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Showing most liked content since 06/20/2025 in Posts
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12 points
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11 pointsThank you, my dear friends, for your kindness and support. I really appreciate it and I look forward to coming to my second home when I can, Combatace, to read your posts; they are so comforting and uplifting. Yes, indeed, it was, but it wasn't all chemotherapy; it was switching between chemotherapy and saline solution over 16 hours, from 5 PM to the following morning. I went to the bathroom more than 15 times—then I stopped counting! 😂 I feel about 75% recovered from chemotherapy, strength-wise. I look forward to the end of the treatment and, inshallah, the good news after the doctor's final visit in August. Take care, my dear friends, Mohamad
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10 pointsI'd forgotten how much fun this bird was to fly. No missiles, no bombs, usually no one shooting at us: just making holes in the sky, and turning JP-4 into noise & pollution. Using the runway on the FWS school map presents an interesting takeoff challenge at the EOR. Wingman flirting with the trees... Just fun to fly...
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9 pointsGib harbor and The Rock (always hear that in Sean Connery's voice for some reason...) Dedicated to our own Rock Ape, Trotski
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9 pointsShort answer: No. It was designed for systems from 2002, it's first release. SF2 just changed a bit of coding for Win 7. Mostly graphical, with few "other changes" (there's an old thread around somewhere here, that explains most of the changes/upgrades.) My experience is no issues with Win 10 or now 11 on the new machine. Everything maxed out (the new machine) well over 100 fps. Of course, it is a desktop. I think we should consider ourselves VERY lucky the damn thing runs at all in 10 & 11; given the complete and utter lack of support from the manufacturer. If it weren't for the modders, it would have faded away.
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8 pointsby working on my F-4E/G cockpits and try to improve them more and more i got some help from Pvince , so far i was using Avioncs60.dll for the avionics but Pvince suggested to use Avionics70.dll since the DSCG radar display is a digital display and Avionics70.dll would be more suited for it especially the VC display ( velocity closure ) in the upper right of the display would be only possible with the Avionics70.dll Pvince made all the changes and got the F-4E avionics70.dll cockpit working , so that is what we got now Search with radar range display Boresight with radar range display lock on with radar range display an VC display PPI with radar range display TISEO one problem is still remaining , the F-4E with DMAS / ARN-101 is using CCIP but with out a fall line , so if you select a bomb the gun-sight disappears from the HUD if you are close to the target the gun-sight com`s back up and you can attack your target normal view Bombs selected , gun-sight disappears close to target dont know if i should keep that CCIP or just use the normal gun sight
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7 points
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6 pointsSimply add an exception to the executable of TFDtool in the settings of your AV. This is not an issue of TFDtool, it is AV software that is cancer these days, anything triggers them if it's not a signed executable by paying third-party.
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6 pointsHello everyone! It have been a while, It have been busy days for me. Got a chance to further work on the Mirage IIIs series. This time, I got to work on the excellent work of Wrench and The Mirage Factory. The following features of SF - CAP are implemented in Wrench / TMF Mirage III series: - Fixed the weapon loading, so certain ordinances no longer overlay with each other. For example, for outer wing, you can only select IRM or rocket pod / drop tank with rocket pod. - Implemented the CSF Type 97 sights for Mirage IIICs and IIIEs. - For Mirage IIIE that have RWR, the texture have been re-done in 512 x 512. Here is screenshot of Mirage IIIC (Wrench / TMF) Mirage IIIE (Wrench / TMF) NOTE: For every texture radar scope is made, there is always TW style too. I try to keep screenshot few as possible when posting here. There are so many of Mirage III add-on out there, I am gong through them and add the options for various author of Mirage III series mods, so you can enjoy SF - CAP in the Mirage IIIs. Eagle114th
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6 points
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6 points
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5 pointsIn my experience texture size has helped optimize fps and running out of memory. As beautiful as 2k and 4K textures are 1536x1536 for aircraft and terrain textures seems to be the sweet spot. As is 768x768 for ordinance, pilots and ground objects. If you are playing campaigns in standalone installs like ODS, Vietnam Air and Ground War Expansion etc that have a lot of aircraft and ordinance in the air at one time this really seems to make a difference.
