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Available Subscriptions
Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
Subcategories
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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To be used on SF2 CF-116D included in the Northrup 2 seaters that can be found here :
https://combatace.com/files/file/11128-northrop-2-seaters-for-sf2-version-20/
*** You must have installed the decals from the CF-116D in order for it to show correctly.
You will get the following CF-116D skins (SILVER) in this package :
RCAF DEMONSTRATOR
419 Sqn
419 Sqn (with black tail sign)
419 Sqn (with red tail sign)
434 Sqn
COLD LAKE
GENERIC 68-73
GENERIC 73-83
GENERIC 83-88
AETE
Installation:
Copy the current pack objects/aircraft folder in your game CF-116D aircraft folder.
Copy the CF-116D.ini content in the CF-116D.ini file. Change the textureset number accordingly.
Credits:
- Thirdwire for creating the Strike Fighters series.
- Those involved in the work of original aircrafts from which i'm using some work from.
- Me for the paint work + new skins :).
(Northrop 2 Seaters)- FastCargo
TK - For the ThirdWire series of sims.
PappyChkSix - For the original skins, which unfortunately were lost when the model was remapped.
The Mirage Factory - For allowing me to use the cockpit, effects, damage textures and sounds from the F-5A. FM based off of Mirage Factory F-5A.
331KillerBee - For the skins, additional information and hanger/loadout/loading screens.
USAFMTL - For beta testing and advice.
To my fellow Combatace moderators - For helping me beta test and work out bugs.
Any errors or mistakes are entirely mine.
(F-5N Tiger II v1 SF2) - Crusader
3d - BPAo , Northrop Seat by FastCargo
skin - Sony Tuckson, paulopanz (see extra *Readme, please.txt* file)
data ini FM - column5, kreelin, eburger68, paulopanz
further work,testing etc - all of The Mirage Factory back in the days..
Happy flights!
Mario C.
Frenchie1977
By 1977Frenchie66 0 -
Hi there everyone, I joined combatace almost 10 years ago and, after several attempts I finally managed to make this monstrosity. The mighty BC-304 Daedalus-Class battlecruiser from the Stargate franchise.
It is the second generation of interstellar Earth warships made integrating alien reverse engineered technology obtained in the operations of the Stargate Command during the previous 8 years. It includes:
- 28 automatic railgun turrets around the ship.
- 16 VLS missile in the front deck silos, armed with conventional HE warheads or tactical nuclear ones. The range of this missiles are 150+ km. Since there is no name for these missiles I made it up as SSM (Standard Space Missile).
- Advanced Trinium-Naquadah alloy armour (Steel with lots of hitpoints).
- Reverse engineered sublight engines (that uses this naquadah as fuel, making the TSFC=0.01 as it possess a huge amount of energy so don't worry about consumption :) ).
- Antigravity drive which substitutes the landing gear allowing you to hover at about 300 meters above the ground. Now you can stay above the tanks shooting down Beagles, watching how enemy AAAs fail trying to shoot you down muahahaha.
- Shield generator that covers the entire ship, "theoretically" absorbing the damage before it reaches the ship itself.
For those who are also like stargate franchise, no, I haven't made the also mighty Asgard Plasma Beam upgrade, but I will try to do something in future releases.
I also included several skins of the different ships that appeared in the franchise:
U.S.S. Daedalus - The first to be commissioned for USAF which is assigned to assist Atlantis expedition in Pegasus Galaxy.
U.S.S. Odyssey - The second to be finished which remains in Earth.
B.F.R. Korolev - Commissioned almost simultaneously with the Odyssey, given to the Russian Federation in exchange for the operations of the stargate.
U.S.S. Apollo - The second to be assigned to Pegasus Galaxy.
C.N.S. Sun Tzu - The first ship to be given to People's Republic of China.
U.S.S. Hammond - The last known to be commissioned for United States, originally was going to be called Phoenix but they changed the name to honour the first General in charge of Stargate Command, George Hammond, after passing away.
U.S.S. Phoenix - The name given to that ship in alternate realities.
Some notes about this model:
I don't fully understand the damage mechanics in this game, so despite of the fact that this ship
have "advanced force fields" that withstand several tactical nukes, sometimes you can get shot
down by the rear gun of a Tu-95.
Since it is a very big ship (650m long) all the 28 railguns have difficulties aiming at small targets due to
the offset of the guns. But they still hit big targets such as other spaceships of the same size, and
sometimes big bombers like Tu-95. Anyways, if someone knows how to improve this, suggestions and ideas are
very welcomed!
The flight mechanics have been "developed" from FastCargo's F-35B, my goal was to have vertical
takeoff and landing functioning but I have not managed to achieve that properly.
