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Showing most liked content on 04/25/2023 in all areas

  1. 12 points
    always good to check the picture you upload , i know that the F-4EJ does not have A/G capabilities and yet i overlooked the AGM Control Handle on the left side panel , i made a quick check with the real F-4EJ cockpit pictures and than i had to make a change on my cockpit model Sorry here is the correct left side panel part , just in case somebody notice it
  2. 10 points
    Allenjb42.....Here's a little more detail
  3. 9 points
  4. 7 points
    I reworked the Paysandu airfield, added some parking areas, Flak and placed the parking slots for aircrafts.
  5. 5 points
    JASDF F-4EJ_85 with the EJ cockpit from 1984 / 1985 , some screens displays and panels may be not like the original , i could not find any picture showing the RWR Display with the display on or the layout for it , same go´s for all the digital displays , iw ill change them to the original if i ever will get the requiriert info´s , the Threat warning panel is not working because i can not find any info on how it works and what it may show i still have to make some fine tuning on the ini´s but for now it is working for the F-4EJ cockpit from 1971 / 1972 and for the EJ KAI cockpit i will have even greater problems to get them done , not sure if that will ever happen
  6. 4 points
    New tile for Aeropuerto Laguna del Sauce, now fits better. I found a gimic in the download area: the lama made by the Bandidos team, from 2009. Unfortunatly it is much to big. If you compare it with the technicians, which are 1.80 m high, the lama is 2.50 or so, at the shoulder, not the head. It has the size of a bison. If it would be smaller i would add it in the terrain. It would fit perfectly.
  7. 2 points
    There's a B747 and an Airbus in the Anatolia terrain parked at Istanbul Airport (nearest to camera). could they be used?
  8. 2 points

    Version 1.0.0

    369 downloads

    The second part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders,, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. Part two contains mostly air-to-air defenses. SA-2, SA-3, SA-9, SA-8B, SA-13, SA-7. Again those SAMs are not really plug-and-play mods. I have made them in groups (SA-2A, SA-2B, SA-3, etc...) each group contains EWR, SAM_RADAR, and SAM_LAUNCHER. It is up to the player to pick and choose the desired system for a specific mod, terrain, etc. all except SA-2 use new weapon models. SA-2 uses an older model that was available for years already. (for now, I have no patience to finish my models) All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. If you have similar models from me - released years ago - do not mix them up. I recommend deleting all old files. Here you will find new updated models. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. SA-2A (SA-75): P-12 + PRV-10 Station, RSNA-75 fire control radar and SM-63-II launcher for V750 (1D) rocket SA-2B (SA-75M) - userlist.ini contains Warsaw Pact and non WP users) P-12 + PRV-10 Station, RSNA-75M fire control radar and SM-63-II launcher for V750V (11D) rocket SA-2C(S-75): P-12 + PRV-11 Station, RSN-75 fire control radar and SM-63-II launcher for V750VN (13D) rocket SA-2E (S-75V): P-12M + PRV-11 Station, RSN-75MV fire control radar and SM-90 launcher for V755 (20D) rocket SA-2E1 (S-75M1): P-12NP + PRV-11 Station, RSN-75V1 fire control radar and SM-90 launcher for V7555U (20DS) rocket SA-2E2 (S-75M2): P-12NP + PRV-11 Station, RSN-75V2 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2E3 (S-75M3): P-18 + PRV-11 + 1L22 Station, RSN-75M3 fire control radar and SM-90 launcher for 5Ya23 (23D) rocket SA-2F (S-75MK): P-12M + PRV-11 Station P-18 + PRV-11 + 1L22 Station, RSNA-75MK fire control radar and SM-90 launcher for V750VM (11DM) rocket SA-3 (S-125): P-15 + PRV-11, SNR-125 fire control radar and 5P71 launcher for 5W24 rocket SA-3B (S-125M): P-15 + PRV-11 P-15M + PRV-13 + 1L22 P-15M2 + PRV-13 + 1L22 P-19 + PRV-13 SNR-125 fire control radar and 5P71 and 5P73 launcher for 5W27 rocket SA-7 (9K32M) BTR-60PB equipped with 9K32M Strela-2M system SA-8B P-40 radar and 9K33M2 Osa-AK and 9K33M3 Osa-AKM systems on BAZ-5937 chassis. SA-9/SA-9B 9K31 Strela-1 on BRDM-2 chassis SA-13 9K35 Strela-10 on MT-LB chassis Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here
  9. 1 point

