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Strike Fighters 2 Series by Thirdwire
All SF2 Series Simulation Modifications and Add-Ons
- Aircraft Skins
- Add-On Aircraft
- Add-On Cockpits
- Weapon Mods / Skins
- Sound Mods
- Object Mods
- Add-On Ships
- Missions / Campaigns
- Maps / Terrain Mods
- Hangars / Loadouts / Menus
- Utilities / Editors
- Joystick Config Files
- SF2 Patches
- SF2 DAT Mods
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Country Flag Pak #1 -
= For SF/WoV/WoE/WoI/FE, and all SF2/FE2 series terrains
This includes MANY of the country flags that I've used on several terrain mods, more or less packaged together for other budding Terrain Engineers , and any other that might need them, to add to whatever terrain they might fit on. Many of these are already out, in the myriad of terrains mods I've done. But this will make it a bit easier to find them. There are also many being held back, for use on forth-coming terrains (Central America, for example) Some are used on terrain still 'in the works', but being released here anyway (examples: India-Pak, Iran/Iraq).
The lods and inis are all in ANSI, making the fully usable in ALL 3rdWire games.
This pak includes (with their actual part name): Listed in no particular order.....
- WW1:
Imperial Germany - IGFlag (good for First Eagles)
RFC - RFCFlag (WW1 Royal Flying Corp -uses RFFlag.bmp)
- WW2:
Imperial Japan - ijflag (Rising Sun-burst)
Nazi Germany - 3rflag (swastika)
Italy (fascist) - itflag (House of Savoy sheild)
USA - USFlag (48 stars -good until 1959)
- Post-WW2 and Later:
USA - AMFlag (50 stars)
Iraq - IQFlag
Israel - isflag
Egypt - egflag
NATO - NOFlag (Yes, "NO" should be Norway, I'll that that one probably as NW)
Netherlands - NLFlag
Belgium - BLFlag
UK - UKFlag
Saudi Arabia - SDFlag
Playboy Bunny - pbflag
West Germany - GWFlag
East Germany - GEFlag
Russia - RUFlag (ok, Soviet Union -- it's still Russia to me!!)
Canada - CAFlag
Spain - ESFlag
China - CHFlag (PRC)
Global Sedition - GSFlag (the new style, 'dagger-through-the-earth')
Greece - GCFlag
France - FRFlag
Indonesia - INDFlg
India - INFlag
Iran - IRFLag
Italy - ITmodn (post WW2)
Japan - JPFlag (post WW2)
Libya - LYFlag
Malta - MLFlag
Madagasscar - MDFlag
North Korea - NKFLag
NorAm Alliance - ALFlag (new style North American Alliance, against the Global Sedition)
Pirate 1 - P1Flag
Pirate 2 - P2Flag (both seen on the Canary Island map)
Australia - OZFlag
Saudi Arabia - SDFlag
SEATO - SEATOF (South-East Asia Treaty Org)
United Nations - UNFLag
Tunisia - TUFlag
Red Cross - RdCros (for hospitals, aid stations, etc)
RAF - RAFFlg (British Royal Air Force)
RN - RNFlag (British Royal Navy the "White Ensign")
Turkey - TKFlag
Argentina - ARFlag
Taiwan - RCFlag (Republic of China)
North Vietnam - NVFlag
Viet Cong - VCFlag
South Vietnam - SVFlag
Pakistan - PKFLag
Qatar - QTFlag
Bahrain - BHFlag
I know I had others, but can't seem to find them! I can always remake them, or make new ones to "fill in the blanks" (especially for Europe ... a LOT more will be/ARE needed)
It is ALSO highly reccomended you READ this entire document through before trying to use the parts included in this package. If you don't, you're SURE to run into problems. And then, we'll clown on you. HARD, and mercilessly. Because we're just that way
Happy Terrain Building!!
Wrench
Kevin Stein
By Wrench239 0 -
This scheme represents the embarked scheme (from Vampyre's photos anyways) of VF-31 Tomcatters CO bird in 2006.
Needless to say this will ONLY work on the Mirage Factory F-14B
Thanks to Dave for additional assistance.
Eric Johnson
2010
http://562.50megs.com/
http://www.facebook.com/EricJ56
By Flanker562136 0 -
Operation Longbow 1.1
By JonathnanRL
As the 1975 Dhimar-Paran war ends with the exile of Parans Emperor, a discovery is made in the
deepest corner of Parani Mountains. A mineral mine, large enough alone to sustain the Empires economy
for generations to come have been discovered, much to the dismay of the Dhimari whose oil supply after decades
of war have either been spent, burned or sold.
