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2 pointsHello everyone, The F-4J's SOS (Served Optical Sigh)t have been a steep learning experiences when it come to cockpits and avionics.ini editing and countless of experments. I am still trying to make one more feature works: SARH version of TD_HEAT. In meanwhile, here is screenshots of F-4J's SOS: The range bars works for both gun and AAM. However, due to SF2 limitation, I can only use one min / max range for any missiles, so I chose IRM. For now, when using SARH and IRM, you will see range bar: Gun mode with range bar When using rockets or bombs, the computing lead sight also become depressed sight for them too: Eagle114th
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2 points
Version 1.0
82 downloads
EF2000 Typhoon Add-on February 13th, 2025 (1st Release) by GKABS, Bongodriver, ace888, compufat and Menrva >For Strike Fighters 2 games This is a complete add-on of the EF2000 Typhoon aircraft, featuring all of its Real World operators. The original model by Bongodriver has been overhauled by GKABS with additional details, including a proper PIRATE System built into the aircraft's 3d model. The package currently includes the following operators and relative skins produced by ace888, GKABS and compufat, with tweaks by yours truly where needed for quality consistency: -Royal Air Force, 15 skins -German Air Force, 14 skins -Italian Air Force, 9 skins -Spanish Air Force, 5 skins -Austrian Air Force, 2 skins -Royal Saudi Air Force, 2 skins -Kuwait Air Force, 2 skins -Qatar Emiri Air Force, 1 skin -Royal Air Force of Oman, 1 skin I further polished the package by adding historically accurate weapon loadouts for all operators throughout the years, my own selection of sounds, new cockpit and HUD textures and other smaller tweaks here and there. The incredibly detailed weapons included in the package are the courtesy of ravenclaw_07. Notes: -The aircraft folder is named "EF2000". In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename any pre-existing "EF2000" folder you might have. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -GKABS, for reworking the original aircraft 3d model by Bongodriver, for skins and decals for Kuwait and Qatar and for his reworked templates. -ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods. -ace888, for reworking the original add-on by Bongodriver with several new skins and decals for all operators of the time. -compufat, for supporting this project with skins of special liveries. -Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates. -My girlfriend, for supporting me in all of my endeavors. -
1 pointi had a good day today and i got the early version of the F-4D cockpit done , it is still a BETA version but for everybody who likes to test it here it is PLEASE backup your ini files before overwriting it with this new ones PLEASE let me know if you have any problem with FPS drop or any other problems and on what terrain F-4D.7z the following ini files are changed and needed to get the cockpit working F-4D_Data.ini F-4D_Cockpit.ini F-4D_Loadout.ini F-4D_Avionics.ini on the right side panel you will find the DSU-94/A nuke control panel , if you load a nuke and this panel is not working check if the weapon you loaded is listed on the bottom of the Cockpit.ini and if it is not listed just add it to the list , after that the DSU-94/A panel should work if you find any problems or errors please let me know , this is still a BETA have fun , ravenclaw_007
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1 pointAs one of the pilots said: "Flying a Starfighter is like driving a sports car. Just fun."
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1 pointNow I know what the problem is. When I use 1920*1080 resolution, the size of these numbers is normal; when I use 3840*2160 resolution, these numbers will be weirdly enlarged, so that the display is completely abnormal. This is really a helpless error. This is the display at 1920*1080 resolution, and the size of the numbers is completely normal.