This "plane" is quite special to fly, it has a 100+ times bigger inertias than the F-35 so don't
expect to dogfight with fighter jets, just wait until they crash in your force fields :)
Also, take into account that the size of this aircraft is such that you can not fly in regular squadron
formations as it crashes with the other ships. It is ment to fly alone in air combat missions (however
I would like to implement air to ground warfare in next versions).
It has no cockpit, I just put it in the place of the bridge. I will try to do my own cockpit in the future.
If you are wondering where I took these F-302 of the screenshots, they are from the A-Team Skunkworks. They
also have the Death Glider so if you get it from there you can recreate some pretty good stargate battles!
********Any commercial use of this mod is CLEARLY FORBIDDEN!!!
CREDITS for the material that made this possible:
- FastCargo's F-35 that I used as a base for the INIs.
- Effects included in Stary's EE3 for SF2 series used for the nuclear explosions in both ground and air.
I know that this material also involve more people who put their best effort on it, I want to thank them sincerely, and also the people involved on the Viper afterburner effect that I was unable to track. I hope I haven't missed anybody!
Also I would like to thank the modding knowledge in combatace which helped me to make this possible.
And finally!
The model itself is incomplete, I still have to add some parts like the communication deck and the sensors array and many more things, but Christmass time is over so I decided to upload what I have made.
It is my first serius mod after having joined Combatace 10 years ago, after several attempts of doing sci-fi stuff, and now I finally managed to make this "living insult to aerodynamics".
I really hope you enjoy it and of course I am opened to suggestions and feedback as this model is not perfect by far (a lot of things are not adjusted, it lacks more testing, it is like flying two carriers in a simulator not ment to do that, etc.).
All things said, have fun! :)
By Nuni203 2 -
PlanningMap for Wrench's EuroWW2 Strike Fighters 2.
_______________________________________________________________________________________________________________
I did two versions of the Planning maps for Wrench's "EuroWW2" Terrain usefull for WW2 Strike Fighters 2 installations.
You will be able to choice between a Grey & blue version and other in colors.
There is also a optional versions for DAT (A-Team) installations with the two colors choices.
_______________________________________________________________________________________________________________
INSTALLATION INSTRUCTIONS :
To install this Map, copy or drop the three JPG figures named "PlanningMap" in your EuroWW2 Terrain folder.
_______________________________________________________________________________________________________________
*ATTENTION*
First make a backup of your original PlanningMap textures just in case you wish return to it.
_______________________________________________________________________________________________________________
Credits:
- Julio Junqueira Map Texture
- Wrench EuroWW2 Terrain.
- special thanks to CombatAce.com hosting the files.
This is freeware; you are allowed to use it as you wish, but The names of all contributors listed here, must be added in any new released readmes.
This file may not in any way, be used in any payware additions.
_______________________________________________________________________________________________________________
99 0 -
SF2 SA-14 Gremlin / 9K34 Strela-3 MANPADS Pack 1.0
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This pack features the SA-14 Gremlin. It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS) developed as a response to
the limited performance of the earlier SA-7 Grail. The missile was largely based on the
earlier Strela-2 and thus development proceeded rapidly.
The most significant change over the Strela-2 was the introduction of an all-new infra-red
homing seeker head. The new seeker worked on FM modulation (con-scan) principle,
which is less vulnerable to jamming and decoy flares than the earlier AM (spin-scan) seekers,
which were easily fooled by flares and even the most primitive infrared jammers. The
new seeker also introduced detector element cooling in the form of a pressurized nitrogen
bottle attached to the launcher.
The effect of cooling was to expand the seeker's lead sulphide detector element's
sensitivity range to longer wavelengths (slightly over 4 µm as opposed to 2.8 µm of
uncooled PbS elements). In practice this made possible the tracking of cooler targets
over longer ranges, and enabled forward-hemisphere engagement of jets under favourable
circumstances. The seeker also had better tracking rate, enabling the missile to track
maneuvering of fast and approaching targets.
A negative side effect from the aforementioned improvements was increased missile
weight, which caused a slight decrease in the kinematic performance compared with
Strela-2M (SA-7B). Against relatively slow, low-altitude battlefield air threats the overall
effectiveness was much improved.
The new system was accepted into service in 1974. Strela-3 missiles have been exported
to over 30 countries.
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Known issues:
- System has limited all aspect capability mostly against slow, low-altitude targets.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 500 meters) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
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As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place during testing!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
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License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
By tiopilotos199 1 -
I dont own this Mod somebody post it here https://www.deviantart.com/bigshi/art/FFR-41-MR-MAVE-vs-F-A-37-Talon-supersonic-kills-640041898.
I tried to find this Mod.After spending a week or so I found this on Deviant art.If the the real creator sees this please inform me(gmail:cyber3xsimon@gmail.com) i will Remove this mod if he wants to or add his name.
