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Showing most liked content since 11/21/2023 in Posts

  1. 30 points
    I just want to drop a little thanks to all the mod makers here at CA. The last 2 weeks have seen a plethora (sp?) of new or imporved mods for the game. Been a long time since we've had so many 'all at once'. This will end the year on a high note for the community, even given what hells are happening around the world. Keep up the good work, everyone. Keep the faith Thanks Again!
  2. 29 points
    Putting together some static aircraft terrain object packs, these can be permanently placed on airfields to complement the game generated parked aircraft. Besides the 737, 747, A300 and TMF 707, these are from freeware sources and I have re-mapped some of them to use the same textures of mods available here at CA for some skin re-usability and variety.
  3. 28 points
    Luftwaffe F-4F Phantom II 37+51 " Wolkenmaus " from the JG-71 Richthofen patrolling the skies over northern Germany
  4. 27 points
    Iron Tadpoles. Intruders of the Vietnam War. Still a work in progress but the first batch of drumsticks is ready. 1965 A-6A VA-75, CVW-7 USS Independence 5.10.1965 - 12.13.1965 A-6A VA-85, CVW-11 USS Kitty Hawk 10.19.1965 - 6.13.1966 1966 A-6A VA-65, CVW-15 USS Constellation 5.12.1966 - 12.3.1966 A-6A VA-35, CVW-9 USS Enterprise 11.19.1966 - 7.6.1967 A-6A VA-85, CVW-11 USS Kitty Hawk 11.5.1966 - 6.20.1967 1967 A-6A VA-196, CVW-14 USS Constellation 4.28.1967 - 12.4.1967 A-6A VA-65, CVW-17 USS Forrestal 6.6.1967 - 9.14.1967 A-6A VA-165, CVW-2 USS Ranger 11.4.1967 - 5.25.1968 A-6A and A-6B VA-75, CVW-11 USS Kitty Hawk 11.18.1967 - 6.28.1968 1968 A-6A VA-35, CVW-9 USS Enterprise 1.3.1968 - 7.18.1968 A-6A, A-6B VA-85, CVW-6 USS America 4.11.1968 - 12.16.1968 A-6A, A-6B VA-196, CVW-14 USS Constellation 5.29.1968 - 1.31.1969 A-6A VA-52, CVW-15 USS Coral Sea 9.7.1968 - 4.18.1969 A-6A VA-165, CVW-2 USS Ranger 10.26.1968 - 5.17.1969 A-6A, A-6B VA-65, CVW-11 USS Kity Hawk 12.30.1968 - 9.4.1969 coming soon...1969 -1973
  5. 27 points
    F-4G about 1989 with a new cockpit
  6. 27 points
  7. 26 points
    Happy New Year Luftwaffe F-4F Phantom over a wintry Germany , good old times
  8. 25 points
    USS Farragut DLG-6 class . USS Enterpise Forrestal class conversion for Vietnam War era ... Pilatus PC-6 (AU-23) cockpit ...
