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    • Erik

      Move   09/24/2025

      Over the next week we'll be making a move that will incur some downtime for the site. At times our site may be unreachable or show content that is not displayed correctly. This is a big move with changes throughout. I've opted not to worry about making the move look pretty to save money so it will happen live. Enjoy the show.

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Showing most liked content on 09/18/2025 in all areas

  1. 4 points
    We would have different colors on zippers...
  2. 2 points
    What if Germany would have been reunified the other way round? F-31A Whirlwind
  3. 2 points
    small update originally i had the fuel filler cap on all drop tanks as a 3d part since i try to reduce the lod sice i removed this 3d fuel filler caps and replaced it with a texture this is how it looks like now
  4. 1 point
    The datacenter is spinning up some new machines for us. It's going to take some time to backup all our data and move it. I'll update as I know more.
  5. 1 point
    Yes. In the terrain's main ini, you can set this: [Terrain] TerrainFullName=Iberian Peninsula DataFile=Espana_data.INI TargetFile=Espana_targets.INI TargetTypeFile=Espana_types.INI MovementFile=Espana_movement.ini NationsFile=Espana_nations.INI BriefingText=Espana_briefing.INI DogfightFile=Espana_dogfight.INI DogfightOnly=FALSE //CatFile=..\Desert\Desert.cat CatFile=..\GermanyCE\GermanyCE.cat //CatFile=..\VietnamSEA\VietnamSEA.cat LimitedNations=TRUE GroundObjectTexture=green <---------------- Longitude=3.75 Latitude=40.0
  6. 1 point
    Oi, Oi. Quite on the contrary. GroundObjectTexture=TAN and you have tan/desert/yellow however you call it... GroundObjectTexture=Green will make it green?
  7. 1 point

    Version 1.0.0

    17 downloads

    SF2 IL-76 "Candid" & IL-78 "Midas" Algerian Air Force Skin Packs 9/17/2025 -For SF2 =ONLY= (Full 4/5 Merged Recommended) Herein you will find new skins and decals, plus some modified user lists and data inis for Veltro2k's IL-76 "Candid" transport and IL-78 "Midas" transport and aerial refueling tanker. If you don't have these aircraft, I've given their URLs at the bottom of the page. All markings are decals, and decal randomization is TRUE. The skin remains in their 'as issued' jpg format (IIRC, 2400x) When on the Loadout Page, you'll see -- IL-76: 347ème Escadron de Transport Stratégique (<1980) IL-78: 367ème Escadron de Ravitaillement en Vol (<1998) The Years shown are when the QJJ received these aircraft, respectively, and is also repeated in the texture set inis, set as the "StartDefaultDate=" As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! Please also take note of changes in the Standard Disclaimer in the "Legal BS" section at the bottom. 2 more mods to help Celebrate Humpday Heavies!! Happy Landings! Wrench Kevin Stein IL-76 - https://combatace.com/files/file/16106-il-76-candid/ IL-78 - https://combatace.com/files/file/17026-ilyushin-il-78-midas/
  8. 1 point
    Shadow plays on the sky over Nam.
  9. 1 point
  10. 1 point
    I've got to make some expensive changes. Standby and expect we may incur some down time. I'll try to keep everyone posted as I put a plan into motion.
  11. 1 point
    A little fun off the Florida coast...
  12. 1 point
    Awesome!!!! Welcome back!!!!! Have you been able to finalize the upgraded F-4Es?
  13. 1 point
    Cool!! I just renamed them in the insturment listing with a x, and they stopped moving! Man, that was annoying!!! Thanks, brudda!!
  14. 1 point
    In the cockpit ini file it's : [HelmetSensorL] Type=INETERNAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=HSLdig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=100 [HelmetSensorR] Type=INETERNAL_FUEL_QUANTITY_INDICATOR CounterNodeFormat=HSRdig%d MovementType=ANALOG_COUNTER ValueUnit=LB Scale=100 so I guess they're "helmet sensor" thingies.
  15. 1 point
  16. 1 point
    I generally agree, but are we seriously talking about uploading dozens of thousands of files elsewhere? I'd like to see a discussion about how to make CombatACE more sustainable for Erik given the exorbitant server costs, because if this site dies, all of the files and informations hosted in here will disappear overnight. Sure, I can upload some of my own mods elsewhere, but I don't own the work of others nor have all TBs of content from this website. To see a community of end-users scattered for downloading mods is not a problem I'm worried about (I frankly don't care, most users are only worried about getting stuff without even caring of posting a thank you note or a review), but to see modders lose a place to reunite and discuss with hundreds of useful topics and threads, that is a problem I care more about. I agreed about @Erik adding a subscription paywall to downloads for the website because it was either that or the site would have gone 404 the day after. I'm afraid the site's servers are plagued with performance issues, so I feel like this hard decision only bought CA some time before it eventually dies. Let's discuss about how to save this place from dying, preserving all of its history and content, and how we can feasibly make things more accessible for all users, so that we get closer to a win-win situation instead of a lose all situation.
  17. 1 point
    You both bring up EXCELLENT points; some I'd never considered. Oddly, I've recently rewritten the disclaimer used on my mods: Maybe I should change the "bribes" section to "donations/subscriptions to Combat Ace are HIGHLY suggested??? Something like: "If you like mods like this, and wish to continue to have them available please consider supporting Combat Ace in any way you can, with a subscription or Donation to help defray the operating costs of the site. We are the largest repository for the 3rd Wire Family of Sims, and MANY others, so anything at all helps. Thank You"
  18. 1 point
    No. Mod is still free. Access to the download requires a subscription. This is the only way to keep mods in one place I know many think that right now, all mods are payware. Mods are still free. No modder received a single peso from the mod. And yes, we had a lot of heated discussions about this issue. I know that many are used to having everything given for free. But many things do not work this way. I wonder if farts from the WW1/WW2 section of the forum also have so many whines about it?
  19. 1 point
    Yup, that 3W discord is pretty much a Star Wars quote "a wretched hive of scum and villainy". There's some seriously stupid people over there, like some other sites you see on FB. Thieves and cheats.
  20. 1 point
    I saw somebody on the TW Discord downloading files for people. I mean realistically there's nothing I can feasibly do to stop somebody from downloading my stuff and putting it up for download by people who think it's cheaper to ask somebody to download it, and then resharing it. I mean it gets visibility, but I don't like it either.
  21. 1 point