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5 pointsone of V2K's last birds. it was a challenge up until it wasnt heres another collaboration 'tween me and Ed. we had a few of them over the years
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5 points
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5 points
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5 pointsThe X-Wing: Alliance Upgrade project 2025 update has been released. https://forums.xwaupgrade.com/viewtopic.php?t=14560 Summary of changes: New, more robust install process, Memory Constraint improvements (given it is a 32-bit game, breaking parts into other processes), New Models (Golan I, Asteroid Mining Unit, Bulk Freighter, Modified Corvette, Otana, Quasar Fire-class Carrier), Dynamic Cockpit updates, Enhanced HUD displaying ship info on selected target, Many mission bug fixes/tweaks/improvements, HD medal Ceremony videos + HD medals, Start of new HD video-sequences, for the intro, prologue of battle 1 right now
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4 points
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4 points
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4 points
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4 points
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4 points"Tower, this is Ghostrider, requesting a flyby!" "Negative, Ghostrider! .... WTF!!!!!" BTW. If you are looking for "Super" on this screenshot: The Super Etendard are on board of the argentinian carrier.
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4 pointscleaned up a bit , ready for the Reagan Administration... and why shuoldnt i tweak the "bare metal" skin while im at it
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4 points
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4 points
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3 points
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3 pointsWe found a small bug in the Mirage F1C (1973-1981) 4.0 We fixed it in the version 4.0.1 If you already downloaded the version 4.0 we also uploaded a hotfix. It will be available soon.
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3 points(feels judged while converting stock B-52D textures to 2048....)
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3 points
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2 pointswe've had working ballistic missiles (and arty) since SF1. One of the things is making sure the launch/firing vehicle has a high enough veiwport (SEVERAL Km in the sky) to see to the horizon. IIRC, the original ODS and Op Darius had working IRBMs (I should know!! <grin>) What's funny, is the Iowa class BBs will launch the Tomahawks as SAMs against incoming aircraft. Funny as hell to watch!
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2 pointsone of those odd in between conversion moments and yes, tryin to make a SIOP skin for the Fs
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2 pointsI read that in an article I think on the Aviationist. But a quick Google said the F/A-XX by 2030, so I misinterpreted it. Anyway I make mistakes. Anyway either way I'm not putting much effort into Super Hornet stuff for now.
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2 points
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2 points
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2 pointsHey, as Wrench said, you are obviously missing half the addon-stuff from the original mod-pack. You should redownload the whole A-4M-package from the download-section und reinstall everything, thats included. You're missing the pylons (and probably other stuff too) because I remade them on this pack to include missile-rails, that the stock-model was missing. Those are either in the pilots-folder or in the weaponsfolder. Just reinstall everything from the pack and you should be fine. I'll add the link to the pack later, when I'm on a PC. Edit: Here you go. Seeing it brings back good memories. Shoutout to 331Killerbee and Dan (dtmdragon) for helping with infos and their own mods!
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2 pointsHello everyone! I have another reports; Aircraft designation and Israel Shahak series. I began working on excellent Shahak mod pack by Yakarvok79, implementing the new optical sight, radar, and fixed the recon camera for recon version of Shahak. Here is screenshot of Shahak Moshel (Mirage IIICJ) with recon camera system: I want to talk about the designation system, it is one of favorite topic because there have been misunderstood. For example, before and after September 18, 1962, US Navy / US Marine Corps had a whole different designation system. Same thing with US Navy / Marine Corps and US Air Force designation for AAMs before and after June 27, 1963. One fine example is AIM-9B, it wasn't until 1963 when they were known as AIM-9B Sidewinder. Prior to that, US Navy / Marine Corp, the AIM-9B was known as AAM-N-7 (NOTE: AAM means air to air missile, N stands for "Navy"). And the US Air Force's AIM-9B was known as GAR-8. However, this time, while working on export variants of Mirage IIIC and E, I learned that Spain had locally different designation for them, as well Israel for various imported aircraft. So from on, there are new naming format for nations that have local designation as well technical aircraft where they come from, therefore giving more immersive experiences when flying them in SF2: LOCAL DESIGNATION (TECHNICAL AIRCRAFT), YEAR Here is an example: For Mirage IIIEE, Spain designation is C.11, therefore, the name would appear as: I am going through all Israel aircraft to have correct names for each aircraft historically: By the way, the notes is included in the mod pack about the various version of Shahak field modification and the purposes, so we can use them best way in SF2: Eagle114th
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2 pointsI think that's actually a very healthy approach Rick! I've driven myself batty chasing stutters and FPS issues over the years. Best to get on with it and accept that the sim will throw some curve balls your way - the joys of a truly dynamic sim!
