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Showing most liked content on 11/14/2024 in all areas
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9 points
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8 points
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6 pointsI'm also working on Patriot SAM, but just a question, do you happen to have a directory on when and how many PAC2 or 3s are being deployed by various operators? Giving these units a suitable look in SF2 is another matter, I am more obsessed with making them "historically accurate". The information I was able to retrieve was very fragmented, it would be better if there was a summary list. ===================================================================== For now, what I made for SF2: Missiles: MIM104B/C/D/E/F; Radar with Engagement Control Station Set(SAM_RADAR): ①MPQ-53 + MSQ-104 (For early PAC-2) ②MPQ-65A + MSQ-132 (For PAC-2/GEM) ③MPQ-65A + MSQ-132 (For PAC-3) Launcher Station(STATIC_SAM): ①M903 + MIM-104C/PAC-2 ②M903 + MIM-104D/PAC-2(GEM) ③M903 + MIM-104F/PAC-3 Any suggestions are welcome
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6 pointsseeing Crusader's post got me thinking ... so, I went and checked my "time in service" holy crap!! only 2 days difference!!! so, that settles it ----- the lunatics ARE running the asylum!!!
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6 pointsshenanigans off a different Gulf.... Homestead tower was not impressed......
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5 points
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5 points
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4 points
Version 1.0.0
59 downloads
The Beriev Be-6 (USAF/DoD reporting name "Type 34", NATO reporting name "Madge") was a flying boat produced by the Soviet Beriev OKB. It was capable of accomplishing a wide variety of missions, such as long-range maritime reconnaissance, coastal and supply line patrols, torpedo/bombing strikes, mine-laying, and transport operations. This is a static model, copy it to the appropriate terrain. This Project was carried out with Anunk47 assistance.🦅 -
4 pointsYeah anyway they are working just fine, need some more test tho(ah actually I already test them for months)
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4 points
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3 pointsHello everyone! the A-4s and F-8s HUD with missile firing cue is successfully implemented. You can see it in this link: F-89D, H, and J accessiblity HUD is working perfectly now. Instead of using inner circle, the outer circle is used for firing cue since it much easier to see it. If using inner circle and adot, it i smore difficult to see, unlike Mark 8 gunisght. However, F-89B and C with A-1CM gunsight are being worked on for firing cue verison. Deafult N-9 Optical sight N--9 Optical Sight with firing cue when switching to AAM: I am going to release the next version of SF2 - ACP in combatace download section as next vesion of alpha. the next version wilb e posetd in that place from now on. Eagle114th
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3 points
Version 1.0.0
101 downloads
1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works; -
2 pointsgotta play with the formation ini, get these guys to close up tighter for the group shots
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2 pointsYeah all I found were manuals and other stuff too, so looks like Wiki is the only way to list them. I mean the beauty of ini files is that you can always update them as more info comes along.
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2 pointsHello everyone, It is true that everyonoe have their own ways of using various tools for texture / graphic editing. I use GIMP, the finest tools that I gerw so used to. I use it for all texture and effect (texture) editing. By the way, I am getitng used to HUD editing, here is working 'IRM" tracking with inner circle in F-8 Crusader. The most important part is that when switching between gun and IRM, HUD system changes from native gunsight (LOCS) and custom sights (Main and secondary gunsight) EXAMPLE: WHen switching to 20mm cannons in F-8 Crusader And when you switch to AAM, the 'lead' small circle disappears while the inner circle will act as 'missile lock cue" From now on, I will start postin gin main avionics thread. Thank you everyone for the supports and shaing ideas that got this system working. I've decided to use HUD methods, it's most practical as stated before. Cheers! Eagle114th
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2 pointsHere are some screenshots from the screenshot thread.
