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    1. SF2 T-34B Mentor (USN) Upgrade Pack by RussoUK/Wrench       1/12/2023
      -For SF2, Any and All (Full 4/5 Merged plus Expansion 1 Recommended)
      Modifications to RussoUK's fun little T-34B Mentor (USN) make some major and minor adjustments in skins, decals, data ini and other misc stuff. This is the full aircraft, with all the bits as issued by Russ in the original release. Just in case you don't have said original release, you won't have to go scrambling around trying to find the "weapons" (ok, drop tank) pilots and sounds. Also, because I was/am too lazy to pick out and remove stuff. Easier this way :)
      All new historically correct decals have been created. It should be stated that the serial numbers (BuNums) and Modex numbers, while historically correct, are generic in nature representing no particular base unit or squadron. The SF2 Date SWtich (tm) is active, and will cause the skins to change on particular dates.
      The skins are:
      Navy1 -- VT-1 "Eaglets"(>1965) Aircraft is painted in standard "Trainer Yellow"
      Navy2 -- VT-1 "Eaglets" (<1965). Aircraft is painted white/orange ID panels
      the < and > indicate "before 1965" and "after 1965". As you can see, they represent Mentors from VT-1 "Eaglets" based at NAS Saufley Field, Florida.
      Most markings are decals; exceptions would be wing insignia/nation names on fuselage and/or wings. Other markings are decals, and Decal Randomization is TRUE. There are 18 serial/BuNum numbers for each aircraft; both skins share the same 'pool' of decals. The aircraft keeps all it's original designations, so will appear the same in-game as the original download. When in game, on the Aircraft Selection Dropdown menu, you'll see:
      Beech T-34B Mentor USN (R)
      Hopefully, this will differentiate it from any other T-34B Mentors that may (or may not) be available. The "R" stands for RussoUK, the model maker.
      As is always recommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions.
      Happy Landings!
      Wrench
      Kevin Stein
       
      90 0
    2. A bit of history. Extract from Facebook page - https://www.facebook.com/399877246768865/photos/a.783005898455996/866828416740410/?type=3

      "In 1976, Fuerza Aérea Uruguaya (Fuerza Aerea Uruguaya - FAU) began to seek a replacement for its North American AT-6 trainers and to complement its fleet of Cessna T-41D primary trainers, which had been acquired in 1969.
      Once the Beechcraft T-34 was considered as a suitable substitute for the "tejanos", to be incorporated into the FAU inventory, these mentors were registered FAU-660 to 684. La Escuela de Aviación Militar (Escuela Militar de Aviación - EMA) I received four planes, these were registered FAU-669, 670, 676 and 677, while FAU kept two planes: FAU-650, 651, 660, 662, 663, 664, 665, 666, 668, 671, 672 and 678, all operating with Grupo de Aviación N° 1. On July 14, 1980, four mentors were acquired by Chilean Naval Aviation, namely a T-34A, serialized FAU-651, and three T -34Bs, which received serial FAU-685 to 687.
      In 1982, when the (Centro de Instrucción y Entrenamiento de Vuelo Avanzado - CIEVA) was created, Group No. 1 of Aviation was designated as an "attack" unit, being replaced from its T-34B by the IA-58 Pucará. In turn, the T-34s were transferred to CIEVA just created.
      With the passage of time, the wear and tear, the accidents and the presumed cuts passed the invoice and the number of operating aircraft decreased considerably, until the point of having only 10 planes available for training at CIEVA and EMA for mid-1989.
      Fortunately, the following year, through a subsidy from the Spanish Government, the FAU received one T-34A that had been withdrawn from the Air Force of that country between 1987 and 1988, and had been stored in very good conditions. These T-34A arrived by boat in Uruguay on March 8, 1991, joining FAU on April 24, with registration numbers FAU-630 to 646.
      In May 1992, two T-34As were transferred to Naval Aviation, these being FAU-630 and 639.
      After 20 years of service, it was considered necessary to modernize the EMA training fleet, so in 1999 FAU awarded a contract for 13 Aermacchi SF.260s to a company in the United States."
      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      * In this pack, everything BUT plane´s numbers and skins are not 100% correct as the planes were used mainly as trainers. This should be pretty boring! *
      Anyone is allowed to use the blank skins for other skins without ask me any permission, but don´t forget to share it! 
      -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
      Credits:
      RussoUK - 3D work 
      Wrench - inspiration, support and inside ReadMe text.
      Ideal for Gepard´s awesome terrain "Rio de La Plata". 
      Skins and decals - Me, myself and I
      Have fun!!
       
