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Showing most liked content on 06/16/2022 in all areas
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5 points
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5 pointsTesting the lights and other function at night (IAI Kfir C.2): Improved night light for cockpit are also implemented: Eagle114th
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4 points
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4 pointsjust updated the model and added one missing part. it is 1.0.1 sorry for that gentleman.
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3 points
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3 pointsHello everyone! Report for today: All Mirages IIIs, Vs, including Israel Shahak, Nesher, and Kfir are looking good so far. At this rate, I hope to release the new version of beta soon. I will be honest here, I am not even sure if the Libyan and Eygptian weapon have the accurate or proper weapons. This is why I need feedback. When I get it, I will fix and correct any historical inaccurate with the weapon load or any other aspect of aircraft, including cockpits and other. Doing this project really opened my eye to the various history, the different aircraft, even the difference between nation's mirage IIIs and Vs. I humbly am enjoying learning new things everyday from coding the ini files to the history of various aircraft. Here are screenshots of Kfir with new effects: You can see the difference between ATAR and J79 engines with the new effects. Eagle114th
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2 points
Version 1.0.1
93 downloads
Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota tactical with UB-16 rockets comes with 3textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. lindr2 for using his UB-16 texture And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net -
2 pointsView File Toyota tactical with UB-16 rockets Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Toyota tactical with UB-16 rockets comes with 3textures and a new sound file All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder add this to your soundlist under the Flight folder if you don't have it listed there. [SoundList] SoundFilexxx=Toyota [Toyota] Priority=NORMAL 3DSound=TRUE DopplerEffect=TRUE NumBuffers=4 MaxDist=2500.000000 MinDist=400.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 Note Change the XXX with the last number in your soundlist If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. lindr2 for using his UB-16 texture And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 06/15/2022 Category Ground Object Mods
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2 pointsso a little in depth update. i didnt plan to do this one originaly. "it was covered" i said to myself . then my little "do everything" OCD bug kicked in..... 001 in the serial line up original skin 001 serial new skin this unit mark is tga Aircraft s/n 86-0233 original and new this one is on skin. the tga patch is a command bird one that covers. even tidied up the tail a little, although it needed the least work of any so far
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2 pointsI will try to complete the testing today for the 107mm rocker launcher and hopefully, I will upload it by late tonight.
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2 points
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2 pointsless tweaks to the tail of this one. but more a little bit more detail than the original (names, AFOUA etc)
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1 point
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1 point
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1 point
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1 pointooooooh, pretty meanwhile, more of those college boys horsin around overhead.... or about to pass over the largest collection of two seat Vipers in the virtual or real world
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1 point
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1 pointamariani,I notice that it flies the old models of the fw190a8, did it fly the new models A8?
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1 pointHello WOFF Pilots, There's a new update for Wings Over Flanders Fields Between Heaven and Hell II. It takes it to V1.31. A small fix, but important. Version 1.31 15 June 2022. 1) Default Key Settings now includes the new Recon Wars commands This of course also includes our 'Recon Wars' expansion (FREE to those who purchased WOFF BH&H II) and it includes all other updates released for BH&H II. Please see website download page for full details.
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1 pointHello everyone! Report for today: I stated that I was going to release the next version of the beta, it has been postponed due to a real-life situation. During the next free time, I really wanted to work on the mirage III and V. To my surprise, there is information that is very difficult to find, such as loadout for Egyptian and Libyan Mirage 5s. Still can't find it, fortunately, there are mods that are built specifically for Libyan and Egyptian Mirage 5s. At the same time, I spent days working on learning how to iron out the problems with the ini codes. Learned so much from it, so I can code better in ini files now. With that, all Mirage IIIs and Vs have the proper working features, hopefully. This is what beta is all about and I look forward getting the feedback on the next version of beta. I have decided to postpone the beta release so all Mirage IIIs and Vs in SF2 can be released along with A-6s and A-7s. By the way, I also really want to work on another interesting project when SFCE is completed. This is what I have in my mind: - Finish SFCE with default TK radar scope and DTV - Start working on the realistic radar scope, DTV, and other cockpit item textures and effects as an optional add-on to SFCE. I have a great interest in it after experimenting with F-4s with authentical CRT texture. I am convinced it is well worth my time. Right now I am gathering the information on the radar scope, DTV, and other materials. If any of you have any information I can use, please PM me. As always, thank you for the support. Eagle114th
