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6 pointsAn oldie but a goodie, AD's F-105G (With DA's updates) defending Europe during Red Lightning '79.
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5 points
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4 points
Version 1.0.0
72 downloads
Phinal Photos: RF-4C in USAF Service After Desert Storm A TMF Rebuilt project This mod represents the phinal years of the Photo Phantom n USAF service. It includes a new RF-4C_91 model that features Sidewinder missile capability. While only a couple dozen RF-4Cs were wired for AIM-9 carriage, they served in the Alabama and Nevada Air National Guards while they did. Therefore, I placed the skins for those units in the _91 model's folder Required a functional copy of any Strike Fighters 2 game except for SF2 North Atlantic (the only one without a native F-4 destroyed model) The aircraft from the TMF Rebuilt RF-4C Late set, available here: https://combatace.com/files/file/18263-late-model-rf-4cs-photo-phantoms-after-vietnam/ (if you already downloaded this then you dont need to do it again) Included 3 RF-4C aircraft folders - RF-4C_85: skins only (12th RS, 173rd RS Nebraska ANG) - RF-4C_91: new aircraft with several Nevada and Alabama skins, and Sidewinder capability. Photo flash bays restricted to one or the other to make room for this capability, but photo flashes were not used as much in the phinal years. - RF-4C_ARN_101: skin (12th RS) and data_ini adjustment (extends years to 1992 from original 1990) 2 decal folders NOTE: most weapons, pilots, effects and sounds are already included in the original Rebuilt set. only AIM-9s for the _91 are included here Credits -The Mirage Factory the very original aircraft (see TMF Readme) -ravenclaw_007 original model, RF-4 pit -Sundowner further modifications to model and pit, effects for new photoflash bombs -daddyairplanes skins, tgas, multiple ini edits, creation of 4 distinct aircraft from one model -guruu sounds -NightshadeP/R testing. Nightshade often shows me my errors in screenshots he's just sharing for fun, while Menrva helps me with the more technical aspects -Sundowner, ravenclaw_007, yakarov79 and daddyairplanes templates are a mix of layers as contributed by these four. compiled in current form by daddyairplanes Special Thanks * to Sundowner for supporting this project. He was kind enough to hand me this ball and let me run with it and even make additional features as I requested them * to ET Brown, Gary Chambers and other members of the 106th Tac Recon Squadron page on Facebook. These Alabama Air Guardsmen veterans helped greatly and the "106th RS 94" skin features the crew chiefs on the nose just as the real aircraft had in the final 6 months. About The Mirage Factory Rebuilt Back in the early days of Wings Over series modding The Mirage Factory, lead by bpao was the peak of modding excellence. Many of their models are still heavily in use today, 15 years later and still amongst the very best. This despite the team not creating any new mods since the passing of Oliver Anguille in 2009. But time does move on, and the next generation of modders have ideas, techniques and tools not available back then. With the help of some of the original modellers (who have copies of the original max files) we can update these fine aircraft for the 2020s. Rebuilt for new terrains and campaigns that were just hopeful wishes over a decade ago. The Mirage in the logo is camoflaged, much like the real aircraft in later service. The "HD" has been replaced with "Rebuilt" as what was HD in the 2010s is jsut standard today. Finally, the new logo thanks Oli, both for the aircraft that are still relevant today and for the inspiration he's given to the modders that followed him. On behalf of The Mirage Factory (original and rebuilt) I thank you for downloading this mod, and hope you enjoy it. thank you for downloading this mod, i hope you enjoy phlying it as much as i did creating it Kevin Unruh aka daddyairplanes 4 Oct 2024 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
4 points
Version 1.2
197 downloads
The Strikemaster is essentially an armed version of the Jet Provost T Mk 5. Various improvements and alterations were made to the aircraft, including an uprated Armstrong Siddeley Viper turbojet engine, wing hardpoints capable of carrying a wide variety of munitions, a pair of machine guns under the intakes, uprated flap system with two jacks, enlarged airbrake jacks, new communication and navigation gear, different electrical system, canopy breakers on the ejection seats, and a revised fuel system including tip tanks on the wing tips. First flown in 1967, the aircraft was typically marketed as a light attack or counter-insurgency aircraft, however, the majority of customers were air forces seeking an advanced trainer. The Strikemaster did see combat on multiple occasions in the service of Ecuador, Oman and Yemen. A total of 146 aircraft were produced prior to the end of production in 1983. The type remaining flying into the 