      48 1
    3. First, my congratulations to russouk2004 for the bird!
      A special thanks to Wrench for the support. 
      The Beechcraft Mentor in the Argentine Air Force
       
      By the mid-50s, the Air Force required a basic trainer capable of replacing the nationally manufactured I.Ae.22 DL and the Fiat G-46, then in service. The choice fell on the modern Beechcraft B-45 Mentor that just three years ago had entered service with the USAF.
       
      The contract signed with the North American company in 1956 contemplated the acquisition of 15 units manufactured at the Beechcraft plant located in Kansas and another 75 that would come in kit form to be assembled at the Military Aviation Factory.
       
      The 15 examples manufactured in the United States arrived in the country in flight on June 20, 1957, while the assembly of the other 75 began in 1959 and ended in 1962. The first example manufactured in Córdoba took flight on 11/1 /1959.
       
      Initially, the Mentors entered service with Training Group I of the I Morón Air Brigade, where they served between 1962 and 1970, later they would move to the VII Morón Air Brigade and finally they would form part of the Military Aviation School. Some copies were in service in the Reconquista Military Air Detachment, between 1962 and 1963, these copies would later go to the Directorate of Development, being re-registered as LQ-..., these devices would go to the EAM in 1969.
       
      In 1979, 50 new 260 hp Continental IO-470-N12B engines were purchased to re-engine the 41 Mentor in operation at that time, the works were carried out in the Material Area of Río IV.
       
      Mentor in action:
       
      Despite being a pure trainer, the T-34 served during the 70s as reconnaissance and aerial observation aircraft in search and attack of insurgent positions during Operation Independence, carried out on the soil of the province of Tucumán and in Operation Torrión.
       
      The last days of the Mentor:.
       
      Between 1996 and 1999, the former LMAASA proceeded to carry out structural reinforcement, avionics renewal and fine-tuning work on 30 still-operable Mentors, this served for a handful of copies to continue flying until the year 2011, at which time they are permanently discharged after almost 50 years of service.
       
      On September 18, 2001, a fatal accident occurred during the baptism flight of the first-year cadets of the Military Aviation School, when one of the aircraft crashed after brushing the control tower with its wing, killing its two occupants. . From that moment on, the fame of the Mentor was undermined, but its operation continued, until on October 8, 2010, the E-046 crashed after taking off, due to a planted engine. Finally, in August 2012, the Air Force decides to decommission the venerable T-34 Mentor.
       
      In 2002 and 2003, two second-hand units were acquired from the Uruguayan Air Force, which in turn had received them from the Spanish Air Force."
      extract from here https://amilarg.com.ar/beech-t-34.html  (What a site!)
      I strongly recommend you to fly it over the fantastic Gepard´s new Rio de La Plata terrain. Thanks boss!
       
      Have fun!!!
      75 0
    4. Notes:
       
      This is not actually a MH-47G SOA Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
       
      The MH-47G Special Operations Aviation (SOA) version is currently being delivered to the US Army. It is similar to the MH-47E, but features a more sophisticated avionics including a digital Common Avionics Architecture System (CAAS). The CAAS is common glass cockpit used by different helicopters such as MH-60K/Ls, CH-53E/Ks, and ARH-70As.
       
      Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
       
      She is armed with a pair of player operated 7.62mm miniguns.
       
      US Army Rangers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the Rangers to deploy as many of the MH-47's parts are "fake" weapons and therefore can be "fired".
       
      The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "L" landing key.
       
      Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
       
      Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
       
      INSTALLATION:
       
      Place the MH-47G folder into your Aircraft folder.
      Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
       
      Place the 160MiniGun, 47R, 47Tank2, 47Winch, 160HeloGunnerR and US Ranger folders into your Weapons folder.
       
      Place the 160HeloPilot1 & 2, 47A, 47Boom, 47Cargo, 47CM, 47FLIR, 47J, 47M, 47M2, 47RN, 47S, and 47W2 folders into your Pilots folder.
       
      Place the Chinook and Chinook4 wav files into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      And finally, place the contents of the Object folder (RangerCrater001, USForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Rangers on the ground once deployed. NOTE: The new "crater" is WreckType008, if you already have a WreckType with this number, just paste mine in and rename them as required.
       
      You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      CREDITS (a LONG list of contributors):
       
      A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic SOA Chinook from the 160th Special Operations Aviation Regiment.
       
      Dave "Zur" Zurawski for the glass CAAS cockpit. Thanks Dave for the permission.
       
      My good friend Florian "AmokFloo" Schneider for the new US Army Ranger model and freight palette. Thanks buddy!
       
      Thanks also to the following:
       
      The BANIDOS TEAM for the most excellent damaged Chinook.
       
      Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
       
      Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the 160 pilots and gunner.
       
      Dels for the C-130J tanks.
       
      FastCargo for the Paveknife pod and TSS FLIR pod.
       
      Wingwiner for the THC Cluster Rocket.
       
      Ravenclaw_007 for the flare/chaff launchers.
       
