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Strike Fighters 2 Series by Thirdwire

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All SF2 Series Simulation Modifications and Add-Ons

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    1. This is simplified Mig-17PF/PFU cockpit. Right now it is released as final beta so there are some issues with this pit, but generally it's working.
       
      Avionics are slightly what if, but works ok given the limitations in portraying of Red side birds.
       
      Read included readme for requirements, credits and instalation info!
      1,395 11
    2. Menu Music (ODS) is a menu music project created to compliment Operation Desert Storm.
       
      The file contains a small program by the name JSGME (JoneSoft Generic Mod Enabler) which can enable or disable the mod when used correctly. It's optional but highly recommended.
       
      The Saved Games folder should be extracted to C:\Users\(Your User Name). If you don't wish to use the JSGME program simply copy the various folders from the folder MODS and move them to C:\Users\(Your User Name)\Saved Games\ThirdWire\OperationDesertStorm.
      289 1
    3. SF2E A-10A Loadout Mod Readme
       
      by Malibu43
       
      This mod contains some alternative loadouts for the two A-10A variants in SF2E, as well as a modified LAU-88 rack that allows 2 AGM-65's to be carried vs 3 (Based on images and forums I've read through, this seems to be more accurate. From what I understand, A-10's are never loaded with 3 AGM-65's on one rack). In addition to hopefully being a little more accurate, it also makes CAS a little more fun as it will require you to use something other than guided, stand-off weapons to complete the mission (they put that big gun on the front for a reason!). Strike, Recon, and SEAD loadouts have been tweaked as well.
       
      New loadouts are as follows:
       
      Attack:
      2 x AIM-9
      1 x ALQ-131
      4 x AGM-65
      4 x MK20
       
      Strike:
      2 x AIM-9
      1 x ALQ-131
      2 x AGM-65
      4 x MK82
       
      SEAD:
      2 x AIM-9
      1 x ALQ-131
      4 x AGM-65
      4 x CBU-24B
       
      Anti-ship:
      2 x AIM-9
      1 x ALQ-131
      2 x MK84
       
      FAC:
      2 x AIM-9
      1 x ALQ-131
      2 x LAU-32A
       
      Recon:
      2 x AIM-9
      1 x ALQ-131
      2 x LAU-32A
      2 x AGM-65
      2 x MK82
      2 x CBU-24B
       
       
      1. Requirements:
       
      - SF2E
      - You have the LAU-32A rocket pod installed (included in Nato Fighters 4+). If you don't have the LAU-32A installed, you can do a find and replace for "LAU_32A" in both of the included loadout files and replace that with "LAU-3A", which is a stock weapon.
       
      2. Installation:
       
      a. Extract the contents of this .rar file somewhere temporary.
      b. Drop the folder named "2_LAU-88A" into *SF2E Mod Folder*/Objects/Weapons
      c. Drop the two *_loadout.ini files into their respective aircraft folders (A-10A, A-10A_78) in the *SF2E Mod Folder*/Objects/Aircraft directory.
       
      3. Enjoy!
       
      If there are any questions or problems, please PM me at Combatace.com.
       
      This mod may not be used in any payware. It can be used for free as long as appropriate credit is given.
       
      Thanks,
       
      Malibu43
       
      Note: updated 9-29-10 to correct LAU-32A entries.
      Note: updated again on 9-30 to correct... LAU-32A entries
      Note: updated 3-13-11 to correct LAU-32A entries and change some loadouts
      Note: updated 7-8-11 to correct an error in naming the new LAU-88 rack. Don't know how that wasn't missed before...
      Note: Jeez.. Updated 7/11/11 to account for a change with the July '11 patch.
      337 0
    4. Airfield Development Kit version 1.1
      07/31/2011 by Pureblue
       
      Changelog:
      ---------------
       
      v1.1 More proper Documentation, reference pictures and credits
      TAB_VEE w/ floor
      A few FSSC Entries fixed
      v1.0 initial release
       
       
      INTRODUCTION
      -----------------------------------------------------------
       
      This DevKit is intended for terrain modders, aka terraformers. Or people with experience in modding targets.ini entries. Warning: Absolutely not for novice users.
       
