Strike Fighters by Thirdwire
Sub Category
All SF / WOV / WOE / WOI Simulation Modifications and Add-Ons
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Mig-21 Complete Pack SF2 1.8
By ataribaby
MIG-21 Complete Pack Strike Fighters 2 line of games
****************************************************
Version 1.8 30.03.2014
Changelog
*********
1.0 19.07.2009
initial release
Changed all mig engines accel to about 8-9 sec per engine doc. Bis version
is little bit faster.
Iddle RPM changed to RL values:
R-11F-300 (37F) 30%
R-11F2-300 (37F2) 33%
R-11F2S-300 (37F2S) 31%
R-13 (95) 34%
R-25 (25) 40%
Corrected fuel tanks quantities to reflect real world figures.
F - 2350L
PF - 2850L
PFM - 2675L
MF - 2675L
BIS - 2900L
Changed all additional files with Mig21_ prefix so all are unique now and
not interfere with other mods.
F version now have true ranging-only radar. It can be still turned off by
Ctrl+PgDn. In current game engine this radar starts on.
Added KV1 seat to all MF and Bis variants. Deleted old seat from model.
Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on
alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp
high AOA turns so much. Added vetral fin from Fubar512 FM.
Added aditional SF2 stuff (radar, rwr) into fm dats.
1.1 01.10.2009
Fixed afterburner burner texture always on.
Copied additional fuel flow settings from SF2 game dats
Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings
for normal/padlock/snap view transitions.
1.2 04.10.2009
Fixed reversed nose gear rotation.
Fixed start dates for squadrons in campaigns.
1.3 04.07.2010
Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry).
Fixed cockpit positions for more realistic out of cockpit view of wings.
Changed PFV radar to R2L version (made it slightly more powerful).
Consolidated and joined all game versions Mig-21s into one pack.
Removed Flight\VIEWLIST.INI and modded Europe campaign files.
1.4 05.07.2010
Added KM1 ejection seat to PFM as all side opening canopy models have KM1
seat and all front opening canopy models have SK seat.
Added 50mil depression for AG bomb sight for F, FM and Bis variants.
Added gunsight to PM and PFM to be able to aim ground weapons.
Added AG mode gunsight to all variants.
For F, MF and Bis values are:
AG gun depression 10mil
Rockets depression 35mil
Bombs depression 50mil
For PM, PFM and PFV values are:
AG gun depression 10mil
Rockets depression 35mil
Bombs depression 35mil
Try fire rocket in shallow dive with AOA around 0 deg. Depression values
are always compromise without CCIP. Just train well.
1.5 14.07.2010
Removed empty windloop.wav - its up to you how you mod it, if at all.
Added radar guided air to air missile capability to all variants from PF up.
Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from
PF and up can carry it.
1.6 31.07.2010
Removed mirrors from PFM cockpit. PFM does not have top one and even side ones
to my best knowledge.
1.7 15.08.2010
Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled
installs. No more white parts in cockpit on Win XP.
1.8 30.03.2014
Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture
for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad
looping and i do not like it.
Fixed centerline station system from left wing to fuselage for PF and PFV.
Added loadable GP-9 gun pod for PF, PFV and PFM.
This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with
cokcpits in most complete form what my modding knowledge allows. All in easy
install form. I am not author of any 3d pits, FMs, sounds. All is what i
downloaded from Combatace or made by Thirdwire. I want to thank to original authors
of included files and this nice sim. Hope it is ok to reuse their work to
provide really complete, up-to-date and easy to install Mig-21 package. I was
always sad with that great pits available and terrible way to install it into
latest ptached games and it is always missed something. Loading screens, loadout
picture, good FM and so on... Now with latest patches FMs are usable and nicely
flyable so i used it as base FMs for pack.
This pack was done with combined/merged SF2/Europe/Vietnam/Israel games.
If your single game install missing model that cause problem, just delete its directory
in Objects/Aircraft folder. Probablby PFV is included only in Vietnam.
Pack contains folowing stuff:
*****************************
Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected
some errors in pits, Used latest TW patches as base for FM fat files
with tweaks in engine (thrust for each model, spool up time, radar, weight). FM
is not touched and i think it flies now ok with latest patch. Diferent sounds for
each engine model is included with Mig RWR sounds. Better Mig pilots too. Each
Mig-21 has loading and hangar screen and camouflage sample patch with loadout
picture. All includes corresponding serial numbers to choose from. I made
Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand.
Strike Fighters 2
MIG-21F
MIG-21PF
MIG-21PFV
MIG-21PFM
MIG-21MF
MIG-21bis
Notes:
******
MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and
distictive heaters sounds are included too.
Instalation:
************
Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder
located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\.
For example for complete/merged game install, copy content to each this folder:
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel
c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam
Sure paths can be different on your system. This is how it is on my Windows 7.
Also copy files after you run all games at least once. Otherwise game overwrite
modded files with original ones at initialization and you dont see Migs as flyable.
Optional files:
Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and
allow overwrite files.
_BetterCockpits Contains hires cockpit textures.
_EasyFM Contains easiest FM files from stock game.
_MediumFM Contains intermadiate FM files. Spins are more frequent.
_HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast.
_PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV.
_ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install.
Just use it to make Migs flyable quickly again
Afterword:
**********
This version of complete MIG-21 pack is far from to be perfect or complete so feel
free to let me know if there is something missed, bad or not working. Also if
someone has some more accurate tech data for enhance FMs feel free to mail me and
pack get fixed or updated.
Finaly thanks to everyone whom work made this pack reality.
