Leaderboard
Popular Content
Showing most liked content on 11/06/2024 in all areas
-
8 points
Version 0.9.6
318 downloads
Beta version,it means not 100% complete, but almost there =========================================================================================================== In case someone don’t know much about them, the J-20 is a 5-gen stealth twin-engine fighter from the mysterious country in the East. The first verification aircraft completed its first test flight in 2011 and entered service with the Chinese PLA Air Force in 2017. It has been used in the past It has undergone numerous major or minor upgrades and improvements in more than ten years, giving it excellent low detectability (stealth capability), omnidirectional situational awareness, powerful radar and breakthrough collaborative combat capabilities. =========================================================================================================== 1.What does this mod probably have? (1) First, it contains 3 advanced birds, J-20, J-20A and J-20S. ① J-20 is the basic single-seat model; ② J-20A is upgrade model with better aerodynamic design and better engine WS-15; ③ J-20S, was first spotted in 2022. Most people speculate that it will serve as a "loyal wingman" command unit; (2) Independent cockpit, but it should be noted that this cockpit is fabricated out of thin air and does not represent the real appearance of the J-20 cockpit. It is only based on vague news videos and simulation cockpit pictures at air shows. ; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 2.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== 3.Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Since the J-20s uses the same AESA radar as F-22, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; Of course, based on SF2 game, there is essentially no difference between them, except that the player's operation will be more comfortable; I have performed the same operation on all similar radars of the same era in my own game, and for myself Said they did a good job, but I don't know if that would be a bit IMBA for you guys. (3) IRL, there is no sign that the J-20 carries a cannon, so I did not equip the 20 and 20S models with cannons, Hit and Run! But J-20A, however, for the purpose of gameplay, I added a rumored 4x23 rotary cannon to give the J-20A a "What If" look. Moreover, the current J-20 in reality has no signs of using any air to ground weapons, so I designed it as a pure air superiority fighter and used the avionics module dll of the F14A to enable it to track and attack four targets at the same time, which removes the ability to scan the ground objects, even though EOTS is still available. About J-20A/S, since there is only speculation about how it works, I regard it as a multi-role fighter and hope that it will have complete ground attack capabilities, so the 70s avionics module is used to detect ground targets. =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== 5.Special Thanks: 1.yakarov79, logan4, Sundowner(Teach me lots of basic modding skill) 2.Wrench (Also gave me hints in the formation lights question, but I especially want to thank him for the extra “modding help”) 3.EricJ,Menrva(Great ideas in my modding process) 4.JAT81500(For the JHMCS/pilot mod) 5.Crusader(For parts of HUD textures) Of course, there are far more than these people. In the knowledge base of the forum, many people's detailed discussions have given me a certain level of foundation for modding through years of ini editing. It can be said that most of the people here have helped me indirectly. If I forgot to mention you who also contributed, please be sure to let me know as soon as possible. In the end, the most in need of thanks is TK, which allows this high-degree-of-freedom game to appear. I'm just standing on the shoulders of giants. -
6 points
-
6 points
Version 0.3.0
232 downloads