As the eighties arrive, Paran have reinforced their Air Force with western jets, cut most of their ties with the
Soviet Union and become a member of the United Nations. Dhimar however does not trust the military buildup in the
region and argues that a pre-emtive strike to "subdue" Paran is necessary. The Kingdoms true goal, however
is control of the mineral mine.
The United States, seeing the need to aid their ally reluctantly sends Air Force and Marine Corps Squadrons to the
region in order to defend the Kingdom, should Paran attack.
On the last of Januari, 1983, A lone Parani Mirage strafes the American F-15s based at D3 Airfield. The next day,
The Kingdom of Dhimar attacks the Empire of Paran. Angered by the attack upon their Forces, Ronald Reagan
orders the US Forces to support the Dhimari Offensive...
You need everything but SF2: Israel Expansion Pack 1 for this Campaign. It is designed to work
in a Merged Installation and uses Aircraft from all four as well as Expansion Pack 2.
Optional Add-On Aircraft:
Theese Aircraft will be present in the campaign if you have them installed.
If they are not installed, others will take their place...
L-39C "Albatros"
http://combatace.com/files/file/11563-aero-l-39-czoza-albatros-add-on-pack/
(Paran Attack Aircraft)
F-19 "Flying Frisbee"
http://combatace.com/files/file/11480-sf2-f-19-ghostrider-aka-flying-frisbee-upgrade-pak/
(Special Operations Squadron Aircraft)
F-16A "Fighting Falcon" Block 1
http://column5.us/miragef.shtml
(SF1 Standard. Installation dependent on how much you want a USAF looking F-16.)
1.1 Change:
-Changed L39C version of Parani Air Force to L39 ground attack variant.
THANKS TO:
Thirdwire, for such Awesome Toys!
MontyCZ for the L-39C
Wrench for the F-19
The Mirage Factory for their F-16
By JonathanRL394 1 -
B-47E SF-2 FIX
Hi Folks,
here isn't a full plane (that You can download at Colum5 here http://www.column5.us/aircraft.shtml)
but only a fix for removing white crosses and tailfin issue (no material assigned).
The input came from our friend Gaunt aka Imre, who reported me that noisy bug.
To complete the SF-2 standard conversion I added the userlist.ini (a very very simple task indeed).
You have only to put the included folder in you mod/objects/aircraft one and let overwrite.
This little work is dedicated to original makers of this fantastic plane (very good for an early '50 campaign).
Enjoy.
Paul
By paulopanz489 0 -
SF2 F-4S Templates by Sundowner
By Dave164 0 -
My intrest in skinning for the Strike Fighters series is getting less nowadays so I've decided to release some "trimmed down" templates for a couple of the F-4's.
You can tweak/modify them as you all see fit, but just remember where you got them in the first place when you release summat.
Also, they are just basic as in one model, it might be worth copying them and renaming them with the correct model naming...ie F-4B_67_1 etc, etc.
Just remember skinning is supposed to be fun, dont get stressed about it, experiment & dont be afraid to ask questions.
Enjoy
Ant. [sundowner]
By Sundowner616 0 -
Kuwaiti A-4KU for Strike Fighters 2
This is the A-4KU flown by the Kuwait Air force during and leading up to the Gulf War I. It is from the Operation Desert Storm SF1 campaign set and I updated it for SF2 as well as changing some of the data.ini information to more accurately reflect the aircraft.
NOTE: The original A-4KU uses Strikefighter 1 series LODS so you will have to have WoV to use this aircraft. (I ignorantly didn’t know I wasn’t allowed to include the series 1 LODS in the upload so that’s why I have now removed them)
Included is an extensive RWR.LST file and RWR.TGA files, a ‘Free Kuwait’ skin and pre invasion skin.
INSTILATION:
1,Drop files in to appropriate folders, override when asked to.
2,Extract the original lod files from WoV ObjectData.cat using the CAT extractor. Following lods: A-4F.LOD, A-4F_lod002.LOD, A-4F_lod003.LOD, A-4F_lod004.LOD, AV-8A_LOD4.LOD & A-4F_lod005.LOD once extracted should go to the A-4KU_Kuwait folder.
NOTE: Has only been tested/used in a merged install of ALL SF2 titles
Credit goes to JSF_Aggie for the Operation Desert Storm SF1 campaign the original A-4KU came from.
