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Showing most liked content on 10/13/2023 in all areas

  1. 6 points
    Hello everyonem, My wfie and I are contiuning with our excellent health recover. Ther is onething I have been wondering about and that is DLL files. The reason why I am asking about DLL files editing / modding; SF2 is not maintained nor update for many years. It is modders that have been keeping it alive. I am in the wonderful community that have passions as I do for Jane's combat simulation series and weare modding it. Even though I am on break from SF modding, in order, to allow my eye recover, I was wondering if it is possible to edit one of ancient simulation file, such as Jane's Fighter Anthology .exe files, because of awesome active modding community. We honor the ethics by keeping mods free and sharing our hobbies, as we do in here combatace. So I was wondering how can exe be understood? Out of curiousity, I took a look at HEX editing and then used x32dbg diseassebly and realized that the codes coudl be read in an assemlby langauge. However, I am not that experienced nor famliar with it yet. At the same time, by using AI to interpret the codes (Whiel being well aware that AI is currenlty still flawed and alwasy give geneic responses, still now is good time to experiment with it, due to the rapid advancement of AI technologies.) However, there is one thing that came up as an idea; What if we could edit the codes in DLL files that allow us to have unlocked moddability of avionics, enabling Gs limiters, and something like that. But again, I am concdenred about it becauser I do not know what combatace community feels about it. This is precisely why I haven't touched DLL files yet. I want to ensure it is done in ethical ways. If we contiune on the very limited methods of modding (Only iini. editing and adding 3D models), then we are stuck with the same limitatino of moddings. The community is currently small. We want for communty to be alive and become bigger again, therefore is why I want to ask about it. There is no another simulations out there that did excellent jobs as Thirdwsire did with Strike Fighter 2, as well as Jane's combat series did, what they managed to create; - Low Fidelity simulation that is semi-realistic This means we do not worry bout 'study sim', but we are required to learn about the limitations and characters of each aircraft, weaopns, avionics, etc.. IT is not arcade like ace combat nor too hardcore like "Study sim" DCS. It is just golden balance. Even though SF2 is missing air to ground radar veatures in avionics aspect. - Moddiblity, SF2 in heart, is desigend to be most moddable sim out there, it would be wasted potiental if DLL wasn't studied to allow expanded modding in ethical ways. EDIT #1: I talked with oen of modders, he / she gave me an excellent ideas. What I understand is that historically, TK do not mind the modding, however as long his files wasn't shared. So the idea is to create the installer that would modify the DLL files and allow us to add an external files that would enable DLL to read? EDIT #2: I realized we also could use Wrapper DLL, it intercepts calls to the original DLL and modifies them as needed before passing them on. I would like to know what combatace feels about this. Eagle114th
  2. 6 points

    Version 1.0.0

    84 downloads

    Echoes Across the States: KC-135E Stratotanker's First 15 Years This skinpack is a remod of the TMF KC-135E done years ago. While utilizing the same model, it now features a greatly improved texture set, ini performance enhancements and each of the skins is researched to be as accurate as is possible with current knowledge. Included * two KC-135E versions, (82) and (92) sixty (yes 60!) skins between the two versions. most Shamu based skins also feature nose arts Cockpit and ini edits to make player flyable drogue "weapon", addable in the loadout screens Required a legal functioning install of any SF2 version Installation unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc) allow overwrites fire up game, take off and go pass gas Known Issues -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. - Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds - dont manuever aggressively. aggressive manuvering will cause a deep stall. its a huge pain to recover from as a player (firewall the throttle, set flaps to landing, yank stick back and hold). any AI wingmen wont make it trying to follow you *Wagner CD not included Credits BPAO (Olivier Anguille, RIP) - original model Dave- head of original released original project Dels- C-130 cockpit guruu- E8engine sound for the TF33s yakarov79- drogue basket model, original skin templates PeacePuma- research assist, tga work on FACH skin Menrva- data ini edits(mainly collision boxes) Wrench- tech advice, approval master extrodinaire daddyairplanes- research, ini edits, texture and tga work, new additions to templates TK- the overall game in all its modability ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *************************************************************
  3. 5 points
    But then, I'm also partial to the Brazilian Mirage III's
  4. 5 points
    Thank you for posting your thoughts, and I can understand your frustration. It is perfectly normal to be skeptical and it is understandable. We all have been there. However, you will probably be quite surprised when I say this: There are still community that are still modding simulation that are even older than SF2, they are Jane's series simulatoin, as wel as IL-2 1946. Jane's Fighter Anthology came out in 1996, and IL-2 1946 came out after 2000 (Please correct me if I am wrong about the year IL-2 was first released). It is true that vast numbers of modders moved on or no longer are in this world. And yet, some of us still come back and start modding the old simulation again because, no matter what age we are, we stil miss the genius designs of these simulations. Now I think about it, I remembered the people saying "It's time to move on, we have to drop the old sims, no one is coming back" with the Jane's series sim and IL-2 1946, and yet they come back to it later on. About BMS and other simulation, regrettably I have to disagree with you due to this reasons: I am not fan of 'study' sim, that requires me tons of hours just to fly one aircraft. I am 'low fidelity" simulation guy that loves semi-realism / semi-complex sim like Jane's series simulation and Thirdwire SF2. There is no another sim like this, therefore I stick with Jane's series sim, IL-2 1946 (With complex engine management turned off), and SF2. If you know another sim that are like SF2 that is moddability and is low fideity, please let me know and I will happily check it out. I forgot to mention, Jane's series sim, Il-2 1946, and SF2 have captions and other features that are user-friendly for my sensory disabiliites. For now there is none after good sim that matches my desires and needs in the sim after searching for long times. The only one I can find that have potient to become like SF2 and that is TCA (Tiny Combat Arena). We will have to see how TCA develops through time. However, the life taught me one thing, life is filled with surprises, just like the community that still mods Jane's Fighter Anthology. My jaw was dropped and I did a small modding with them for sakes of nostaglic. Even though the community here is shrinking, it does not prevent us from having passions for SF2, despite how TK handled the community and his alcking of communication with us. This is why I want ot bring this up and see if anything comes out from it. It does not hurt to at least try. I have the hopes that this community always stay alive from now on to the future. I want to add one more thing, if this ideas do not come out as I hope it would, then I have no regert. It mean I would try again in the future until something greater eventualy appear. Cheers!