Tomas 'ATARIBABY' Hamarcak
Contact: ataribaby@seznam.cz
Credits:
********
Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics
http://forum.combatace.com/index.php?autocom=downloads&showfile=1919
http://forum.combatace.com/index.php?autocom=downloads&showfile=1745
Spillone104 R-11 R-13 engine sounds
http://forum.combatace.com/index.php?autocom=downloads&showfile=7276
howling1 Fishbed-L engine sound. I renamed it to R-25
http://forum.combatace.com/index.php?autocom=downloads&showfile=1284
Klavs81 AIM-9 Sidewinder Growl sound
http://forum.combatace.com/index.php?autocom=downloads&showfile=6716
Wrench RedAir pilot
http://wrench1smog.com/wrench2.html
Hangar screen tutorial
lindr2 for his Mig-21 variants zip
Zdenek Kussior for his great info on engines
http://www.mzak.cz/motory/
4plus MiG-21
book for all fuel info
Mirage Factory Mig AB effect
Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin.
AmokFloo for KV1 seat from his excelent MIG21UM
Rob "Bunyap"
McCray For his original weapons pack.
331Killerbee For his SF2 weapons pack
http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/
comrad For his excelent hires cockpit textures
lukasn22 For sight and modified RP-21 radar image for MiG-21MF
If i forgot someone please tell me and i will include credit.
7,492 downloads
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Mig-21 Complete Pack 1.3 for SF1 line
By ataribaby
MIG-21 Complete Pack
********************
Version 1.3 04.10.2009
Changelog
*********
1.0 3.11.2008
initial release
1.1 3.12.2008
Changed all mig engines accel to about 8-9 sec per engine doc. Bis version
is little bit faster.
Iddle RPM changed to RL values:
R-11F-300 (37F) 30%
R-11F2-300 (37F2) 33%
R-11F2S-300 (37F2S) 31%
R-13 (95) 34%
R-25 (25) 40%
Corrected fuel tanks quantities to reflect real world figures.
F - 2350L
PF - 2850L
PFM - 2675L
MF - 2675L
BIS - 2900L
Changed all additional files with Mig21_ prefix so all are unique now and
not interfere with other mods.
Reworked all hangar and loading screens to match all game models.
F version now have true ranging-only radar. It can be still turned off by
Ctrl+PgDn. In current game engine this radar starts on.
Wings Over Vietnam new Mig-21 hangar and loading screens. Later i will make
it for all game versions.
1.2 29.3.2009
Added KV1 seat to all MF and Bis variants. Deleted old seat from model.
Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on
alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp
high AOA turns so much. Added vetral fin from Fubar512 FM.
1.3 04.10.2009
Fixed reversed nose gear rotation.
SF2 version was removed - it will be separate pack.
This pack inludes all official Thirdwire MIG-21 models as flyable jets with
cokcpits in most complete form what my modding knowledge allows. All in easy
install form. I am not author of any 3d pits, FMs, sounds. All is what i
downloaded from Combatace or made by Thirdwire. I want to thank to original authors
of included files and this nice sim. Hope it is ok to reuse their work to
provide really complete, up-to-date and easy to install Mig-21 package. I was
always sad with that great pits available and terrible way to install it into
latest ptached games and it is always missed something. Loading screens, loadout
picture, good FM and so on... Now with latest patches FMs are usable and nicely
flyable so i used it as base FMs for pack.
Pack contains folowing stuff:
*****************************
Every official MIG-21 flyable with pit for SFP1, WOV, WOE, WOI and SF2. I corrected
some errors in pits, Used latest Oct 2008 TW patches as base for FM fat files
with tweaks in engine (thrust for each model, spool up time, radar, weight). FM
is not touched and i think it flies now ok with latest patch. Diferent sounds for
each engine model is included with Mig RWR sounds. Better Mig pilots too. Each
Mig-21 has loading and hangar screen and camouflage sample patch with loadout
picture. All includes corresponding serial numbers to choose from. I made
Numbers.lst for Vietnam and Arab airforces by hand. All Migs have right service
nationality in dat as was originaly in each game install.
Strike Fighters Project 1
MIG-21F
MIG-21PFM
MIG-21MF
Wings Over Vietnam
MIG-21F
MIG-21PFV
MIG-21PFM
MIG-21MF
Wings Over Europe
MIG-21F
MIG-21PF
MIG-21PFM
MIG-21MF
Wings Over Israel
MIG-21F
MIG-21PF
MIG-21PFM
MIG-21MF
MIG-21BIS
Notes:
******
MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and
distictive heaters sounds are included too.
Instalation:
************
Simply unpack somewhere and then choose what game you want mod for Migs-21 and
simply copy content of apropriate game folder from pack to game root directory
overwirte all potential files. Dont worry all dat files are based on latest
Oct 2008 TW patches. Sure if you want you can backup first whole game. Just
for cause i forgot something. After that just start game and enjoy all MIG-21
variants flyable in most complete and up-to-date way.
Afterword:
**********
This version of complete MIG-21 pack is far from to be perfect or complete so feel
free to let me know if there is something missed, bad or not working. Also if
someone has some more accurate tech data for enhance FMs feel free to mail me and
pack get fixed or updated.
Finaly thanks to everyone whom work made this pack reality.
Tomas 'ATARIBABY' Hamarcak
Contact: ataribaby@seznam.cz
Credits:
********
Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics
http://forum.combatace.com/index.php?autoc...p;showfile=1919
http://forum.combatace.com/index.php?autoc...p;showfile=1745
Spillone104 R-11 R-13 engine sounds
http://forum.combatace.com/index.php?autoc...p;showfile=7276
howling1 Fishbed-L engine sound. I renamed it to R-25
http://forum.combatace.com/index.php?autoc...p;showfile=1284
Klavs81 AIM-9 Sidewinder Growl sound
http://forum.combatace.com/index.php?autoc...p;showfile=6716
Wrench RedAir pilot
http://wrench1smog.com/wrench2.html
Hangar screen tutorial
lindr2 for his Mig-21 variants zip
Zdenek Kussior for his great info on engines
http://www.mzak.cz/motory/
4plus MiG-21
book for all fuel info
Mirage Factory Mig AB effect
Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin.