      Dmtdragon for the flare/chaff positions etc.
       
      Tracker for the GRUA_Alouette.
       
      331KillerBee for the M134 Minigun, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
      1,085 4
    5. Notes:
       
      This is the final version of the Jayhawk, the definitive MH-60T. My previous versions of the HH-60T (note different name) can be re-named HH-60J if you wish to simulate earlier versions.
       
      Not really an MH-60T Jayhawk, but of course a SH-60B Seahawk. It's the closest we have in SF so it will have to do.
       
      MH-60T is the upgrade armed model of the HH-60J, it has a CAAS glass cockpit (the CAAS also used by various Navy and Army helicopters). With Zur's permission I have used a modded Osprey cockpit to simulate the CAAS (it's a close match).
       
      The MH-60T is armed with the "Airborne Use of Force" pack. This consists of a M-240D MMG, and a semiauto .50CAL rifle - for fun I've made that into a .50CAL HMG so you can blow things up. SF is a combat sim after all.
       
      New with this model is a proper winch of the type used by the Coast Guard, much thanks to Florian "AmokFloo" Schneider for the winch. Unfortunately as a "fake" pilot the winch is only for looks.
       
      She is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable.
       
      Landing on Cutters should present no problems.
       
      Installation:
       
      Place the MH-60T folder into your Aircraft folder.
       
      Place the Tank_Jayhawk & CGHeloGunnerR folders into your Weapons folder.
       
      Place the CGHeloPilot1 & 2, CoastGuardWinch, JayA, JayA2, JayR, JayR2, JayS, JaySeat and JayW folders into your Pilots folder.
       
      Place the Jayhawk wav file in your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      Place the contents of the Decal folder into your Decal folder.
       
      You will need to copy over the SH-60B LOD's from the SH-60B Seahawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Changelog for Version 3:
       
      New Common Avionics Architecture System (CAAS) cockpit by David "Zur" Zurawski.
      New Coast Guard Winch 3D model by Florian "Amokfloo" Schneider.
      New, larger, Jayhawk Drop Tanks. Not exact but better.
      More lights including MFD's for the external model.
      FM uprated for the more powerful engines.
      Set of decals for 20 birds from 5 different CGAS's.
      .50CAL HMG added for fun.
      New nose radar.
      Various new antenna's.
      Rear cabin seats added.
       
       
      Credits:
       
      David "Zur" Zurawski for the CAAS cockpit.
      Florian "Amokfloo" Schneider for the Coast Guard Winch.
      A-Team for SH-60B Seahawk Mod. Note my skin is best possible with current model limitations.
      Wrench for Hangar/Loading Screens I used as a base.
      Kesselbrut for Helo Pilots and Helo Gunner on which I based the Coast Guard pilots and gunner.
      Mppd for the two ECM pods.
      331KillerBee for the LAU-3 and TER2 which became the Jayhawk's nose radar and drop tank rails.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
      1,714 1
    6. Notes:
       
      This is not actually a HC.5 Chinook, but a standard base model Chinook. It's the only one we have in SF2 so it will have to do.
       
      A programme to upgrade 46 Chinook HC2, HC2A and HC3 helicopters was initiated in December 2008. Called Project Julius, it includes new digital flight deck avionics based on the Thales TopDeck avionics suite, comprising new multifunction displays, a digital moving map display and an electronic flight bag, installation of a nose-mounted FLIR detector, and upgrading the engines to the more powerful T55-714 standard. Upgraded HC2, HC2A and HC3 aircraft will be redesignated HC4, HC4A and HC5 respectively, and deliveries are expected to commence in 2011. The first conversion, a Chinook HC4, first flew on 9 December 2010.
       
      Like the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. Pinnacle landings are hard but can be done. You get what you put in, so if you practice you will be rewarded.
       
      She is armed with a pair of player operated 7.62mm L7A2 MMG's.
       
      SAS Troopers can be deployed from the rear of the bird. A nice feature is that they will "run" down the ramp and deploy onto the ground (using a "crater" effect). Be careful when selecting the SAS to deploy as many of the HC.5's parts are "fake" weapons and therefore can be "fired". SAS Troopers are used as IIRC they are the only British Forces that use the M4 Carbine.
       
      The bird has a full set of lights, including landing lights and a searchlight which are activated/deactivated by the "G" landing gear key.
       
      Included are two real Chinook wav files, you can pick which one you like. Listen to them IN GAME, as the game plays them correctly whereas the likes of Windows Media Player does not.
       
      Another nice effect is that if your bird is destroyed a nice Chinook wreck will be your funeral pyre!
       
      INSTALLATION:
       
      Place the ChinookHC5 folder into your Aircraft folder.
      Place the CH-47EA-Dam.bmp and MH-47G-Destroyed.LOD into your Aircraft folder.
       