    Version 1.5.0

    433 downloads

    The first part of Cold East Ground Objects Bonanza mods for the SF2 series game. First of all. This is not entirely a 'Plug and Play' mod. Yes, some objects will appear in the game right away, but some will not - because some objects are meant to be used via the target editor. In general, the whole mod is built for terrain enhancement - a lot of objects should be added in terrain TYPES and TARGETS. But of course, some like tanks, SAMs, AAA, etc will appear automatically in the game. Having this in mind this mod is mostly for terrain builders, modders, and experienced users. If you are hoping for quick-click plug-and-play - this is not for you. All objects have destroyed models added. Gun files should be taken carefully - they are slightly modified by guuruu with decreased performance. I believe all the gun files are provided and you should have them already, if I forgot something - well it happens sometimes. Sorry for that. 5 new weapons for some of the objects. 9M14M, 9M14P, 9M111, 9M113, 9M114 Part one contains mostly tanks, APCs, IFVs, SPAAG, and some support armored objects. All of the skins are green, I added a few camo versions and a few extra but just for specific objects. NO Tan/Desret scheme. This might come in a more specific mod for specific terrains in the future. Userlist ini files are just there but they might need editing for your own use. Under any circumstances DO NOT mix these objects with ODS 30Aniversary Edition mod. ODS30AE objects are exclusive for ODS and differ in many ways from Cold East Ground Objects Bonanza. Inside 2S1 Gvozdika - one set for Transport role only and two as artillery - to be placed via targets.ini BMP-1 BMP-1P + 9K113 Konkurs (9M113 Gaboy missile) BMP-2 + 9K113 Konkurs (9M113 Gaboy missile) BRDM-2 BTR-50PK BTR-60PB BTR-60R-145BM radio and command vehicle 9K14M Malyutka-M 9P122 on BRDM-2 chassis (9M14M missile) 9K14P Malyutka-P 9P133 on BRDM-2 chassis (9M14P missile) 9K113 Konkurs 9P148 on BRDM-2 chassis (9M113 Gaboy missile) 9K113/111 Konkurs 9P148 on BRDM-2 chassis (2x 9M111 Fagot + 3x 9M113 Gaboy) 9K114 Shturm-S 9P149 on MT-LB chassis (9M114 Kokon missile) MT-LB MT-LB SNAR-10 Leopard artillery radar MT-LBu 1V14 artillery command and recon vehicle MT-LBu 9S80 (PPRU-1) air defense command vehicle MTU-55 bridge layer OT-62B OT-64A PT-76 T-54 T-55 obr59 T-55 obr71 T-55AM T-55AM2 (Czechoslovakia production) T-55AMV T-62 obr61 T-62 obr72 T-62M T-62MV T-72 Ural T-72 Ural-1 T-72A T-72M T-72M1 ZSU-23-4V ZSU-23-4V1 ZSU-23-4M ZSU-57-2 Most of the skins are 2048x2048 I highly recommend resizing to desired (lower) size format. Do not blindly copy-paste files. Pick a mod, make a backup if needed - test the file - decide - to keep it or not. Just in case - enjoy. Jarek. questions - suggestions - go to the designated area here
  10. 1 point
    Also tweaked the ECM in the Block II birds (E/F) and EA-18Gs (RAAF included). Until it gets updated here are the new values: [ECM] ReferenceName=AN/ALQ-214v5 SystemType=ECM_JAMMER JammerType=DUAL_MODE JammerStrength=118.8 MinFreq=2.0 MaxFreq=20.0 CanJamCW=TRUE MinExtentPosition=-0.404,-2.859,0.608 MaxExtentPosition=0.404,-0.824,1.018 Simply copy and paste, and go fly. It will be included in a new update sometime.
  11. 1 point