2020s, albeit with increasing difficulty due to a decreasing supply of spare parts over time. WHAT'S IN: - Strikemaster Mk80 Saudi Arabia (47 planes) 3 skins - Strikemaster Mk81 South Yemen ( 4 planes) 1 skin - Strikemaster Mk82 Oman (25 planes) 2 skins - Strikemaster Mk83 Kuwait (12 planes) 1 skin - Strikemaster Mk88 New Zealand (16 planes) 2 skins CREDITS: - russouk2004: original model - pappychksix: all skins - paulopanz: decals, hangars, screens, drop tanks paint, skins little editings, ini dance, packaging etc etc. TO INSTALL: - put all in your main mod folder and overwrite NOTE: TW simulations allow us to add proper historical serials, numbers, letters and nose arts to each plane. Best models with serials, numbers and letters painted on textures for me are a real waste. All planes (as black cats at night ...) are the same ... So our friend Pete allowed me to make decals (I have a real decals factory yet ...) for his great skins and this is the final product. I think that outstanding Russo's plane really needed this work to shine. I hope you like this pack, as I liked to buid this up. If Pete will skin Mk84, Mk89 and Mk90 (with his own super templates) too I'll be glad to add them. If someone'll tweak a better flight model I'll add too. Any improve'll be welcome. Aren't we a community? Enjoy! paulopanz@ -
3 pointsThis, and the owners of the original payware YAP site died years ago. I understand Gepard is hurt by the fact they monetized upon his free work, I'd also be furious about it in his place, but they're no longer with us, so it's pointless to beat a dead horse now. IIRC the old site is still up just for history, the store shouldn't be working anymore, the RW team should have removed links to the store. The RW team is comprised of end users who had bought YAP products in the past and now are updating them to SF2 for free. So when YAP monetized upon stuff that shouldn't have been monetized in the first place, the end-users also got screwed for paying for contents coming from freeware sources. I keep repeating myself, I think I explained several times that RW is unrelated to whatever wrongdoing YAP did in the past. I think it's time to move on. If people refer to the old SF1 version of YAP, Gepard has all the reasons to be angry at what they did. If it's about RW, Gepard can ask them to remove his works if he doesn't want them to be reshared outside of CombatACE. I see RW is pretty cautious about crediting like @daddyairplanes explained.
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2 points
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2 points@paulopanz, I think @Sundowner took it that way because you described aircraft with painted serial numbers as a real waste. His latest releases are exactly aircraft with painted serial numbers. Probably you weren't aware of this, I haven't seen you around in a while. @Sundowner I understand you probably got hurt by such post, but please give the benefit of doubt before throwing rude accusations, and rather ask explanations to statements you don't agree with. I hope this was just a misunderstanding, you both have contributed to the community in different ways, we don't need another conflict. The package was approved by another moderator and I don't see anything wrong with it, all authors are fully credited. The statement by paulopanz about other aircraft mods could be removed as it is not pertinent, or be worded differently if it was explaining that the Strikemaster skins were made by Pete with painted serials and that he gave permission to paulopanz to rework them with decals.
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2 points"Well, well! The Michelin Guide was right! Asutrias Airport DOES have ample covered parking!!!!"
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2 points
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1 pointI wish someone would remake Crimson Skies in the WOFF/Falcon BMS style where you play as a pilot in some fanciful-but-realistically-based alternate history planes where you fight in the sky over control of various areas of the globe, having a career with plausible missions randomly generated and interspersed with some "plot" missions...kind of like UBOAT, I guess. You would be able to create and modify planes based on some modular plane system that would track how effective they would be. Pretty unlikely that will happen, although I guess there is a chance that there will be an AI program that I can explain that to and it will make the game for me, possibly even before a development team could do it... Now to just stay alive that long...
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1 pointgotcha but i dont think they could make that fit on a Vipers tail and be readable other than a few feet away. plus it is a Canadian company providing DACT services to the USAF. so not a crowd thats really that is reading it vs seeing it looks cool, and has the rough message rather than being a PMC version of a Chinese letter tatoo that say "Lunch Special #9"...
