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Showing most liked content on 11/26/2023 in Posts
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10 points
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5 pointsIn 1976 the RAF needed a heavy intercepter to defend the UK against modern soviet long range bombers. The idea was born to use Vulcan bombers as basic for such an interceptor. The Vulcan F.1 would have been armed with 12 AIM-54A Phoenix missiles (8 internal, 4 external). Later the idea was canceled in favor for the fighter version of the Tornado.
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5 points
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4 points
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4 pointsjust don't use the landing gear. should solve the problem ....
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2 pointsWell... i totally didnt get carried away and started "reworking" the TODs with the Vietnam mod after about a week or so of testing different stuff i have finally come up with something im ready to show off theres still some issues like floating buildings but its not noticeable (its because i created a single lod for each texture) and smooth shading issue im not sure how to fix that ive tried everything i could think of Performance wise? not hit at all from what ive noticed Heres the Results!
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2 pointsone of my tricks is a small library of metal "pics" from google. from that base, i play around; overlay to change metal type, stretch or shrink and dirtying it up. cut parts of existing layers and change up opacities. the end results have been cool lately. the journey can be...... interesting
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2 points
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2 pointsMetal always eluded me when texturing, looks good though.
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2 pointsLe Bourget Aerodrom. Basic shape made after a landing chart by US DoD of 1954. Since then the shape of the airport has changed a lot. Hangars and other buildings are still missing, parked aircrafts too. Will come tomorrow.
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2 pointsnot yet , it is on my to do list a very long to do list i have all ready split this weaponspack in to 2 parts one for the rocket pods and rockets and the main part for everything else , and still is the main part so big that i have to split it in to 4 parts so that i can uploadet because of the upload limitations i´m all redy considering to upload this pack as it is and start with a new weaponspack 4
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2 points
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1 pointDamping factor of 6 for the front and 8 for the rear is perfect. I can now land it
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1 pointI like how you present your planes lately, it looks a bit like a Osprey book. Good work!
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1 pointgettin there.... new then old bare metal engines up top
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1 pointTest of a possible 'survitesse' AB mode (+ 15%) of the ATAR 9C engine... manually actived from 27,000 ft and Mach 1.4 ! Inspired by the NF-104 mod... P.
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1 point
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1 pointsample landing gear from a data ini, typically located near the bottom of the file ****************************** [RightMainGear] SystemType=LANDING_GEAR Retractable=TRUE DeployTime=5.90 AnimationID=1 DragArea=0.88 HideGearNode=TRUE ModelNodeName=Right_Main ShockAnimationID=3 ShockStroke=0.070 SpringFactor=3.25 DampingFactor=2.25 WheelNodeName=Right_Main_Wheel ReverseWheelRotation=FALSE RotationAxis=X-Axis RollingRadius=0.450 CastoringWheel=FALSE HasBrakes=TRUE BrakingCoefficient=0.75 RollingCoefficient=0.05 MaxDeploySpeed=154.42 MaxLoadFactor=6.0 DetachNode[001]=Right_GearDoor1 DetachNode[002]=Right_GearDoor2 DetachNode[003]=Right_GearDoor3 **************************************** try playing with the values highlighted. make sure to save a copy of the original data.ini first so you can revert if your changes go batshit crazy
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1 pointRepublic F-84I Thunderstreak - No.140 Squadron, Israeli Air Force, 1956
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1 pointWhat if New Zealand had decided to re-place emphasis on the fighter/bomber role when It came time to replace the Canberra in the late 60's early 70's?.... Refurbished US F-8H: Upgraded in the late 80's with the AGP-66A and AIM-7:
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1 point
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1 pointlittle Veteran's Day treat (if it gets approved early enough) huge thanks to Jimbib . while i was pretty far into my own template when you released yours, the wireframe helped me add details into some spots none of the old skins had (without squinting at teh loviewer window!)
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1 pointWaiting at Westhampnett Spitfire VB of the 309th Fighter Squadron, August 1942
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1 pointWe (the admins) have been getting some well, complaints, about the lack of information on some of the recent uploads. This is just a reminder to all CA Members that are making mods and uploading them. We always appriciate the contributions, but pleas follow these guidelines!! ==================== Important Information on File Upload Policies and the Minimum Requirements Thereof: At the very minimum, the following is required for an upload here at CombatAce 1) A screenshot of the mod; not a photograph of the Real Life ™ item, but an in-game shot, so people can see what it looks like. For terrains/terrain mods, a shot of your favorite aircraft flying over the terrain, highlighting terrain features is a good one. 2) A quick, simple description, this is what shows in the Announcement Threads below, describing for WHICH 3W Game series; meaning if for ONLY SF/SFG/WoV/WoE/WoI, or Only SF2 Series, OR is usable in both; what the purpose of the mod (is it a "What If..", or a mod of an original aircraft or mod of another mod, etc) Generally, explain the purpose and intent of the Upload. 3) Inside the uploaded zip, a COMPLETE readme with full instructions on How To Install, if other parts are needed and where to get them; etc. There are several dozens of REALLY good, clear conscise readmes around that one can base theirs off of (I should know - I wrote most of them!) Also, list sources and if using someone else's as a base PLEASE make sure you have permission (as in for TMF Products). If the mod is from someone that has signed the Freeware Accords, PLEASE make sure you list their name, and Thank Them for their Original Work. It's the civilized way, doncha know! Thank you all for you kind attention to details; working together we can only create better mods, and a better 3rd Wire Community! Wrench kevin stein
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