  9. 25 points
    Fans of ThirdWire's Strike Fighters, I'm happy to announce an upcoming re-release of Operation Desert Storm: 30th Anniversary Edition, due between this December and next January (yet to be defined). Since the last public release in January 2022, the development team has worked in spare time for more than a year in overhauling the mod with brand new creations, tons of improvements and bug fixes, additional content and much more. Here below some sneak peeks at what's to come. With the intent of delivering the most complete Gulf War experience, players will now be able to fly with the three unique F-4G aircraft that were deployed to the conflict with Euro I camo (namely serial numbers 69-0269, 69-7566, 69-7234) and the only Grey colored F-111E (serial number 68-0050) deployed alongside the more common camouflaged F-111Es. F-4G aircraft 3d model and skins courtesy of @ravenclaw_007. To complement the already huge list of flyable aircraft offered by the mod, new aircraft have been added! Say hi to the wonderful, brand new Mirage F1EQ-5, Mirage F1EQ-6 and Mirage F1CR by @ludo.m54 and his Mirage F1 Team. Moreover, let's welcome a couple of two-seaters; the F-16D-40 Fighting Falcon by @ravenclaw_007 in its Bahraini livery (skins and decals by @Viper63a) and the F-5F available in Royal Saudi Air Force camo and Grey Bahraini livery (skins and decals by @paulopanz). I decided to allow players to choose from experimental camos devised before the Gulf War for some of the most known aircraft of the war. The A-10As are getting the experimental Flipper and Peanut camouflages (both were meant for the Gulf War, respectively for night time and day time missions) and the F-16C Block 25, serial number 84-1212, gets the unique desert camo it sported during Desert Shield, before it was later decided to remove it. These three new skins have been made by yours truly. The original Lizard camo for the F-16C Block 25 is from the Viper Team, it has been upscaled and detailed a bit more by yours truly, as a bonus. On the fun side of things, additional skins have been added to important aircraft of the war; these include prototype paint schemes for the F-117 and the F-15E, Iranian liveries for the F-5E, MiG-29, F-14A and F-4E, and the VX-4 black livery for the F-14A. These skins exist only for player use and won't be seen in normal gameplay during the campaign and single missions, so rest assured the mod won't be breaking any reality check by default. The F-117 skins are brand new and made by yours truly. Okay, so we get to see more variety and beauty in third-person view, but what about cockpits? Numerous cockpits have received a face-lift in the way of brand new textures, mapping fixes, recolouring, better calibrated and standardized HUD colors, corrected view-points and much more. The Mirage Factory's F-14A cockpit now takes the place of the stock one by ThirdWire which looked inappropriate for early 1990s Tomcats, alongside small texture improvements by yours truly. Cockpits for the F-15C, F-15E, RF-4C and for F-7s were revised by yours truly, given hi-res textures and/or proper recoloring for consistency's sake. The S-3 Viking is now flyable, with Foxmonter's original cockpit getting a fresh hi-res repaint by @Viper63a. MiG and Su cockpits received similar treatment by yours truly, and thanks to the works of @OlWilly and @michaelk. If you've had enough of the sky, do know that our master 3d modelers have been busy producing dozens of brand new 3d models for land and sea warfare. One huge, major update regards the Iraqi ground forces; @yakarov79 produced a vast number of brand new vehicles never seen in a flight simulator before; from exclusive Iraqi versions of known Soviet tanks to not-so common howitzers, proper Iraqi command vehicles, artillery units, APCs and more. The Iraqi ground forces have never been reproduced so accurately before, so you can be sure they are a real treat of the mod. Coalition units also got a high-definition treatment with brand new objects by fellow @guuruu, including the M270 MLRS, M102 and M110 howitzers; he also worked on brand new ship 3d models, from generic boats and bulk carriers and cargo ships, to the Iraqi Zhuk-class patrol boat. Moreover, he reworked all data and sound design of guns used by most ground objects; guns now feature unified warhead weight based on caliber and standardized