      It includes the objects, ini files, STT entries and FSSC Macros.
       
      Collection of objects are from Sundowner, Amokfloo, Hurc, Stary, Wrench, Ravenclaw, pureblue, (Gepard, Polak)
       
       
      WHAT's INCLUDED?
      ----------------
       
      ADD_TO_TYPES.INI: These are the entries that must be copied to the end of your intended terrain_types.ini.
       
      TerrainObjects folder: Here are all the terrain objects included, which are defined in terrain TYPES.INI.
       
      ADD_TO_SS BETA 1.5 Tgt Object Library.txt: This file is for users of Swambast's STT Tool.
       
      FSSC_Macros folder: If you use FSSC tool for developing your target areas. Here are all the api files. Included is my main.lst.
       
      Groundobjects folder: This has the few ground objects that are included in the pack. Must be copied to your MOD Groundobjects folder.
       
       
       
      NOTES:
      ----------------
      At this time, not all the included objects are represented in the ReferencePics.
      Most FSSC/STT object size entries should be quite close,
       
      please report any irregularites you find.
       
       
      FULL CREDITS:
      ---------------------------
      Sundowner: B_Trailer_Mk82, M_trailer, B_TrailerLGB, Y_Tractor, RAF_Cart, B_Duel_Y_Trac, C_Type, RAF_Bunker, TAB_Vee, HAS_M, HAS_E, c_store, Earth Walls, mounds, blast walls and all desert variants of these objects
       
      Amokfloo: ControlTower, ForkLift, FireExtinguisher, ShelterZu
      Ravenclaw: Fire Trucks
      Stary: str_hangars 1 thru 8
      Pureblue: FloodLight, SmallGenerator, ConcreteBlock, SunShelter, HeliPad1N
      Polak: tools
       
       
      Thank you and enjoy!
      Pureblue
      385 0
    5. This skin represents the VFA-27 CAG jet in 2009, just drop in the FA-18E folder and go fly.
       
      Eric Johnson, 2012
      144 0
    6. This is a single-engine Egyptian-Modified Vampire jet cockpit for SFP2 with single engine gages based on the Thirdwire Meteor cockpit. You need SFP2 Israel and expansion pack.
       
      It is a combat veteran and fought air to air combat against Israeli Meteors, Dassault Ouragans, Mystere IVAs and later against Pakistani F-86 Sabres according to sources.
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      It has gages moved, and BMP gages and bitmaps added from multiple Vampire color cockpit photos and the DH Vampire cockpit manual.
      ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      COMBAT HISTORY:
       
      MIDDLE EAST:
       
      First Middle East jet combats occurred in 1955.
       
      September 1, 1955, - 2 Egyptian FB.52 vampires were shot down by an Israeli Gloster Meteor.
       
      Another Egyptian FB.52 Vampire was shot down by a Dassault Ouragan April 12, 1956.- Shlomo Aloni, Arab-Israeli Air Wars 1947-82, p23.
       
       
      Israeli victories -acig
       
      29Aug55 117 sqn Meteor F.8 M.Lavon 20mm Vampire FB.52 EAF
       
      1Sep55 117 sqn Meteor F.8 A. Yoeli 20mm Vampire FB.52 EAF
       
      1Sep55 117 sqn Meteor F.8 A. Yoeli 20mm Vampire FB.52 EAF
       
      12Apr56 113 sqn Ouragan D. Kishon 20mm Vampire FB.52 2 sqn EAF
       
       
       