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2 pointsHi! Well... ehm... it is a game from 2008/2009 and there wasn't very much wiggle room to begin with. TK didn't look too far into the future and abandoned the game somewhere in 2013 (I think). So that is almost 12 years without "official' support, patches and so on. But it is true... you need to tweak it a LOT to get it running on an acceptable level. There might be some tips in the fora and the knowledge sections, and next to that it is trial and error. I have a Win11 system with an RTX card and an ultrawide monitor and it works most of the time. Crashes will sometime occur and I have accepted it. Good luck.... and enjoy! Muesli
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2 pointsfirst test flight with the new F-4G and the new 4096 x 4096 skin , no bump map yet and still have to add a lot more details to the skin
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2 points
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1 pointwas there not something with a simple mod request only unfortunately i dont have anything for the B-52
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1 pointThank you kindly for your replies guys! I appreciate it! It's been extremely helpful to get a sense of where everyone is running. I think I'm landing between your two experiences. I have the scenery and the Anti-Aliasing settings turned up as I'd rather have a smoother image quality and more eye candy without the FPS dipping too low (below 40 is tolerable, below 30 starts to feel a bit chuggy). I was wondering because of my system specs, but it sounds like I'm very much clocking in where everyone else is. Diving into some other flight sims that I thought had higher FPS, I discovered that they in fact did not, or if they did, it was because the horizon render distance was set to 20KM, so that explained what I was seeing. Rick - I love catching up with your videos mate! Thanks so much for taking the time to share them! Hope you are doing well BB! Good to see you all again! Cheers!
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1 point2-4 Cavalry Book 2: Operation Rockslide is now an audiobook! Check it out here: https://amzn.to/44b3hTc
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1 pointHaven't been on here a long time. You guys are doing a great job! Is the Mirage F-1E (M53) version on the horizaon? This version has several key changes...
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1 pointMirage F1C (1982-2003) has been upgraded to version 4.0 It waits for approval. The preview
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1 pointHello everyone! The optical sight for Cyrano I Bis radar are now completed. Please note that, this Mirage III is unique with many advanced features for optical sights. So this time, for NAV, instead of having 'turned off" optical sights, the horizontal bar, linked to gyro sight is used for navigating. AA and AG mode does not feature that. By the way, here is screenshot of Cyrano I Bis radar optical sight (Mirage Cs and Shahak series): NAV MODE: AA MODE: AG MODE - GUN and ROCKET: NOTE: I didn't realize that the 2 vertical small symbols below the gunsight aligns with the rocket. AG MODE - BOMB (Depressed sight) For Cyrano II optical sight, it have been re-done, so the horizontal bar will only appear in NAV mode while further fixing and polishing the optical sight systems for AA and AG. NOTE: for AA mode, the clourse speed is included. Unfortunately I do not know the way to add scale version of clourse speed, so we have dynamic speed for now. NAV MODE: AA MODE: AG MODE - GUN and ROCKET: AG MODE - BOMB (Depressed sight) The radars are being worked on for Mirage IIIs, Shahak, and Mirage IIIS are work in progress now. Eagle114th
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1 pointIt is a far more advanced sighting system than I realized with the wings serving as steering cues among other things depending on the mode etc. It's a shame SF2 can't replicate these kind of avionics
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1 point
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1 pointTo be honest, i hate it. Regularly guys send me a PM and begging for files of planes, or mods or terrains or whatever. They don't want to subscribe on this side, but want to get access to the files. Does this guys only begging on me, or on others too?
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1 point
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1 pointS! just to inform anyone interested in ww I flightsim : my redbaron3d site moved from rensg.home.xs4all.nl to https://rb3d.nl Go get the full install of the game, runs on win9x , 2000, 7, 8, 10, 11 / find the patches you want if you are into do it yourself... :) just unzip and go. fully patched, High Quality standard patch and terrains, ready for single play and/or multi player online. we are still flying a match every saturday, 4 PM EST / 10 PM CET best Rens
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