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3 points95% of people on this planet period are just trying to get along and make life a little bit better for themselves and thier families its the noisy 5% of the others that screw it up for the rest of us
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2 pointsThe sat pictures, which i used to made the city tile, showing a lot of trees. Thatswhy i planted 460 trees on the tile. I think so it looks a little bit more realistic.
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2 pointsactually for its original intended purpose (fly 250 miles from the base/carrier fast, launch missiles, kill bombers) it was quite well suited, and many of the short nosed Phantoms found themselves in interceptor roles in their twilight years now if you meant dogfighter, no. no it wasnt designed nor good at the turning fight. which is why the branch fighter weapon schools turned around and stresses fighting in the vertical, or keeping the speed way up during the engagement
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2 points
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2 points
Version 1.0.0
65 downloads
I know this has been a long way, but finally, we are releasing the first variant for the swing wing Su-17 series. The Su-17 (Sans Suffix) is the first production swing wing series coming from the fixed wing Su-7 series, which has been in service since 1959. the plane still shared some common parts with the 7, like the tail (same as the Su-7BKL series) and fuselage fuel pipes, to mention some external ones. The same store payload (more or less) was hanging from 6 external hardpoints, all for unguided munitions, the only real advantage with the Su-7 series is the swing wings that shortened the takeoff and landing runs. Unless its predecessor this specific variant was not widely exported, only Egypt was provided with a few examples (named Su-17K). CombatACE team who deserve credits on the project is mentioned below, please if someone is missing (Hey, this has more than 10 years in the making) is listed below: For the 3D aspects: Martin K. A.K.A. 76.IAP-Blackbird. Laszlo B. A.K.A. Logan4. Enoc M. A.K.A. FLOGGER23. The FM: Cliff7600 Armament Department: Snailman Cliff7600 Skinning: FLOGGER23 I want to thank the advice to the following guys: Snailman for the references Soulfreak for the stencil pics Stary for general skinning tips General installation tips. As this is a first release and the plane was operated by the Soviet Air Force, I recommend using it in the European/Asian-Ish terrains for realism. All squadrons and decals have been verified as historical, but errors may have been made, be nice to us (me) All of the mod folders have been arranged for you to drop them in the main game folder of your preference. Some weapons have been made from scratch, please review what you have and what you need. Some effects have been made, also, please back up what you have. Su-17K as mentioned above, will be released as separated for SF2:I Thanks to all who stayed this long with us to (hopefully) enjoy this release, we will work on the next variant as time allows, as they are in the final stages of release. Safe flights everyone! -
2 points
Version 1.0
82 downloads
EF2000 Typhoon Add-on February 13th, 2025 (1st Release) by GKABS, Bongodriver, ace888, compufat and Menrva >For Strike Fighters 2 games This is a complete add-on of the EF2000 Typhoon aircraft, featuring all of its Real World operators. The original model by Bongodriver has been overhauled by GKABS with additional details, including a proper PIRATE System built into the aircraft's 3d model. The package currently includes the following operators and relative skins produced by ace888, GKABS and compufat, with tweaks by yours truly where needed for quality consistency: -Royal Air Force, 15 skins -German Air Force, 14 skins -Italian Air Force, 9 skins -Spanish Air Force, 5 skins -Austrian Air Force, 2 skins -Royal Saudi Air Force, 2 skins -Kuwait Air Force, 2 skins -Qatar Emiri Air Force, 1 skin -Royal Air Force of Oman, 1 skin I further polished the package by adding historically accurate weapon loadouts for all operators throughout the years, my own selection of sounds, new cockpit and HUD textures and other smaller tweaks here and there. The incredibly detailed weapons included in the package are the courtesy of ravenclaw_07. Notes: -The aircraft folder is named "EF2000". In order to avoid mismatches and bugs of any sort, it's highly suggested to either remove or rename any pre-existing "EF2000" folder you might have. -You need to tweak the SoundList.ini file in order to fully experience any new sounds. Read "(Add to SoundList)" for further details, and remember to extract the SoundList.ini file from the FlightData.cat archive, if you do not have a custom one in your mod folder already. >Credits (in no particular order): -GKABS, for reworking the original aircraft 3d model by Bongodriver, for skins and decals for Kuwait and Qatar and for his reworked templates. -ravenclaw_07, for his fantastic high quality recreations of missiles, bombs and pods. -ace888, for reworking the original add-on by Bongodriver with several new skins and decals for all operators of the time. -compufat, for supporting this project with skins of special liveries. -Bongodriver, for his original EF2000 aircraft and cockpit 3d models and for the skin templates. -My girlfriend, for supporting me in all of my endeavors. -
1 pointFairey Fulcrum Mk.I - No.15 Squadron, RAF Bomber Command, 1938 During 1931, the British Air Ministry released Specification G.4/31 calling for a general purpose aircraft capable of carrying out level bombing, army co-operation, dive bombing, reconnaissance, casualty evacuation and torpedo bombing. Fairey's proposal was the Fairey G.4/31, a single-engine, two-seat biplane but this was rejected by the Air Ministry and the requirement was eventually met by the Vickers Wellesley. But even as work proceeded on the construction of the Fairey G.4/31 prototype, the Fairey design office had already started work on Operational Requirements for a light-bomber to Specification P.27/32 and also for a naval torpedo-bomber to Specification P.2/33. Marcel Lobelle, Fairey Aviation's chief designer, led the design team responsible for the light-bomber (a project that would eventually lead to the Fairy Battle) whilst John Walvis led the design team working on the naval torpedo-bomber. With the Air Ministry strongly favouring a radial engine for the naval torpedo-bomber, Walvis set about designing the Fairey P.2/33 as an all metal, single-engine monoplane powered by the promising Bristol Pegasus XX nine-cylinder, single-row, air-cooled radial aero engine with a planned rating of 925 hp. During the design phase Walvis was able to incorporate aerodynamic innovations such as wing fillets, a fully enclosed cockpit and a fixed landing gear covered in streamlined spats. By mid-1934, Air Ministry officials could see such a high demand for the Rolls-Royce PV-12 (Merlin) engine that a decision was taken to prioritise production of the PV-12 for the planned interceptor/fighter aircraft (most notably F.36/34 & F.37/34) and the Fairey Battle. However, the Air Ministry were so impressed with Fairey's P.2/33 radial-engined design that they asked Fairey to submit it to a new Specification P.41/34 for a general purpose attack bomber for the RAF and authorised the production of three P.41/34 prototypes. Renamed as the Fairey Fulcrum, development moved swiftly and on December 8th 1935 the first Fulcrum prototype (K4404) equipped with an early Bristol Pegasus IV rated at 680 hp made its maiden flight at Hayes in Middlesex before being transferred to RAF Martlesham Heath for service trials. The second and third prototypes were both powered by Bristol Pegasus VI engines rated at 750 hp and completed an accelerated programme of service trials during the Spring of 1936 leading to a production order of 145 Fulcrum Mk.I aircraft. Entering service with No.15 Squadron in March 1937 the Fulcrum Mk.I eventually served with seven RAF Squadrons and whilst largely obsolete by the start of the Second World War it remained in front-line service. However, it was not deployed to France as part of the British RAF Advanced Air Striking Force but served at home with No. 1 Group in operations against German shipping massed in the Channel ports for Operation Sealion. Their last combat sorties included raids on Boulogne and Calais in late 1940 but by early 1941 the remaining Fulcrums were transferred to Northern Ireland for coastal patrol work. Skin Credit: Charles In case you haven't recognised it this is the Northrop Gamma 2E. Reading up on this, I already knew about the A-17 Nomad but I had no idea of the later A-33 which, in turn, led me to learn about 'Little Norway' - gotta love wikipedia!