  5. 5 points
  6. 5 points
    Personally speaking, I certainly hope that SF2 can improve like BMS.
  7. 4 points
    This line from the Vampire Wiki page caught my eye; In total 3,268 Vampires were built in 15 versions, including twin-seat night fighters, trainers and carrier-based Sea Vampires. The Vampire was used by 31 air forces. Germany, the Netherlands, Spain and the U.S. were the only major Western powers not to use the aircraft. Well, let's put that right!!
  8. 4 points
    That's right! I love this quote. This is very true especailly in my life experiences when going through many challenges. I always live by thiese quotes "Alwasy have hope", "Never give up", "have faith, even if thing seem not to work out." Thank you for the quote. Cheers!
  9. 4 points
    Ten years ago... the ultimate TW update ! Updating the current avionics shouldn't be a disgrace given the time our community members spend supporting and improving this game from 20 years. P.
  10. 4 points
    That is noted. I stil have the hopes in this and that the misunderstanding would be solved. It is understandable that they want to protect the ethical ways of doiing things and this is what we are dong and bring this up in an ethical way. However, thank you for the head up about what can happen. By the way, thank you for the supports in this, SF2 deserve to be given another chance to shine even brighter if we maange to mod the DLLs files, in order to allow us to add more features to it.
  11. 4 points
    I want to add one more thing, if we are going to start looking into DLL files, we should create seperated theads that discuss about modifying each DLL files, such as avionics60.DLL, avioncis70.DLL, HUD.DLL, and any another DLL related to flighht model (like adding Gs limiters as an example), AI and etc... If we discuss about all DLLs in one thread, it would get quite chaotic.
  12. 4 points
    Agreed wholeheartedly! Just to show what I see from x32dbg (Please note, there are x32dbg and x64dbg, if we want to look into 32 bit software, then we use x32dbg) when opening Avionics60.dll This could be hlepful to the modders when looking at DLL files.
  13. 4 points
    I personally don't have an issue with it myself of course. Any fixing/adding stuff is always welcome.
  14. 4 points
    brief flight for the hell of it. somehow wound up getting two gun kills on MiG-23MLAs (after 8 Falcon shot between me and my wingman to get the very first one)
  15. 3 points
    For me, this is a good idea. I see that SF2 is already, rather, an abandonware. But now the moderators will wake up and they'll hit you on the hat with a hammer . And we will continue to play the outdated game by ethically way. Ones has tried many times to discuss editing dlls and it always ended like this.
  16. 2 points
  17. 2 points
    too quiet in here. needs some MO pics
  18. 2 points
    Excellent suggestions for DLL editing, theoretically (I use word "theoretically" for now until it DLL editing experiment is actualy start being done by modders here.) I want to add more as well! Every avionics that is available in SF2 should be expanded and be experienced immersively in SF2. For example, when flying variants of A-4s, right now, it feel like they all are almost the same except for perfomance and cockpit. Now imagine, if having computer / avionics that is actually installed in different variants of A-4s? For example, computer level bombing guidance for specific variants of A-4 that have it? CCRP in F-100s? Being able to do extra tasks when using ECM? Actually being able to take photo when using recon pod? A bit more challenging when using radar, such as ground clutter if diving toward ground? More realistic technical limitation and issues when using radar in certain situations. WIth that, each variants of aircraft and their avionics upgrades actually can be experienced more depths, immersive, and details differently.
  19. 2 points
    Haha, to me, it can be said that it is almost all, BMS has improved a game produced around the millennium (like those novalogic classic) into a modern game close to DCS. For SF2, what I hope for is as you said before, some new features. The BMS project itself is Falcon 4.0, which has opened up its original code on a large scale, and programmers and retired pilots in the entire community have passionately participated in the development.
  20. 2 points
    Ah i see, that is noted. My apologize for misunderstanidng. That is a good point. I agree with this. Same thing happened with Il-2 1946 that became IL-2 1946 B.A.T.S. If you don't mind me asking, I like to learn new thing severyday; What is the biggest leap or changes from Falcon 4.0 to BMS?
  21. 2 points
    I apologize for the skepticism, but in my opinion, it’s too late to try to pull the SF2 game out of the river of oblivion Lethe, because those who were full of enthusiasm to program something have already died of old age. I remember the times when there were programmers here who, among other things, offered reverse engineering. Now no one will seriously engage in this, because the average age of the player is 50+. It was necessary to give us as a gift the game game in 2015-2016. Then this game would be better than Falcon BMS. And now... So.. Oldmans, lets fly with what we have. PS but if you want and you feel the strength to fight against the system and Peace, order, and good government try to do.
  22. 2 points
    I am glad you bought this up, this is what we, combatace modders, intend to do: - Do this in ethical and non-commerical ways, combatace always stand on being free mods. This is why I love combatace, we always share the mods freely. - While we find a way to either ehtically share modified DLL files only or create installer / DLL wrapper that would modify the DLL and have it read an external modder created files, it still honor the most important condition: it requires a legal copy of SF2, therefore honoring the copyright. This is ilke situation with SAS 1946 and another communiteis that goes deep into core of IL-2 1946 engine, they stil require people to have a legal copy of IL-2 1946, in order, to run the mega mod packs such as B.A.T.S as an example. They respect the copyright of IL-2 1946 / properities. Thank you for bring this up, in order, to ensure we do not forget to respect the properities of TK simulation.
