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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. SF2:I 3W Vautour IIA Upgrade Pack              11/23/2017
      = For SF2:I (or Any & All, Full-4/5 Merged Preffered) =
      *Can be used in any merged install that has access to the SF2I Meteor F.8, as this cockpit is referenced for this aircraft. It is the "best, closest fit" Hence, the 'Full-5 Merged' tag is applicable*
      Extensive modifications and upgrades to the stock 3W S.O.4050 Vautour IIA as used by the IDF/AF,and French Air Force. As seen on the CombatAce message boards, the aircraft gets the addition of the missing outboard wing pylons. These are attached via the 'fake pilot' method. The only disadvantage is, they are always present, even when not loaded. A fact that must be lived with. Also, as stated above, with the addition of a cockpit, the aircraft is now "Player Usable".
      Many other modification have been performed, and all are listed in the "Notes" section of this readme. Loadouts have been adjusted, as have several other important statements in the data ini. All weapons used are stock 3W items, meaning they still use the UK bombs. End Users (tm) that wish to swap our to the various French bombs available in weapons packs may do. Be advised, I did =NOT= test with those, so their attachment positions -may- not match.
      Even though there isn't another Vautour IIA, I've added a statement to the "displayed name", so it now reads:
      Vautour IIA (3W)
      This is just one of my usual "things", when more than one of the type exists.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them .... 
      Good Hunting!
      Wrench
      Kevin Stein
      130 2
    2. Aerodynamically Limited MiG-17s v1.1
      =================
      Description:
      This is a mod which limits the maneuverability of the stock ThirdWire MiG-17, -17F and -17PF at high subsonic speeds, especially above .8M.  It has long been published that the MiG-17's lack of hydraulically boosted controls prevented the pilot from turning much harder than 2-2.5g as the aircraft got beyond 400 knots (especially by 450).  The stock TW MiG-17s, however, have in excess of 10g authority at the mid-to-high 400s of knots, and this is one of the reasons they are commonly called "UFOs" - they can out-turn almost any fighter anywhere in the envelope.
      This mod adjusts both the lift coefficient and the aerodynamic pitch dampening coefficient to reduce the MiG-17's ability to pull high-g turns at airspeeds exceeding .8 Mach.  This provides the player with the ability to utilize real-world speed tactics employed by F-4, F-8 and other aircrews against the MiG-17.  Keep the fight fast, and you can now out-turn the FRESCO.  
      This mod does NOT adjust the lower-speed performance of the FRESCO.  As such, if you try to get into the phonebooth and burn away your energy, expect the same results as before.  If you choose to fly the MiG-17 with this FM modification, it adds a degree of challenge and realism in that just like the AI, you won't be able to load a 12g turn at 500knots anymore, and will have to pay attention to airspeed.  The speedbreak is your friend!  I personally had no problem dogfighting with the FM, but it did require better energy management in that it requires you to keep the aircraft neither too slow, nor too fast.
      V1.1 (23 Nov 17) has also changed the engine response time for the MiG-17's VK-1F engine.  It is reported in Red Eagles that the engine took approximately 15 seconds (p.112) to go from idle to full military power.  Most engines from the 50s and 60s had slow response times (e.g., the TF-30 taking approximately 8 seconds to go from idle to military and another 4 to stage up to Zone 5), and this required a bit of thinking and tactics to work around.  "Jose" Oberle (Lt Col, Ret) explained that the engine worked well enough if kept above 80 percent power, but pulling back to idle, then pushing back towards military power "took forever" (Ibid.), and that the easiest way to handle decelerating was to keep the engine at 80 percent and deploy the speed brakes.  The AI isn't harshly impacted by this limitation, but a player using this data.ini will have to consider this limitation.  If, as a player, you do not want to deal with the slower engine response, the original entry is simply commented out, and can be restored by editing the .ini.
      =================
      Whats in it:
      There are three data.inis contained in this mod.  One for the baseline MiG-17, one for the MiG-17F and one for the MiG-17PF.  This mod adjusts the ThirdWire MiG-17s and will work with any version of StrikeFighters 2, including merged and single installs.
      =================
      Installation:
      1.  Unzip the contents of the "Aero_Limited_MiG-17sV11.7z" file into a folder
      2.  Open the folder.  Copy the contents of the folder (MiG-17, -17F, and -17PF folders) into your SF2 mod folder's Objects\Aircraft folder, allowing all files to overwrite.
      3.  The Data.ini files should already be read only, but if not, set them to read only so the game does not re-write or over-write the data file with the game's original files upon booting up (this happens sometimes when a mod changes a core game file).
      4. Go fly!
      =================
      Credits:
      FM: ThirdWire
      Mod: Caesar
      =================
      Some open-source examples of airspeed and engine limitations of the MiG-17:
      From "Scream of Eagles," "Tooter" Teague (who flew one of the captured MiG-17's) put it that: "We found out very quickly that the MiG ['17] goes out of control at 450 knots...He [the '17] locks up at about 425 and he goes absolutely left wing down...his wing warps...so if he goes 500 knots he's out of control  He's in a left wing roll an can't do anything about it.  So just do 500 knots and it becomes only a question of eyes.  Keeping sight and keeping fast." (p. 138).  
      From "Red Eagles": "We had to teach them that if they could - as a defender in an American airplane - get the MiG-17 into the 450-knot regime, and then start to turn, then the MiG pilot would have to overcome this huge aerodynamic load on the tail without any hydraulic assistance.  He may have had the potential to pull 7Gs, but he could probably pull no more than 2Gs because he simply didn't have the physical strength to overcome the loads on the tail." (p.132)  
      From "Duke" Cunningham (in "Dogfights): [the MiGs are travelling fast.  Cunningham knows the MiG, lacking hydraulic controls like the F-4, is hard to turn.] "So I looked at him and said 'nope, can't do it,' so I broke into him and he overshot right down below me."
      [Engine] From "Red Eagles, New Edition": The VK-1F was slow to respond to movements of the throttle, and it took in the region of 15 seconds for it to go from idle thrust to "military" thrust power setting (the maximum non-afterburning thrust available).  Oberle observed: "This slow engine response was a characteristic of the old engines.  If you kept the power up above 80 percent you had pretty good engine response, but if you ever pulled it back to idle and then pushed the power up to accelerate, it would take forever for the engine to spool back up to the 80 percent rangewhere you finally started getting power." (p.112)
      434 3
    3. MiG-21MF USN
      Mig21 MF Aggressor evaluation a\c of VFC-12
      Drop in obvious folders and fly...
      more mig 21`s to follow asap...