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1 pointUpdate 4.706 Dear Pilots! Battle of Normandy is getting closer and closer to that special moment - its release! Testing of the map and game modes will begin soon. New mission types are being created for the Normandy Career. Work is nearing completion on the last aircraft on the project list – the Me 410. All this is happening right now and the work is in full swing. However, at the same time, we try to release those elements of the project that are already ready without delay. So, today, we are producing two aircraft created as part of BON. The first one is the Arado AR 234 B-2. This jet powered single-seat twin-engine reconnaissance bomber is designed to be controlled by the player and has a number of new interesting systems we developed for it. It has a dive-bombing sight, reusable boosters, a drag chute, an automatic aircraft control system ("built-in" autopilot) and many other smaller features that should give you many hours of fun learning about the features of this aircraft. The second plane is the B-26B-55 Marauder AI twin-engine bomber. Although the B-26 is implemented as an AI piloted plane, the quality of this bird is just as good as all the other flyable ones. We made unique crew animations for it and created a new airborne gunner model (which will later be applied to the B-25, A-20 and C-47). We also, implemented a number of design features of this aircraft. In general, accompanying him, or attacking him, should be quite interesting for you. In addition to the two aircraft, some of the last AI objects planned for the Battle of Normandy are included in this update: a Bedford QL truck and tanker variant and several landing craft - LCA, LCM and LCT. Work on missions where these ships will play their main role has already begun. In addition, several other changes were made to improve the project, the list of which can be found below: 1. The German twin-engine single-seat jet reconnaissance bomber Arado AR 234 B-2 is now available for control by all players who pre-ordered the Battle of Normandy project; 2. AI controlled bomber B-26B-55 Marauder, created as part of the Battle of Normandy project, has been added to the project; 3. The Bedford QLD AI truck and its version of the Bedford QLC tanker, created as part of the Battle of Normandy project, have been added to the project; 4. Landing craft LCA, LCT, LCM, created as part of the Battle of Normandy project, have been added to the project; 5. Improved impact of small arms recoil on aircraft; 6. Improved physics of aircraft collision with static objects; 7. Restored the work of AI priorities set by the Force Complete command; 8. Improved animation of rocket launcher ammo in aircraft cockpits; 9. Mosquito FB Mk.VI series.2 - an artifact has been removed from the windshield next to the wiper; 10. Mosquito FB Mk.VI series.2 - the appearance of the pad on the standard red dot sight has been fixed: the pad from the Mk.III sight displayed on top of it has been removed; 11. Pilot career Battle of the Rhine, for the new aircraft Ar-234B-2, two squadrons available to the player - II./KG 76 and III./KG 76, and one AI squadron Sonderkommando Sperling / 1.(F)/ 123; 12. Pilot career Battle of the Rhine, AI aircraft B-26B-55 added, as well as the following AI squadrons that the player can meet in the career: 453rd BS, 454th BS, 455th BS, 456th BS, 556th BS, 557th BS, 558th BS, 559th BS, 584th BS, 585th BS, 586th BS, 587th BS, 596th BS, 597th BS, 598th BS, 599th BS (BS = Bomber Squadron); 13. Fixed a problem with shooting missiles by AI planes when taking off from the runway; 14. When flying in formation at night, aircraft will use formation lights (RESIN lights on Mosquito FB Mk.VI series.2, formation lights on A-20 and B-26); 15. Achtung Spitfire! Scripted Campaign has been updated to fix an issue with images. Have fun :)
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1 pointminor PITA.... and ive discovered im late for the wing king on this one for the year.....
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1 pointok, wicked. see some of them taking off walking the dog, then come back in to see them in game... anywho.... i reject the previous skin and substitute my own
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1 pointThe F-16 protecting the Kingdom of Dhimar Some old F-16B for training, used but in perfect condition Brand new F-16EXL block 62 In flight The shape of this aircraft is very specific View from above Another angle from under, slightly blinded by the bright sun of Dhimar
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1 pointi agree. in this case, even throw some on the windshield (with wiper marks of course )
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1 point
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1 point
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1 pointReport for today: It is very interesting experiment with the radar scope for F-4B! After looking for the information, pictures, and videos of F-4B radar scope, I found this golden thread: https://combatace.com/forums/topic/89248-calling-phantom-experts-radar-scope-colour/ StreakEagle provided the pictures I needed for the F-4B radar texture and started working on it. It came out very interesting! Here are screenshots and I would like the feedback on this, please. I aim to give all aircraft authentic, realistic radar experiences as an optional for anyone who wants to use it in SFCE or any of mods. ORIGNIAL RADAR SCOPE: NEW RADAR SCOPE #1: NEW RADAR SCOPE #2 Eagle114th
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1 point
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