  23. 2 points
  24. 2 points
    de Havilland F-74A Vampire - 44th Aggressor Fighter Squadron, Ash Fork AFB, North Arizona, 1952 In the opening weeks of the Korean War in 1950 the various UN air forces encountered a wide range of North Korean aircraft and the rather pedestrian looking Yak-17 (later codenamed 'Feather') was an early surprise being tough, agile and available in large numbers. Despite its modest speed the lightweight Yak-17 could turn on the proverbial sixpence and the heavily laden UN piston-enginned fighter-bombers soon fell prey to its twin 23mm cannon armament. Of course, even more of a shock was the MiG-15 and the USAF soon became increasingly concerned at the steadily worsening kill to loss ratio. Whilst better equipment was on its way, most notably in the shape of the superb F-86A Sabre, visionaries within the USAF quickly realised that better training and tactics were also required. Led by Colonel Irwin J. Reinhard, 'Project Gunsight' was quickly created to provide air combat training and tactics for USAF fighter pilots and an important aspect was dissimilar air combat training as most USAF fighter-jocks learned by training against their own aircraft type or by the occasional 'bounce' against (or by) another USAF aircraft type. Project Gunsight was formed at Ash Fork AFB in Northern Arizona and whilst, initially at least, nothing could effectively simulate the MiG-15 Reinhard reckoned that the British de Havilland Vampire would make an ideal Yak-17 simulator. Accordingly, 12 ex-RAF Vampire aircraft were quickly dispatched to Ash Fork to form the 44th (Aggressor) Fighter Squadron in February 1951 and these were used until November 1952 when it became apparent that the numbers of Yak-17's being encountered had dwindled to zero. However, the F-74A remained a popular 'check ride' aircraft at Ash Fork for a few years after its operational role had ended. The circle is complete. The student is now the master...
  25. 2 points
    View File Echoes Across the States: KC-135E Stratotanker's First 15 Years Echoes Across the States: KC-135E Stratotanker's First 15 Years This skinpack is a remod of the TMF KC-135E done years ago. While utilizing the same model, it now features a greatly improved texture set, ini performance enhancements and each of the skins is researched to be as accurate as is possible with current knowledge. Included * two KC-135E versions, (82) and (92) sixty (yes 60!) skins between the two versions. most Shamu based skins also feature nose arts Cockpit and ini edits to make player flyable drogue "weapon", addable in the loadout screens Required a legal functioning install of any SF2 version Installation unzip this mod, then install new mod folder categories to your mod folder (Aircraft to aircraft etc) allow overwrites fire up game, take off and go pass gas Known Issues -This is meant as eye candy. unfortunately, SF2 doesnt support air to air refueling so the best to be done is set up a recon mission and then park it in an orbit. - Also, the C-130 cockpit is not too accurate. it is included mainly so that it can be player selected (i had to test it somehow). remember that there is no air to air refueling in game, so these are more eye candy than operational birds - dont manuever aggressively. aggressive manuvering will cause a deep stall. its a huge pain to recover from as a player (firewall the throttle, set flaps to landing, yank stick back and hold). any AI wingmen wont make it trying to follow you *Wagner CD not included Credits BPAO (Olivier Anguille, RIP) - original model Dave- head of original released original project Dels- C-130 cockpit guruu- E8engine sound for the TF33s yakarov79- drogue basket model, original skin templates PeacePuma- research assist, tga work on FACH skin Menrva- data ini edits(mainly collision boxes) Wrench- tech advice, approval master extrodinaire daddyairplanes- research, ini edits, texture and tga work, new additions to templates TK- the overall game in all its modability ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Submitter daddyairplanes Submitted 10/12/2023 Category Other  
  26. 1 point
    View File Improved Dassault Rafale C3 Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Dassault Rafale C3 with Qatar texture. improvement on the Beta in 3ds Max by me: I fixed the cockpit to almost the correct size. New Pilot with modern French helmet New Rafale MK16 ejection seat added pilot ladder and engine cover and remove before flight tags Added miner addon to the model and fixed some model miner 3ds model imperfections ejected and added the hitboxes New Qatar texture and decales. All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory Shift+1 Open the pilot canopy and deploy the ladder Shift+2 Deploy Damocles Intake sensor on/off Shift+3 Remove Before Flight tags If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ Virgin 1.0 LICENSE: You are allowed to use this model and everything included for personal non-profit use for Strike Fighters 1 and 2. You need to contact me for permission for use outside of this scope. gkabs@gkabs.net Credit goes to the following: Compufat for working on the texture, Decals, and testing the model. Coupi for fixing hitboxes and testing Pilots: GKABS (3D models) and Ludo.m54 (texture) JAT (JAT81500) for making this beautiful Rafale model ravenclaw_007 for sending me the 3ds Max file (Big thank you) Original Beta credit form JAT81500 readme file: Export Rafale Mod "3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT. Templates: ravenclaw_007, JAT. Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT. Legs skin: Centurion-1. pilots: Amokfloo, JAT. Weapons: ravenclaw_007, JAT. Seat: aleks. Loadout tga: JAT. Skins: ravenclaw_007, JAT. Decals: Many modders!!!, JAT. Hangar and loading screens: JAT. Special advisor: peyo." Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please get in touch with me at gkabs@gkabs.net gulfknights.net Submitter GKABS Submitted 10/09/2023 Category Rafale  
  27. 1 point
    Well.... You remembered games with a long history, culture and traditions of making modifications that go back centuries. Moreover, serious parts of the game affecting the engine were immediately modified. Just don’t take my words as me dissuading you. If you make new DLLs, I will happily download them and thank you. I myself once wanted to deal with the repacker and DLL. But at that time no one was interested in this. SF2 Great game. One of my favorites. I will even ask to make the line “here lies a SF2 player, devoted and played every day” on the stone of my crypt, and future generations of archaeologists will try figure out what this inscription means.