AmokFloo for KV1 seat from his excelent MIG21UM
If i forgot someone please tell me and i will include credit.
8,650 downloads
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[Fictional] Hawker Hunter FGA.9B
By Spinners
Hawker Hunter FGA.9B for STRIKE FIGHTERS 2
This is a very simple mod of the Third Wire Hawker Hunter FGA.73 (a DLC) to give a fictional Hawker Hunter FGA.9B fighter-bomber aircraft as it might have appeared in service with the Royal Air Force during the 1972-1979 timeline with the tactical markings of that era. No.45 and No.58 Squadrons actually did operate a mix of Hunter F.6's and FGA.9's during the early-mid 1970's so I've used these two squadrons but given them a slightly more advanced 'six pylon' version of the Hunter and with scabbed-on countermeasures. Also included (as a request) is a SEAC skin with markings for No.28 Squadron who operated Hunters out in the Far East during the 1960's.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the HunterFGA9B folder into your Aircraft folder.
2. From the DECALS folder drag and drop the HunterFGA9B folder into your Decals folder.
3. From the WEAPONS folder drag and drop the AIM-9K folder into your Decals folder.
The AIM-9K is a fictional UK version of the AIM-9G simply created to enable you to carry four Sidewinders without also opening up those pylons to the full range of NATO weapons as I wanted to keep the weapons UK only.
CREDITS
As always, big thanks to Third Wire for creating a great little game/sim.
Special thanks to ndicki for his superb Hunter templates that helped me to create the 'SEAC' scheme.
And, finally, thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 29/03/14
115 downloads
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SF2 WW2 ETO Short Stirling Tweeks Pak
By Wrench
SF2 WW2 ETO Short Stirling Tweeks Pak 3/26/2014
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
Some tweeks for Veltro2K's recently released Stirling Mk.I. What this pack does, is activate ALL the included Squadron Code decals by creating skin folders for those squadrons.
If you don't have it already, you can get the aircraft at the following link:
http://combatace.com/files/file/14668-short-stirling-mk1/
(in other words, install the aircraft 1st, THEN this Tweeks Pack)
As the decals and the ini in the above release are set up for the as-yet-to-be-released ETO All Inclusive mod by the DAT, we are missing the necessary files to create the selection drop down to choose which squadron gets what.
This mod creates new skin folders, albeit with the original skin maps (more on that later), and activates the squadron code decals for the following RAF Bomber Command units:
No. 7 Squadron
No. 15 Squadron
No. 75 "New Zealand" Squadron (original NCamo skin)
No. 90 Squadron
No. 149 "East India" Squadron
No. 214 "Federated Malay States" Squadron
No. 218 "Gold Coast" Squadron
The Squadron crest for each is used for the 'color patch' as seen on the Loadout Screen.
My (patent pending) "Box Art" Hangar and Loading screens are included, as are new DDS damage textures.
You will be moving (read: copy/paste) the original skin maps to the MAIN aircraft folder (ala Brain 32's trick). As all BC aircraft of the time were painted the same, this creates no issues.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them after unzipping, but BEFORE installing, and FOLLOW them exactly as I've written them!!!
Caveat:
BE ADVISED, THIS MOD IS =NOT= TO BE USED WHEN THE DAT RELEASES THEIR ETO PAK. IT IS DESIGNED FOR USE ONLY BY THOSE END USERS THAT CANNOT ACCESS THEIR DOWNLOADS. IT IS DESIGNED FOR USE IN A STANDARD OR "GARDEN VARIETY" WW2 ETO MODS FOLDER, =NOT= FOR THEIR ALL-INCLUSIVE MOD.
Happy Landings!!
Wrench
Kevin Stein
80 downloads
0 comments
Submitted
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Germany terrain rework (Part 1 of 3)
By Rends
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
All airfields has been modified with new buildings . A couple are made from scratch.
Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
Thank you all!
Rends
2,421 downloads
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Messerschmitt Me 262 Schwalbe
By Veltro2k
The Messerschmitt Me 262 Schwalbe (English: "Swallow") of Nazi Germany was the world's first operational jet-powered fighter aircraft.Design work started before World War II began, but engine problems and top-level interference prevented the aircraft from attaining operational status with the Luftwaffe until mid-1944. Compared with Allied fighters of its day, including the British jet-powered Gloster Meteor, it was much faster and better armed.One of the most advanced aviation designs in operational use during World War II,the Me 262 was used in a variety of roles, including light bomber, reconnaissance and even experimental night fighter versions.
Credits:
Veltro2K for the aircraft
Coupi for skins and decals
Kesselbrut for the cockpit
??? for destroyed model; from 1stGen WW2 Terrains
??? for the jumo wav; renamed for one by Spillone? Ravenclaw? somebody I disremember (for a 1950 jet)
Wrench, for some decals, some ini work, screens, and general "what do I do with this?" testing and such like.
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
872 downloads
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[Fictional] Dhimari Desert Aggressors Pack 4
By ValAstur
This pack consists of two planes. The Mirage IIIOA and the stock Mirage 5F have been modded to create attacker planes for the Dhimari Air Force:
1. Mirage 3Dh, 3rd Squadron "The Bats"
2. Mirage 5Dh, 5th Squadron "The Leopards"
YOU'LL NEED THE RAAF MIRAGE IIIOA DLC TO BE ABLE TO USE THE MIRAGE 3Dh.
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
2. If asked to overwrite, click yes.
ADDENDUM:
The planes fly for the USAF, since I don't own Strike Fighters 2
If you have SF2, then simply change the NationName in the corresponding data.inis and userlist.inis
I added a color sheet into this package so everybody can feel free to create his own dhimari desert aggressor skin.
CREDITS
There are several people I have to thank:
Big Thanks to Thirdwire for the games and the superb models they have.