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1 pointyes,the new version,so I think it's my problem,I'll check it,thanks for your work.this mod is great one,I love it
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1 pointjust made this new tga´s based on the few pictures i have AVQ10 tga NEW.7z AVQ10_Track.tga AVQ10_Lock.tga
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1 pointHelloo everyone! I am hahpy with the results of the new optical sights. For early Navy Pahntoms, here is fixed A-1 sighth with tilted glass area by HUD method: Next, here is modified A-1 used by Navy F-4B / J / N and USAF F-4C: Served Optical Sight (SOS) for F-4J and UK Phantom MK I and MK II are still being worked on. Here is F-4D's new sight: Finaly, here is F-4E new soptical sight: Eagle114th
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1 pointHelloo everyone! I am hahpy with the results of the new optical sights. For early Navy Pahntoms, here is fixed A-1 sighth with tilted glass area by HUD method: Next, here is modified A-1 used by Navy F-4B / J / N and USAF F-4C: Served Optical Sight (SOS) for F-4J and UK Phantom MK I and MK II are still being worked on. Here is F-4D's new sight: Finaly, here is F-4E new soptical sight: Eagle114th
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1 pointIt almost validates my policy of never learning my squadmate's names...🤔
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1 pointHello everyone! Hhere is report on US Air Force Phantom';s optical sights: Here is ae from F-4C / D / E flight manual, starting with F-4C: Thihs is where I realize that F-4C uses the same fixed optical sight (modified A-1 with 60 / 40 / 20 MILs) as F-4B and J (early series). Next, here is information about AN/ASG-22 (LCOSS, which stands for Lead Computing Optical Sight System) used by F-4D: Just like I do with all optical sights, by using math and pixels to craft the optical sight with specific MILs carefully. However, there is one biggest question I had about the LCOSS: Colors of optical sights. By using the comon sense, following the evolutions of the USAF post car optical sights, and finding some of the pictures. When watching the videos on DCS F-4E Phantom II, It led m eto the colusion that the dark red is very likely to be used for nighht mission, making it easy on eye for night operation. And it would make sense to have brighter optical sight durin gthe day. And from the flight manuals, military aircraft commonly have the options to adjust the brightness and possibly the colors of optical sights. Here is what I find: Since SF2 does not allow us to adjust the brightness and colors of the optical sights, so I made three different versions of AN/ASG-22 LCOSS in different colors: Next, here is the information about AN/ASG-26, used by F-4E: Three versions of AN/ASG-26 in different colros are created too: The next steps for me after implementin gthem in to SF2 is to work on the radar texture in1024 x 1024, it will be a great and fun projects! Eagle114th
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1 pointHello everyone! I have been very busy on this very interesting projects which kept me from updating the projects for a while. I have been working on F-4 Phantom II series avionics projects. Spent a lot of times searching for fligh tmanusla nd docunments, and searching for the information on the opticals sighs and radar information. I have a lot of supports from our fellow modders and community! This projects requires a lot of time due to the great complexicity of the Phantom avionics. Therefore, I am focused on one aspect of aavionics a time before doing the next. Right now i am focused on doing optical sights for both US Navy / Marine Corps and US Air Force Phantoms. Here is information about the optical sights used by F-4B / J / N: ately the A-1C is created in 25 and 50 MIls for F_86 series, so I amusing that to implement the fixed A-1 sight for early F-4B and J. Next information about the next optical sights used by later version of F-4B and J, along with F-4N: Here is new sigh recenlty created, direclty based on A-1 optical sight: NOTE: Both A-1 (50 MILs) and modifeid A-1 (with 60 / 40 / 20 MILs) are fixed sight. They are not computing lead gyro sights. Next, I am surprised about how advacned this next optical sgiht used by later version of F-4J, which were used by UK's Phantom FG MK I and GFR MK II, it is known as SOS, which stands for "Served Optical Sight": Please note that the cross and dot symbol is moving computing lead sight and it also act as guide for rocket and bombs for air to ground mode. the 4 lines acta s level / horizontal line while the 70 MIL circle is fixed. SOS is intergrated with AWG-10B FCS / MCS. I have a lot of works to do implementing the SOS sights. Based on the research and studiyng the production list of Phantoms, with an educated guess and what makes snese, it seem tthat F-4J start using SOS around 1970 or so, with AWG-10B FCS / MCS. The next post will cover US Air Force Phantoms. Eagled114thh
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1 pointagain, sometime you gotta make your own patches
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Version 1.0.3
222 downloads
