BON. The first one is the Arado AR 234 B-2. This jet powered single-seat twin-engine reconnaissance bomber is designed to be controlled by the player and has a number of new interesting systems we developed for it. It has a dive-bombing sight, reusable boosters, a drag chute, an automatic aircraft control system ("built-in" autopilot) and many other smaller features that should give you many hours of fun learning about the features of this aircraft. The second plane is the B-26B-55 Marauder AI twin-engine bomber. Although the B-26 is implemented as an AI piloted plane, the quality of this bird is just as good as all the other flyable ones. We made unique crew animations for it and created a new airborne gunner model (which will later be applied to the B-25, A-20 and C-47). We also, implemented a number of design features of this aircraft. In general, accompanying him, or attacking him, should be quite interesting for you. In addition to the two aircraft, some of the last AI objects planned for the Battle of Normandy are included in this update: a Bedford QL truck and tanker variant and several landing craft - LCA, LCM and LCT. Work on missions where these ships will play their main role has already begun. In addition, several other changes were made to improve the project, the list of which can be found below: 1. The German twin-engine single-seat jet reconnaissance bomber Arado AR 234 B-2 is now available for control by all players who pre-ordered the Battle of Normandy project; 2. AI controlled bomber B-26B-55 Marauder, created as part of the Battle of Normandy project, has been added to the project; 3. The Bedford QLD AI truck and its version of the Bedford QLC tanker, created as part of the Battle of Normandy project, have been added to the project; 4. Landing craft LCA, LCT, LCM, created as part of the Battle of Normandy project, have been added to the project; 5. Improved impact of small arms recoil on aircraft; 6. Improved physics of aircraft collision with static objects; 7. Restored the work of AI priorities set by the Force Complete command; 8. Improved animation of rocket launcher ammo in aircraft cockpits; 9. Mosquito FB Mk.VI series.2 - an artifact has been removed from the windshield next to the wiper; 10. Mosquito FB Mk.VI series.2 - the appearance of the pad on the standard red dot sight has been fixed: the pad from the Mk.III sight displayed on top of it has been removed; 11. Pilot career Battle of the Rhine, for the new aircraft Ar-234B-2, two squadrons available to the player - II./KG 76 and III./KG 76, and one AI squadron Sonderkommando Sperling / 1.(F)/ 123; 12. Pilot career Battle of the Rhine, AI aircraft B-26B-55 added, as well as the following AI squadrons that the player can meet in the career: 453rd BS, 454th BS, 455th BS, 456th BS, 556th BS, 557th BS, 558th BS, 559th BS, 584th BS, 585th BS, 586th BS, 587th BS, 596th BS, 597th BS, 598th BS, 599th BS (BS = Bomber Squadron); 13. Fixed a problem with shooting missiles by AI planes when taking off from the runway; 14. When flying in formation at night, aircraft will use formation lights (RESIN lights on Mosquito FB Mk.VI series.2, formation lights on A-20 and B-26); 15. Achtung Spitfire! Scripted Campaign has been updated to fix an issue with images. Have fun :)
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1 pointThe AR 234 is pretty dang cool. Added some AI B-26 which is also in this update. Enjoy
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1 pointWrench, AH! I see now, it is all about what is tied to the mesh to aircraft .lod. I can check it through LOD viewer. I will keep this in my mind from now on. What surprised me the most is that there are some mods that are made to improve specific aircraft that still added the codes, even though the mesh does not support it. That is Interesting... However, I will erase the codes that are not supported by the mesh, for the sake of being practical with what mesh actually have. That was my honest mistake with the codes. I will double-check that part and thank you for pointing it out for me. Cheers!
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1 pointdid you check the node names in the lod viewer?? and removed each "layer" of lod meshes? you'll find the RPK tank is NOT part of the aircraft, and therefore cannot be loaded. also, they would never carry 4 of them. check the 5BA
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1 pointHello everyone! The problems are all solved now, thank you Svetlin and Logan4 for the help and information! This bought me a lot of joys of being able to fix the errors with the codes. The unused codes are cleaned in data.ini. Same thing with cockpit. By researching, I realized that Mirage 5E2 is radarless upgrade version with modernized HUD. IAI Kfir is similar being radarless with modernized HUD, so I studied Kfir avionics codes and compared with Mirage 5E2 to ensure the codes works properly too. I am happy with the outcome so far. I am going to take it slowly with SFCE, double checking each aircraft to ensure all are working well. Cheers!
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1 pointSince nobody cared to fix the cockpit, I spent some time with it to produce a quick improvement. Original data; built-in gunsight (3d model nodes) and misplaced viewpoint. Improved cockpit; lighter reflections, gunsight data as in all usual SF cockpits, fixed misplaced viewpoint. Here it is: Hawk_Cockpit_Improved.zip By no means this is perfect, but at least now it is usable and the gunsight matches where you're firing at. The gunsight textures come from an old package by paulopanz, IIRC. This fix will be added to the Hawks within the ODS 30AE mod in a future update.
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1 pointtheres been a few missing details from the Bats skin, especially if you want it from the early 90s and yeah, they mostly all had nosearts, but i can only find about half of them
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