This is from Anime Yukikaze.It was a Reconnaissance aircraft then later FAF send it to Special Mission with Lt Rei Fukai.
Details
Working Cockpit
HQ Model with effects
Custom Hud and Radar
Note:While playing campaign the year must be 2000+ ,because the weapon manufacturing date was set to 2000.If you want to play in game campaign then you have to change data file. you can change that in by FFR-41MR_Late_DATA (opens with notepad) and find Weapon Stations then find SpecificStationCode=FAF,change it to SpecificStationCode=.it should work.
Advance Sorry for my bad writing.
Happy flight
By SimonMavrick206 2 -
Operation_Salazar:
From 1966 onward, the pro-independence guerrilla movement MPLA expend their previously-limited insurgency operations to the East of Angola.
The UNITA, a smaller pro-independence guerrilla organisation established in the East, support the MPLA.
The FAP start counter-insurgency military campaign, called Operation Salazar, to expel the guerrilla movements operating in the East to beyond the frontiers of Angola.
The Government of South Afrika supports the efforts of the FAP.
PLEASE BE AWARE: This release of Operation_Salazar is unpolished and is to be considered a Beta version. In short, there will be bugs and not all of them have been found.
Thanks to:
Angola/South West Afrika Full terrain With REDONE Campaigns v2.0.............. by Spudknocker
Força Aérea Portuguesa F-84G Skinpack 1.0.0................................... by paulopanz
Fiat G.91 "Gina" Pack 1.0.01.................................................. by Soulfreak
SF2 F-86F-40 Sabre Remod Pak.................................................. by Wrench
An-2.......................................................................... by Starfighter (FM), Diego (skin), and Pasko (the rest)
C-47A......................................................................... by Kesselbrut, modified by Charles, Paulopanz
DeHavilland Chipmunk.......................................................... by bigal1
and some more ................................................................ THANKS
By mehlmehlmehl239 2 -
SF2 RA-5C Vigilante Pack v.2 9/27/2019
-For SF2, Any and All (Full 4/5 Merged Reccomended)
This is a revamp of Julhiem's RA-5C "Vigilante" carrier based recon aircraft. It has has several updates/upgrades/changes to make it more SF2 compliant. This is the complete aircraft, with everything included. If you have any earlier version(s) it is suggested you delete BOTH the aircaft and decals subfolders, as this version replaces them it toto. Or at least, remove or store them elsewhere.
The aircraft comes with 6 skins, including the original released single skin. These skins are:
RVAH-1 'Smokin' Tigers (USS Independence 1965, CVW-7, SEA, first combat cruise)
RVAH-5 'Savage Sons' (USS Ranger CVW? 19??) **
RVAH-6 'Fleurs' (USS Kittyhawk 1971, CVW-11 SEA)
RVAH-7 'Peacemakers' (USS Ranger, 1978/79, WesPac, Squadron's Final Cruise)
RVAH-9 'Hoot Owls' (USS Saratoga 1967, CVW-3 Med cruise)
RVAH-11 'Checkertails' (USS constellation, CVW-9 SEA 1971/72)
**= original release skin
Almost all markings are decals, excepting some painted-on squadron insignia. Serial/BuNums are 100% historically accurate (by unit) Decal randomization is TRUE. Skins remain in bmp format, as they're not that large. The SF2 "date switch" is active.
The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0 (zero).
As is always reccomended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. See "Notes" for list of changes.
If there's anything missing or "off", please let me know and I'll try to find it. This mod got lost in the shuffle with several other large projects.
Happy Landings!
Wrench
Kevin Stein
By Wrench496 0 -
SAC Twilight FB-111A Dark Vark
This package adds two historical skins for the FB-111A Switchblade in the final years of service
Included
- FB-111A aircraft with 380th Bomb Wing and 509th Bomb Wing 1989 skins
- new nuclear weapons
- effects and sounds for aircraft and weapons
Installation
unzip package, put into mod folder, allow overwrites for items that you already have
Contributors
FastCargo - original aircraft
slick cowboy - skin templates, basic Strategic scheme
daddyairplanes - tweaks to base skin, ini work and tgas, some weapons tweaks and skins
GKABS - new B43 lods
KJakker - major weapons tweaks B83 and SRAM
Research Sources
- Painted Ladies: Modern Military Aircraft Nose Art and Unusual Markings by Randy Walker
- More Painted Ladies by Randy Walker
- 380th FB111A Crew Chiefs & Air Crews Facebook group
- 509th OMS, Pease AFB, NH Facebook group
- image searches on Google, Pinterest and Facebook
HUGE Thanks to
David L de Botton - owner F-111.net. provided research materials and support on unit markings
I hope you enjoy this mod as much as I enjoyed making it. Merry Christmas everyone.
Kevin Unruh
aka daddyaiplanes
24 Dec 2019
179 0
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