  28. 1 point
    For the 'front line' that really is quite late isn't it?
  29. 1 point
    and here i thought you'd go the easy route, with the 86th Fighter Wing in Germany scrambling to reequip with jets during the Berlin Airlift (in RL they flew F-47Ds until 1950)
  30. 1 point
    as featured in another thread on CombatAce. specifically references around 00:36 through 00:40........
  31. 1 point
    I am a modern scripts enjoyer, and I would like to add some more to this, lol - JHMCS/HMD ,this is almost a must for most fourth/fifth generation fighters, especially the F35, which has even removed the HUD . We can rely on the HMD to do a lot of very interesting things when fighting. It would be cool, and it would be very convenient to find targets when you have the data link. - Datalink ,we all know that in SF2NA, when conducting naval campaigns/missions, there will be an AWACS hovering in the sky, although they are more like the atmosphere group in a nightclub,it will only answer our inquiries mechanically and provide inaccurate information. I think this is more of a design that enhances the immersion.If we have a data link, AWACS will become very useful. For example, hollow icons on the radar represent targets in the radar blind spot, and these targets can be displayed when there are early warning aircraft in the sky. - Horizontal Situation Display/Tactical Awareness Display, needless to say, the MFD has an optional display mode that can read almost all battlefield situation information.
  32. 1 point
    Hey, I think you're a little misunderstood on this one. What I mean is that it is not necessary to simulate like DCS or BMS, but to see how they evolved from the original Falcon4.0 to F4 BMS.
  33. 1 point
    I agreed with you! It is like you said, there are huge passions that the communty have poured into SF1 and SF2 for many years and is still modding it to this very day. As I have stated before and will state it again, SF2 deserves to be given another chance of being expanded further with moddability.
  34. 1 point
    Just chiming in... If you go that direction, there are two ways to distribute this kind of mods that won't go against TK's intellectual rights : - Distribute replacement DLL/EXE using only new code. (What OpenTTD is to Transport Tycoon Deluxe, even though the "new" code on early versions was questionnable) - Distribute a patcher and patches. (What TTDPatch was to Transport Tycoon Deluxe) The reverse engineering is, in most jurisdictions, not illegal, so long as what you're reverse engineering has been obtained legally, and you're not illegally redistributing what you obtained from it. Then there is the contractual issues, by installing SF2 we agree to a long forgotten EULA, does that EULA prevent reverse-engineering ? Is that EULA legally enforceable ? Is TK still willing to defend it ? Mods tend to frown upon it because allowing it would open a can of worm, with many people not understand what they can and can't do, exposing the site to legal consequences for facilitating it. I don't agree with the heavy handed approach at times on these topics but I completely understand why as it could turn into a shitshow extremely fast.
  35. 1 point
    That would be interesting, and I would like to add my persepctive here. I lvoe discussing something like this! I would ike your thoguhts on this: I believe it would be great if we could add more features to it while keeping it in the scope of being 'low fidelity' with semi-complex / semi reallism to it. For eample, what I believe is truy needed for SF2: - Gs limiter (FInaly no more going over 10 or even 12= Gs or over -4 Gs, even for AI - More details / depths in air to ground targets radar operation (We need air to ground lockable targets and other features, thhat is as details, if not more detailed than Air to Air radar. However, keep in mind, we do not want to turn this into DCS "Study sim' with millin butotns, BUT we can stay in between where SF2 iis now and add a bit more spices to it. :) - moveable / controlable FLIR / TV in MDF -> this have been very needed for a long time! - no more gunsight / CCIP going beyond glass panel / HUD - More to list
  36. 1 point
    Interesting "story" and atristic pictures as usual. Thanks.
  37. 1 point
    Personally you need a good stick, preferably a new one. But if it works then it works. I got a spare joystick since I don't use the Warthog (Thrustmaster Hotas One).
  38. 1 point
    i found the problem , in the warthog stick base i found a brocken wire ; looks like somebody cut it , so i soldered the wire and put a shrink tubing above the soldering the computer is recognizing the joystick and all buttons and switches are working on the game controller settings , but if i start the game not only the joystick is not working also the rudder and the throttle is no longer working after removing the joystick rudder and throttle is working again what i´m missing
  39. 1 point
    done monkeying around. E models are uploaded and waiting approval for everyone thats been waiting on the Numbah One Buzzards... anywho, enjoy when it actually goes live......
  40. 1 point
  41. 1 point
  42. 1 point
  43. 1 point
    Aerodrom Beaumont le Roger. (WIP) The placement of the parking planes is not correct. It will come later. Okay the Rafale does not fit in the timeframe of the terrain. But i think GKABS made a very good job with this bird.
  44. 1 point
  45. 1 point
  46. 1 point
    I can relate to that: https://combatace.com/forums/topic/93840-strike-fighters-2-meets-flightgear/ I'm still working on and off on this project/experiment: currently working an a script that automatically converts SF2 flight models into the FlighGear (JSBSim) flight models.