      31Oct56 101 sqn Mystere IVA S.Egoziz 30mm Vampire FB.52 31 sqn EAF
       
      31Oct56 101 sqn Mystere IVA S.Egoziz 30mm Vampire FB.52 31 sqn EAF
       
      31Oct56 101 sqn Mystere IVA A. Shavit 30mm Vampire FB.52 31 sqn EAF
       
      31Oct56 101 sqn Mystere IVA A. Shavit 30mm Vampire FB.52 31 sqn EAF
       
      http://www.acig.org/...ticle_255.shtml
       
      By 11:00hrs also four Vampires strafed the Israeli column near al-Thamed, causing even more damage. They were followed by more Vampires and also Meteors of the 5 Sqn EAF, all of which were escorted by the MiG-15 and hit the Israelis very hard.
       
      The Israelis claimed destruction of four Vampires
       
      http://www.acig.org/...ticle_256.shtml
      ------------------------------------------------------------------------------------------------------------------------------------------------------------------
      INDO-PAKASTANI War
       
      On September 1, 1965, during the Indo-Pakistani War, IAF Vampires saw action for the first time with India. No. 45 Squadron responded to a request for strikes against a counter-attack by the Pakistani Army (Operation Grand Slam) and four Vampire Mk 52 fighter-bombers were successful in slowing the Pakistani advance.
       
      However, the Vampires encountered two Pakistan Air Force (PAF) F-86 Sabres, armed with air to air missiles; in the ensuing dogfight, the outdated Vampires were outclassed. One was shot down by ground fire and another three were shot down by Sabres.[17] The Vampires were withdrawn from front line service after these losses.
      -----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      FIGHTING IN THE VAMPIRE:
       
      The Vampire had a lower wing loading than the Meteor and therefore should be able to out turn the Meteor in a turning fight all other things being equal. The Meteor being much faster, faster climbing and more powerful will dominate a vertical fight.
       
      1. Keep fast against enemy prop fighters...you are faster than them, but you lose energy fast and can't regain it easily.
       
      2. Try to out turn enemy jets...you usually have a lower wingloading. The enemy Meteor is much more powerful than you, much faster than you, has a much higher climb rate then you and he can dominate a vertical fight.
       
      The Vampire reportedly had beautiful handling qualities but was extremely underpowered.
      ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
       
      DIRECTIONS:
       
      REQUIREMENTS: SFP2 Israel2 and expansion pack.
       
      Directions:
      1. Download folder
      2. Backup everything in Vampire52 folder (This has new Egyptian loading and hanger screens, and newini. and cockpit.ini as well as a new cockpit).
      3. Download this into your aircraft folder usually located at C:\Mydocuments and settings\yourname\My Documents\Thirdwire\StrikeFighters2 Israel\Objects\Aircraft
      4. Say yes when asked to overwrite.
      5. Done.
      Enjoy!
      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Credits: TK and Thirdwire for the sim and their beautiful Meteor cockpit.
      401 2
    7. This file contains Czechoslovak (later) and Israel (earlier) versions of Avia S-199 fighter plane
       
      History:
      Post war version of Bf-109 produced in Czechoslovakia with Jumo 211f engine
      see here: http://en.wikipedia.org/wiki/Avia_S-199
       
      Cockpit made by Kesselbrut (Daniel)
      Israel decals and numbers by Wrench (Kevin)
      the rest is by me
       
      Israel version is also part of Israel 1948 campaign which was released before (look at combatace for it)
       
      Thanks to:
      usafmtl, Brain32, Soulfreak, guyran, allenjb42, elephant, ndicki, 76.IAP-Blackbird and others for support
       
      Monty CZ
      617 0
    8. This mod is aimed at making the Mirage 5F flyable in the second generation of "Strike Fighters" simulators.
      I took this opportunity to improve the stock skin.
       
      IMPORTANT: no LOD is provided, SF2:E and SF2:I merged are required to use this mod.
       
      See the readme for more infos
       
      A big thank to all on C6 and CA forums that helped me solving issues I encountered.
      Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
       
       
      Enjoy
       
      Ludo
      1,559 4
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