This mod is kind of expansion and update to the SF2 community about PLAAF weapons,to comply with modern generation standards 1.What's included: Air to Air: PL-5B/E/E2 -- IRM (SRAAM,like AIM-9L/M) PL-10 --IRM (SRAAM,like R-74M2/AIM-9X B2) PL-12/A -- AHM (BVRAAM,like R-77/AIM-120C5) PL-15 -- AHM (BVRAAM,like AIM-120D P3) PL-17 -- AHM (BVRAAM/LREW,like R-37M/AIM-174B) Air to Ground/Surface AKD-20 -- ASM (ALCM,like Tomahawk) AKD-88A -- ASM (ASM,like AGM-84) AKD-88B -- ASM (ASM,like AGM-84) AKF-88C -- ASM (ALCM/ASM,like AGM-84G SLAM-ER) AKF-98A -- ASM (ALCM,like AGM-158C) GB-6 (AT anti-tank/AR anti-runway) -- EOGR (SOW,like JSOW) 2. Notes: You can see multiple folders ending with name of GX/XL in Weapons folder. They correspond to inert training models, similar to CATM in the US Air Force.To prevent the game system from spawning them in combat missions, I set them to "invisible". You need to call add thier names in Loadout.ini if you need them. 3. Usage: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) Sky Train: Original model texture (PL-10/PL-12/PL-15/KD-88 series/GB-6/AKF-98A); (2) BF2_Pilot: Original model texture (AKD-20); (3) Me: Original model texture (PL-17); (3.5) Me again: Further modeling and data,animation,visual effect modification; 5.Special thanks to: Their program helped me get reasonable weapon range: (1)AcariaPlainum: https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Extra Special thanks to the following friends for generously sharing the cost of purchasing the GB-6 model @murmansk @T'Ilacis @CAportingbot @pigboy @Carmen @TuyingShehuyan ======================================== This mod is only released in CombatACE and cannot be used for any commercial activities! -
6 pointsFiddling with the stance of the Crusader. The stock stance did not seem quite right, so I played a bit with the numbers.
-
5 pointsI love to fight dogfights, when both fly the same type of plane. The man decides, not the better plane.
-
5 pointsHello everyone! NOTE TO MOD: If there is anything taht is not okay to post here, please infor me and I'll fix the post. I ntend to do this ethtically. It have been a logn time since I started checking adn analyzing dll files. I have learned a lota bout analyzing the files. I think I might have found the way to read DLL file and make the list of functions that is used by each DLL. I created the long list of each functions that is called or used in each DLL files. It is inthe file knwn as DLL FILE INFORMATION.txt You will notice most of DLL have teh same function. However, even though they do have asme fucntion, does not mean they always have the same codes or methods within each functions, theortically. And to confirm this if this is actual function, HxD HEX tools aws used to open one of DLL file, then I realized the fucntion, shows up in 'hex dump' part. For example, for dll file: vionics60.dll Inside the note, you'll see: After doing some research, made the notes (They can be incorrect. I have basic experiecnes with C / C++ / C# and several another programming languages.) Let's pick this fucntion QueryPerformanceCounter By opening Avionics60.dll with hex editor, found this: According to hex, the fucntion do exist in "HEX DUMP" section, which tells me I am probably on the right path. I am going to attempt to find more information on each functions using Ghidra. (Crosses my fingers) Eagle114th DLL FILE INFORMATION.txt
-
4 pointsSo well,the remaining problems of J-20 are basically beyond my ability to solve in a short period of time. I still need time to study , so I decided to publish them first. I hope you guys enjoy.
-
4 points
-
3 pointsView File AVIC Chengdu J-20 series pack Beta Beta version,it means not 100% complete, but almost there =========================================================================================================== In case someone don’t know much about them, the J-20 is a 5-gen stealth twin-engine fighter from the mysterious country in the East. The first verification aircraft completed its first test flight in 2011 and entered service with the Chinese PLA Air Force in 2017. It has been used in the past It has undergone numerous major or minor upgrades and improvements in more than ten years, giving it