      238 3
    4. SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co.            11/3/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
      The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2.
      The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides.
      All markings are decals, and decal randomization is TRUE.  Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts.
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. 
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --
      231 0
    5. This is a Fiat G.91R pack, taking the old SFP1 mods and make them SF2 compatible.
      The pack includes all three G.91R versions 1,3 & 4, with all the neccessary weapons, pilots, guns & sounds. Five missions are also included. You need to install the NATO fighters campaign for these missions and  the excellent Ravenclaw_007 USAF & Luftwaffe Phantoms.
      I tried to make as complete as possible, taking parts from the excellent G.91Y of ErikGen, such as the cockpit, sounds and the ejection seat.
      I worked the skins (converted into jpg), the loadouts and of course the data.ini trying to do it as realistic as I could.

      The real credits should go to
      First and above all
      - ErikGen
      for make them possible.
      Also
      - Andriam "Kreelin" who made the original Flight Model of the G.91Rs for SPF1.
      - Maurizio "NGHENGO" for the loading and hangar screens
      - Spillone104 for the jet sound, photos and suggestions during beta testing of the initial G.91Y release
      - Steve S for the invaluable infos about the cockpit of the initial G.91Y release
      - Steve S, Soulfreak & Muesli for the amazing skins
      - Ravenclaw_007 for the amazing weapons that made sense to rework the G.91R
      - Viper63 for the excellent pilots
      - bobrock, Soulfreak, Dave, Canadair, 76.IAP-Blackbird, Veltro2k and Nghengo as beta testers of the initial G.91Y release

      Known issues
      - The Attachment Position of the pylons are slighly wrong and should have been corrected. Hopefully in a later release.
      - The cockpit of the G.91Y looks a bit odd, since the "Yankee" was twin-engined and I hope that someone would correct this.
      - A late period ('80s) skin is missing for the Portoguese G.91R/4. I hope that someone would make a skin for it.