Spinners for the dhimari decals.
Sundowners Sharkmouth included in his F-105 Template.
If I missed someone, please let me know and I correct it ASAP.
Kindest regards
ValAstur
147 downloads
0 comments
Submitted
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Germany terrain rework (Part 2 of 3)
By Rends
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
All airfields has been modified with new buildings . A couple are made from scratch.
Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
Thank you all!
Rends
2,240 downloads
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New Zealand F-16C/D Block 52+ Fictional Order
By dtmdragon
What If, Royal New Zealand Air Force F-16C/D Block 52 Plus.
- No. 75 Squadron, RNZAF Base Ohakea 2014
- 148th Fighter Squadron Arizona ANG 162d Fighter Wing, Tucson ANG Base 2012
You will need the The F-16C Block 50/52 by The Viper Team for the sounds and effects etc http://combatace.com/topic/72842-f-16c-block-5052-by-the-viper-team/
Instillation: As usual simply drop into your mods folder and allow it to override when prompted.
Dec 17/2013: Final Delivery. The Royal New Zealand Air force (RNZAF) celebrates the arrival of its first Lockheed Martin F-16C/D aircraft. The first Block 52+ F-16s to be based in New Zealand were received by Sir Jerry Mateparae, Governor-General of New Zealand and Commander-in-Chief of the New Zealand Defense Force.
March 4/2012: First Delivery. Lockheed Martin holds a ceremony at its Fort Worth, TX facility to deliver the first F-16 aircraft to the RNZAF. This F-16D was accepted by the U.S. government (as the agent for New Zealand in the FMS process) on Feb 19/12, three month ahead of schedule. The first single-seat F-16C version will fly in March 2012, and be accepted in April 2012. These 2 aircraft and all subsequent deliveries will head to Tucson ANG Base on attachment to the ANG 148th FS for up to two years to train the initial squadron of RNZAF pilots.
Jan 2010: F-16 order. The New Zealand Minister of Defence signs an agreement with the U.S. government to purchase 24 Advanced Block 52 F-16s in the ‘Peace Star’ Foreign Military Sales (FMS) program. The agreement includes 16 single-seat F-16Cs and 8 two-seat F-16Ds, associated equipment and services, weapons, initial pilot and aircraft technician training. The RNZAF also announced the re-activation of No. 75 Squadron in anticipation of the order.
Aug 2009: The US DSCA announces New Zealand’s formal request for 24 F-16C/D Block 52 aircraft as well as associated equipment and services. The total value, if all options are exercised, could be as high as $2.7 billion. Funds will be provided under the Foreign Military Financing Program with repayments spread over 10 years. The proposed sale includes:
24 F-16C/D Block 52 Plus aircraft with F100-PW-229 Engines, and APG-68v9 radars;
24 Conformal Fuel Tanks (pairs);
30 AN/ALE-47 Countermeasures Dispensing Systems (CMDS);
30 AN/ALR-93 Radar Warning Receivers (RWR);
28 AN/ALQ-211 Advanced Integrated Defensive Electronic Warfare Suites (AIDEWS);
26 Joint Helmet Mounted Cueing Systems;
16 AN/AAQ-33 Sniper ATP;
5 TERMA Modular Reconnaissance Pod (MRP)
24 AN/ARC-238 Single Channel Ground and Airborne Radio System (SINCGARS) radios with HAVE QUICK I/II;
24 Link-16 Multifunctional Information Distribution System-Low Volume Terminals (MIDS-LVT);
24 Global Positioning Systems (GPS) and Embedded GPS/ Inertial Navigation Systems (INS);
24 AN/APX-113 Advanced Identification Friend or Foe (AIFF) Systems;
30 AN/AVS-9 night vision goggles.
ENJJPT (Advanced flight training and F-16 operational conversion) for up to 50 initial RNZAF F-16C/D pilots;
30 AIM-120-C7 Advanced Medium Range Air-to Air Missiles (AMRAAM);
60 AIM-9X SIDEWINDER Missiles;
20 AGM-88C HARM Missiles;
50 AGM-65G MAVERICK Missiles;
50 AGM-119A Mk III Penguin ASM Missiles;
30 Joint Direct Attack Munition (JDAM) 2,000 lb bombs;
30 GBU-10, PAVEWAY II 2,000 lb. bombs;
60 Enhanced GBU-12 PAVEWAY II bombs, with dual-mode GPS/laser guidance;
8 AGM-65G Maverick training missiles;
16 Air Combat Maneuvering Instrumentation (ACMI) pods;
Note on loadouts: Attack/ CAS loadouts are set for engaging large amounts of armour. However you can select a GBU-49 CAS loadout with the mission editor, along with a few other unique loadout options.
Credits:
The Viper Team for their stunning viper packs
Ravenclaw_007 for his new weapon packs
Enjoy,
Dan.
228 downloads
- f-16c/d block 52
- rnzaf
- (and 4 more)
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SF2 WW2 SEAC Bristol Beaufighter NF Mk.1 (Late)
By Wrench
SF2 WW2 SEAC Bristol Beaufighter NF Mk.1 (Late), v.9 by Cocas 3/26/2014
-- Something for the WW2 CBI/SEAC players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*This mod will =NOT= work in SF/Wo* 1stGen game installs, at any patch level. It was built for SF2 ONLY!!.*
*Note x2: This mod represents late production Beau NF Mk.1s for South East Asia Command ONLY! This is a seperate version for CBI usage ONLY, as their start/end dates tend to differ. Meaning: for your CBI Mods Folder.*
This here is a BRAND NEW aircraft, brought to you by Cocas Aircraft Factory & Co. . This package represents the late production Beaufighter NF Mk.1s. These marks =HAVE= the dihedral horizontal stabs (they point up).
We are calling this "version 0.9", as there exists the possibility of more work being required. But, we wanted to get them out into the hands of our WW2 End Users for their examination and so forth.