light range and tracer size. Ground battles feel much more intense and gun-only dogfights now feel incredibly realistic, as you or the AI can survive multiple hits (whereas in stock Strike Fighters it's usually an unrealistic one-shot one-kill). The terrain has received noticeable improvements. All terrain objects have been given DetailLevel statements in order for them to be scalable depending on Ground Object graphics settings; this means that less important terrain objects will appear only at Medium, High or Unlimited settings as required. More importantly, Iraq got brand new airbase 3d models by @Jimbib accurately portraying the layouts of the time, alongside a proper Kuwait Int'l airport and Iran's Kharg island airport. Be on the look-out for easter eggs, especially at Iraq's Tallil Airbase. You'll be able to see @Jimbib's recreation of the Ziggurat of Ur, and you might find a bird by @guuruu inside one of the hangars, seemingly out of context. This actually is an historically correct easter egg; history aviation enthusiasts should know about it. There's also a not-so secret single mission available for you to experience. It's not Gulf War related, apart from the fact you'll be flying an F/A-18A of the VMFA-314 Black Knights. Mission date? July 4 1996. Hmm, what could it be? You can tell the amount of effort and passion that went into the mod by reading the complete changelog below. Changelog: Remade installer to allow users to install the mod folder to a path of their choice. Major overhaul of effects with great help by guuruu; improved Stary's Unified Effects package and fixed various issues. Modified DTV filter data for all avionics files to use a different BlendOp for better visibility at night. Resized various cockpit and aircraft .TGA textures to improve performance and reduce memory load. Cleaned up Pilots folder of unnecessary files, fixed few occurrences of missing textures. Optimized Decals folder, resized void and/or plain color decals to 1px, removed unnecessary decals. Standardized control keys for all kinds of animations on all aircraft. Standardized HUD color values, gunsight textures and night lighting for all cockpits. Added DetailLevel statements to all terrain objects in order for them to be scalable depending on Ground Object graphics settings. Added new runway models for major Iraqi airports (as well as Kharg Island and Kuwait Int'l airports) recreated very accurately by Jimbib. Added proper 3d model of the Ziggurat of Ur in the vicinity of Tallil air base, by Jimbib. Added realistic Easter Egg to Tallil air base, 3d model by guuruu; history aviation enthusiasts should look for an aircraft. Added four missing Saudi Arabian airports: Buraydah, Al-Artawiyah, Jubail and Al-Khafji. Added Veltro2k's C-2A(R) aircraft released by Wrench and properly reworked for the ODS environment. Added FastCargo's F-5F with brand new RSAF and BAAF skins made by paulopanz. Added brand new Mirage F1CR by the Mirage F1 Team, with specific tweaks for the ODS mod. Added brand new Mirage F1EQ-5 and Mirage F1EQ-6 aircraft by the Mirage F1 Team, with specific tweaks for the ODS mod. Added latest versions of the Mirage F1EQ-2, F1EQ-4 and F1EDA aircraft released by the Mirage F1 Team. Added proper Saudi Arabian E-3A (E-3A with CFM engines) 3d model made by Sundowner, with brand new skin and decals done by PeacePuma. Added huge ground objects update by yakarov79 with brand new 3d models for tanks, radars, SAMs, howitzers, anti-air guns, vehicles for the Iraqi faction. Added dozens of nicely detailed 3d models standing in as destroyed models for ground objects, by yakarov79. Added new, nicely detailed 3d models; M270 MLRS, RORO ship, Zhuk-class patrol boat, Bulk Carrier ship, M102 and M110 howitzers by guuruu. Added revised weapon data for all AIM missiles including additional sub-variants, all by Crusader, and revised loadouts for aircraft. Added missing CBU-78 and updated 3d models for some other CBUs, all made by ravenclaw_007. Added airburst version of the 1000-lb GP Bomb Mk.13 and more realistic SEAD loadouts for the Tornado GR.1, by dtmdragon. Added smokeless rocket effects by simonmiller416 for the AIM-120A and for all AGM-88s and all AGM-65s. Added specific Kuwait skin to the BMP-2 ground object by yakarov79, for use in the Invasion of Kuwait campaign. Added experimental desert camo skin applied on one F-16C Block 