By dtmdragon213 1 -
This represents the CAG Bird in 2006 when VF-31 returned back to the states before transitioning to the Super Hornet.
This is an old redo from the old Tomcat to the new Mirage Factory F-14B. NOTE Due to the mapping that this cannot be used on the older
Tomcat models. IF you are looking for that check the skin downloads section as it's still there.
With thanks to Vampyre for his reference photos. Templates are from The Mirage Factory and due to mapping constraints I tried to get it as clean as possible, sorry for any errors.
Eric Johnson
http://562.50megs.com
2010
By Flanker562196 0 -
B-70 Valkyrie (Beta) by FastCargo and friends.
********************** Version 0.97 ***********************
(Note, this release includes the XB-70 beta released in November 2010)
SF2 Version for Dec 2010 Patch.
Models, some decals, most ini adaptions by FastCargo
Textures and most decals by Sundowner
Dyess AFB serial numbers by Dave from B-1B Redux
3D Rocket Effects by Lexx_Luthor (Lord of the Analog)
B-1B Cockpit by Dels
Engine Effects by Deuces, Fubar512
Any errors are mine...
Package contains:
XB-70 aircraft in prototype markings for AV/1 and AV/2.
B-70A aircraft in 28BMS and 62BMS markings
RS-70B aircraft in 337BMS markings
B-70C aircraft in 9BS markings
High Resolution versions of the textures and bump maps
Original Readmes
This readme
Notes:
This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B, and there are no damage textures. However, almost all other features of a full release have been included.
Aircraft include:
XB-70 - The original research aircraft in it's actual configuration...not really set up for warfighting.
However, this set also includes semi fictional versions of operational aircraft:
B-70A - This is most probable version of the Valkyrie that would exist had it gone into production. It is done in 2 paint schemes, the high altitude anti-flash white, and a version painted in an odd silver coating designed to reduce the IR signature (as proposed by the USAF). This version also includes the wing pylons for the Skybolt ALBM, and projected pylons for the smaller nuclear gravity weapons available at the time.
RS-70B - Proposed version of the Valkyrie in an attempt to save it from the budget axe. Similiar to the B-70A in capability, but with additional reconnaissance ability similiar to SR-71. This is simulated by an internal camera window taking the location of the forward weapons bay. I projected that the RS-70B would come into existence during the late part of the Vietnam war, using the camera bay to carry the targeting laser, and dropping PGMs since conventional bombing at 80000 feet and Mach 3 would be very inaccurate. As a result, the first LGB drops in Vietnam are done by the RS-70B, not the F-4.
B-70C - Completely fictional version of the Valkyrie. In the history where the Valkyrie was produced, most of the B-52 fleet was retired very soon after the Vietnam War, only the G and H models remained to carry the AGM-86B cruise missile. The B-1 was never proposed, with the B-70A being the main gravity nuke delivery system and the RS-70B being the PGM bomber. The F-111 and FB-111 remained as the medium range, low altitude conventional and nuclear penetrator. The B-2 was designed at the outset to be a low altitude penetrator, avoiding the costly redesign the actual B-2 went through, bringing unit cost down. As it was, the B-70 and RS-70 were expected to be retired at the beginning of the 1990s as high altitude, high speed SAM systems became more and more lethal. However, after Desert Storm, the lesson was learned that big, long range SAM systems are vulnerable and expensive, but anyone can have AAA...so the doctrine was adjusted for more medium/high altitude operations with PGMs. So all Valkyries underwent a modernization to the B-70C standard, with the ability to carry all PGMs, including the JDAM, JSOW, JASSM for employment in regional conflicts.
There are a few bugs that we haven't been able to solve and may not be solvable due to simulation limitations. The main one is the AI will not take advantage of the high speed and altitude capabilities of the aircraft. Even if you create an actual mission with waypoints dictating altitudes and speeds, it will not fly those parameters (tends to fly a maximum of Mach 1.7). We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
This is a long range aircraft, you can hit a few of the 'walls' on several of the stock maps so give yourself plenty of turning room when planning your flight.
Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
FC
20 Dec 10
By FastCargo1,601 2 -
Meteor F.8 (TW exp.1) Skin '8' pack
All historical numbers. Quite simple silver/camo dressings.
1 RDAF
4 KLU
3 BAF
Simply put all in your main mod folder.
I made these hoping that they could fly in our '50 campaigns ...
.... and someone like them.
Yours
Paulopanz
17.12.10
By paulopanz218 0
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