F-4D Cockpit Pack includet in this pack are F-4D cockpit F-4D_67 cockpit F-4D_71 cockpit ( full aircraft folder ) F-4D_75 cockpit F-4D_78 cockpit weapons pack nuclear effects for B61 and Walley Mk6 ( only in case you dont have this files ) if you have the BETA cockpits for testing than PLEASE delete them before you install the new ones , to install just drop the files in to the respective aircraft folder i corrected the existing position lights and added the missing position lights as well as the landing lights , i also addet the cockpit open/close function and the functioning arresting hook , the top fuselage position light ( behind the cockpit ) is more or less on the right position ( i did not change this position ) but the texture for it on the skin is on the wrong position , maybe somebody can come up with some new and corrected skins for this F-4D aircraft NOTE: the files includet in the Effects folder are only in case you dont have them , if you have this files than there is no need to install them again , the files are neede to have the nuclear effects for the B61 bombs and the Walley Mk6 NOTE: Before installing the new weapons i strongly recomend to delet or remove the existing ones with the same name as the new ones ( i know that this is time consuming but this way you make sure that this weapons work as they should ) i made a lot of test with the cockpits and the changed data.ini´s and loadout.ini´s if there are still problems please let me know have fun , ravenclaw_007 -
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1 pointi´m not able to work on any mods right now but i thought that i can share something i did last year when i made my first AN/ALQ-101 ecm pod some years ago i did not have any of the reference material i have today , like manuals and original blue prints and pictures , so the first ALQ-101 pods i made are wrong by the dimensions and as well as the type names for it , that was the reason i started last year and made some new AN/ALQ-101 ecm pods thiis is what i came up with QRC-335A / AN/ALQ-101 AN/ALQ-101A with RAT AN/ALQ-101 (V)2 early version AN/ALQ-101 (V)2 late version AN/ALQ-101 (V2 Special , this are ecm pods for a specific threat expected on the mission the red markings are painted over the existing ones , this pods where always carried in a pair with an normal AN/ALQ-101 (V)2 pod ( early or late ) AN/ALQ-101 (V)3 AN/ALQ-101 (V)4 , USAF and German Air Force AN/ALQ-101 (V)6 , USAF and Israeli Air Force AN/ALQ-101 (V)8 , USAF and Iran Air Force AN/ALQ-101 (V)8 , Royal Air Force AN/ALQ-101 (V)9 , USAF and Iran Air Force AN/ALQ-101 (V)10 , USAF AN/ALQ-101 (V) 10 , German Air Force AN/ALQ-101 (V)10 , Royal Air Force all this ecm pods are in this pack , includet are new Loadout.ini for the Buccaneer because of new names for the UK pods , just drop them in to the respective folder and let overwrite if ask to PLEASE remove or delete any existing AN/ALQ-101 pods before you install this new ones ALQ-101 Pack.7z some reference material an F-4D with to AN/ALQ-101 (V)2 pods , the one in front is the one marked special original blue print from westinghouse by going true my Iran Air Force picture i came across this ecm pod , it is clearly an AN/ALQ-101 like the (V)8 but a short version of it , so i start searching for info material on a short version (V)8 and found this page in an T.O. !F-4C-35 manual and there is an AN/ALQ-101 (V)9 listed with a total lenght of 112 inches , so i found the short version pod , i just had no clue that this pod existed and that the Iranian Air Force got them the Iranian Air force modified this ecm pod to an X-Band pod around 2015 with a frequency range from 6.2 to 10.9 Ghz , the call it the Shahin X Band electronic warfare pod this pod is includet in the pack , picture is below Shahin X Band ecm pod have fun with the pods , ravenclaw_007
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1 pointI had some days with not publishing much of my WIPs, but I have been busy adding details, please, if you find errors, feel free to correct me :D And at the end I may have a question for @gepard What is that lever for?
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1 pointThanks for the request but right now i´m unable to fulfill your wish , i just got released from hospital and it will take some time for me to be back on modding but i will add this rocket pods and rockets to my to do list Sorry
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1 pointMirage F1EE(M) is uploaded and waits for approval. A special thanks to our cockpit team for their awesome work ! The usual preview
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1 pointFiles uploaded just waiting for approval, have fun A-6A Early Intruder 1.0.6 A-6A Late Intruder 1.0.3 A-6B mod0 & mod1 Intruder 1.0.2 A-6C Intruder 1.0.2
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1 pointAlpha Jet twin store carrier twin store carrier with LAU-51A twin store carrier with LAU-32B/A Harrier twin store carrier left and right twin store carrier twin store carrier with Matra Type-155 rocket pods
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1 pointhere are the Firestreak and the Red Top missiles Firestreak.7z Firestreak_green.7z Firestreak_green_late.7z RedTop.7z i did not find any pictures from the Firestreak nozzle so i used the Red Top one for it , i will change the nozzle as soon as i get a good picture of a Firestreak nozzle Firestreak , Firestreak with green camo and Firestreak with green camo late version
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1 pointwell, got the place cleaned up before 1500, congrats. i'm tryin to get you guys out here early this fine Sunday afternoon. but its up to the big bosses now what the actual release time is. until then sit tight and look busy (a little joke for anyone whose ever served in the Guard or Reserves )
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1 pointI have added the LAU-7A and LAU-34 for the A-6A early and Late thanks to Nyghtfall. what do you think did I get them correct?