    I spy with my eye that your Texas ANG has assigned markings of the 111th FIS. 111th did not have a band with Texas State on it at the time of Mustangs. and definitely not red. At this time they had a blue top of the tailfin and wingtips. Years later blue band with a state shape appeared on F-80 and T-birds and on one Skytrain (maybe also on some support airframes). Even F-81H (after the squadron returned from Korea mostly had blue fin tops/wingtips. Briefly, F-80 had blue trim with a Texas state shape on the fin and Texas State Seal / 'Ace in the hole' on the nose sides...After that, a blue band with an 'ace in the hole' - 111th insignia was introduced The red band with the Texas state shape was a marking of the 182nd FIS/FS. in fact, the displayed number on your TEX-ANG is 44-74656 P-51D-30-NA - served in 127th Pilot Training Group until 1952(?) here is a photo from the airshow... 182nd Squadron Mustang D-25-NA 44-72773....check the contrast of red trim compared to blue one on another aircraft -F-80 - which belongs to 111th FIS...and then noteworthy is F-84E - which is just display aircraft as 111th did not use thunders after service in Korea...(blue band on the tail is also wrong - during service in Korea they had slanted blue band outlined in black with 'ace in the hole' badge - but this is a different story already)
  12. 1 point
    In going through the EA-6B Superpack I noted some progression in the power of the ALQ-99s that they modeled. So I added more power to the ALQ-99s that the Growlers use, and also the podded ones too (Low and High-band): Against Farid's SA-10 burn-through is about 15 miles or so. That's a bit better and probably realistic (I don't know how effective the real-world one is of course, just taking the hint that they upgraded the pods over the years, and I'm sure it's pretty good so far). Replace the jammers and overwrite and you'll be good to go. It will be in the next update, but that won't be for some time. ALQ99.7z
  13. 1 point
    I might fly the Mustang just to showoff these skins, nice work...
  14. 1 point
    It could be, but other radars I hit fine, so it may be how the radar is setup too, not sure.
  15. 1 point
    if they EWR / SAM Radars are hand placed into the _targets ini (ie: called a specific type) ARMs tend to go stupid. Also, sometimes they don't show on the RWR. If left alone, using 'generic' target tags (SAMRadar, SAMLauncher), things tend to work the way then should. It's a know issue for terraformers. Just another thing that got broke in one of the SF2 patches
  16. 1 point
    perhaps the llamas were mutated by a-tomic radiation?? (at least they're not green and always angry) ducks and runs away ......................................................... ------------>
  17. 1 point
  18. 1 point
  19. 1 point
    And this is what happens when you attack it with munitions. One thing of note, I don't know how far away you can lock onto the radar, but it allowed me to lock onto it with my Mavericks from a far distance, about where the video starts (at least that's what figure for now), so it is able to be destroyed with regular weapons, just anti-radar missiles have the issue with it.
  20. 1 point
    Once again you set the standard to a higher level.
  21. 1 point
    Outstanding work and top quality models.
  22. 1 point
  23. 1 point
    If modern means mid 90's then some of them yes. If something beyond that - I suppose - not really. I m focusing on old and older stuff.
  24. 1 point
  25. 1 point
    honestly man this all looks amazing, hell brilliant if i may say. Any plans on making modern russian vehicles though?
  26. 1 point
    Finally, I found some time (to put things together)... so I uploaded just a few models. Just in case you are wondering if this is just another long-gone project...So should be available to download soon... while meanwhile... D-30 Howitzer Mobile Army Surgical Hospital GAZ-66 AP-2 9K51 Grad system on Ural-375D BM-21 9K55 Grad-1 on 9P138 ZIL-131 chassis airfield fire engine AA-40 on ZIL-131 R-161A-2M radio vehicle on ZIL-131 this was before..but now with the rest of the system 9K52 Luna-M on 9P113 ZIL-135 chassis 9M21 missile transport vehicle 9T29 on ZIL-135 chassis and Luna-M command unit 9S445M - GAZ-66 PU-2 with meteorological radio measuring station RWZ-1A and AB-4-0/230 power unit


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