25 aircraft before Desert Storm began. Added experimental Peanut and Flipper A-10A paint schemes conceived for the Gulf War (scrapped before Desert Shield). Added prototype Lizard camo to the F-15E Strike Eagle as a fun bonus, with its correct serial number. Added prototype paint schemes to the F-117A Nighthawk as a fun bonus, with proper serial numbers. Added overhauled skins and decals for all Mirage 2000 aircraft, as well as new hi-res textures for fuel tanks, by ludo.m54. Added period correct Euro I camo and Shark Mouth skins to the F-4G aircraft with correct ODS serials and decals, by ravenclaw_007. Added overall grey skin for the F-111E representing the unique 68-0050 serial number that took part in Desert Storm. Added Improved Countermeasure Effect mod by simonmiller416, increasing realism and improving looks of flares. Added BQM-34 Firebee by yakarov79 as a target drone eventually for training missions for the Coalition aircraft. Added KDS-155 dispenser by Coupi to the MiG-25PD, with specific tweaks for use by the AI in the ODS mod. Added much better detailed AGM-62 Walleye bombs made by ravenclaw_007 in place of old ones. Added F-16D Block 40 aircraft made by ravenclaw_007, with Bahraini skin and decals previously made for ODS by Viper63a. Added new hi-res skins and decals for the KC-135s by daddyairplanes with templates produced by yakarov79. Added Lizard camo skin based on the F/A-16C proposal to the F-16C Block 25 aircraft as a fun bonus, with correct serial numbers. Added Iranian camo skin to the F-5E aircraft by Crusader as a fun bonus. Added Iranian camo skin to the MiG-29A aircraft by The Mirage Factory a fun bonus. Added Iranian camo skins made by ravenclaw_007 to the F-4E aircraft as a fun bonus. Added Iranian camo skins and VX-4 black livery skin to the F-14A aircraft as a fun bonus. Added improved sight textures by michaelk for Stary's Su-7 cockpit. Added M992A2 and proper V-150 APC, 3d models created by GKABS. Added MovementX and MovementZ data to all cockpits to allow XY slewing for TrackIR users. Added The Mirage Factory's F-14A cockpit in place of the stock one by ThirdWire, alongside reworked textures and data. Added Foxmonter's original S-3 Viking cockpit to make the aircraft flyable, with a hi-res repaint by Viper63a. Added working canopy animation to both aircraft and cockpit 3d models for all MiG-21s/F-7s. Added shells ejection update for the MiG-29s and reduced MiG-29UB's gun rounds to 50, as suggested by Crusader. Added KS-3 and KS-4 ejection seats created by 76.IAP-Blackbird and Flogger23 to all Iraqi Fitter aircraft. Added correct list of serial numbers to the Iraqi skin of the Su-24MK aircraft. Added reworked, higher resolution strobe light texture for aircraft and runways, for improved in-game looks. Added numerous real Gulf War pilots to the campaign data and correct ranks for the Iraqi air force. Added bonus Unknown Contact mission as a fun Easter Egg, inspired by a rare demo video of F22 Total Air War. Added more RWR sounds specific to certain aircraft in order to increase variety. Fixed many inaccurate hitboxes for most of the more 170 ground objects included in the mod. Fixed inaccurate hitboxes and/or collision points still present on few aircraft. Fixed weapon stations data for the F-117A so that now it carries LGBs only, including GBU-10s. Fixed weapon stations data for the UAE Mirage 2000s, the RAD variant now carries the Harold recon pod. Fixed weapon stations data for the F-15E in order to avoid weapon 3d models clipping between each other. Fixed data for the F-15E so that the AVQ-14 pod does not appear on loadouts with dumb bombs, by dtmdragon. Fixed wrong gun ammo count for the MiG-21F and the F-7s; the MiG-21F-13 carries 1x60 rounds, the F-7s 2x30 rounds. Fixed exaggerated BaseRCSModifier value for the F-117A, now it can be targeted by other aircraft. Fixed exaggerated jammer strength value for the MiG-25PD, now it can be properly locked on by other aircraft. Fixed AimAngles values for the internal gun on all F-15s, so that the HUD gunsight is properly aligned. Fixed Hawk's cockpit so that it features correct viewpoint, working HSI, lighter reflections and proper gunsight data. Fixed some cockpit data for all MiG-21/F-7 cockpits, as found in a topic written by Crusader. Fixed misplaced RWR screen on the Jaguar GR.1A's cockpit 3d model. Fixed misplaced wingtip vortex