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Showing most liked content on 07/18/2025 in all areas

  1. 6 points
    some update on the 3D model and the texture i added a new 370 gallon drop tank with more details and a new pylon for it i added anew LAU-7A launch rail with the correct length and more details new outer wing weapons pylon new inner wing pylon new 600 gallon drop tank ( nestable ) , i also have the welded version , the welded version will be used on early F-4E´s the nestable version on the mid to later F-4E´s and early F-4G´s the lod has now 9.34 MB , and i´m not yet done so the lod will further increase in size pictures where taken over a version from Rent´s Germany terrain , so far i dont have any problems may be a small hit on the FPS but no stutter or freezing what surprises me a lot given of the lod size , especially since i have been warned not to create lod´s with a large size and that since the beginning of my modding for SF2 given the fact that i´m still on an old computer , win-7 64 bit with 32 GB ram and an i7-4790k CPU and a RTX 3060 graphics card with 12 MB ram , i begin to wonder what are the limits with regard to lod size and large textures especially with new more powerful computers and graphic cards
  2. 5 points
    Hello everyone! With the disassembled and decompiled codes, being revealed as of an assemble language and C pseudocode at the same time it display the functions and classes that are being functioned as intended, along with public and private variables. Please note that SF2, along with DLL files, are written in C++ languages, according to CFF explorer. However, what makes disassembled / decompiled codes challenging, unlike Source codes is that, there is no named classes, functions, and variables as the coders would do in the source codes. Therefore, we would have to study the codes to understand the targeted or intentions of the codes, based on each DLLs it is written inside. That means, by understanding what the codes does, we can theorize what each functions do. The beauty of the Ghidra is that, it allows us to rename any functions and variables, making it understandable when we look at them. At the same time, if we want to modify, remove, or add, we can only write them in C codes, while maintaining the computability with the original C++ codes of SF2 DLL files. This is another challenges. Finally, one more thing, another challenges is to find the functions that handles what we seek for, such as .lini files handling, as well SF2 engine. Because there are public and private classes / variables. So for public, they can be directly found by using search for the key words. For private functions / variables, they won't be found. So to find them, we would must manually find them. There are various ways to do it. But good news is that, with python scripts, it can automatically search for the key words for you if you can make the scripts! I was lucky enough to land the goldmine (key words of functions and variables). AI have taught me that, when looking in to DLL, start by looking at initDLL, which means initialization DLL. From there, functions can be traced toward where the specific class is likely to be found. I am studying on how to use python script to let Ghidra find for me instead, saving tons of unnecessary time consuming tasks. To conclude this post, I believe that, by finding the disassembled / decompiled is a small, yet big leaps toward modding DLL files. For now, I am taking a break from intense researches and exploring the dll files using ghidra. I still want to focus on SF - CAP (Avionics overhaul) mod projects too! So I decide to do SF - CAP for a week, then do Ghidra and DLL exploring / experimenting for a week, back and fort. What I would like to do before doing anything to the DLL Files is to extract the information from each DLL, such as avionics radar / hud / tv display, cockpit (gunsight), and other aspect of SF2 names list. That way we can have full reference list for .ini modding. Eagle114th
  3. 4 points
    good morning Ivan
  4. 4 points
    He is Training the new Pilot.. Super Hornet Goes Hollywood
  5. 3 points
    Last One. Constellation L-49BOAC Constellation L-49BOAC.zip
  6. 2 points
    BAC Lightning F.2B - No.29 Squadron, RAF South Atlantic Command, 1983
  7. 2 points
    especially if he's running ok on an older system, then it'll run great on the newer systems many of us have
  8. 2 points
    Constellation L-1049C Constellation L-1049C.zip
  9. 2 points
    Somewhere over the North Atlantic...
  10. 1 point
  11. 1 point
    My escorts were an 8-ship of USN F-4's who were supposed to do.....something. All they did was rile up the locals, and by the time we got there, they were well & truly pissed.
  12. 1 point
  13. 1 point
    Well, after @daddyairplanes pointed out there was a Block 15 Viper available, I realized he was correct! So I just made more work for myself by using the Thirdwire F-16A model....ah well, practice makes perfect! So I have since started moving everything over to the Team Viper F-16's and I think this mistake of mine might have been for the better. F-16A Block 10 of the 35th and 80th TFS. F-16A Block 15 of the 35th and 80th TFS. F-16B Block 15 of the 35th and 80th TFS. These are no where near done, still tweaking the textures and decals however progress, even though sometimes backwards is being made!
  14. 1 point
  15. 1 point
    Things are getting hairy the moment you have several different high-quality models with hi-res textures...on some crazy big terrain. But still, this new update looks lovely. Worth even flying solo..
  16. 1 point
    I'm the type of person who suggests getting a new computer, but if you can crank out beautiful details like that, then why bother?
  17. 1 point
  18. 1 point
    its lookin sharp noticed after teh post, might wann lighten up the tail markings. it should be the opposite grey to the main part i generally did black, but then reduced opacity to about 55 or so (until it looked good to my eye anyhow) reducing at least 5-10% will eliminate the white border in game (look at you screenshots a few posts up)
  19. 1 point
    Another resent update. https://www.moddb.com/mods/xwvm/news/xwvm-alpha-20250713-download-links Changelog.
  20. 1 point
    Never underestimate your enemy. A pair of F-102's flew by, looked us over, decided we weren't worth the effort, and just moseyed off towards the horizon; even throttling back and flying straight & level. I followed them, crept in closer from dead astern, and shot down the leader. With a Pulqui
  21. 1 point
    Hi, access to the downloads library is now only available via a paid subscription. A subscription can be purchased here: https://combatace.com/store/category/1-subscription-plans/
  22. 1 point
    just another (almost) boring day in the Keys
  23. 1 point
    Set it in the clouds but managed to get close, though i need to work on my formation flying.
  24. 1 point
    Was he qualifying for the Superhornet?
  25. 1 point
    I heard that he was running one of the largest cannabis farms in California. I feel the need... The need for weed!


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