Leaderboard
Popular Content
Showing most liked content on 11/18/2024 in all areas
-
8 points
-
5 points
-
5 points
-
5 points
-
4 points
-
4 points
-
3 points
Version 1.0.0
169 downloads
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. New model of F-86D and L as used by USAF. Set includes 3 variants which in the game you will find under the prefix *USAF. F-86D-25 Sabre Dog -early variant without assisting drag chute (Block 10-40). most of them were later upgraded to D-45 standard - (block D-16-46) It is named here D-25- - despite differences in block builds 25 was the first to introduce external fuel tanks and was a baseline for further blocks. F-86D-45 Sabre Dog -drag chute equipped variant - (Block 45-60) Named D-45 as it was the first of the line with drag chute housing and some other minor modifications. F-86L-61 Lima Dog - L model - upgraded airframes with data link SAGE system (not in-game) and 6-3 wings. All are rebuilds of D models - (Block 11-60) All skins are in 3072x3072 format. Skins represent all squadrons (71) but three*, USAF Interceptor squadrons that ever used F-86D/L All squadrons have set skins to StartDefaultDate= into a period that particular model/paint scheme was used. * I did not include 3 squadrons as I was not able to find any single reference photo (probably no special markings were used as those squadrons lived for only a few months, but still reference would matter to me) Because this mod was evolving through time, I was not entirely sure how I was going to proceed. So some squadrons have correct serial numbers for a particular year, Others use decals from three decal folders representing airframes build- blk45-50, blk 55-60 and L blk11-61. Some aircraft have some special markings (C.O. stripes etc.) and some have nosearts. Since the serial numbers list is always around 600 airframes it will appear on proper aircraft, You just have to find them in game. I believe that the flight model could be improved for this aircraft. But this is not my cup of tea. There is a small ini change in the cockpit and avionics ini. I changed a little angle of the radar scope. It uses only the Mk4 Mighty Mouse rocket as a weapon. And yes it is possible to fight enemy bombers. Additionally, I added a special "weapon" for D-45 - that will be loaded automatically after 1956 - 'F-86D_sugarscoops' the same as on the L model introduced to remaining D airframes. This is just a visual upgrade, not really a weapon. Credits: The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model, skins, decals, research... Weapons: Mk4 Mighty Mouse by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. . -
3 pointsI am still looking for the operator information, the date included in the current version is not accurate. But let's not talk about this, this is a long-term project, and I happened to have some free time recently, so I dug it out and re-examined it (actually the same is true for HIMARS, they are all projects from several months ago). The mod currently contains the PAC-2 through PAC-3 MSE variants from the 1990s to the 2010s, and although it still lacks the state-of-the-art LTAMDS radar, besides that it is(should) otherwise fairly complete. Below is PACs: PAC2-3_SAM_0.3.7z
-
3 pointsPlease make sure you know basic mod knowledge before downloading, remember this is a test. I made three carriers, they use M30, M30A1, M31 munitions respectively. M30 and 30A1 are cluster variants for anti-tank, in addition to different operation time, A1 has much more sub-munitions (for game performance considerations, I set it to 1% of IRL, but still a lot), which may bring certain FPS drop. M31 is a variant with independent warheads. Since SF2 cannot show any difference between A1 and A2 sub-types of M31, I combined them into one. Below is HIMARS: HIMARS.7z
-
3 points
Version 1.0.0
55 downloads
Small collection of new skins for the MF F-5E/N Tigger II. It includes 6 "Aggressor/Adversary" schemes and 1 SEA camo re-paint. No decals included. I'm not sure who the original creator is, so if you recognize your work put your name down in the comments! ======================================================================================================================================================================= Enjoy! A. Mariani -
3 points@yakarov79 Ever consider doing this rare and often overlooked Hiller OH-23 Raven?
-
3 points
-
2 pointsI always thought, that sea tiles must be TGA files only. But then i played a little bit with Michigan terrain and made the sea tile as JPG. This is the result: No difference to TGA files, but with much smaller memory load. I think coastal tiles and river tiles will need TGA, but for the sea tile itself a JPG could do the job too.