excellent low detectability (stealth capability), omnidirectional situational awareness, powerful radar and breakthrough collaborative combat capabilities. =========================================================================================================== 1.What does this mod probably have? (1) First, it contains 3 advanced birds, J-20, J-20A and J-20S. ① J-20 is the basic single-seat model; ② J-20A is upgrade model with better aerodynamic design and better engine WS-15; ③ J-20S, was first spotted in 2022. Most people speculate that it will serve as a "loyal wingman" command unit; (2) Independent cockpit, but it should be noted that this cockpit is fabricated out of thin air and does not represent the real appearance of the J-20 cockpit. It is only based on vague news videos and simulation cockpit pictures at air shows. ; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 2.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== 3.Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Since the J-20s uses the same AESA radar as F-22, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; Of course, based on SF2 game, there is essentially no difference between them, except that the player's operation will be more comfortable; I have performed the same operation on all similar radars of the same era in my own game, and for myself Said they did a good job, but I don't know if that would be a bit IMBA for you guys. (3) IRL, there is no sign that the J-20 carries a cannon, so I did not equip the 20 and 20S models with cannons, Hit and Run! But J-20A, however, for the purpose of gameplay, I added a rumored 4x23 rotary cannon to give the J-20A a "What If" look. Moreover, the current J-20 in reality has no signs of using any air to ground weapons, so I designed it as a pure air superiority fighter and used the avionics module dll of the F14A to enable it to track and attack four targets at the same time, which removes the ability to scan the ground objects, even though EOTS is still available. About J-20A/S, since there is only speculation about how it works, I regard it as a multi-role fighter and hope that it will have complete ground attack capabilities, so the 70s avionics module is used to detect ground targets. =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== 5.Special Thanks: 1.yakarov79, logan4, Sundowner(Teach me lots of basic modding skill) 2.Wrench (Also gave me hints in the formation lights question, but I especially want to thank him for the extra “modding help”) 3.EricJ,Menrva(Great ideas in my modding process) 4.JAT81500(For the JHMCS/pilot mod) 5.Crusader(For parts of HUD textures) Of course, there are far more than these people. In the knowledge base of the forum, many people's detailed discussions have given me a certain level of foundation for modding through years of ini editing. It can be said that most of the people here have helped me indirectly. If I forgot to mention you who also contributed, please be sure to let me know as soon as possible. In the end, the most in need of thanks is TK, which allows this high-degree-of-freedom game to appear. I'm just standing on the shoulders of giants. Submitter simonmiller416 Submitted 11/06/2024 Category J Type Other
-
3 pointsI am doing major updates to Avionics in F-89B to C. Here is WIP screenshot of F-89B cockpit:
-
2 points
-
2 pointsView File PLAAF Weapons Expansion Pack Beta This mod is kind of expansion and update to the SF2 community about PLAAF weapons,to comply with modern generation standards 1.What's included: Air to Air: PL-5B/E/E2 -- IRM (SRAAM,like AIM-9L/M) PL-10 --IRM (SRAAM,like R-74M2/AIM-9X B2) PL-12/A -- AHM (BVRAAM,like R-77/AIM-120C5) PL-15 -- AHM (BVRAAM,like AIM-120D P3) PL-17 -- AHM (BVRAAM/LREW,like R-37M/AIM-174B) Air to Ground/Surface AKD-20 -- ASM (ALCM,like Tomahawk) AKD-88A -- ASM (ASM,like AGM-84) AKD-88B -- ASM (ASM,like AGM-84) AKF-88C -- ASM (ALCM/ASM,like AGM-84G SLAM-ER) AKF-98A -- ASM (ALCM,like AGM-158C) GB-6 (AT anti-tank/AR anti-runway) -- EOGR (SOW,like JSOW) 2. Notes: You can see multiple folders