effects on all F-111s, all Su-20/22s, the MiG-23UB and the Su-24MK. Fixed missing exhaust emitters on the A-10A and OA-10A aircraft. Fixed exhaust emitters on the AV-8B so that they appear not just on thrust vectoring controls. Fixed nose landing gear being textured improperly on the S-3 aircraft. Fixed pilot's head stuck looking in the same direction on the AV-8B aircraft. Fixed excessive fuel flow values and sluggish flight model on all F-16C aircraft. Fixed wrong, outdated flight models and data for all F-15 aircraft. Fixed few loadout.ini files referencing the AGM-84A instead of the more period correct AGM-84D. Fixed few gun sounds not playing in-game due to their filenames containing a dot character. Fixed overlapping parking spot reported by Viper63a on Ali Al-Salem and Ahmed Al-Jaber airfields by Jimbib. Improved terrain target areas and objects, removed unused and duplicate terrain objects. Improved AI altitude and strafe, rocket and bomb attack values to reduce weird flight behavior at low altitudes. Improved ViewList.ini file, now you can take better screenshots of your preferred aircraft and gameplay instant. Improved and optimized all files of the Sounds folder, now being less than half the original size for faster loading, by guuruu. Improved guns data, now featuring unified warhead weight based on caliber, standardized light range and tracer size, by guuruu. Improved visibility of ground objects at night through the DTV camera by increasing MaxVisibleDistance, by guuruu. Improved aircraft data for all Mirage F1s for proper AI use of ECM and countermeasures, by pvince. Improved all MiG-21 cockpits with reworked gunsight and cockpit textures, removed gunsights embedded into the 3d models. Improved F-7B and F-7M cockpit textures by using the hi-res repaints of MiG-21 cockpits by comrad. Improved MiG-25 cockpit and avionics with tweaks done by OlWilly. Improved MiG-23 cockpits between variants with OlWilly's improvements and with different gunsight textures. Improved Su-7 cockpit with fixed typos and additional tweaks, by OlWilly. Improved A-6E cockpit by reworking few textures and by making the bombing gunsight reasonably sized. Improved RF-4C cockpit by using and tweaking hi-res cockpit textures by streakeagle made for the F-4 cockpits of SF1. Improved F-15C and F-15E cockpits, repainted HUD glass and needles, moved misaligned 3d model parts through .ini tricks. Improved F-16A cockpit with more accurate position of indicator light boxes. Improved little skin texture details on the MiG-23UB, added cockpit files to make it flyable by the player. Improved small texture details on the F-7B, F-7M and Hawk aircraft. Improved F-5E with flight model and cockpit tweaks by baffmeister. Improved exhaust emitter effect size on most aircraft, by guuruu. Improved viewing angles in all F-16C cockpits to feel more natural, as suggested by TaktischesGenie. Improved SpeechText subtitles, now on par with the Speech Enhancement mod by yours truly. Improved data and drag values of chaff and flare to be more realistic, by orsin. Improved FlightEngine.ini values to provide better texture quality on lower settings and to reduce out of memory events. Improved realSKY mod with modified cloud shaders, purple-ish twilight transitions and reworked lens flare textures. Improved SoundList.ini data for better doppler effects, extended sound range for engines and explosions, guuruu. Removed the Maverick EO aiming symbol from the A-10A's HUD, to reflect Gulf War avionics, as suggested by dtmdragon. Removed GBU-15 from being selectable for the F-15E, as no data confirms it was used by F-15Es during ODS. Removed double versions (EOGR and ASM) of AGM anti-ship missiles, now only ASM ones are selectable. Removed SA-13 9S80 radar as it is historically inaccurate for Iraq in 1990-1991. Removed anachronistic AIM-7 and AIM-9 missile variants from the Weapons folder. Removed RWR from the F-117A since it never had one in reality, as pointed out by dtmdragon. Removed ECM from the MiG-25PD aircraft as it did not have any in reality. Removed R-73 missile from the mod and corrected loadout of the MiG-29UB to use R-60s instead. Removed JATO from C-130s and from Tu-22s as they are not needed and not proper for the Gulf War scenario. Removed tracer texture from specific guns where tracers rounds were not used operationally, as suggested by dtmdragon.