      I had in mind to rework the G.91R for years, and finally now I managed to do it. Better late than ever.
      I think most people know my love for small planes.
      Remember this is a
      FREEWARE
      331 0
    6. SF2 DH Sea Osprey S.1 Pack (What If...) by Cocas             10/29/2017
      = For SF2 (Full-4/5 Merged Reccomended) =
      *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, a (heavily) modified version of the stock F-4B cockpit. Therefore, it's vitally important that your game version has access to this cockpit.*
      The is the release of a new "What If..." bomber by Cocas Air Factory, the DH Sea Osprey S.1 for Royal Navy, Fleet Air Arm usage.  This is 4 jet engined medium bomber for use in the strike, interdiction and recon roles. The aircraft has been tested in the SF2:NA, Full-5 environment, and is carrier capable/certified/capable. Wingfold uses the Standard Animation Keystroke (tm), Shift/9.
      The aircraft comes with 2 skins:
      FAA1 - 1950s style, extra dark sea gray over FAA sky (1955-1962) as based aboard HMS Ocean and carries the 804 Squadron "Tiger & Sword" badge on the nose
      FAA2 - 1960s style EDSG over white (1962-1970, land based) RNAS Lossimouth, 738 NAS "Black Pegasus" badge on the nose.
      All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. All other parts (pilots, seats, etc) are supplied. More decals are supplied for the various RN CVs and several other squadrons (see "Notes" for full list).
      As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well!
      Happy Landings!
      Wrench
      Kevin Stein
      -- for Cocas Aircraft Factory --
      128 0
    7. Kurnass_Early F-4E TW For SF2I Credits:
      -----------------------------
      Kurnass HiRes Skin by NeverEnough
      Hangar and Loading Screen by NeverEnough
      F-4E Template by Sundowner
      Mk7 Ejection Seat by ravenclaw_007
      IsAF50s Pilot by Diego
      Improved Afterburner Effects by Spillone104
      Installation:
      ------------------------------
      These skins are for the TW Kurnass included in StrikeFighters2 Israel. Simply extract the contents of the Kurnass_Early.zip to your desktop or a temporary folder.  Then copy/paste the Effects and Objects folder into your Mods\StrikeFighters2 Israel folder.  If asked to "OVERWRITE" or "Replace The Files In The Destination", click yes.
      Shift 0 will open and close the canopy. Israel had first expressed an interest in acquiring the Phantom in 1965, but the U.S. was not yet willing to sell the fighter to Israel. In December 1968 the "Peace Echo" deal was signed for the provision of 44 F-4Es and 6 RF-4Es to the IAF, and on Friday, September 5th, the first Israeli Phantoms landed at Hazor AFB. The four planes, wearing an IAF color scheme but still carrying their American markings, joined the new 201st "Ha'ahat" (The One) squadron, commanded by Shmuel Hetz. Delieveries continued at a rate of 4 a month and on October 23rd the 69th "Patishim" (Hammers) squadron was reformed at Ramat-David, headed by Avihu Ben-Nun. The type entered service as the "Kurnass" (Sledgehammer), the last aircraft arriving in May 1971.  The skins are for the The One (201st) and Hammers (69th) squadrons. Thank Sundowner for the insanely detailed templates, and ravenclaw_007 for the droptank details and the two sharks mouths.  The artistry and craftmenship in their contributions to our community never ceases to amaze me.
      To ensure you realize the whole nine yards, be sure to add the ravenclaw_007 Weapon Packs to your install! I hope you enjoy!
      116 0
    8. To be used on SF2 Mi-8T by Lazarus1177 available here : https://combatace.com/files/file/13193-pakistan-army-mi-8-pack/
      These skins represent the schemes used by the RCAF on their Mi-17V-5 (Mi-8M) and bearing CF designation CH-178 in Afghanistant in 2010-2011.
      The serial numbers in this skin pack along with planes numbers are real one's. 
      Some details will be different then real life RCAF Mi-17 as they are model related (no Mi-17 in the model list available).

      HISTORICAL BACKGROUND :
      Canada, as various NATO countries, leased civilian Mi-8/Mi-17 in the past for transport in Afghanistan. However in 2010, four Mi-17V5 known as CH-178 were operated by Canadian personnel and carrying Canadian markings. When the mission was over they were put in storage.
      Installation:
      Copy the RCAF FOLDER of the current pack objects/aircraft folder in your game Mi-8T aircraft folder.
      Copy the FOLDER of the current pack objects/decals folder in your game decals folder.
      Open the Textureset.ini and edit the file by adding the texture.ini lines to the Mi-8T.ini. 
      Open the Userlist.ini and edit the lines for Canada service years.  

      All decals are made by me. I completely redraw the panel lines and rivets. 
      Serials are real one's.

      Credits:
      Thirdwire for creating the Strike Fighters series.
      Marcfighters for the Aircraft Model, cockpit and original textures.
      Lazarus1177 for the Pakistan Army Mi-8 Pack 1.0
      Thanks to me for the redraw of the lines and paint work :).
      Happy flights!
      Mario C.
      Frenchie1977
      52 1
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