-
2 pointswhile checking (and adjusting) the wing tip lights on Yakarov's NEW Sabre Dingo, as I rolled around the bird, caught this image of the newly risen Moon. I thought it was coooooooooooool!!!
-
2 pointsHello. Let me correct some words a little. Wrong/True ЗАЩИА ЦД / ЗАЩИТА ЦД СБРОС ЛАСАШЮТ / СБРОС ПАРАШЮТ АКУМ БОРТОВ ДЭРОД / АКУМ БОРТОВ АЭРОД ПКСК УСКОР/ ПУСК УСКОР ЗАХАВАТ/ЗАХВАТ ... best regards
-
2 points
-
2 points
-
2 pointsSeems I missed the ATFLIRs for the years, simply download, copy and paste, overwrite. Will be in the next update: Weapons.7z
-
2 points
Version 1.0.0
33 downloads
Fictional CAC CA-28 Sabre Dingo Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.) Install: Copy and paste specific folders into the correct destination. A fake pilot is required to run this mod. Do not take this too seriously, but templates are available upon request. (with specific know-how) It uses a cockpit from EF variants of Sabre as the radar operator is in the back. Credits: The model is new but some parts are based on Zur's F-86H which I was able to work on previously with Wrench. Yours truly - model, skins, decals, research... Weapons: Mk4 Mighty Mouse by Ravenclaw. Have fun. Report bugs. * Expect the unexpected. Live long and prosper. Jarek Hereda THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. UNDER THE COMBAT ACE MODDERS AGREEMENT * report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. . -
1 pointY'all are a bunch of newbies, fresh as a baby's backside. Thanks for sticking around so long, not sure where the time has gone. Cheers
-
1 point
-
1 pointGuys I wanna push a public tests ,about PAC and HIMRAS. Both systems are relatively new concepts for me (on modding), so any feedback is welcome.
-
1 point
-
1 pointHello everyone, It have been busy days, finally got to work on F-102A's MG-3 and MG-10 radar scope as well enabling the gunsight on folding reflector glass. there will be two versions, one without radar scope hoods and another without it. For now, here is version without radar scope hoods: Eagle114th
-
1 pointhere's a quickie fix for the wing tip position lights . just copy/paste the text below OVER the existing statements: [LeftPositionLight] SystemType=LIGHT Position=-6.0,-2.413,-0.45 LightSrcOffset=-0.04,0.04,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.35 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=6.0,-2.413,-0.45 LightSrcOffset=0.04,0.04,0.00 Color=0.25,0.88,0.25 Brightness=0.03 LightSrcRange=0.35 CanFlash=FALSE I LIKE this little bird!!!!
-
1 pointView File F-5E/N Small collection of new skins for the MF F-5E/N Tigger II. It includes 6 "Aggressor/Adversary" schemes and 1 SEA camo re-paint. No decals included. I'm not sure who the original creator is, so if you recognize your work put your name down in the comments! ======================================================================================================================================================================= Enjoy! A. Mariani Submitter amariani Submitted 11/17/2024 Category F-5
-
1 point
-
1 pointI plan to rework the veltro's F-102A too. Actually I had made a few years ago a reworked version that also remained in my folder, however this needs an update with the latest skins and some other minor improvements that I did for the RAZBAM's but I didn't bother for the veltro's. Be aware that Veltro's is a case X version. Now as it is now, it's almost perfect. Whatever improvements you can do in the cockpit/avionics, they are welcome. My only issue as it is now are the attachment angle of the SUU-11s. Also another problem is the pilot.LOD if someone can modify the LOD to be correct for protruding visors like the ones that existed between the period '55 - '65 and then from '85 onwards.