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2 pointsView File R 91 FS Charles de Gaulle 1.What inclued: 1x aircraft carrier, R91 Charles de Gaulle the aircraft carrier is the flagship of the French Navy,I don't think I need to introduce too much about such a famous ship; 2.Note: According to available information, the most "obvious" defenses on the R 91 are several VLSs that launch Aster15, so I reserved their launch positions, but you need to get them(I mean the missile) from Whiteboysamurai's work such as "Horizon Forbin class", because he is not under Freeware license, so I will not include his work here; As for the remaining 20mm machine guns, I did not add them because their role in SF2 is very limited; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Sameh Aransa(offsite user): Original models and textures; (2)ME: port models to game add a lot of detail objects,do a lots of animation and texture works; Submitter simonmiller416 Submitted 11/13/2024 Category Aircraft Carriers
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2 points
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2 points
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2 points
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2 points
Version 1.0.0
37 downloads
ORP Fala is a Polish patrol craft of the Project 912 class (NATO: Obluze Class). She was the first ship of a five-ship series, commissioned in 1965. Polish design, they were built in Gdynia. Fala means 'the wave'. This Project was carried out with Anunk47 assistance. 🦅 Enjoy, I wish you good hunting. -
1 point
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1 pointi myself find they match Wiki a little too closely in general. not sure sometimes who's copying who but with Wiki, you can go to the bottom and backtrack the sources for more indepth info. i dont ever recall seeing a sources or citation area in FAS
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1 pointits interesting that there doesnt seem to be a book just on Patriots. on Scuds sure. on the HAWK sure. but non on MIM-104.... looked in my collection of books and no joy. also got curious and googled just to see if there was a book (led to the above observation). still no joy
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1 pointI mean wiki should work for a list of operators, but yeah I've been looking for a good Patriot for a long time for SF2. But I'm sure you got that already in your searches as I don't know myself either.
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1 pointJust a reminder that Sea Power: Naval Combat in the Missile Age by @Julhelm and @Stary among others is now out in early access on Steam. https://store.steampowered.com/app/1286220/Sea_Power__Naval_Combat_in_the_Missile_Age/
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1 pointNice to know that modders like Julhelm and Stary worked in Sea Power. I didn't find them in the credits because I don't know their real names. This game is awesome!
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1 pointProud of myself - best carrier landing I've ever done. I just followed CASE 1 to the letter (and number!)
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1 pointfinally got all teh squadron patches done, so could finish the ZF Wing King..
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1 point
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1 pointView File Saturn V The Saturn V is a retired American super heavy-lift launch vehicle developed by NASA under the Apollo program for human exploration of the Moon. This Project was carried out with Anunk47 assistance.🦅 Submitter strahi Submitted 11/12/2024 Category Ground Object Mods
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1 point
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1 point
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1 point
Version 1.0.0
95 downloads
1.What does this mod have? (1) Surface Part, it contains 3 classes of ships, Type052D, 054A and 055: ① 052D DDG is a class of guided-missile destroyers, displacement 7500 tons ,and is first dedicated multi-role destroyer in PLA also,equip with AESA,BlockIII the stretched variant(aka 052DL) has a flight deck extended by four metres(BlockI 7 ships,BlockII 6 ships,BlockIII 12 ships); ② 054A FFG is a class of guided-missile frigate, displacement 3963 tonnes (full load),has medium-range air defense capability,and enhanced anti-submarine warfare capability;(BlockII 12 ships,BlockIII 10 ships,BlockIV 4 ships) ③ 055 DDG is a class of guided-missile destroyers, displacement 13000 tonnes (full load),rated as cruisers per NATO/OSD standard parlance,equip with AESA ,has a multi- mission design;(8 ships) (2) Weapon Part, it contains a variety of missiles and artillery: ① HHQ-9A/B, long-range surface-to-air missile, operational range 120km(9A)/200km(9B); ② HHQ-10, short-range surface-to-air missile, operational range 0.5km - 9km; ③ HHQ-16A/C, middle-range surface-to-air missile, operational range 40km(16A)/70km(16C); ④ YJ-18, anti-ship cruise missile, from subsonic to supersonic mode, operational range 220–540km; ⑤ H/PJ-45, 130mm naval artillery; ⑥ H/PJ-26, 76mm naval artillery; ⑦ H/PJ-12, 7-barrel 30mm CIWS; ⑧ H/PJ-11, 11-barrel 30mm CIWS; The following are the armaments of the corresponding ships: 052D BlockI: H/PJ-45A, H/PJ-12, HHQ-9A, HHQ-10; 052D BlockII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 052D BlockIII: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; 054A BlockII: H/PJ-26, H/PJ-12, HHQ-16A; 054A BlockIII: H/PJ-26, H/PJ-11, HHQ-16A; 054A BlockIV: H/PJ-26, H/PJ-11, HHQ-16C; 055 BlockI: H/PJ-45A, H/PJ-11, HHQ-9B, YJ-18 ,HHQ-10; (3)All the ships are armed, named and dated correctly,to ensure they are as "historically accurate" as possible; =========================================================================================================== 2.Usage: Unzip and copy Flight and Objects these 2 folder to where your game is installed; =========================================================================================================== 3.Note: (1) I added FLIGHTENGINE.INI into Flight folder,if you already had one, please back up yours in advance,unless you know what it is,if this file is missing, your game would CTD when using this mod; (2) It is possible that updates will continue to be made to make more accurate adjustments to the weapon system in the future; =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,for model and texture of 052D and 054A); 2.Mei_Young (off-site user,for model and texture of 055); 3.BF2_pilot (off-site user,for model and texture of HHQ-10,YJ-18); 3.Me (for model of HHQ-9/HHQ-16, AND add a lot of detail objects,do a lots of animation and texture works); -
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1 point"we''ll head due south from Tampa. 20 mins in and out, quick flight......" meanwhile (not Pickle Rick in the 307th....)