This pack contains the following aircraft & skin/decal sets:
Beaufighter NF Mk.1 (Night Fighter) in Standard SEAC Day Scheme, with Night Unders
No. 176 Squadron (as seen at various airbase in East Bengal)
The Squadron Crest is used as the paint chip seen on the Loadout Screen.
Skins are in jpg format, as are the bump maps. Damage textures are in DDS. Everything is included, excepting the guns (you should have all these already). No bombs or rockets; these are NF Mk.1s, not equipped for them. However, I've allowed you other mission statements, in particular, Armed Recon. You've got plenty of 'gun power' for Truck Hunting.
All markings are decals, and decal randomization is set to TRUE. It should be noted, that research has indicated varying numbers of NF Mk.1s arriving in India - some sources say 6, some 8, some 12. I've taken the lazy mans way out, and given you the 'generic' 26 plane-in-group letters. In Real Life , Mk. VI, Mk.X and TF Mk.X began arriving in theatre sometime in mid-late 1943.
All serials, while correct for the variant depicted, should be considered 'generic' in nature, as they represent no specific aircraft with the units represented.
When in-game, you'll see:
Beaufighter NF Mk.I (Late) (CAF)
for these aircraft. The "CAF" (for Cocas Aircraft Factory) will diferentiate these Beaus from any others you may or may not have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!. Also, give the "Notes" section a read too.
Happy Hunting!
Wrench
Kevin Stein
- for Cocas Aircraft Factory -
132 downloads
0 comments
Submitted
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Germany terrain rework (Part 3 of 3)
By Rends
This is a major overhaul of Thirdwires stock Germany terrain for Strike Fighters 2 Europe.
This mod includes Starys wonderfull GermanyCE hires terrain textures V3 with some small tweaks like grey painted roads or different river colors and a few new tiles.
All airfields has been modified with new buildings . A couple are made from scratch.
Try out Florians Pferdsfeld or Büchel airbases if you fly for the Nato. They are outstanding! Try Drewitz or Marxwalde or Gerwin field airfields if you are fighting for the Red side .
Lots of strike targets has been modified or moved into towns. Hamburg and Wismar got real harbours and you find new objects all over the terrain.
I also included hi ho silver's new city night textures and a modified ENVIRONMENTSYSTEM.INI as additional install if you want to fly night missions that looks like real nights.
Special thanks to Ravenclaw_007 and 76.IAP-Blackbird. Both made some objects i realy needed for this rework and supported me to create this mod. Another Special thank to Gepard for his German airfields mod.
And a special thank to Florian who made the best looking airfields i've ever seen in any Sim!
And i want to thank all creators who made all the great objects i used for this mod. Without your work i would never had started this project.
Thank you all!
Rends
2,184 downloads
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Su-25 Paran Air Force
By paulopanz
Hi there, I never made a what if skin, even a Dhimari or Paran one, as I alway prefer real ones, and Spinners is far better than me using fantasy ......
But Stratos asked for this one.
I hope he/you will like it and use in a campaign one of these days.
@paulopanz
143 downloads
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SF2 WW2 MTO Lockheed P-38J, 1st FG
By Wrench
SF2 WW2 MTO Lockheed P-38J, 1st FG 3/1/2014
-- Something for the WW2 MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
This is a 'remod' package, fully revamping some earlier 1stGen skins by Gocad for Wolf257's P-38J Lightning. This is the full aircraft package, with all the goodies included (weapons, pilot, sounds, cockpit, etc).
This package represents the 1st FG during late 1944 through war's end, as based in Italy. This is all 3 squadrons:
27th FS
71st FS
94th FS
All new skins (now with rivets!!) are in jpg format. Each squadron has the correct plane-in-squadron numbering sequence, and squadron color flashes. All aircraft use a 'pool' of Serial numbers, and they should be considered 'generic' in nature, but ARE for the model variant depicted.
All markings are decals, and decal randomization is TRUE. Each skin is represented by the WW2 squadron patch, as seen on the Loadout screen selection drop-down menu.
When in game, you'll see:
P-38J Lightning (W)
The W is for Wolf257. This will diferentiate this P-38J for any other you may (or may not) have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them!
Good Hunting!
Wrench
Kevin Stein
152 downloads
0 comments
Submitted
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SF2 WW2 PTO P-38F/G Lightning Pak
By Wrench
SF2 WW2 PTO P-38F/G Lightning Pak 3/20/2014
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a distinct possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redecaling for Wolf257's P-38F aircaft. This pak replaces my SF/Wo* 1stGen 'generic' PTO P-38F. It is designed to represent P-38F/G model Lightnings as seen in the SoWesPac Theatre, in particular the Solomons Islands.
The aircraft carries the markings of the 339th FS, 347th FG as seen in late 1942 through late 43. This is pretty representative of all early Lightings in theatre at this time frame.
This is the full aircraft, and is complete with everything needed (except bombs & guns; you should have these already).
The skin is in jpg format (now! with rivets!), Decal Randomization is TRUE. Damage textures are DDS format.
When In Game, you'll see
P-38F Lightning (W)
The (W) indicates this as a Wolf257 aircraft, and will differentiate it from any other P-38Fs you may (or may not) have.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
Good Hunting!
Wrench
Kevin Stein
261 downloads
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SF2 WW2 RAF SEAC Douglas Dakota Skin Pak
By Wrench
SF2 WW2 RAF SEAC Douglas Dakota Skin Pak 3/20/2014
-- Something for the WW2 CBI players --
= For SF2, Full-5 Merged, + Expansion Pak 1 (REQUIRED!) =
*You must have SF2:I Exp Pak 1, as this mod REQUIRES the stock 3W C-47*
This pak contains Skin/Decal mods for the Stock 3rd Wire C-47A, representing RAF Dakota's in WW2, in the India/Burma (SEAC) theatre. None of my research has turned up an information if they were camoflagued, so the aircraft is in standard OD/Grey.