-
1 pointView File F-102A RAZBAM pack v1.0 YOU NEED RAZBAM F-102A FOR USING THIS PACK ---------------------------------------------------------------------------------------- I had this reworked F-102A in my HD for a long time. I have combined Paulopanz 's skinpack in RAZBAM with my own improvements. I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts. There is also - a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods. - a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot. Credits must really go to - RAZBAM - Paulopanz - Ravenclaw Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them. Submitter FANATIC MODDER Submitted 11/17/2024 Category F-102
-
1 point
Version 1.0.0
71 downloads
YOU NEED RAZBAM F-102A FOR USING THIS PACK ---------------------------------------------------------------------------------------- I had this reworked F-102A in my HD for a long time. I have combined Paulopanz 's skinpack in RAZBAM with my own improvements. I made a complete rework of the performance specs, engine data, cockpit and avionic mods, new pilots, and ravenclaw weapons with completely new loadouts. There is also - a Vietnam specific version that can fire Air to Ground AIM-4s, converted by me, and SUU-11 pods. - a HAF specific version which is not much more than deleted AIM-26 capability in case X aircraft and a new pilot. Credits must really go to - RAZBAM - Paulopanz - Ravenclaw Known issues - the SUU-11 pods are not placed correctly. I didn't have time to fix it. I hope someone will fix them. EDIT: 1) About the weapons: - For some reason I have Ravenclaw's AIM-4E but not the AIM-4F and AIM-4G. If someone has them, please notify me to include them in the pack. - This is the first actual use of Ravenclaw's AIM-26s. I was really surprised to realize that the AIM-26s were actually used only in the updated F-102s. It is weird that the AIM-26s were not used in the F-101Bs and the F-106s - I have included the AIM-4F also. I cannot remember exactly, but the AIM-4F was actually carried by the F-102A, I am not sure if it was certified for actual combat use or only for testing (F-102s were used as development planes for the F-106). My final conclusion is that the AIM-4Fs were not issued into operational service with the F-102As simply because they were not enough AIM-4E/F/Gs made, barely enough for the F-106A alone. 2) I have not included a READ ME file, which I think I will do in the future. 3) a possible update would fix the SUU-11 issue plus improved avionics, if someone has some suggestions for further improvements please PM me. -
1 point
-
1 point
-
1 point
Version 1.0.0
61 downloads
1.What inclueded: ZTQ-15 Light Tank; The ZTQ-15 is a light tank used by the PLA Army, Airborne Forces, and Marines,in service from 2018. It is designed to fulfill the requirement for a lighter, more mobile modern tank that can effectively operate in highland/plateau, woodland and water-rich regions where the heavier MBT might have difficulties traversing. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Ice is silent water(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; -
1 point
Version 1.0.0
71 downloads
1.What inclueded: T-90M BMT, a heavily upgraded version of the T-90, first appearance in public in 2017,in service from 2019. 2.Note: Nothing special; 3.Usage: Unzip and copy Objects folder to where your game is installed; 4.Credits: (1)Cloostyyyk(offsite user): Original models and textures; (2)ME: port models to game, do a lots of data and texture works; -
1 point
Version 0.2
83 downloads
---------------------------------------------------------- STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.2 --------------------------------------------------------- Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into higher levle with avionics. This requires a lot of research, reading flight manual, and tons of tweaking in avioincs and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar scope and another avionic equipment (See note #1) - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Templates for gunsight and radar scope - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. NOTE #1: Due to the nature of lighting system inside cockpit in SF2 engine, I had to apply the darkness level on top of texture scope, in order, to prevent them from glowing. In templates, you will see "darkness" layer for this reason. NOTE #2: As mentioned in note #1, due to little resources (Information / data) on 40s to 70s radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. F-89D, in other hand, with E-6 FCS and AN/APG-40 radar, there are several data, which is applied in .ini files tweaks. --------------------------------------------------------- TEMPLATES There are templates for gunsight, radar, RWR, and another type of avionics assets. It is there so anyone can use it to create their own avionics for any aircraft. --------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. --------------------------------------------------------- Installation: Inside each aircraft folder, there is folder "_AIRCRAFT COCKPIT FILES". Inside that folder, there are two folders "DEFAULT" and "ACCESSIBLITY". You can only use one of them. By default you should install the files from DEFAULT folder. However, if you are Deaf or Hard of Hearing that can not hear the growling sounds of IR missile, then ACCESSIBLITY is for you. NOTE: Make sure you make the backup copies of aircraft folders, in case something goes wrong during the installation progress. Inside DEFAULT or ACCESSIBLITY, for any aircraft you have in SF2, copy the aircraft folder and overwrite an existing folders and files. --------------------------------------------------------- Changelog v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s --------------------------------------------------------- Current / Future plans I am currently working on next series of cold war aircraft avionics overhaul. If you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/ --------------------------------------------------------- CREDIT: - dtmdragon: F-8 packs for radar and other assets from cockpits - Stary: new cockpits for SF2 aircraft, including F-89s - Wrench: A-1s, A-4s, and another aircraft and cockpit tweaks - Wing over Korea: Gunsight textures. - Combatace and Combat flight sim tavern: feedback and supports - Thirdwire (TK): Strike fighter 2 simulation Thank you for enjoying the mods! Eagle114th / Flowing Dragon -
1 point
-
1 point
Version 0.6.0
168 downloads
Beta Version. In case someone don’t know much about them, J-35 is 5-Gen stealth multirole fighter from the mysterious country in the East too. It is designed for air superiority and strike missions and powered by two medium-thrust turbofan engines the WS-19,and in theory, it has similar situational awareness and collaborative combat capabilities as the J-20.In addition to being an advanced naval tactical fighter, it will also gradually replace the old third and fourth generation fighters in the PLAAF inventory such as the J-10 in the future. On October 29, 2021,carrier-based variant made its maiden flight,air force variant on September 26, 2023. PLAAF Officially revealed the J-35A on November 5, 2024. =========================================================================================================== What does this mod probably have? (1) It contains 1 birds, J-35 ①J-35,Navy type,aircraft carrier based variant with a catapult launch bar and folded wings; (2) Cockpit from J-20s; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 3.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Like the J-20 and F-22,the J-35 uses AESA radar too, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; (3) IRL, there is no sign that the J-35 carries a cannon so far,just as J-20,but I still add rumored 4x23 rotary cannon; (4) After referring to the prototype FC-31, I decided to only set 4 stations for the weapons bay, which makes it lack the means to mount SRAAM, so I set station 1 and 2 under the wings as PL-10 stations, which is similar to the F-35, kinda "What If"; (5) At the time this model was made, there weren’t a lot of reference images, so there is a certain degree of “distortion”, and I did what I could when I made the further adjustments; =========================================================================================================== Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== Special Thanks: 1.JAT81500(For the JHMCS/pilot mod) 2.Crusader(For parts of HUD textures) I'm just standing on the shoulders of giants. -
1 point
Version 0.9.6
229 downloads
Beta version,it means not 100% complete, but almost there =========================================================================================================== In case someone don’t know much about them, the J-20 is a 5-gen stealth twin-engine fighter from the mysterious country in the East. The first verification aircraft completed its first test flight in 2011 and entered service with the Chinese PLA Air Force in 2017. It has been used in the past It has undergone numerous major or minor upgrades and improvements in more than ten years, giving it excellent low detectability (stealth capability), omnidirectional situational awareness, powerful radar and breakthrough collaborative combat capabilities. =========================================================================================================== 1.What does this mod probably have? (1) First, it contains 3 advanced birds, J-20, J-20A and J-20S. ① J-20 is the basic single-seat model; ② J-20A is upgrade model with better aerodynamic design and better engine WS-15; ③ J-20S, was first spotted in 2022. Most people speculate that it will serve as a "loyal wingman" command unit; (2) Independent cockpit, but it should be noted that this cockpit is fabricated out of thin air and does not represent the real appearance of the J-20 cockpit. It is only