      Place the HC5Tank, HC5Winch, L7A2, RAFHeloGunner and SAS folders into your Weapons folder.
       
      Place the 47Cargo, 47S, 47W2, HC5A, HC5A2, HC5CM, HC5F, HC5FLIR, HC5J, HC5M, HC5M2, HC5P, HC5RN, RAFHelopilot1 and RAFHelopilot2 folders into your Pilots folder.
       
      Place the Chinook and Chinook4 wav files into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
      And finally, place the contents of the Object folder (SASCrater001, UKForces and Wreckobject.ini) into your main Objects folder. These are the "craters" that will show the Troopers on the ground once deployed. NOTE: The new "crater" is WreckType009, if you already have a WreckType with this number, just paste mine in and rename them as required.
       
      You will need to copy over the CH-147-R0g.LOD from the A-Team Chinook mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      CREDITS (a LONG list of contributors):
       
      A-Team for Chinook Mod. Note my skin is best possible with current model limitations. It is a generic RAF HC.5 Chinook.
       
      Dave "Zur" Zurawski for the glass "Top Deck" cockpit. Thanks Dave for the permission.
       
      My good friend Florian "AmokFloo" Schneider for the new SAS Trooper model and freight palette. Thanks buddy!
       
      Thanks also to the following:
       
      The BANIDOS TEAM for the most excellent damaged Chinook.
       
      Kevin "Wrench" Stein for Hangar/Loading Screens I used as a base.
       
      Daniel "Kesselbrut" Himmel for Helo Pilots and Helo Gunner on which I based the RAF pilots and gunner.
       
      Dels for the C-130J tanks.
       
      Ravenclaw_007 for the flare/chaff launchers.
       
      Dmtdragon for the flare/chaff positions etc.
       
      Tracker for the GRUA_Alouette.
       
      331KillerBee for the L7A2 MMG, Ac-123K CBU, A4Q antenna, Flashbox, Mk7 Depth charge, LAU-32, and XM-8.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
      670 4
    7. Notes:
       
      This is actually a HH-60G Pave Hawk. It's the actual bird (for a change!).
       
      She has a pair of miniguns for your destructive pleasure.
       
      As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. .
       
      Installation:
       
      Place the HH-60G folder into your Aircraft folder.
       
      Place the 160HeloGunnerR and 160MiniGun into your Weapons folder.
       
      Place the 160HeloPilot1 & 2 folders into your Pilots folder.
       
      Place the MH60LDAP wav file into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
       
      You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Credits:
       
      A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic Pave Hawk from the 129th Rescue Squadron.
      Kesselbrut for MH-60G Cockpit.
      Wrench for Hangar/Loading Screens I used as a base.
      Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
      331KillerBee for the M134 Minigun.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
       
       
      860 3
    8. Notes:
       
      There are two helo's in this package. One is the DAP, and the other, well you'll just have to see.
       
      Not really a MH-60L Direct Action Penetrator, but of course a MH-60G Pave Hawk. It's the closest we have in SF so it will have to do.
       
      This bird packs an awesome punch: eight Hellfire's, four Stingers, a rocket pod and two 7.62mm Miniguns. Something for everyone!
       
      As with all the Hawks, she is relatively easy to fly on "normal" mode, which SF helicopters are tuned for. You can hover, fly backwards and sideways, ascend verticaly etc. It takes some practice and skill but is definately doable. This bird is a bit heavier than the other Hawks so takes more skill to hover.
       
      Installation:
       
      Place the MH-60LDAP folder into your Aircraft folder.
       
      Place the 160HeloGunnerR, 160MiniGun and Hellfire_PodN into your Weapons folder.
       
      Place the 160HeloPilot1 & 2, and DAPR folders into your Pilots folder.
       
      Place the MH60LDAP wav file into your Sounds folder.
       
      Place the two TADS files and the Loading wav file in your Flight folder.
       
       
      You will need to copy over the MH-60G LOD's from the MH-60G Pave Hawk mod. If you do not already have it, get it from the A-Team Skunkworks site.
       
      Credits:
       
      A-Team for MH-60G Pave Hawk Mod. Note my skin is best possible with current model limitations. It is a generic DAP from the 160th Special Operations Aviation Regiment.
      Kesselbrut for MH-60G Cockpit.
      Wrench for Hangar/Loading Screens I used as a base.
      Kesselbrut (? - they're the same model as in the pit, so I assume they're his)) for Helo Pilots and Helo Gunner on which I based the 160th pilots and gunner.
      331KillerBee for the LAU-3 which became the DAP's nose radar, and for the Hellfire Pod and M134 Minigun.
       
      Anyone else I have missed, apologies.
       
      Thanks to all.
      1,032 2
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