  47. 1 point
    I'm a core contributor to FlightGear, responsible for the the F-15, F-14 in FlightGear, have made aero models for the Mirage2000, Tornado F2, SupermarineSwift and a member of OPRF (opredflag) which is the biggest FlightGear military community. OPRF aircraft can damage each other, we have automated enemy aircraft, SAMS and we have work in progress that will hopefully one day allow a full combat scenario. I've also got experience building computational aerodynamics models for FG using the excellent OpenVSP http://chateau-logic.com/content/using-vspaero-generate-aerodynamic-model-jsbsim-flightgear and https://forum.flightgear.org/viewtopic.php?f=49&t=30832 http://zaretto.com/f-14 http://zaretto.com/f-15 http://zaretto.com/a320 http://zaretto.com/Panavia-Tornado https://github.com/Zaretto/fg-aircraft https://github.com/Zaretto/Supermarine-Swift https://github.com/Zaretto/Aircraft/tree/master/Mirage-2000 http://chateau-logic.com/content/emesary-nasal-implementation-flightgear http://chateau-logic.com/content/deferred-rendering-rembrandt-performance http://chateau-logic.com/content/flightgear-using-canvas-3d-instrument I'm posting here to state my interest in assisting with anything FlightGear military related; and I can also provide assistance on "how things work" In FG.
  48. 1 point
    Minor update: -Creation of a generic prop taildragger flight model. It really doesn't resemble a P-51D! -Animation of (primary) control surfaces -Animation of gauges (although some gauges need some tuning) -Animation of the propeller Test flight video: This can be achieved *without* patching FlightGear. I only had to add the LOD file loader plugin DLL to the plugin directory. However for the planned support of the LOD keyframe animations (landing gear, ...), FlightGear must be patched. If anyone wants to know, how the configuration files in FlightGear look like: p-51d-model.xml contains the control surface and propeller animations. In SF2 that data is in the <aircraft>_data.ini. vc.xml contains the gauge animations. In SF2 that data is in the <aircraft>_cockpit.ini. My todo list for the SF2-FG project: -Re-creation of the SF2 systems and flight model -Support of keyframe animations -Gunsight -Weapons -Decal support -Normal and specular map support
  49. 1 point

    Version

    1,760 downloads

    Strike Fighters 2: Israel - Extension Pack This mod collects a large number of aircraft, ground objects, effects, weapons, terrain enhancements, and other updates for use in "Strike Fighters 2: Israel" (SF2I). Although most of the mods included here have been previously released at CombatAce individually, this mod package brings them together in one convenient package so that players don't have to hunt them down and install them one-by-one. So what's included? Here's a quick overview: - 70 new aircraft - 130 new ground objects - hundreds of new guns & weapons - dozens of new skin additions to stock aircraft - dozens of new effects - terrain enhancements & upgrades - new campaigns, including Red-side campaigns - new hangar & loading screens for almost every aircraft In short, this mod represents a complete overhaul of the stock SF2I game with the SF2I Expansion Pack from ThirdWire installed. ~~~~~~~~~~~~~~~~~~~~ Minimum Requirements ~~~~~~~~~~~~~~~~~~~~ To install and play this mod, you must have the following games as part of a merged install: SF2 VERSION: Strike Fighters 2 Israel Strike Fighters 2 Israel Expansion Pack PATCH LEVEL: Mar2012 or higher ~~~~~~~~~~~~ Installation ~~~~~~~~~~~~ This mod requires "Strike Fighters 2: Israel" (SF2I) as well as "Strike Fighters 2: Israel, Expansion Pack" (SF2I Expansion Pack 1) in a merged install. Before installing this mod package, please ensure the SF2I installation that you intend to use is updated to at least the Mar2012 patch level. The latest patches for Strike Fighters 2 can be downloaded from ThirdWire: http://thirdwire.com/downloads.htm Please note that this mod is designed to be installed to a clean Mods Folder and should not be installed over the top of any other major mod, including the previously released "48-56" mod for SF2I. The main installation process consists of two main steps. Please read the following instructions carefully and follow them religiously. If you wind up with a non-working mod install, then you likely failed to follow the instructions properly. ----------------------------------- * STEP 1: PREPARE THE MOD FOLDER * ----------------------------------- This mod requires a separate Mods Folder. Please do not attempt to install this mod over or combine it with other mods such as "Operation Darius," "Operation Desert Storm," or the "48-56" mod for SF2I. You can install this mod to a clean install of SF2I and the SF2I Expansion Pack (i.e., an install that uses a virgin Mod Folder that has had no other mods added to it), or you can create a new custom install with a new Mods Folder. If you already have a virgin Mods Folder that's ready to be used for the SF2I Extension Pack, then proceed to Step 2 below. If, however, you choose to create a new custom install for the SF2I Extension Pack, do the following: - Open your SF2 Installation directory and make a copy of StrikeFighters2 Israel.exe. Rename the copied .EXE file to StrikeFighters2_ExtensionPack.exe (or whatever unique name you prefer). - Run the newly copied and renamed .EXE file, then exit back out to the Windows desktop after navigating through a few menus. A custom Mod Folder for your SF2I Extension Pack mod install will have been created in one of these locations: Windows XP: \Documents and Settings\[username]\My Documents\ThirdWire\[YourModFolder] Windows Vista: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] Windows 7: \Users\[username]\Saved Games\ThirdWire\[YourModFolder] ...where [YourModFolder] matches the name of the copied .EXE file that you created. You will install the SF2I Extension Pack mod files to your Mod Folder. Now you're ready to install the SF2I Extension Pack mod proper. ------------------------------------------------- * STEP 2: INSTALL MAIN