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Showing most liked content on 08/23/2023 in Posts
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10 pointsmy F-4E_70 cockpit has now his ejection seat , still early and some items are still missing
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8 points
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7 pointsRAF Fairford: the Red Arrows have just arrived in time to watch the Nimrod's display rehearsal begin.
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5 pointsReally like the RealSky mod ,give us an excellent screenshot background. This bird is almost ready,as the J-20.It's just that there are still a few little problems bugging me, I think they'll be released at the same time once everthing done.
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5 points
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5 points
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4 pointsor, as with even SF2 let alone a 3.... a huge modding community that has created the largest catalog of player flyable aircraft and skins for said aircraft of any Win7 through 11 flight sim. i mean seriously, theres over 2000 aircraft mods, over 100 terrain mods and over 1400 aircraft skin mods. and looking at teh history from Gen 1 to Gen 2, a Gen 3 would get alot of stuff ported over, and alot of new stuff you want super high fidelity on a few things, Eagle Dynamics is great. if you want wide variety on damn near everything, talk to the fan community for Thirdwire
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4 points
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4 points
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3 pointsjust requesting to rise your voice for strike fighters 3 or atleast graphics engine update for Strike Fighters 2 series
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3 pointsYes, you can still use the old skins. There are 2-3 additional texture files, that you have to copy from the new skin into the old skins files. One is for the refuelling probe, one is for the IRST and I do not remember what the third one was for. I have already adapted the AMI skins to the new model.
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3 pointsGreat job on the Tiffy! Will fit the "old" textures? You know I would like to have it in european clothes too. :-D
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3 points
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3 points
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2 pointsIn the meantime...Some more flight tests going on... Same FM problem with the J-20, after passing about Mach 1 the birds will automatically raise their heads...Need more adjustments... And still, the cockpit thing in the past 2 weeks I still could not make those...WEAPON_QUANTITY , WEAPON_STATION_SELECTOR or Weapon_Type_ID thins to work,I would have liked them to at least display my loaded weapons correctly in SMS,but... I still need more time to seek reference and learn more.
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2 pointsIn Blender you select the mesh on the right side in the sceene tree, and in the upper bar would show up the different counts, tris, faces, etc. (marked them with blue on the pic)
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2 points
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2 points
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1 pointwell hits a recurring joke of mine: the day TK actually updates SF2 again, everyone will cheer that evening. then complain the next morning about how their mods are broken
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1 pointThe silver lining with TW games is that they don't get updated much, and don't include many features. If you want to constantly update your module, no better than DCS that's for sure.
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1 pointExactly right, at least in SF2 we can have almost all aircraft assets spanning centuries, it's just that they can't all do professional simulations
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1 point
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1 pointYes you are correct one file in particular that need to be changed to match the original texture for everything defiant country is the PIRATE.jpg
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1 pointOhhhhhhhhhhhhhhhhhh(Imma jumping up and down) If you really have this plan that would be wonderful! Im not asking for this from start anyway!
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1 pointF-24 Banshee sounds like something useful for Korean War as enemy harrasment on safe areas or even AFAC.
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1 point
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1 pointNever mind about the terrain, I downloaded it earlier this evening. Yeah, it's in need of some serious fiddling with. The major problem is the lack of actual physical targets in the cities. Those that do exist, are placed with major interferences from the tile's TODs (the solid buildings). The airfields are is dire need of some remodeling, to rearrange the various shelters and hangars and whatnot's usually expected on air bases. Give me some time --- a LOT of it!!! -- and I"ll see what I can do with it. (side note -- I wonder how much work it would be to bring my WW2 Formosa map to 'modern' standards; it's full of industrial targets (but Formosa island is 'enemy', as it's Japanese at that point in time). Things to consider ...)
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1 pointremoving those parked statics is easy --- just search them out in the target ini, and comment out their statement(s) Thusly: Target[271].Type=xxMIG21 Target[271].Offset=413.00,-11.00 Target[271].Heading=90 you don't even need to edit the _types ini. btw, can you post a link to the terrain? And have you added the "fixes" I did to it in the mid/late 2000s??? ps: maybe they're parked decoys????
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1 pointAugust 22, 1944 - Captain Alexander Karpov of the 27th Guards Fighter Regiment was awarded his second Gold Star medal the highest award of the Soviet Union.
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1 pointI was outbound on a SAM Suppression mission with some of the new A-7 skins in DS, and on the way out I saw these. Maybe they were there on a USO Goodwill Tour.
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1 pointIf it is a problem with the cockpit model, maybe it could be fixed, if a 3d guy is willing to help. If it is an Problem with the aircraft model, it can´t be fixed cause Enrico lost his source file & he left years ago SF modding.
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1 pointHaven't flown that much recently so I didn't realize I didn't have my hook down.
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1 point
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1 point"Stealth Pylons" are indeed the best solution when we can only hand four weapons in the weapon bay (Kinda What If thing lol)
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