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1 point
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1 point
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1 pointa belated thank you sir some company promo materials i found after your answer has the mantra "Experience Matters", so thats probably what they intended
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1 point
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1 point
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1 pointThe phinal chapter is awaiting approval there one more story to tell for the Photo Phantom, but it is part of a whole wings tale, not just the Phantom. Huge, huge thanks to @Sundowner, i merely asked if teh old aircraft had been updated from Gen 1 to 2 a few months back. instead he let me run wild with a wholly revamped model and many more features than a simple ini edit of the Gen 1 birds would entail.
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1 pointas has been mentioned elsewheres, the current crew of YAP_RW isnt charging, tries hard to give credit where due and will remove stuff if you should ask them to do so the current YAP site (not RW) does mention several prominent modders from here (including you Gepard) and also has a cute little blurb on the bottom about "many files form the internet" and "credit to those that made it, apologies if we missed you". But the RW team works hard to play by the civilized rules of the modding game, despite their original material
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1 pointi think you're confusing the original YAP with YAP-RW. The original YAP is for WOV and is still payware from YANKEE AIR PIRATE YAP-RW is for the SF2 series and still free from YAP-RW – Yankee Air Pirate – Revamp Works (yap-revamp-works.com)
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1 point
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1 pointhttps://www.stripes.com/branches/air_force/2024-09-29/last-air-force-kc-10-extender-15344161.html#:~:text=The last U.S. Air Force KC-10
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1 pointYou could switch the RP-22 to send out a continuous beam, so that you could use it as rangefinder to a ground target. But ground mapping was not possible. The RP-22 had more in common with RP-23 of MiG-23, than with RP-21. It was able to guide the R-3R missile, but not the RS-2US (AA-1 Alkali).
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1 pointA-6C coming soon big thanks to yakarov79 for helping with the model and texturing (TRIMM_pod) and other things. also to Snapper21 for providing the model for this project.
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1 point
Version 1.0.0
108 downloads
ALL work by ME ( Sundowner ) is now no longer covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use my work for your own use, you CANNOT re-upload it or any part of it. So please no copying of my skins for any use other than your own. USAF RF-4C from the 1967 period . PLEASE read the Readme.. -
1 point
Version 1.0.1
253 downloads
Late Model RF-4C's : Photo Phantoms After Vietnam A TMF Rebuilt project This mod brings four versions of the phamous photo Phantom into the game, and begins to represent it in its final years of USAF service as well as in South Korean service. Required A functional copy of any Strike Fighters 2 game except for SF2 North Atlantic (the only one without a native F-4 destroyed model) Included Effects, sounds, weapons, and 4 RF-4C aircraft RF-4C_75: regular tanks and centerline pylon to allow nuke carriage. RF-4C_85: choice of regular Phantom centerline tank or F-15 style tank. Last full up model in use RF-4C_LORAN_75: similar to _75 but with dorsal "towel rack" antennae for ARN-92 avionics RF-4C_ARN_101: similar to _85, but with the dorsal antennae for the ARN-101 avionics This pack is the starter kit, with a few skins per aircraft to get started. There are many other skinpacks available to suite your taste in operations; check in the F-4 Skins section of the SF2 downloads : https://combatace.com/files/category/512-f-4/ ****************************************************************************************************************************************************** NOTE!! This mod is not covered by the CombatAce Freeware Licensing agreement. What this means is that you can only use this mod for your own use, you CANNOT re-upload it or any part of it unless it is part of a full terrain package after you ask me or a TMF member for permission. ************************************************************************************************************************************************ Credits -The Mirage Factory the very original aircraft (see TMF Readme) -ravenclaw_007 original model, RF-4 pit -Sundowner further modifications to model and pit, effects for new photoflash bombs -daddyairplanes skins, tgas, multiple ini edits, creation of 4 distinct aircraft from one model -guruu sounds -GKABS B43 nuclear weapons -Menrva, NightshadeP/R testing. Nightshade often shows me my errors in screenshots he's just