  10. 24 points
    Hi everyone a quick line to say hello to everyone and hope you are all doing fine. thank you for your support and your encouragement here on this site..do to my declining health i have been very limited with movement and sight,,, i have other projects that hopefully i can pass on to other to finish. you all take care ED ( Veltro2k )
  11. 23 points
    Kfir C2 with NAPGACH MER , max bomb load are 5 MK 82
  12. 23 points
    From almost 10 years ago.... Those were the times. Thanks Dan - it was and is always cool, to work with you!
  13. 23 points
    had to make some new Loading Screens for the F-4G_85 because of the new textures we use now
  14. 23 points
    Luftwaffe F-4F Phantom about 1973 with a not yet final cockpit and ejection seat Martin Baker MKGH-7A
  15. 23 points
  16. 22 points
    Yuma Rocket Meet 1956. 498th FIS.
  17. 22 points
    As I am doing this with no specific order... MiG-21F and F-13 Cannon will be added later New gear doors Small diameter wheels and wheel bays And yes, I am working on the other versions too, completing the skins...
  18. 22 points
  19. 22 points
    Final test flights. Almost all problems solved ...
  20. 21 points
  21. 21 points
  22. 21 points
    Still heavy travel days for me and appreciate Gepard’s incredible patience; happy to share I’m putting the final touches on the redux McDonalds model for him. Now we get to go from a “stand in” model to something more compelling. It was pretty fun working on this, acquired an excellent base model and then spent a lot of time detailing out with mesh enhancements and certainly texture work. Also, want to fully acknowledge up front all credit for the base figures goes to Geezer (I am grateful to be trusted with his source models, these I rigged up in new poses and textures). As-is often my problem, spent too much time dinkering around with adding in details...LOL. Anyway, should finish off soon, thanks Gep for your patience and allowing me to create this for you. I know I still owe you and several others updates on other requests and they are all still in-progress. From this: To this:
  23. 21 points
  24. 21 points
  25. 21 points
    Weapons pack 3 ( Rockets & Rocket Pods ) uploadet and waiting for approval F-4E with a new detail Merry Christmas and a Happy new Year to all
  26. 21 points
    I have been working on this for a long time so it is time to share it with you defiant polite helmets from the 70s to today.
  27. 21 points
    My extended thanks to @yakarov79, @guuruu, @daddyairplanes, @GKABS, @Jimbib, @ravenclaw_007, @ludo.m54, @dtmdragon, @Crusader, @Coupi, @paulopanz, @TaktischesGenie, @simonmiller416, @pvince and @swambast for supporting me and the mod during its latest development. The year 2023 has been bitter for some members of CombatACE.com and it is marked by the sad loss of dear Marty ‘NIELS’ Nielsen. I send the CombatACE.com community all my heartfelt thanks and best wishes. The release of the mod is going to be dedicated to the memory of 'NIELS', who has been one of the major beta testers of the ODS 30AE mod before it got its official public release. Blue skies and tailwinds…
  28. 21 points
    I finally fixed Tornado's shape ;-)
  29. 20 points
    It´s always the same.... you start a skin and it ends up with an complete rework.
  30. 20 points
    Raven's Sea Hurricane Mk.Ib with new textures.
  31. 20 points
  32. 20 points
    Hello everyone, I wanted to let you know that WINGSOVERISRAEL has sent me the Eurofighter Typhoon EF-2000B, two-seater model. He has been working on it with his friend for a long time and asked me to complete it.
