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Showing most liked content on 06/18/2024 in all areas

  1. 4 points
    It seems you all ignored the post by @TaktischesGenie, which actually is the correct answer. Even if you mod the VertexCount values in the data.ini, it seems the game is hardcoded to only show a maximum of roughly 9k-10k vertices. It's not about the number of objects; simpler objects have less vertices than more complex ones. It's a matter of finding a compromise in order to populate a tile as best as possible.
  2. 2 points
    Voodoo Chile..........
  3. 2 points
    F-104G Victor Alert, West Germany 1989.
  4. 2 points
    Megadeth - Sweating Bullets....... Heard it many times while deployed to SW Asia.
  5. 1 point
    Hindsight is always 20-20 But looking back, it's still a bit fuzzy You speak of mutually assured destruction Nice story, tell it to Reader's Digest (who can tell what i listened to as i wrapped up?)
  6. 1 point
    Hello, I have tested TOD editing a fair bit when i was working on the "dense cities" mod for Green Hell 3.5 As far as im aware the hard limit is based on vertices on a single TOD that limit being somewhere around 9000 VERTICES* (not Tris, yes.)
  7. 1 point
    Ah.. Glorious EURO football time are begin.. that makes some Eastern Asians working late.. Add to Mr. Gepard Tips.. hope this chart help you... so the Brits (or American European Soccer enthusiast) don't misjudged the limit..
  8. 1 point
    VFC-12 "Fighting Omars" and one of its F/A-18C Hornets on tan splinter camo scheme...
  9. 1 point
  10. 1 point
    for all of you who aren't happy the way the PPI is displayed in the game this is what i found and changed on my F-4E radar this is how it looks unchanged , the PPI has a green background with a serrated edge on top and left and right , this edge problem annoys me a lot and i was never happy with that green background either so i start looking in to the Avionics.INI but at first i did not know what to look for until i had a conversation with ludo.m54 and pvince , so i checked the Avionics.INI again and found this entrys , GroundClutter , MapBackgroundLevel and MapHighlightLevel and started to change the entrys that is the original entry GroundClutter=0.6 MapBackgroundLevel=0.2 MapHighlightLevel=0.6 that is the modified one GroundClutter=0.8 MapBackgroundLevel=0.001 MapHighlightLevel=0.8 and that is the result , the PPI looks almost like the real one in a F-4E ,and the serrated edge is no longer a problem , i´m more than happy right now finally i got that problem solved
  11. 1 point
    P-5iB Mustangs....A dynamic duo...Capt Don Gentile and Capt John Godfrey


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