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Showing content with the highest reputation since 12/01/2025 in Posts
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Hello everyone, Last week, I received my PET scan report after sending it to my doctor in the UK for review. He mentioned that the results look positive compared to my condition before starting treatment, but there is still some FDG uptake in the lymph nodes. He suggested that this might be due to inflammation as my body continues to heal. The good news is that the FDG uptake is not as high as it was prior to treatment, which I hope is a promising sign. I’ll need to wait six months before getting another scan. Overall, I’m feeling happy and I'm working on getting my life back on track, no matter what the results may be. PS.FDG is a glucose analog that tends to accumulate in the tissue with high glucose demand, like tumors and inflammatory cells11 points
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If you talk of the Iraqi pilot, reincarnation will come VERY soon !8 points
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I want to take a moment to express my heartfelt gratitude to each and every one of you, my dear friends, for the beautiful and supportive words you've shared with me. Your kindness not only brightens my day but also warms my heart in ways I can hardly put into words. Each message I've received feels like a ray of sunshine cutting through the clouds, reminding me how fortunate I am to have such wonderful people in my life. Thank you for being there, for your thoughtful notes, and for lifting me up when I needed it most.6 points
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Gary/Chicago Airport finished. Parking and static airplanes are placed now. Chicago O'Hare Airport (WIP) I'm experimenting with buildings for the Gateways. The upper blue building is a combination of 3 sunshelter170m. I used it to check out the size. It would be nice to have a building in the size of the sunshelter, but with closed walls, maybe big glass windos or glass walls. The view from higher altitude to the sunshelter shows, that it looks not bad from above. But it has open sides. This must changed. Perhaps one of our talented modelmakers can make me such a building in the size of the sunshelter, but with closed walls.5 points
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Only an idea: Since DRV terrain covers mainly the territory of the Democratic Republic of Vietnam (North Vietnam) it is focused on the American Air War against North Vietnam. The Air War in the Republic of Vietnam (South Vietnam) was a completely other kind of war. It was more focused on close air support and armed recon instead of strategic strikes and dogfights. Could a South Vietnam (RoV) terrain be of interest for the community?5 points
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Seems you can not see anything at all. Nevermind. I was about to upload KLu zippers today/tonight....But I started packing files, with some small adjustments. Then I realized that I had added the wrong seats in the previous packs. Yes, at some point, Denmark used Martin-Baker, but early should be C-2. And Norway used C-2 the whole time. So I started to make corrections. Then some small adjustments again to seat position...ah maybe will repaint...fook it...And I got carried away.... But still have a few things to do with it. So you will have to wait until this chair is finished. And then maybe will mod some of my pilots to fit in. Then this will happen after the New Year. So small delay.4 points
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For getting into making add on objects like aircraft, mustang's original SFP1 3d modelling tutorials are a great place to start: https://www.bobsyouruncle.net/StrikeFighter3dModeling.htm If you do use 3D Studio Max, you will need the relevant Thirdwire exporter plug-in for your version of the software, these can all still be accessed via this page on Thirdwire's website: https://www.thirdwire.com/downloads_tools.htm If you do not have access to 3D Studio Max, Mue made a SF2 exporter for Blender which is free, but a lot of the lessons from mustang's tutorials will apply: For anyone getting into 3d modelling in SF2, mue's LOD Viewer is an absolute must have: Also, the SF2 Knowledge Base has lots of useful threads with 3d modelling tips in it (the SF1 Knowledge Base will as well for that matter) https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ https://combatace.com/forums/forum/99-thirdwire-strike-fighters-knowledge-base/4 points
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My reccomendation, which I always give to new SF users, is 'play the stock, unmodded game first'. This is give you a feel for the playability. Study the file structure, get familiar with the various 'mods folder' ideas (this is explained in our Knowledge Base -- please read the goodies in there!!) Other than that, have fun with it, ask questions, and so forth. We're here to help. Welcome!!4 points
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Hi everyone, My nickname here is Gorilla and I'm a long-time flight sim fan, but completely new to the Strike Fighters 2 community. I finally finished setting up my full merged SF2 install (Mar2012 patch level), and now I'm looking forward to exploring all the legendary mods you’ve all created over the years. Just wanted to say hello, thanks for keeping this game alive, and I’m excited to learn from you all and fly some campaigns. See you around the forums! — Gorilla3 points
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The report feature is for problems with content, that doesn't always translate very well into other languages. Over the years I've seen reports of someone's wife burning the meatloaf to Dave just being Dave. Trust me, if you're here long enough you will see it all. Just ignore the reports if you don't want to deal with them. One of us will come eventually and clear them out or deal with them. If you do interact please make notes so we don't follow up and duplicate your efforts. Yes we do get some reports of spam but those were in days past. Hopefully now with the new rules in place it's harder for people to spam the forum. I haven't seen any but then again you guys are pretty quick to get to it before I do. Thanks for looking out, not sure there's much to be done here other than user education and that's a never-ending battle. E3 points
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SAR Missions are "fun" in Arma 3 but for SF2 unless TK patches it with those style of missions...3 points
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A-6 is not using a light source via SystemType=Light. It is an emitter. Vortex to be precise. Guuruu made this for Tornado and forced us to use it as often as possible. I put this into many data.ini already. example: [AircraftData] ..................... ..................... ..................... Component[011]= Component[012]=PilotCabin_light [PilotCabin_light] ParentComponentName=Fuselage ShowFromCockpit=TRUE HasVortexEmitter=TRUE VortexEmitterName=RedCABINLight_1m_Emitter VortexPosition=0, 6.83, 0.46 <--- external view, somewhere in cockpit VortexG=-5 and into the Effects folder: RedCABINLight_1m_Emitter.rar How it works day night (even if position lights are out)3 points
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In case you were still wondering,the correct order to install the files is as follows: 1,.First and foremost,the 4 parts of the main mod 2.The two parts of the September 2014 update(the terrain update is included in the more recent versions of the base mod) 3.The FOTI mod for the A-6 intruder cockpits as placeholders(the install guide for the base mod will list which folders to move these files into) 4.The VPAF add-on 5.And finally the Endgame 74-75 add-on3 points
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Sharing a common interest or passion unites us here and can help us overcome difficulties such as health problems. P.3 points
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The only thing you need to worry about is Wrench, he's old and ornery on the forums. Other than that he's a pretty good guy though.3 points
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