    Version 0.5

    370 downloads

    ---------------------------------------------------------- STRIKE FIGHTER 2: AVIONICS COMMUNITY PACK (SF2: ACP) v0.4 ---------------------------------------------------------- Welcome to SF2: ACP first release of alpha. Before I explain about the pack, I want to express big thank to the wonderful communities and modders of Combatace and Combat Flight Sim Tavern (Discord), including Thirdwire for the simulation. You all are the reasons why this pack exists. I want to use the passions to improve SF2 into next level with avionics. This requires a lot of research, reading flight manual, and tons of tweaking the texture, and avionics and cockpit ini, along with countless of testing in-flight in SF2. The mods is not perfect, we do our best with the mods. We do it with the joys of our hobbies! This pack includes the following features: - New gunsight / optical sight - New texture for radar, RWR, and another avionic equipment - Improved cockpit and radar through cockpit and avionics ini tweaks for semi-realism (See note #2) - Improves glass texture (If possible) - Accessibility - Optional, includes the AAM firing cue on gunsight for people who can not hear the sounds of missile locking on targets. - Improved night lights inside cockpits - Tweaks to the view angle around cockpit NOTE #1: As mentioned in note #1, due to little resources (Information / data) on early cold war era radar, at least half or most of tweaks are based on an educated guess. For exampe, AN/APG-33 radar that is used with E-1 FCS in F-89B and C, there are some data on it, but no data on elevator nor azimuth angle limitation. ---------------------------------------------------------- ----------------- HISTORICAL VS FICTIONAL ---------------- ---------------------------------------------------------- Avionics overhaul for Historical vs fictional aircraft I am dong overhaul for both historical and 'what if' fictional aircraft. For example, in this alpha version, there are avionics overhaul for F-8A to F-8K, along with France F_8s. It also includes 'what if' JASDF F-8EJ Crusader. ---------------------------------------------------------- ---------------------- INSTALLATION ---------------------- ---------------------------------------------------------- There are readme inside each aircraft folder, please read the instruction to install the mods. NOTE: There is a folder "_OPTIONAL - RWR", by default, RWR always have texture. If you want TW style version of RWR, you can replace the RWR with the provided RWR texture from that folder. ---------------------------------------------------------- ------------- GUNSIGHT / OPTICAL SIGHT SYSTEM ------------ ---------------------------------------------------------- The new version of SF - CAP now have new gun system (texture and MILs) From now on, all guns have texture of 512 x 512, which is 150 MILs. In order, to use the new gunsight / optical sight, you MUST set MILs to 150 in cockpit.ini or ImageSize=0.2025 in avionics (HUD) When I created the optical sights, I measured the MILs of gunsight by pixels For example 512 pixel width is 150 MILs For example: For 100 / 50 / 25 MILs, it is 341 / 171 / 85 pixels ---------------------------------------------------------- ------------------- TEMPLATES SITUATION ------------------ ---------------------------------------------------------- Due to steer size of projects, I am more focused on creating texturs for avionics overhaul. It is taking a lot of my time and I rather to focus and finish the projects in time. Therefore, from SF - CAP v0.4 onward, it no longer have TEMPLATE folder. And to add, with the new gunsight / optical sight, it requires new templates too. However, if any of you want the templates for certain aircraft's