Supplied are 26 plane-in group letters and RAF serial number decals. The serials, while correct for the Dakota, represent no particular unit and should be considered 'generic' in nature. There are NO squadron codes.
Decal randomization is TRUE
Also supplied is an updated/edited/adjusted C-47A User list, with many corrected dates.
*NOTE: this skin pak is for RAF Daks in SEAC =ONLY=!!! Read: your CBI mods folder.*
This little mod comes about as I'm sick and tired of seeing Dakota's parked on my terrains, with incorrect WW2 theatre markings (while not perfect even WITH this, they're a LOT closer!)
As always, fairly easy to follow, yet detailed install instructions are included. So, please =READ= them BEFORE installing this mod!!!
Happy Landings!
Wrench
Kevin Stein
72 downloads
0 comments
Submitted
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Mali Terrain for SF2 (Beta)
By Peugeot205
Mali terrain for SF2
It is still a beta one but as I don't have enough time and I know that many of you desire to fly here.... here it is.
Installation:
Just Drag all the files in the rar file into your mod folder
Credits:
TileSet--- TK
Terrain, Targets etc etc etc--- Cangas
Many thanks to Wrench , without him this add on would have been imposible.
If you want to use this Terrain at any MOD please send me a PM asking for permission before uploading it.
Have Fun
Cangas
401 downloads
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Julhelm's Container Ship
By Fubar512
Julhelm's Container Ship for SF2
Model and Textures: Julhelm
Effects and .ini work: Fubar512
This mod is designed and optimized for the SF2 series, and may not work properly in SF1.
To install: Simply extract the contents of the 7z archive file into the mod (saved games) folder of the desired title. For example, using SF2NA, the default path would be "YOUR NAME/Saved Games/Thirdwire/StrikeFighters2NorthAtlantic"
Note that model's running lights will be on all the time. This is currently due to the limitations of the series.
To enable the included sounds, you must have access to the soundlist.ini, which can be extracted from the flightdata,cat file. It must then be placed into your game's flight folder, and the following edits should be made to it (note, if you have a custom soundlist.ini already, simply add the following lines in their appropriate numerical order. Don't forget to edit the XXX entries to match your existing sequence).
SoundFileXXX=Underway
SoundFileXXX=MarineDiesel
[underway]
Priority=Normal
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
[MarineDiesel]
Priority=LOW
3DSound=TRUE
DopplerEffect=TRUE
Looped=TRUE
NumBuffers=2
MaxDist=250.000000
MinDist=10.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=0
389 downloads
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Fictional ‘What if’ Royal New Zealand Air Force A-7 Corsair II Skins
By dtmdragon
Fictional ‘What if’ Royal New Zealand Air Force A-7 Corsair II Skins
As requested in MAKO69’s topic (http://combatace.com/topic/82082-a-lot-of-what-if-ideas-for-the-moders/?do=findComment&comment=658905) here are my RNZAF A-7 re-skins.
Fact: When the New Zealand Government selected the A-4K Skyhawk for the RNZAF in the late 60’s/ early 70’s the A-7 Corsair II was on the Air Force’s short list along with the F-4 and F-111. A modernised version of the A-7 was again considered in the late 80’s as an alternative to upgrading the RNZAF Skyhawks.
You will need the stock Third Wire A-7D and A-7E_74 as well as the Mirage Factory A-7D_84 and A-7K_MF
Instillation: As usual simply drop into your mods folder and allow it to override when prompted, none of the aircraft files will be changed just the skins added.
Credits:
Third Wire and Team Mirage Factory
Enjoy,
Dan.
48 downloads
0 comments
Submitted
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[Fictional] Dhimari Desert Aggressors Pack 3
By ValAstur
This pack consists of three planes. The stock A-4F, A-6A and A-7E have been modded to create attacker planes for the Dhimari Air Force:
1. AF-4Dh Desert Skyhawk, 6th Squadron "The Eagles"
2. A-6Dh Desert Intruder, 9th Squadron "The Fennec Foxes"
3. AE-7Dh Desert Corsair, 7th Squadron "The Rattlesnakes"
INSTRUCTIONS
1. Drop the Folders into your Strike Fighters Mod Folder.
2. If asked to overwrite, click yes.
ADDENDUM:
The planes fly for the USAF, since I don't own Strike Fighters 2
If you have SF2, then simply change the NationName in the corresponding data.inis and userlist.inis
I added a color sheet into this package so everybody can feel free to create his own dhimari desert aggressor skin.
The Intruder uses an aliased A-7 cockpit. If you have a fully modded pit of the Intruder, you can switch to it by simply changing the correspondent entry in the A-6Dh.ini
CREDITS
There are several people I have to thank:
Big Thanks to Thirdwire for the games and the superb models they have.
Spinners for the dhimari decals.
Sundowners Sharkmouth included in his F-105 Template I used for the AF-4Dh.
Ravenclaws Sharkmouth included in his F-4 Template I used for the AE-7Dh.
If I missed someone, please let me know and I correct it ASAP.
Kindest regards
ValAstur
220 downloads
0 comments
Updated
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TMF F-14 Tomcat Superpack
By Spectre8750
The Mirage Factory F-14 Tomcat Super Pack V1.21 AUG. 25, 2013
What it is:
This is the F-14 Tomcat Super Pack v1.21 Full. It includes tweaks to the engines, avionics, weight, effects and the Phoenix missile.
=================
Installation:
=====CAUTION=====
1. This was tested at July 2013 patch level, on an "All 5 Merged" install, and because it uses AvionicsF14A.dll, will require SF2NA (or a TW F-14) to work! It will not work on Gen 1 sims, nor will it work correctly on pre-April 2012 installs! (Caveat: Avionics70.dll F-14D should work on pre-April patch levels).