ending with name of GX/XL in Weapons folder. They correspond to inert training models, similar to CATM in the US Air Force.To prevent the game system from spawning them in combat missions, I set them to "invisible". You need to call add thier names in Loadout.ini if you need them. 3. Usage: Unzip and copy Objects and Effects folders into the game installation directory; 4.Credits: (1) Sky Train: Original model texture (PL-10/PL-12/PL-15/KD-88 series/GB-6/AKF-98A); (2) BF2_Pilot: Original model texture (AKD-20); (3) Me: Original model texture (PL-17); (3.5) Me again: Further modeling and data,animation,visual effect modification; 5.Special thanks to: Their program helped me get reasonable weapon range: (1)AcariaPlainum: https://combatace.com/files/file/18280-dzap-missile-launch-simulator-program/ (2)Guest: https://combatace.com/files/file/10592-missile-range-simulator/?tab=reviews Extra Special thanks to the following friends for generously sharing the cost of purchasing the GB-6 model @murmansk @T'Ilacis @CAportingbot @pigboy @Carmen @TuyingShehuyan ======================================== This mod is only released in CombatACE and cannot be used for any commercial activities! Submitter simonmiller416 Submitted 11/06/2024 Category Weapon Packs
-
2 points
-
2 pointsMaybe I can explain this, it may be hard to tell since the models doesn't look 100% finished, but the 18G(EA-18G) is a model specifically for electronic warfare, have no internal gun,and yes has one extra protruding antenna(Communication Countermeasures Set/CCS) on the back,and it usually has at least a pair of ALQ-218 receivers fixed to the wingtips. kinda off topic... I do hope seeing Next Gen Jammer/ALQ-249 in game lol
-
2 pointsSorry for the delay I am about 100% done with E and F and about 90% with the G model, maybe within a week or two I should have them sent to the team
-
1 pointi hope you'll excuse us for wondering, given the forum on this site has been cleared out, and its been a significant amount of time since the last updates we do understand that life happens. but even an update to say "life is happening, projects on the shelf for a moment" is appreciated by those that follow
-
1 pointWOFF 'Over The Top' Version 1.05 is now available on our website: Please see https://www.overflandersfields.com/downloads-woffbhahii.html It will also appear in your in-game patch advisor. Fixes and Changes for V1.05 (Released): 1) Implemented the ability for users to add in their own weather types in QC, and in Scenario and Campaign Overrides - Weather files need to start with "OBD_" to be detected by WOFF 2) Implemented the ability for users to toggle the 'busy images' on and off in the workshops - Page 2 3) Implemented 'Realistic Outcomes' in the workshops - Page 2 - player and observer will spend more realistic time in hospital. Player and observer will spend more time in captivity with a higher chance of never escaping. 'Normal Outcomes' is as before And 'Easy Outcomes' is well easy, as before. 4) Faster AC should no longer stop short of the end of the airfield landing lanes. ********** Note: Panama Reds 'Updated Airfields Mod' is currently not compatible with this version!! ************ ********** If you are using it, disable it before applying this patch, and wait for his update!! ************
-
1 pointI'll have to get the PLAAF pack mainly to update my own install, thanks for the work!
-
1 point
-
1 point
-
1 pointyes, it is happening to me sometime, but not in all mods.I have one screenshot folder - where all mods are pooping screenshots, It hapend sometimes but mostly from ODS30AE are "damaged", never in my Vietnam mod neither European theater mod, Number of screenshots has nothing to do (in my opinion) as I often clear that folder and I suffer that issue with empty folder too. It might be something with general memory but (ODS30AE in my version is quite huge and heavy) but I fail to see why memory would be an issue.. I thought it was happening only to me and my overloaded mods, As I can not help you, one things cheers me up - I am not alone.