COMPONENTS TO MOD FOLDER * ------------------------------------------------- This is the easiest step. - Open your Mod Folder and delete the \Objects sub-directory (including everything in it). - Unpack the four SF2I Extension Pack archive packages you downloaded to a temporary location on your hard drive. - Move the contents of the \To_Mod_Folder directory from all four unzipped packages to your Mod Folder (created in Step 1 above). (Note: do not simply drag and drop the folder named "To_Mod_Folder" or you will end up with a non-working install. You should drag what's INSIDE the "To_Mod_Folder" directory.) If you've moved everything correctly, you should have a new \Objects sub-directory in your Mod Folder, along with a few new other sub-directories. * * * * * THAT'S IT. The SF2I Extension Pack mod should now be installed on your PC and ready to play. If you start the mod and it crashes or you don't see any new aircraft or campaigns, then you didn't install the mod properly. Aand that's exactly what I'm going to tell you if you post to the CombatAce forums and ask me if I have "any ideas?" as to what the problem is. ~~~~~~~~~~~~~~~~ Optional Aicraft ~~~~~~~~~~~~~~~~ Included in the \_Optional folder are files to support the installation of a number of optional aircraft, which are all based on ThirdWire DLC releases and require the listed DLCs to be installed in order to use the aircraft: Aircraft DLC Required -------- ------------ F-104A DLC28: AI Plane Pack 1 J-6C_Egypt DLC29: AI Plane Pack 2 MiG-19S_Egypt_67 DLC29: AI Plane Pack 2 Mirage3EL DLC20: Mirage IIIEL Mirage5DE DLC28: AI Plane Pack 1 Mirage5E2 DLC28: AI Plane Pack 1 Mirage5SDE DLC28: AI Plane Pack 1 If you have the required DLCs to support the above aircraft, you can install these aircraft by copying or moving the appropriate folders from the \Aircraft and \Decals directories in \Optional to the Objects\Aircraft and \Objects\Decals directories in your SF2I Extension Pack Mods Folder. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on the Included Campaigns ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ In addition to Red-side versions of the three main SF2I campaigns (the 1967 War, the 1973 War, and the 1982 War), this mod adds campaigns for three minor "wars" that occurred between the major ones: 630819 War for the Water 670701 Attrition War 740401 Golan Stalemate Although they do not qualify as full blown "wars," these extended periods of aerial skirmishes were nonetheless serious enough to merit attention, and this mod brings them to you courtesy of R. Lee "Banger" Sullivan, who created the first versions of these campaigns for "Wings Over Israel" (WOI). All three campaigns are low intensity conflicts that feature missions flown intermittently over an extended period of years, quite in contrast to the main campaigns which all cover short periods of time -- a week or a few weeks. Additionally, unlike the main campaigns, these new extended "conflicts" do not feature ground wars. These are exclusively aerial affairs. Please note that the 3rdWire campaign engine is not entirely suited to handling these types of extended, low intensity aerial conflicts, but we have done our best within the limits of that engine to give you a taste of these historical air clashes, which preceded the outbreak of major wars that grabbed newspaper headlines around the world. One final note: those looking for coverage of the 1948 and 1956 wars should download and install the "48-56" mod, which is available separately at CombatAce.com in two parts: Part 1: http://combatace.com/files/file/13756-48-56-exp-1-add-on-redux-part-1-of-2/ Part 2: http://combatace.com/files/file/13757-48-56-exp-1-add-on-redux-part-2-of-2/ The "48-56" mod requires its own Mods folder, and should not be combined with the SF2I Extension Pack. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Anti-Ship Missiles ~~~~~~~~~~~~~~~~~~~~~~~~~~~~ For this mod most third-party (i.e., non-stock) anti-ship missiles have been converted to use the ASM/cruise missile functionality introduced w/ SF2NA. At the same time, the older versions of these missiles have been preserved, as the new ASM cruise missiles can be used by AI only against ships. So, for many anti-ship missiles you will now find two versions: 1) "Standard" guided version These versions are the "old" style missiles setwith WeaponDataType=1. They can be used by AI against land and sea targets. These missiles retain their familiar names (e.g., AGM-84D Harpoon, Kh-59M Ovod, etc.). 2) ASM/cruise missile version These versions utilize the new cruise missile functionality set by WeaponDataType=7. They can be used by AI only against ships. These versions can be distinguished by their names: - U.S./NATO missiles have the ASM tag (e.g., AGM-84D Harpoon ASM). - Soviet/WP missiles follow the naming convention used by ThirdWire's Soviet cruise missiles (e.g., Kh-59M AS-13 Kingbolt). At the same time aircraft that typically carry these missiles have been updated to accommodate the ASM versions. Loadouts for these aircraft have been updated to use ASM versions by default for Anti-Ship, Naval_Attack, and Cruise_Missile loadouts. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Note on Laser-Guided Bombs (LGBs) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ AI pilots in Strike Fighters have long had problems employing LGBs. AI pilots in the player's flight can drop LGBs, but will treat them as dumb bombs. AI pilots in flights not controlled by the player (i.e., AI-only flights) cannot use LGBs at all, and will typically get stuck circling the target. To address this problem I have created EOGB versions of all LGBs for AI pilots to use (AI pilots have no problems with EOGBs for some reason). These AI versions are identical in all respects to the LGB versions save for the Guidance Type, which is set to "Electro-Optical Guided" instead of "Laser-Guided." By default aircraft that use LGBs for certain loadouts (usually Stike, Attack, SEAD, or Anti-Ship) are loaded with these AI (EOGB) versions instead of the LGB versions. You should