based on vague news videos and simulation cockpit pictures at air shows. ; (3) The Chinese alarm audio generated by AI, of course, fabricated. There are related videos circulating on the Internet that prove the existence of cockpit voice, but we are unable to determine the exact content; =========================================================================================================== 2.Usage: Unzip and copy Sounds, Effects and Objects these 3 folder to where your game is installed; =========================================================================================================== 3.Note: (1) No weapons included. Due to potential maintenance needs, I made a separate PLAAF weapon pack, you need to download it separately, I'm sorry if it causes you any inconvenience; (2) Since the J-20s uses the same AESA radar as F-22, I set a higher scanning frequency and strength to avoid the disadvantages of traditional mechanical scanning radar and improve the resistance to old type of ECM; Of course, based on SF2 game, there is essentially no difference between them, except that the player's operation will be more comfortable; I have performed the same operation on all similar radars of the same era in my own game, and for myself Said they did a good job, but I don't know if that would be a bit IMBA for you guys. (3) IRL, there is no sign that the J-20 carries a cannon, so I did not equip the 20 and 20S models with cannons, Hit and Run! But J-20A, however, for the purpose of gameplay, I added a rumored 4x23 rotary cannon to give the J-20A a "What If" look. Moreover, the current J-20 in reality has no signs of using any air to ground weapons, so I designed it as a pure air superiority fighter and used the avionics module dll of the F14A to enable it to track and attack four targets at the same time, which removes the ability to scan the ground objects, even though EOTS is still available. About J-20A/S, since there is only speculation about how it works, I regard it as a multi-role fighter and hope that it will have complete ground attack capabilities, so the 70s avionics module is used to detect ground targets. =========================================================================================================== 4.Credits: 1.Ice is silent water (off-site user,I purchased all resources from him); 2.Me (base on orignal resources, add a lot of detail objects,do a lots of animation and texture works); 3.T'Ilacis (off-site user,decals); =========================================================================================================== 5.Special Thanks: 1.yakarov79, logan4, Sundowner(Teach me lots of basic modding skill) 2.Wrench (Also gave me hints in the formation lights question, but I especially want to thank him for the extra “modding help”) 3.EricJ,Menrva(Great ideas in my modding process) 4.JAT81500(For the JHMCS/pilot mod) 5.Crusader(For parts of HUD textures) Of course, there are far more than these people. In the knowledge base of the forum, many people's detailed discussions have given me a certain level of foundation for modding through years of ini editing. It can be said that most of the people here have helped me indirectly. If I forgot to mention you who also contributed, please be sure to let me know as soon as possible. In the end, the most in need of thanks is TK, which allows this high-degree-of-freedom game to appear. I'm just standing on the shoulders of giants. -
1 pointHello everyone! NOTE TO MOD: If there is anything taht is not okay to post here, please infor me and I'll fix the post. I ntend to do this ethtically. It have been a logn time since I started checking adn analyzing dll files. I have learned a lota bout analyzing the files. I think I might have found the way to read DLL file and make the list of functions that is used by each DLL. I created the long list of each functions that is called or used in each DLL files. It is inthe file knwn as DLL FILE INFORMATION.txt You will notice most of DLL have teh same function. However, even though they do have asme fucntion, does not mean they always have the same codes or methods within each functions, theortically. And to confirm this if this is actual function, HxD HEX tools aws used to open one of DLL file, then I realized the fucntion, shows up in 'hex dump' part. For example, for dll file: vionics60.dll Inside the note, you'll see: After doing some research, made the notes (They can be incorrect. I have basic experiecnes with C / C++ / C# and several another programming languages.) Let's pick this fucntion QueryPerformanceCounter By opening Avionics60.dll with hex editor, found this: According to hex, the fucntion do exist in "HEX DUMP" section, which tells me I am probably on the right path. I am going to attempt to find more information on each functions using Ghidra. (Crosses my fingers) Eagle114th DLL FILE INFORMATION.txt
-
1 point
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..