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Showing most liked content on 09/16/2022 in all areas
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10 pointsOut of Villafranca Proper lady for Italian sky. Hope that both of you are aware that private messages can also be used to ask someone questions... Especially in the screenshot thread. Just a small thing to keep in mind.
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4 pointsI fix the missile, I just couldn't leave it as is. I think it is good enough.
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3 points
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2 pointsI think you shouldn't beat yourself up about this issue. I mean it's not like we're going to see the booster leave the missile because we'll be in the cockpit of our jet (more like me I suppose). Though realistically you should get it as close as possible and work with the game as best you can. Arma 3 wasn't always exact so I had to work with the limits of the game despite player requests. I mean it's cool that it shows the booster but you shouldn't kill yourself over it either.
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1 point
Version 1.2
503 downloads
F-19 Stealth Fighter September 13th, 2022 (1st Release) by Julhelm, Dels and Menrva >For Strike Fighters 2 games This is a rework of Julhelm's fantastic F-19 stealth fighter 3d model, now featuring a centre strut canopy structure (thanks to a cheap trick of repainting the bubble canopy glass) and a new cockpit, a purposely modified F-117A cockpit by Dels. Among the improvements, it now features proper hit boxes and collision points, proper location for position lights and landing gear lights, reworked skins, aircraft characteristics and loadouts meant to resemble the ones of Microprose's F-19 Stealth Fighter game. It still features two internal weapon bays (unlike Microprose's exaggerated four bays), but with properly reworked limits; you can have 4x Sidewinders or 3x AMRAAMs per bay, 2x bombs or AGMs depending on their overall weight and size. A 20mm cannon is on the nose with 680 rounds, and an extra 1,900 lbs fuel cell has been added for a total of 11,800 lbs of fuel; non-afterburning engines are used for stealth reasons. An (invisible) arrester hook has been added as well, since Microprose's version could also operate from aircraft carriers. Skins feature the 83-019 serial number and an F letter on the vertical tails; these two details come from a picture of a menu screen in one of the releases of Microprose's F-19 Stealth Fighter game, where you could choose between an F-19 or an F-117A. More serial numbers couldn't be featured as the 3d model of the aircraft does not support decals without decal bleeding issues. Just imagine piloting the only example of F-19 in very black operations! Three new skins were created: a Prototype Black skin created from the specular texture Julhelm had made, and Desert and Arctic camo skins made by modifying the USAF Euro camo skin created by kblomkvist. NOTE: Strike Fighters 2 has no proper IRST functionality, so for the purpose of launching AMRAAMs a very basic ACM radar mode has been added to the avionics file of the aircraft. Moreover, the default cockpit features an obtrusive front strut which makes the cannon difficult to use. You can activate an alternative cockpit LOD in the relative INI file. >What-if Backstory During the development of the Have Blue demonstrators, Lockheed's Skunk Works division also conceived a third experimental stealth aircraft featuring an entirely different shape, rounded fuselage and wings, and meant to have air combat capabilities. The CIA got wind of it, classifying it at the highest possible level and using it as a cover-up story for the stealth aircraft that came to be the F-117A Nighthawk. In 1986, the Testor Corporation released a plastic model aircraft kit, calling it the "F-19 Stealth Fighter". Jane's All the World's Aircraft 1987-88 book listed an RF-19 as a Lockheed development project. The conceptual drawings of it were generally similar to Testor's design. In 1988 a combat flight simulator game, F-19 Stealth Fighter by Microprose, was released just moments before the public unveiling of the F-117A Nighthawk attack aircraft, which is said to be what it sought to represent. The reality is that a single F-19 existed and, during secret flights over Groom Lake, this experimental aircraft showed unique strength and was deemed a super-aircraft. Due to its funding and mantaining costs, the project was officially abandoned in 1983. Unofficially, this single example of F-19 took part in black operations all over the world until 1997. It is named F-19A Nightowl, internally nicknamed "Flying Frisbee" for its rounded shape and also referred to as "Ghostrider" for allegedly being affiliated with the 416th TFS Ghost Riders flying the F-117A Nighthawk. "The view would have been frightening to most men, there were solid clouds overhead at 4000 feet. He flew through the showers, he more heard than saw on this black night and the dark outlines of the trees appeared to reach up and snatch at his speeding fighter. Only a madman would be so low on such a night. 'So much the better' he smiled in his oxygen mask" - Tom Clancy's Red Storm Rising >Credits (in no particular order): -Julhelm, for creating this well-made 3d model of the F-19. -Dels, for his kindness in reworking the F-117 cockpit following my request. -kblomkvist, for his USAF Euro camo inspired by Tom Clancy's Red Storm Rising book. -guuruu, for sharing his RWR symbols improvement mod and for his improved sound files. -simonmiller416, for his smokeless rocket effects mod. -Crusader, for the more realistic weapons data for AIM missiles. -TaktischesGenie, for his suggestions and chats we've had about the F-19 concept. -My girlfriend, for supporting me in all of my endeavours. -
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1 pointmy general guideline for my self is to get about to 90%. better than the hollywood representation (ALL WW2 aircraft are P-51s! ALL fighter jets are F-18s! etc) and as close to real life as possible. but at the end of hte day, you can only uncover so much through research, game or model limitations are what they are and 90% of the end users wont look that closely at whats going on. get things as close as you can without being an obsession then let it go. its my philosophy anyway
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1 point
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1 pointIf you're counting on the Allied side, yes. The UnitID for you to fly the aircraft will be its count starting from 1. That said, if you are going to fly on the "enemy" side, you have to disregard this XXX.data.ini count and start the enemy side from 1 again. Example: You have a MiG that in XXX.data.ini is [AirUnit024], but if it is the FIRST aircraft on the Enemy side, you should consider it as UnitID=1, like this: "[IraqUnit001] Squadron=No.1 FBS ForceID=2 UnitID=24>>> Here you must put 1 instead of 24<<<<<< StartDate=09/22/1980 DescFile=Campaign1Desc.txt StartText=Campaign1Start.txt AircraftType=Su-20B" And so on consecutively. For the enemy side you should always start counting from 0 in the order they appear, ignoring the AirUnit sequence they are in.
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1 point
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1 point
Version 1.0.0
239 downloads
This package represents an vf1 Valkyrie from the macross / robotech series contains the plane with 6 skins, the pilot, weapons and some sounds I did not homologate the simulator's common weapons, only the specific weapons that I created for the model were tested we have the missiles: AMM-1-ARROW air air all aspect RMS-1 nuclear warhead air to destroy zentraedi cruisers RMS-2 ground air with nuclear warhead the GU-11-55 cannon has a caliber of 55mm (if you read correctly) It has a great range but it also has a great kick the plane is a plane, it is not a robot it cannot be transformed into a guardian el piloto es el modelo de la pelicula macroos recuerdas el amor. I had planned to create the characters of the series but unfortunately every day it becomes more difficult for me to finish projects to be able to share them with you, it would be a great help if you followed me on my youtube channel https://www.youtube.com/channel/UC8BqDDMdd -Xv4nvCnU2rXyw So I could justify the time invested to my wife hahahaha. excuse my bad english the text is translated by google translator -
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