avoinics, you can contact me by posting in SF - CAP thread or PM me in CombatAce. I can clean up the mess in the templates and send it to you to use for modding SF2. ---------------------------------------------------------- ----------------------- CHANGE LOGS ---------------------- ---------------------------------------------------------- v0.01 - First release of SF2: ACP v0.02 - Includes avionics overhaul for A-1s, A-4s, F-8s, F-89s, and MiG-15s v0.03 - MAJOR updates, > gunsight and radar are now in higher resolution. > Tweaked cockpit panning angles > Tweaked night lights for night mission > New texture to add 'Old CRT' effect to early cold war aircraft's DTV v0.04 - MAJOR UPDATES > New gunsight / optical sight system (texture and MILs) > Changed the orginzation of files structures > SF2 - CAP has evolved from a modder’s asset pack to a streamlined avionics overhaul for Strike Fighters 2 and add-on aircraft mods, ---------------------------------------------------------- ----------------- CURRENT / FUTURE PLANS ----------------- ---------------------------------------------------------- I am currently workong on adding more A-4s and F-4s to SF - CAP while is workong on another early cold war aircraft. f you have any feedback or request for aircraft avionic overhaul, please post in CombatAce forum discussion: https://combatace.com/forums/topic/99178-sf2-avionics-community-pack-wip-alpha-release-v01/ ----------------------------------------------------------------------------- ----------------------------- FREEWARE LICENSING ---------------------------- ----------------------------------------------------------------------------- The SF2 - CAP mod is a collaborative project featuring the exceptional work of various modders from the CombatAce community, alongside the contributions of my works. This mod is strictly FREEWARE and not to be used for commercial purposes or as payware. Distribution and hosting of this mod are exclusive to CombatAce, and it may not be hosted or shared on any other websites without explicit permission. ---------------------------------------------------------- ------------------------ CREDITS ------------------------ ---------------------------------------------------------- I want to give big thanks to the people who have suported me, helped me with the project, shared the books, mods, information, and gave me the advice on various aircraft avionics, especially giving me the feedbck. I also want to thank to the modders for the excellent mods that makes SF2 the greater sims. I use the various mods as part of this projects too. Thank you Lex2Limit, Ravenclaw_007, dtmdragon, Stary, Wrench, Menrva, FANATIC MODDERS, KJakker, Crusader, daddyairplanes, FalconCAF, Gunfighter6, Nightfall, Centurian (Outlaw), USNRaptor, and the rest of awesome fellow people of Combatace and Combat flight sim tavern! I also want to credit the great works of the developer teams who develops Wing over Korea, The Mirage Factory for great quality cockpits and other files, and the great communities from Combatace and Combat flight sim tavern. Finally, Thakk you Thirdwire (TK) for the Strike fighter 2 simulation. To anyone who is missing from the credit part, please let me know ASAP. I will update the credit page. Thank you for enjoying the mods! Eagle114th / Flowing Dragon
  22. -1 points
    That is really very sad. I used to like this site a lot, but 90$ per year to access community content for a game which has been last updated 12 years ago is out of the question. i come her far too infrequently to justify this. It is really a shame you can't download anything at all any more. I really hope the great mods here will find a new free home one day.


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