make it a habit to check the Loadout screen and switch the bomb version on your own aircraft to the LGB version. You can distinguish between the AI (EOGB) and LGB (Player) versions by the weapon name -- for example: LGB version: GBU-12D/B Paveway II LGB AI version: GBU-12D/B Paveway II (AI) While this solution introduces an extra step for the player in the preparation to start a mission, it allows AI pilots and AI-only flights to use these weapons. ~~~~~~~~~~~~~~~~~ Related Downloads ~~~~~~~~~~~~~~~~~ Although the following mods are not included in the SF2I Extension Pack, some players may be interested in downloading and installing them, as these mods add historically correct serial numbers to several stock SF2I aircraft: Mystère IVA for SF2I http://combatace.com/files/file/10970-mystere-iva-for-sf2i/ IAI Nesher for SF2I http://combatace.com/files/file/10954-iai-nesher-for-sf2i/ Mirage IIICJ Shahak for SF2I http://combatace.com/files/file/10786-mirage-iiicj-shahak-for-sf2i/ Grey Shahak for SF2I http://combatace.com/files/file/10917-grey-shahak-for-sf2i/ Dassault Sambad & IAI Sa'ar (1958-1975) http://combatace.com/files/file/11577-dassault-sambad-iai-saar-1958-1975/ Israeli Vautours Pt.1: Vautour IIA (1958-1971) http://combatace.com/files/file/11155-israeli-vautours-pt1-vautour-iia-1958-1971/ The above mods are all by Team Flying Dragon (alex70b, ekek, guyran, Stick, wilco). ~~~~~~~ Credits ~~~~~~~ This mod package incorporates a large number of items from the following modders: Aircraft ---------------------------------------------------------------------------- dtmdragon .................................. A-4 Ahits Enhancement Pack dtmdragon .................................. A-4N Ahit Pack Starfighter,Diego,& Pasko .................. An-2 Paulopanz .................................. C-47A skins Dels ....................................... C-130E & C-130H HrntFixr ................................... C-130E/H IDF skin The Mirage Factory ......................... F-1CJ CA_Stary ................................... F-1CJ cockpit repaint Ravenclaw_007 .............................. F-1CJ Grey & Camo skins The Mirage Factory ......................... F-5A & F-5E suhsjake & Sundowner ....................... F-5A skins Mike Riddell ............................... F-5E skins Crusader ................................... F-5E avionics mod The Mirage Factory.......................... F-7B Airguard Sundowner & ThirdWire....................... F-4E_72 EAF Camo skins The Mirage Factory ......................... F-4E(S) Shablol Sundowner & dtmdragon ...................... F-4E(S) Shablol updates dtmdragon .................................. F-4E Kurnass Upgrade Pack Rippersix & dtmdragon ...................... F-4E APQ-120 avionics update FastCargo & team ........................... F-15C & F-15D The Mirage Factory ......................... F-16A_IDF & F-16A_EAF Team Flying Dragon ......................... F-16A (TMF) IDF camo skin LloydNB & ravenclaw_007 .................... F-16A (TMF) EAF skins Team Flying Dragon ......................... F-16A Netz IDF grey skin Viper Team ................................. F-16B, F-16C, F-16D Ahmed Junaid Raza .......................... F-104A_RJAF Starfighter Wrench & Matthew Ouellette ................. F-104A_RJAF skins ValAstur ................................... F-104A (3rdWire) RJAF camo Wrench ..................................... F-104A (3rdWire) RJAF tweaks Paulopanz .................................. IL-28 skins Paulopanz .................................. J-6C_EAF Pappychksix & 331KillerBee ................. KC-130F MontyCZ & Muesli ........................... L-29 Paulopanz, Spillone104, & Baffmeister ...... L-29 skins & updates MontyCZ & Soulfreak ........................ L-39ZO Paulopanz .................................. MiG-15bis & MiG-15UTI skins Stary ...................................... MiG-15/17 cockpit Pasko ...................................... MiG-15bis_EAF & MiG-15UTI Paulopanz .................................. MiG-17, MiG-17F, & MiG-17PF skins Paulopanz & Spillone104 .................... MiG-17 EAF fighter-bomber mod Stary ...................................... MiG-19P cockpit (from Boopidoo's Su-15 cockpit) Paulopanz .................................. MiG-21F & MiG-21PF skins comrad ..................................... MiG-21M/F skins Starfighter2, Spillone104, & Paulopanz ..... MiG-21R comrad ..................................... MiG-21R EAFCamo4 skin Paladrian .................................. MiG-21 cockpits Streakeagle ................................ WOI MiG-21 Pack AtariBaby .................................. MiG-21 Complete Pack for SF2 Wretched ................................... WOI MiG-23 Flyables Pack Paulopanz .................................. MiG-23 LARAF camo skin USAFTML & MiG-25 Team ...................... MiG-25PD, MiG-25R, MiG-25RB Baffmeister & Paulopanz .................... MiG-25 upgrades & new flight model The Mirage Factory ......................... MiG-29A RussoUK2004 ................................ MiG-29A updated model The Mirage Factory ......................... Mirage IIICJ The Mirage Factory ......................... Mirage 5D/DE/E2/SDE Ace888 & The Mirage Factory ................ Mirage 2000C_EAF MontyCZ .................................... NordAtlas (C-119) Pasko ...................................... Ouragan Paulopanz .................................. Ouragan skins Ordway ..................................... Ouragan/MD-450 cockpit Baffmeister ................................ new Ouragan flight model Bpao, Crab02, & ravenclaw_007 .............. RF-4E_IAF Paulopanz & Denis Oliviera ................. Shahak Recon variants Paulopanz .................................. Su-7BMK updates & skins Boopidoo & Kukulo .......................... Su-7BMK cockpit Stary ...................................... Su-7BMK (Early) cockpit Boopidoo & Volksjager ...................... Su-15A Jug ........................................ Su-15 lights update Paulopanz & Flogger23 ...................... Su-15A updates ArmourDave & AmokFloo ...................... Su-20/22 models Lindr2 ..................................... Su-20/22 upgrades eburger68 .................................. Su-20/22 SF2 upgrades Veltro2k & Lindr2 .......................... Su-24MK dalai_LAMA, Veltro2K, & Tunderchief ........ Su-24MK skins Mikeymead .................................. repainted/updated Su-24 cockpit Ordway & CA_Stary .......................... SuperMystere B2 cockpit Fracture/Pappychksix & Wrench .............. TA-4H Skyhawk Paulopanz & Spillone104 .................... Tu-16 Pack for SF2 Paulopanz .................................. Vampire skins Paulopanz .................................. Vampire cockpit Veltro2K & Paulopanz ....................... Vautour IIB/N Pasko ...................................... Venom Paulopanz .................................. Venom skins & SF2 updates Sabre Dog Team ............................. F-86D cockpit (used on several aircraft) Zurawski ................................... F-86F cockpit (used on several aircraft) Ground Objects ---------------------------------------------------------------------------- Adrian Benetti ............................. Flower class GrinchWSLG ................................. Z-Class (Fletcher) Pasko ...................................... "SAMs and Vehicles Pack: Euro & Desert" Nicholas Bell .............................. "WOE 1950's AAA Mod" Gerald14 ................................... "Russian Defence/ZSU-23-4 Pack" Monty CZ ................................... "SF2 WWII Flak Pack" Geo......................................... "WWII Ground Object Pack" Kesselbrut .................................."US Armor Pack" SFP1Ace ....................................."Alternative ArmorPack" Gepard ......................................"Tiran Pack" Gepard ......................................"WOI Panzer Pack" Geo.........................................."WWII Ground Object Pack" Kesselbrut ................................. "Zil Transport Pack" Pasko & Nicholas Bell ...................... S-60, KS-30, ZPU-4, M-42 Pasko & Nicholas Bell ...................... M-59 155mm (based on KS-19P) Nicholas Bell .............................. Bofors L60/L70 rebel ryder ................................ M1939 flak guns Kesselbrut ................................. ZPU-1, IDF_Cal50 Geo ........................................ 20mmAAA & M16_Quad Monty CZ ................................... HS-820 & HS-831 EricJ ...................................... Arab_Dshk Spectre8750 ................................ GAZ-66_ZPU23 Julhelm & Wrench ........................... SON-9A Firecan Unknown author ............................. 37InchAA, 37InchEmplaced, TommyFlak37, TommyFlak37Emplaced Fubar512 ................................... ZSU-23 AAA tweaks ThirdWire .................................. BTR-ZPU, BTR-ZU-23, KS-12, KS-19, M113-ZPU, M113-ZU-23, ZPU-2, ZSU-23, ZSU-57, ZU-23, M35_Quad, M55_Quad, M-163 Geo ........................................ Sherman_E8, M3, M3GMC rebel ryder ................................ IS-3, Sherman-M4A2_76mm, T-34-85, IDF Super Shermans rebel ryder ................................ BMP-1, BMP-1_AT-3, BMP-2, BMP-2_AT-5 rebel ryder ................................ ZIS Canvas, ZIS_Quad, Bedford Canvas, BedfordOpen, Squads Pasko ...................................... AMX-13, M-41, Su-85, Su-100, T-34 Pasko ...................................... BTR-60, BRDM-2, BRDM-2AT, Type-59, Type-62, Type-63, Type-69 Gabilon .................................... Merkava Pasko & Kesselbrut ......................... M60A3, M60A1AOS SFP1Ace .................................... Chieftains (based on TW Centurions) russouk2004 ................................ CrusaderII Unknown Author ............................. Daimler, Humber, PZKW_IVA ThirdWire .................................. Centurions, Leopards, M48A2/3, M60A1, M113, BRDM, BTR-50PK, BTR-152, PT-76, T-54/55, T-62A, T-72A, T-34-85, M50_Sherman, M51_Sherman Wrench ..................................... M-59 (based on M-113) bigal1 ..................................... M270MLR bigal ...................................... Scud launcher Moonjumper, Crusader, & Otto ............... BM-14-16 Katyusha mod SUICIDAL ................................... New Destroyed Tank LODs BANIDOS Team ............................... M167 VADS Pasko ...................................... Hawk launcher & radars, Spoonrest radars Fubar512 & Wrench .......................... Hawk INI tweaks Spillone104 ................................ SA-2 Guideline Pack FastCargo .................................. SA-5 & SquarePair BPAo & Sundowner ........................... SA-8 & SA-9 (from TMF Weapons Packs) Monty CZ.................................... SA-10 & Flaplid, Stinger site Fubar512 ................................... SA-10 INI tweaks Gabilon .................................... 2S6 & Tor-M1 Abhi ....................................... Pantsir-S1 Other Mods ---------------------------------------------------------------------------- R. Lee "Banger" Sullivan ................... new historic campaigns Paulopanz .................................. custom ranks/medals pack Paulopanz .................................. custom kill marks OldDiego, Pappy, Wrench, Pasko, ............ Pilots Florian/AmokFloo, & PureBlue CA_Stary ................................... Enhanced IsraelME terrain Wrench ..................................... IsraelME terrain upgrades cellinsky, Insky/Orsin, & PanamaRed......... environment mods Spillone104 ................................ custom engine sounds CA_Stary ................................... custom effects CA_Stary ................................... new gun tracers CA_Stary ................................... Ejection mod Spectre8750 ................................ Fake Afterburner Node If I have neglected to credit anyone here, please let me know. I will get it fixed ASAP. -------------------------- Eric Howes eburger68 14 Decmber 2014
  50. 1 point
    luv'd the movie when i was 10


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