  33. 20 points
    They are coming along nicely, what do you say?
  34. 20 points
    Latest about the Fencer LOT'S OF DETAILING TO DO so far It Looks a bit of a Fencer, does it not? And now, some appendices are to be added... KAB-500KR KAB-500L KAB-500S-E KAB-1500KR KAB-1500L KAB-1500LG And there will be many more as time allows, Hope you liked it so far...
  35. 20 points
    Dressing up an old lady in new (4096x4096) clothes. Decals already reworked, now stenciling....
  36. 20 points
    Maybe not the best, but certainly a very important fighter jet that allowed many countries to enter the jet age. To start with...few colourful Meteors. November 1945 Group Captain H.J. Wilson set a World Speed Record - 606.25 mph In 1946 Group Captain E. M. 'Teddy' Donaldson beat the record in another Meteor at 615.78 mph. Gloster Meteor F Mk.IV G-AIDC. Gloster Meteor T Mk.VII G-AKPK. But military history started in 1944. Gloster Meteor F Mk.1 1944/45. No.616 SQ. RAF Manston Gloster Meteor F Mk.3 1944/45. No.616 SQ. RAF Manston Gloster Meteor F Mk.3 1945. No.263 Sq RAF Manston Gloster Meteor F Mk.3 1946. No.74(F) Sq. RAF Bentwaters Gloster Meteor F Mk.3 1946. No.124 Sq. RAF Molesworth Gloster Meteor F Mk.3 1946. No.234 Sq. RAF Molesworth Gloster Meteor F Mk.3 1946. No.266 Sq. RAF Boxted Gloster Meteor F Mk.3 1946. No.1 Sq. RAF Tangmere
  37. 19 points
    still some corrections needed, but nearly finished...
  38. 19 points
  39. 19 points
    test flight with my new Firestreak and Red Top missiles
  40. 19 points
  41. 19 points
  42. 19 points
  43. 19 points
    AN/ALQ-131(V)-4 Block-1 ( deep ) with EURO-1 camo
  44. 19 points
    F-4G final version , arresting hook is now done and mapping and template is complete , next i have to bring all F-4E´s , F-4F´s and F-4G´s to the same standard and change all number 1 skins aircraft has now a lod size from 8,33 mb and the cockpit 7,70 mb , sofar i dont have any major issues with the FPS slow down i´m on win7 , CPU i7-4790k , 32 Gb Ram and a ASUS Strix Rog 1070 Ti with 8192 MB GDDR5 SDRAM so it is a old computer who still runs perfect FPS based on a heavily modded GermanyCE terrain from Rents are between 40 to 69 FPS
  45. 19 points
    some F-4E´s and F-4G´s did get the single piece windscreen , here are the F-4G´s from the Idaho ANG that did get it including a new cockpit for it just notice by looking to the pictures that i have to work on some cockpit items a bit more , nothing major
  46. 19 points
    first test flight with my new GPU-2/A gun pod on a A-4F Skyhawk
  47. 18 points
    I've started working on the Typhoon with more details. Added a new pilot ladder, more "remove before takeoff" tags, and made the towing decoy move correctly with the jet's direction instead of in a straight line (big thanks to Cliff7600 for the idea and the data work). More updates are on the way as I'm also working on the B model.
  48. 18 points
    Couldn't leave out the Army....CH-54 Tarhe
  49. 18 points
    Coming soon updated A-6A Screenshot by @Coupi
  50. 18 points
    the F-4G Wild Weasel pack is almost done , something was still missing the AN/ALQ-131 , so i was working on it in the past days and here is the new 3d model , adding more details to the pod , mapping and making the templates will be next for the rear inner exhaust part i dont have good pictures so i do have to work around a bit there , the part is not yet finish and will look much better when it is done the pods are using 30 inch suspension lugs for now in some cases the 14 inch lugs could be added i know it is not perfect but i think it will be acceptable


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