sharing for fun, while Menrva helps me with the more technical aspects -Sundowner, ravenclaw_007, yakarov79 and daddyairplanes templates are a mix of layers as contributed by these four. compiled in current form by daddyairplanes About The Mirage Factory Rebuilt Back in the early days of Wings Over series modding The Mirage Factory, lead by bpao was the peak of modding excellence. Many of their models are still heavily in use today, 15 years later and still amongst the very best. This despite the team not creating any new mods since the passing of Oliver Anguille in 2009. But time does move on, and the next generation of modders have ideas, techniques and tools not available back then. With the help of some of the original modellers (who have copies of the original max files) we can update these fine aircraft for the 2020s. Rebuilt for new terrains and campaigns that were just hopeful wishes over a decade ago. The Mirage in the logo is camoflaged, much like the real aircraft in later service. The "HD" has been replaced with "Rebuilt" as what was HD in the 2010s is jsut standard today. Finally, the new logo thanks Oli, both for the aircraft that are still relevant today and for the inspiration he's given to the modders that followed him. on behalf of The Mirage Factory (original and rebuilt) I thank you for downloading this mod, and hope you enjoy it. Kevin Unruh aka daddyairplanes 19 July 2024 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
1 pointHello, everyone. I thought I would give an update as I have not been around much. It was partly me getting buried in following the Russo-Ukrainian War. However I had a hard drive failure on the drive I had all of my SF2 Mod folders on. I lost just about all of my personal tweaks and adjustments to SF2 that I have made since joining CombatAce. I do have a backup from 2012 and a mishmash of various stuff from scattered time throughout the intervening years but not my fully organized folders I used for play and testing. On top of that I nearly recovered everything I lost and then accidently reformatted over the recovered data when setting up the new hard drive I bought, scroll list jumped under the mouse arrow while I was glancing away. This loss basically knocked the wind out of my sails as it comes to SF2 and hence why I pretty much disappeared. However I have decided it was time to shake the dust off and picked myself back up. If anyone needs help on a project with ground object data files please let me know.
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1 pointSo, with the valuable input from Mue, the updated instructions on rudder related fixes in data.ini (preserve the original file though). Each problem now has two solutions for your choosing Rudder roll Pick up the aircraft of your choosing. Give right rudder. Aircraft should gently roll to the right. If this doesn't happen: Easy way Find rudder in control surfaces section (two of them for twin tail aircraft). Find Cldc coefficient and put it to negative (add minus sign before the value) Example: before Cldc=0.0008, after Cldc=-0.0008 More correct way Find Clb coefficient in wing sections (left wing, right wing, left outer wing, etc). It should be in negative. Increase the absolute value in each of them until aircraft behaves correctly. The increase should be the same for left/right sections, I.E. if you increase the left for 0.05, the right should get the same increase. If this doesn't help or causes weird behavior, decrease Cldc in rudder. Example: before Clb=-0.0182, after Clb=-0.0232 for both [RightWing] and [LeftWing] Slip Pick up the aircraft of your choosing. Give right rudder and left stick to keep the wings level. Aircraft should slowly change the heading clockwise. If this doesn't happen: Easy way Find rudder in control surfaces section (two of them for twin tail aircraft). Find Cydc coefficient and put it to negative (add minus sign before the value) Example: before Cydc=0.1130, after Cydc=-0.1130 More correct way Find Cyb coefficient in fuselage and tail related sections. It should be in negative. Increase the absolute value in each of them until aircraft behaves correctly. If this doesn't help or causes weird behavior, decrease Cydc in rudder. Example: before Cyb=-0.5053, after Cyb=-0.5553 for [VertTail] Excessive swaying on yaw axis Pick up the aircraft of your choosing. Start giving full right and left rudder in quick succession. If aircraft wiggles like mad: Easy way Find EmptyInertia= line. Set the third value to 1-2 times the EmptyMass of the aircraft. Example: before EmptyInertia=68970.9,20295.1,65332.2, after EmptyInertia=68970.9,20295.1,8000.0 More correct way Find EmptyInertia= line. Gradually decrease the third value until the behavior becomes acceptable After all changes Test the aircraft before and after changes. Set up a simple 1vs1 cannon only dogfight mission, then a simple but cannon only interception mission vs level bombers (Il-28, Canberra, etc), and, finally, do some aerobatics (knife edge, hammerhead, barrel roll with rudder, etc)
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