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1 pointNice work. The Phantom has always had nice lines, but the maneuverability makes it only good for a bomb truck, rather than an interceptor in my opinion. But it has it's charms, and maybe I should fly it more, maybe.
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1 point
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1 pointNiceeeeee!!!!! i also tweak some F-4 Avis last time. i have change a little bit, since i sent you my files. Specialy, since ravenclaw_007 give us his perfectly F-4D's Pits There is a nother gunsigt i think early F-4D's like in the Thunderchief (F-105?) you post a Picture of that.. And, what are these dark fields on the HUD you do???? you named it REFLEKTOR.TGA
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1 pointI am a worker in a cigarette factory. I used to work with a German. At that time, our factory imported a batch of packaging machines from FOCKE&CO in Germany. The German company sent a German and two Malaysians to our factory to assemble and debug the machines. The German only speak German and English and can't understand Chinese. Because I‘m’ a college graduate and could speak simple English, my superiors sent me to cooperate with their work. The German was 35 years old and come from a small village on the border between Germany and the Netherlands. He has a Chinese wife. After work, we used to talk about life, favorite movies, toy guns, etc. He is a friendly person. I felt that ordinary people in China and Germany were not much different. Maybe people around the world need more communication, so that the world can become more peaceful.
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1 pointi´m uploading F-4D Cockpit Pack version 1.0.3 right now what is new F-4D Cockpit Pack is updated F-4D Cockpit Fix updated F-4D_Radar_PPI removed from cockpit folder New F-4D_Radar texture Radar and TV Display texture size is set to1024 x 1024 in Avionics.ini Gunsight Depression optimised Gun Sight Mode Selector Knob is set to HUD_MODE_INDIDCATOR , to work with CAGE mode F-4D_IRIAF and F-4D_IRIAF_76 cockpits are added F-4D Cockpit Pack = F-4D cockpits and ini´s , Weapons Pack and Nuclear Effects for B61 and Walleye Mk6 ( no need to add the Effects if you have this Effects already ) F-4D Cockpit Fix = F-4D cockpits and ini´s , for everybody whop has the latest F-4D cockpits NOTE: i added a F-4D Cockpit Fix for everybody who has already downloaded the F-4D Cockpit pack , Please REMOVE the existing Cockpit folder before adding the new one in to the respective aircraft folder , copy and drop the new ini´s in to the respective aircraft folder and let overwrite if ask to i have tested all cockpits and could not find any problems , if you find something wrong Please inform me so i can fix it regards ravenclaw_007
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1 point
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1 point
Version 1.0.2
1,207 downloads
-------------------------------------- Strike Fighters 2: RED EDITION -------------------------------------- This is "expansion pack" for "Strike Fighters 2: North Atlantic" (SF2NA) adds new aircraft, ground objects, guns, weapons, and effects to standard installs of SF2NA. It also supplies an upgraded version of the IcelandNA terrain (expanded version of the default "Northern Sabre" campaign) There are (x4) new RED Campaigns (Playable with Soviet, China, USN, USAF, FrenchNavy, RoyalNavy, RAF... ) 1. Battle for Kuril islands (2031) - [Far East theater] 2. Northern Sabre (2031) - [Iceland theater] 3. Battle for Kuril islands (1986) - [Far East theater] 4. Northern Sabre (1986) - [Iceland theater] _____________________________________________________________________________________________________________ To use this mod, you must have SF2NA installed in a merged install that also includes "Strike Fighters 2" (SF2), "Strike Fighters 2: Europe" (SF2E), and "Strike Fighters 2: Vietnam" (SF2V). Note that this is a COMPLETE mod package and should be installed to its own dedicated Mod Folder. This Download (because of size restrictions) have not included decals and have lower count of available Aircraft. (Originally Campaign enable up to 210 playable aircraft) ( in 1.0.2. version there are 132 available Aircraft in Gameplay ) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IMPORTANT: Install instructions and Credits are in the enclosed read me !!! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ __________________________________________________________________________________________________________________________________________________________________________ I´ve to thank Thirdwire Combatace site owner - Erik Menrva, Wrench, GKABS, daddyairplanes & all modders who granted me permission to use their Models !!! __________________________________________________________________________________________________________________________________________________________________________ What is new: New original "Hangar" images (with all info about certain Aircraft) which will make Strike Fighters 2 RED EDITION of some type of "AIRCRAFT ENCYCLOPEDIA" Where Player can read and learn Specifications about certain type of aircraft and enjoy all that experience ! Examples: Source of information: ... many books in PDF in order to extract information that i need. from authors like Yefim Gordon, Sergei & Dmitri Kommisarov, Vladimir Rigmant and many others ! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Some of missiles have very useful "Description" : Name + inscribed Range and type of Guidance (as description), so it will be easier for player to use the potential of missile in combination with chosen Radar mode & Range. example: AIM-120D1 (160km Range ARH) MICA NG (150Km Range ARH) Meteor BVRAAM (200Km Range ARH) R-37M Arrow (400Km Range Hypersonic ARH) ARH - Active Radar Homing R-77M (193Km Range ARH) R-27EA (130km Range - ARH 9B-1103K active seeker) R-27EM (170km Range - ARH 9B-1103K active seeker) etc. Many New Stand-off Air-to-Ground missiles are there, so you can test them and place the best one in your LOADOUT. like: Kh-35E "Kayak" ASM (300Km Range) Kh-69 (400Km range Stealth Cruise missile) Kh-38ML Laser Guided Missile (40Km Range) Kh-59MKV "Ovod" [TV & GLONASS guidance] (290Km Range) Kh-102 (Izdeliye 111) ASM NUCLEAR-GLONASS & TV terminal guidance etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ x14 (Playable SAM systems) S-400 MISSILE SYSTEM NETWORK - 92N6E , BUK-M2, 2K11 KRUG, S-200D... etc. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Modified SAM ground models like S-400 MISSILE SYSTEM NETWORK, that now can fire at multiple targets at once. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (NEW MENU DESIGN): ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SUKHOI S-37 (3D MODEL) by logan4 RED EDITION Campaign game play, support brilliant models Sukhoi S-37K, S-37KUB, S-37M, S-37UB (that are currently in Final testing phase) S-37 Fighter jets are made by also brilliant modder: logan4 When they were ready, they will be in COMBATACE download section. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ SF2NA unresponsive Controls (with Joystick) - FIX SOLUTION: This mod is based on SF2NA ExpPack ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ When SF2NA came out TK messed up the controls.ini file so it doesn't match what the in-game controls show. He released a fix but it not works for all Joysticks. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ So on this page (Link below) you have explanation what to do - by user "iahn755" he explained all well: You need manually to edit - to place a name of your controller in "Controls".ini this usually fix the problem ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Play & Enjoy Odzadze Link to video, with instructions how to install game Mod -
1 pointwe have a similar Iraqi in ODS30. But I can make you one more like on photo.
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1 pointBug fix/update for T-55/62/72 series. (Cold East Ground Objects Bonanza Vol.1) Now they are fighting properly, still, anti-aircraft guns are disabled in data.ini. added the correct smoke screen effect (or I even missed it in released files?) - which leads me to question - how to make this effect last longer. V2 update.rar
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1 pointHi @ravenclaw_007 the important thing is you getting better. My prayers go for your speedy recovery.
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0 pointsHello everyone, I am a newly registered user today and I have a question about aircraft pitch! When I press the nose up key,the elevation angle of the aircraft increases normally,but when the aircraft reaches a certain speed,I release the nose up key,the elevation angle of the aircraft is still slowly increasing,in other words when the aircraft reaches a certain speed,I release the nose up key,the elevator cannot be fully reset!The same thing happened when I press and release the nose down key!Why? The speed at which this phenomenon occurs varies among different aircraft,so I think this should be related to the pneumatic parameter settings in file data.ini.How to set up to eliminate this phenomenon?
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