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1 point
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1 pointToday reviewed the resources of the F-35C again. Oh, may she live long.
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1 point
Version 0.6.0
168 downloads
Beta Version. In case someone don’t know much about them, J-35 is 5-Gen stealth multirole fighter from the mysterious country in the East too. It is designed for air superiority and strike missions and powered by two medium-thrust turbofan engines the WS-19,and in theory, it has similar situational awareness and collaborative combat capabilities as the J-20.In addition to being an advanced naval tactical fighter, it will also gradually replace the old third and fourth generation fighters in the PLAAF inventory such as the J-10 in the future. On October 29, 2021,carrier-based variant made its maiden flight,air force variant on September 26, 2023. PLAAF Officially revealed the J-35A on November 5, 2024. =========================================================================================================== What does this mod probably have? (1) It contains 1 birds, J-35 ①J-35,Navy type,aircraft carrier based variant with a catapult launch bar and folded wings; (2) Cockpit from J-20s; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 3.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Like the J-20 and F-22,the J-35 uses AESA radar too, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; (3) IRL, there is no sign that the J-35 carries a cannon so far,just as J-20,but I still add rumored 4x23 rotary cannon; (4) After referring to the prototype FC-31, I decided to only set 4 stations for the weapons bay, which makes it lack the means to mount SRAAM, so I set station 1 and 2 under the wings as PL-10 stations, which is similar to the F-35, kinda "What If"; (5) At the time this model was made, there weren’t a lot of reference images, so there is a certain degree of “distortion”, and I did what I could when I made the further adjustments; =========================================================================================================== Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== Special Thanks: 1.JAT81500(For the JHMCS/pilot mod) 2.Crusader(For parts of HUD textures) I'm just standing on the shoulders of giants. -
1 pointi hope you'll excuse us for wondering, given the forum on this site has been cleared out, and its been a significant amount of time since the last updates we do understand that life happens. but even an update to say "life is happening, projects on the shelf for a moment" is appreciated by those that follow
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1 point
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1 point
Version 2.0.0
369 downloads
NATO version of F-86D; MG-4 fire control system; four 20 mm M24A1 cannon with 132 rounds per gun; APG-37 radar. 120 were built by North American, 221 were assembled by FIAT. WHAT'S IN: The F-86K aka "Kappone" all old pack skins now in JPG, new ones and several tweaks and upgrades made in these long years. A.M.I.: 1^-4^-51^ Aerobrigata; 5°-36°-51° Stormo (5 skins) (All numbers,serials & matricole historical, thanks to X-Ray for references) Luftwaffe: JG-74 JG-75 Silver & Camo (4 skins) (All historical numbers by squadron plus "kubik" & M.Lenz bonus planes) Armée de l'Air: 13 EC Alpes, Artois & Auvergne (10 skins all) (All historical numbers & serials squadron by squadron, thanks to Ludo, who made them, too) Koninklijke Luchtmacht: 700-701-702 Squadrons (10 skins) (All historical numbers) Kongelige Norske Luftforsvaret: 332, 334, 337, 339 Skvadron (4 skins) (All historical numbers & serials squadron by squadron) Fuerza Aerea Venezoelana (1 skin) (All historical numbers) Fuerza Aérea Hundureña (1 skin) (All historical numbers) CREDITS: Thanks to "Bobrock" for temps, to "Soulfreak" for his constant friendy help and to Baffmeister for usual, great FM tweaks. Sounds by Spillone104. Original credits in original readme. INSTALL: To install: as usual all in main mod folder. OLD BUT GOLD! Hurray! Paulopanz
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