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
Version 1.0.0
134 downloads
Viper Dawn : First USAF F-16A Block 10s (for TW F-16A) This mod utilizes the stock TW F-16A Netz and previous work to represent the first three operational USAF F-16A wings (not the training wings). Featuring historical serial numbers for each unit, and markings to reflect the eras this is the most accurate skin representation of the early block (1/5/10) F-16s to date. I use the same TW model for all three as the biggest visible difference in the three was the black radome on the Block 1s. I represented this via decal for the appropriate serial numbers and they were all delivered to the 388th TFW in in 1979. Otherwise it would be impossible to distiguish between teh three models in game. Included - 2 363rd TFW skins for the 17th TFS "Owls" and 19th TFS "Gamecocks". Note the 17th would go on to rename as the Hooters after they transitioned to the C/D model F-16 - 4 388th TFW skins, represented these units in operation from the first USAF Vipers in 1979 until their transition to Block 15s in 1983 - 12 474th TFW skins. The 474th operated the Block 10 from late 1980 until the wing was disbanded in late 1989. These dozen skins reflect some of teh marking changes for the three squadrons over nearly a decade of service - weapons in use by the early Vipers in the early 1980s, with some ini tweaks by myself Required valid copy of Strike Fighters 2: Israel Instructions unzip, unload contents of "2 Mod folder" into mod folder of your choice. allow overwrites if needed NOTE: there are two previous F-16A Block 10 mods based on the TW model. this mod is based on them, but with improvement. because they leverage the TW model and are image and ini only, i have kept teh basic inis in this release for your convienence. But it was made much easier to create standing on their shoulders ****************NOTE*************** This mod heavily leverages decals that are meant for a Team Viper Block 10 set, and feature decals and number list entries for the B models as well. Due to lack of a TW two seat F-16, these are restricted by ini however, when a Team Viper Block 10 becomes available, the decal set here will be ready to go speeding up release of this skin set for the new models. Credits TW original game Dave, MigBuster original ini work to change up the stock Netz, templates ravenclaw_007 weapons daddyairplanes various ini edits, skins, decals. and research. a f ck ton of research i hope you enjoy this md ads much as i enjoyed creating it Kevin Unruh aka daddyairplanes 1 Nov 2024 ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* -
1 point
-
1 point
-
1 point
-
1 pointGB-6/TL-500 is a stand-off weapon similar to AGM-154. According to yakarov79's reminder, its role is very limited due to tanks' hitbox(and other objects). Therefore, I refer to some other submunition weapons of the same weight level (500KG) to adjust the explosion equivalent and the number of submunitions, slightly increase them than it should IRL, and set a larger area. And would come in Anti-Tank and Anti-Runway variants, which are still crappy at times, but at least not useless.
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
-
1 point
Version
218 downloads
The second of five skin packs for your F8U-1 Crusader. Included in this set are the following squadrons: FAGU- Fleet Air Gunnery Unit Pacific, NAS El Centro,Calif. VF-124 'Crusader College' VF-174 'HellRazors' VMF(AW)-323 'Death Rattlers' VMF-215 'Fighting Corsairs' A read-me file with installation steps is included. -
1 point
Version 1.1
678 downloads
The first production model of the Crusader was the F8U-1,which was later redesignated the F-8A. It first flew on September 20, 1955, and 318 were built between 1956 and 1958. The initial order had been for 448 aircraft, but the last 130 were delivered as F8U-1Es (F-8Bs). The first thirty aircraft were fitted with the Pratt & Whitney J57-P-12 engine, but this was replaced with the more powerful -4 version and in all subsequent F-8As. The original thirty were then retrofitted with the -4 as well. This made the F-8A a Mach 1.5 aircraft. Other improvements added during the production run included the addition of a retractable in-flight refueling probe in a blister on the forward left side of the fuselage. This was begun with the fiftieth production aircraft, and retrofitted to the earlier airframes. The original Vought ejection seat was replaced with the Martin Baker F5 seat. The F-8A was armed with four 20mm canon, thirty-two 2.75-inch rockets in a drawer in the lower fuselage, and two Sidewinder missiles could be carried on fuselage stations. The AN/APG-30 gunsight radar and fire control system was installed for weapons delivery. The first aircraft was accepted for service in December 1956, just four years and three months after the issue of the original requirement by the Navy. It was delivered to VF-32 in March, 1957, with VMF-122 being the first Marine squadron to receive the Crusader. The first carrier deployment was with VF-32 on board the USS Saratoga, (CVA-60). After being replaced with later versions of the Crusader, the F-8As were relegated to training roles, serving as advanced single-seat trainers. The designation TF-8A was often applied to these aircraft. Your F-8A has early markings for either VA-32 or VF-122. The rocket armament IS INCLUDED but you will not see the drawer open and close. This mod has been extensively tested in SF2V. A read-me file with installation steps and CREDITS included. -
0 pointsZero byte screenshots............makes no difference what format I use and no set pattern to it happening. Really frustrating Anybody else suffer from this issue?
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..