2. It is HIGHLY recommended you back up your current F-14's .ini files and cockpit folders. If you have custom skins installed, be sure to back up your F-14(A/A+/B/D).ini to preserve the texture set data.
=================
1. Unzip the contents of the F-14SP_V121.7z file into a folder.
1a. If you have installed the Avionics70 F-14D, ensure you back up the .ini files if you haven't renamed the bird, since this install will overwrite F-14D_92, 96 and 06!
2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft and Objects\Weapons).
3a. (RECOMMENDED) Review the Cockpit and Avionics, and F-14 SP Update word documents for information on updates.
4. Go fly!
=================
1. Unzip the contents of the F-14SP_V121.7z file into a folder.
1a. You may choose to use the Avionics70.dll F-14D for SAR mode on strike missions. If you wish to do so, see Section 6 of the F-14 SP Update V120 word document (Para 6.1-6.3) for install procedures and recommendations.
2. Open your Strike Fighters 2 mod folder (e.g. C:\User\Saved Games\ThirdWire\StrikeFighters2 Europe\...)
3. Copy the contents of the unzipped Objects folder into your SF2 mod Objects folder, allowing all files to overwrite (Objects\Aircraft, Objects\Weapons, and Objects\Decals will be affected).
3a. (RECOMMENDED) Review the Cockpit and Avionics, and Update word documents for information on updates.
4. Go fly!
=================
Credits:
Model: Flying Toaster, Oli
Cockpit: Chris (original), reworked and updated by Brain32
FM: ThirdWire, Column5, Spectre8750, Caesar
Avionics: Crusader, ThirdWire, Sup Gen, Caesar, Dave, CrazyhorseB34
Pilots: Old_Diego, CrazyhorseB34
Skins: Dave, Spectre8750, Column5
NATOPS Textures: HomeFries
Extra Hangar, Loading and Main Screens: Dave, Spectre8750
Ejection Mod: Stary
Testing: Sup Gen, Caesar, Dave, EricJ, Spectre8750
TARPS: Bunyap and Spectre8750
Weapons: Ravenclaw, wpnssgt, Bunyap and others
===Dedidacted to Oli===
7,747 downloads
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P-38F Lighting, 94th FS, MTO 42-43
By Wrench
P-38F Lightining, 94th Fighter Squadron; for SF/SFG/WoV/WoE MTO Installs
This is a new skin for Wolf257's Lightinig, and my mod of it into the P-38F Lightning. It is desinged to replace the "Generic OD1943" skin for use in your MTO-themed WW2 game install.
This skin is based off Wolf's original templates that came with his "WW2 Planes Pak", that I've made a few little enhancements too. New panel lines, weathering and some detail work to the interior sections have been added (look around, and you'll find them!)
All new decals for serial and ID letters have been created, to represent aircraft from the 94th Fighter Squadron "Hat In The Ring", 1st Fighter Group as they appeared when in service in North Africa/MTO during late 1942 through late 1943. Hence, the use of the Operation Torch yellow-outlined fuselage star, and the plane star roundel on the wings. Research seems to indicate the yellow-outline was used by the 94th well into 1943, until replaced by the red-outlined star-and-bar, which only lasted a few months itself before being replaced by the blue-outlined star-and-bar. Then they moved up to later model Lightnings, in OD/Gray and then to Natural Metal finish.
Serial numbers ARE accurate for F model Lightnings, but I was unable to match ID letters to serials, excepting for UN-Q; that one IS the correct serial. Consider the serials as "generic" for this usage.
As always, it's reccomended you unzip this package to a temp folder or your desktop, or somewhere's else that's easy to find to gain access to the rest of this readme for full, detailed install instructions.
Happy Landings!
Wrench
Kevin Stein
113 downloads
0 comments
Updated
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SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2
By Wrench
SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 3/15/2014
= For SF2, Full-4/5 Merged, =WITH= DLC #28 (Full-5 Reccomended/Preferred) =
*DLC #28 is REQUIRED for this mod!!*
Please note, this pack is set up for the F-104C_66 variant from the DLC pak
(WITH refueling probe) =ONLY=!!!
This pack contains skins/decals for the following units:
435th TFS, 479th TFW, as based at Udorn RTAFB (and attached to 8th TFW)
Post-Vietnam:
198th FIS, Pureto Rico ANG
The PRANG skin has a start date of 1969, and will automaticly switch.
All aircraft are in standard SEA camo finish.
All markings are decals, and decal Randomization is TRUE. 100% historical
serial numbers (all 77, new decals) are included. Nose Art decals are included
for the 435th Skin; the aircraft are 'named' in the numbers.lst. The PRANG
skin, which only uses 26 numbers, are in the later (post-10 years operational)
style.
The inis included are:
Data.ini (operable canopy, Standard Keystroke, Shift/0)
Loadout ini
main ini
Hangar screen (an SF2 revamped version of the 1stGen's F-104G)
Loadout image (bmp)
Avionics. ini (see "Notes" for more information)
Cockpit.ini, (see "Notes" for more information)
Please note, the cockpit itself is =NOT= included -- you'll have to find the
F-104G's pit on your own.
When in game, just to be sure, you'll see "F-104C Starfighter (66) (3W)". This
will differentiate it from the 1stGen mods (see below, as an added safety
precaution).
When installing, just allow the overwrite of the inis. I've fiddled with the
skin listing order, to make them more user friendly. Also included is my
(patent pending) 'One Click Restore Main ini' for when the game engine
rewirtes it.
Also, if you have ANY of the original Ajundair F-104Cs ported over to SF2, you
are ADIVSED to rename ALL the folders (aircraft and decals), back them up or
remove them from your mods folder BEFORE installing this package. There is a
distinct possibility that this mod may merge with them, and really and truely
foul things up!