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1 pointhere is the AN/ALQ-131 Beta pack for testing , includet are the Block I , Block II and the EAPUP ALQ-131 Beta pack.7z the service years as well as some settings could be subject for change if you use them on the F-16A/B/C/D you may have to adjust the centerline attachment positions thats the one i use for the TW F-16A , it is a new entry in the data.ini [CenterlineStation_ECM] SystemType=WEAPON_STATION StationID=13 StationGroupID=5 StationType=EXTERNAL AttachmentPosition= 0.0,-0.37,-1.09 AttachmentAngles=0.0,-1.0,0.0 LoadLimit=1000.0 AllowedWeaponClass=EP AttachmentType=NATO,USAF ModelNodeName=pylon_centerline PylonMass=78.02 PylonDragArea=0.02 includet in the pack are AN/ALQ-131 Block I AN/ALQ-131 Block II AN/ALQ-131 EAPUP
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1 pointyap , the skin for the GPU-2A is almost done , still a problem are the many rivets i have to add i will have a lot of problems if i add them to the texture especially at the conical front part , if i add the rivets as 3d parts it will be a lot and increase the lod size quite a bit so still some problems to be solved
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Version 1.0.0
330 downloads
Reworked pack of RF-101A and C VooDoo. Generally old good VooDoo in new dresses. There are big changes in FM model thanks to baffmeister in data.ini files - so Backup your original file. You might not like it. In game you will find new aircrafts under names *RF-101A VooDoo *RF-101C VooDoo '58 *RF-101C VooDoo '66 note that RF-101C '58 uses non-RWR - VooDoo A cockpit. All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers. Pack contains several skin sets for both models. With all research, I was trying to be correct as much as possible. RF-101A have also one skin/decal set which contains few decal skin sets to cover experimental camo trials conducted in mid 60s. Regarding colorful aircraft serial numbers: 54-1513 some say it was dark green some that really black. more info goes towards black so I painted it black (like Rolling Stones in 1966) 54-1514 first was painted similar as represented in this pack, then it was repainted with adding some brown colors. 54-1512 green/black camo with added brown during tests. All this skin set with experimental camo trial is quite complicated and hard to put correctly in-game but I hope it will work fine for you. I did not include skin sets for VooDoo operated over Vietnam. This will come in a separate package. Eventually. One day. All new decals consisting of serial numbers for block 20-35 of A version and block 45-75 for C version. Backup your original RF-101 Folders. Also Decals! Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak baffmeister -new flight model. Soulfreak - original skin for an extra thing. Have Fun. May the VooDoo be with you. Jarek Hereda -
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Version 1.0.0
414 downloads
Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda -
1 point
Version 1.0.0
396 downloads
Reworked pack of F-101A and C VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Despite VooDoo is extremely sexy aircraft it is much useless. Unfortunately. It was designed to be something different but had to serve in a totally different role. Nuclear Strike Aircraft. Because I'm always doing mods my way - to fit my needs. I wanted to have squadrons that used "fighting 101". So the thing is...this is one aircraft - because squadrons contained a mix of A and C versions and this aircraft had very limited use I decided to make one aircraft to cover both A and C version. By default, I used A version limits. Anyway, differences were only in the internal structure of airframe. Airframe 54-1491 served as CO aircraft in 27th TFW. So in the early sixties, it will pop up in special markings for 78th, 91st, and 92nd squadrons. If you want separate aircraft A and C you will have to do it on your own. Decals/serials for C are marked in numbers.lst with 'dot' . All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus decals to cover A and C models serial numbers. Pack contains 11 skin sets for early use by 27th TFW and then 81st TFW - all squadrons that ever used F-101A / C (from different time periods to cover years of usage). All new decals consisting of 95 serial numbers for block 20-35 of A version and block 40-55 for C version. Backup your original F-101 Folders. Also Decals! Pack also includes the Mk.7 Tactical Nuclear Bomb. New model quickly made for purposes of this pack. And an extra thing for squadron/wing geeks - set of skins for squadron hack. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak / Mk.7 model Soulfreak - original skin for an extra thing. Have Fun. May the VooDoo be with you. Jarek Hereda
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