*REMINDER!!! You =MUST= have DLC #28 to access the aircraft's LOD.*
As always, fairly easy to follow, yet detailed install instructions are
included. So, please -READ- them!!
Happy Hunting!
Wrench
Kevin Stein
164 downloads
0 comments
Submitted
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SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1
By Wrench
SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 3/15/2014
= For SF2, Full-4/5 Merged, =WITH= DLC #28 (Full-5 Reccomended/Preferred) =
*DLC #28 is REQUIRED for this mod!!*
The pack contains some remods of Daves skins/decals that were originally seen on Anjundair's F-104C. Now that we have a better model (DLC #28), it behooved me to update it.
Please note, this pack is set up for the F-104C_61 variant from the DLC pak (WITH refueling probe). However, with a simple rename of the skin maps, it can be used on the standard or garden Variety F-104C included in DLC 28. It is NOT for use on the F-104C_66. That will be covered in another mod pak See "Notes" for more information on skin renaming.
This pack contains skins/decals for the following units:
479th TFW, George AFB:
434th TFS
435th TFS
436th TFS
476th TFS (all in stateside full-color markings)
and
476th TFS, as seen at Da Nang, RVN in 1964 (called 476_E, with tail TAC Badge)
All aircraft are in 'Natural Metal' finish
All markings are decals, and decal Randomization is TRUE.
The inis included are:
Data.ini (operable canopy, Standard Keystroke, Shift/0)
Loadout ini
main ini
Hangar screen (an SF2 revamped version of the 1stGen's F-104G)
Loadout image (bmp)
Avionics. ini (with non-historic audio-only RWR)
Cockpit.ini, (with working secondary ADI and oil quantity gauges, ala F-104G)
Please note, the cockpit itself is =NOT= included -- you'll have to find the F-104G's pit on your own.
When in game, just to be sure, you'll see "F-104C Starfighter (61) (3W)". This will differentiate it from the 1stGen mods (see below, as an added safety precaution)
When installing, just allow the overwrite of the inis. I've fiddled with the skin listing order, to make them more user friendly. Also included is my (patent pending) 'One Click Restore Main Ini' for when the game engine rewirtes it.
Also, if you have ANY of the original Ajundair F-104Cs ported over to SF2, you are ADIVSED to rename ALL the folders (aircraft and decals), back them up or remove them from your mods folder BEFORE installing this package. There is a distinct possibility that this mod may merge with them, and really and truely foul things up!
*REMINDER!!! You =MUST= have DLC #28 to access the aircraft's LOD.*
As always, fairly easy to follow, yet detailed install instructions are included. So, please -READ- them!!
Happy Hunting!
Wrench
Kevin Stein
167 downloads
0 comments
Submitted
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SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2
By Wrench
SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 3/15/2014
= For SF2, Full-4/5 Merged, =WITH= DLC #28 (Full-5 Reccomended/Preferred) =
*DLC #28 is REQUIRED for this mod!!*
The pack contains some remods of Daves skins/decals that were originally seen
on Anjundair's F-104A. Now that we have a better model (DLC #28), it behooved
me to update it. Included are USAF and Air National Guard skins.
USAF:
56th FIS (ADC)
83rd FIS (ADC) (1st unit to recieve them, Hamilton AFB)
151st FIS (TN ANG)
157th FIS (SC ANG)
197th FIS (AZ ANG)
319th FIS
538th FIS
RJAF:
No 9 Squadron.
This skin replaces the stock 3W with 100% hisorical serials, but is still named
the same (from my 1stGen mod of Ajundairs)
All markings are decals, and decal Randomization is TRUE.
The inis included are:
Data.ini (operable canopy, standard keystrokes, Shift/0)
Loadout ini
main ini
Hangar screen (an SF2 revamped version of the 1stGen's F-104G)
Loadout image (bmp)
Avionics. ini
Cockpit.ini, (with working secondary ADI and oil pressure gauges, ala F-104G)
User list with corrected RJAF date.
Please note, the cockpit itself is =NOT= included -- you'll have to find the
F-104G's pit on your own. (these inis will replace those in the PAF F-104A skin pak. Allow the overwrite)
*REMINDER!!! You =MUST= have DLC #28 to access the aircraft's LOD.*
For those that have the recently uploaded PAF A-Zipper, just allow the
overwrite of the inis. I've fiddled with their order, to make them more user
friendly. Also included is my (patent pending) 'One Click Restore Main ini' for
when the game engine rewirtes it.
Also, if you have ANY of the original Ajundair F-104As ported over to SF2, you
are ADIVSED to rename ALL the folders (aircraft and decals), back them up or
remove them BEFORE installing this package. There is a distinct possibility
that this mod may merge with them, and really and truely foul things up! The
same is equally valid for the upcoming mods for the DLC F-104Cs, that are now
'in the hangar'.
As always, fairly easy to follow, yet detailed install instructions are
included. So, please -READ- them!!
Happy Landings!
Wrench
Kevin Stein
149 downloads
0 comments
Submitted
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Short Stirling MK1
By Veltro2k
Short Stirling MK1
The Short Stirling was the first four-engined British heavy bomber of the Second World War. The Stirling was designed and built by Short Brothers to an Air Ministry specification from 1936, and entered service in 1941. The Stirling had a relatively brief operational career as a bomber, being relegated to second line duties from 1943 onwards when other four-engined RAF bombers, specifically the Handley Page Halifax and Avro Lancaster, took over its role, but fulfilled a major role as a glider tug and resupply aircraft during the allied invasion of Europe in 1944-1945.
3D Model (Veltro2k)
Textures and FM (Charles)
Cockpit (Kesselbrut)
Bombsight mod by MoonJumper.
Best Sim : Thirdwire
unzip ad folders to their appropiate places...have fun
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT
273 downloads
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Download Statistics
14,338
Files12,519
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