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ETO Spitfire Mk.VA by TMF for SF2
By Coupi
SF2 WW2 Spitfire Mk.VA by Coupi/Mod Mafia/TMF 5/10/2018
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*Note: This mod may not work in SF/Wo* 1stGen game installs at any patch level, due to the excessive modifications made to fit them into the SF2 environment. End Users (tm) that attempt to do so, do so at their own risk.*
This is a modification of the TMF Spitfire MK.1A to the early VA version; this mark uses the "A" wing with 8 303 caliber machine guns.
This is the Vickers/Supermarine Spitfire Mk.VA. This pak contains skins/decal set for the following RAF Squadrons:
No. 92
There are 2 skins; one Dark Earth/Dark Green/Sky (pre-1942) and Medium Sea Gray/Dark Green/light grey for post-1942. The SF2 Date Switch is used to turn on the later skin in November, 1941
All skins are in jpg format, Decal Randomization is TRUE. Serial numbers, while not matched to plane-in-squadron letters, are all correct for Mk.Vs used by 92 Squadron. Those marked with a star (*) fall into the correct sequencing for those aircraft built as the 8-gunned Va version.
The canopy/entry door open with the Standard Animation Keystroke (tm), Shift/0. For those RAF Squadron listed in the game's SquadronList.ini, my 'fake sqtail' decal will activate their "Displayed Name" on the LoadoutScreen.
When 'in game', you'll see
"Spitfire Mk.Va (TMF)"
on the aircraft drop-down selection window. The Official Squadron Crest (tm) is used for the 'paint chip' for each skin.
As always, fairly easy to follow, highly detailed install instructions are included. So, please READ them. Also, give the "Notes" section a read too for futher explinations, clarifactions, illuminations and so forth.
Good Hunting!
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=TO INSTALL:
As I always reccomend, unzip the "sf2_ww2_eto_spit5a_tmf_pak.zip" to a temp folder or your desktop or somewhere else that's easy to find
Then, simply, copy/paste the Objects folder supplied directly =OVER= your existing /Objects folder.
Copy/Paste the Sound folder over your existing /Sounds folder.
Odds are, you have the engine sound already, but I like to upload as complete as possible products
You'll probably be asked "OVERWRITE?", just say Yes.
I've already seperated out the various folders (Aircraft, Decals, etc), so they'll drop right where they're supposed to be.
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Historically, No.164 Argentine-British also flew the Va. They used the "FJ" code on their aircraft. I'm sure there are other units, but haven't been able to run them down accurately. So, it's easier to just stay with No.92, as the Vb & c cannon armed versions were soon in service.
As this aircraft LOD lacks the hardpoints the Mk.V had, I've used the Fake Pilot Method (tm) to add ONLY the centerline station for a drop tank.
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Credits:
Coupi for the idea and all major ini work (Many thanks to Wrench!!!)
Bpao for the aircraft
Kesselbrut for the cockpit
PappaRomeo for the modded EAW gunsight pak, the RAF Mk II used here
AVHistory for the Merlin engine sound
Me ("Bob") for some new serial decals and ini Work, and the MSG/DG skin
Sources:
I'm not even gonna try to find all my RAF Spit books....
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Happy Hunting!
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Legal BS:
This is freeware; it CANNOT be re-distrubuted even if the original readmes and all other pieces of the package remain intact.
This aircraft is fully owned by The Mirage Factory/Mod Mafia.
Skins for this aircraft can be made, with no permissions needed
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package may NOT in any way, shape or form be used in any payware additions.
Bribes are accepted; ask for the day's going rates
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288 downloads
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Su-30 by KnAAZ Avia Plant (Part II)
By bazillius
This package presents the Su-30M2, MK2, MKK modifications produced on KnAAZ Avia Plant.
Su-30 are produced at two different factories. Aircraft are distinguished by avionics, seams, camouflage and appearance. On "IRKUT" (Irkutsk Aviation Plant) they rebuild old Su-27 UB\PU to Su-30KN and KM (both without canards) and build new Su-30SM with canards. In this pack there are Su-30s produced at KnAAZ aircraft plant based in Komsomolsk on Amur (all without canards).
This is the conversion of the old SF1 model in SF2 + new skins
============
Installation:
Extract file "Su-30_by_KnAAZ_Avia_Plant_(Part_II).7z" at any temp directory you want.
Move the files to the appropriate locations in your mod folder as usual.
DO NOT FORGET about the DECALS folder! It is very important! There are some fixes for the UV grid of the original model. Without it some part of camouflages be distorted cuz of model's UV issue.
============
NEW SKINS:
Sukhoy Anniversary Skin
Summer 2011 standard Russia camouflage
Vietnam Green - it is old my skin moved to correct pack
Vietnam Blue
China Gray 2007
First Prototype skin
First Prototype 2005 year
Second Prototype
2 Aggressors skins -that are old my skins moved to correct pack
Third Prototype
Part 1 is here
===========
Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes.
http://www.mariwoj.pl/
===========
I used these files:
I took some skin details like engines, nozzles, marks, from this skin:
SF2 SU-30SM Flanker Pack Redux 2016 Version 0.99
https://combatace.com/files/file/16250-sf2-su-30sm-flanker-pack-redux-2016/
By viper63a (approved by Wrench, August 16, 2016)
Model:
Su-30MK2 for SF1 / WoE Version 1.0
https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/
By ivanbasic (approved by Erik, October 4, 2013)
Decals and Weapons:
NATO Fighters 4+
https://combatace.com/files/file/12230-nato-fighters-4-part-5/
By Dave (approved by Dave, January 20, 2016)
Cockpit:
Modern Flanker Cockpit 1.0
https://combatace.com/files/file/15045-modern-flanker-cockpit/
By YEYEYE (approved by Dave, October 7, 2014)
And Skins by me, bazillius
Best regards.
855 downloads
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Su-30 by Irkut Avia Plant (Part I)
By bazillius
This is the conversion of the old SF1 model in SF2 + new skins
Original files is here
https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/
This package presents the Su-30 Soviet times and the Su-30 MK (Modified Commercial) modern by Irkut Avia Plant .
============
Installation:
IF YOU HAVE INSTALLED THIS MY PACK BEFORE version 1.0.0 : Delete "Su-30" and "SU-30MK" folders at "Objects\Aircraft\" in your mod folder.
Extract file "SF2_Su-30_Irkut_ST_v1.0.1.7z" at any directory
Move the files to the appropriate locations in your mod folder as usual.
if you like, unpack "Additional_Skins_(these_skins_moved_to_SU-30MK2_KnAAZ_Pack).7z" and move skins to just installed Su-30 aircraft, but you need'nt to do it if you want to use my Su-30 Part II by KnAAZ air Plant. I moved these skins to that pack. It is easier for me to update packs separately. In real Su-30 are produced at two different factories, on "IRKUT" (Irkutsk Aviation Plant) they rebuild old Su-27 UB\PU to Su-30KN and KM (both without canards) and build new Su-30SM with canards. I do not do skins for SM modifications, cuz i see that decision with "fake pilot canards" is not elegant, and i have no 3Ds MAX to do something by myself. In this pack there are skins only for KN and KM modifications (without canards) . Second Plant is KnAAZ ( based in Komsomolsk on Amur) produses all other modifications (all without canards) for export.
It is better to overwrite weapons folder. I 've made some small changes (fixed the years of using) in inies in some of them.
============
I tried to make the skins as accurate as possible. But some details missed because of the limitations of the model. i cant find the way to do "no step" dashes on Ukrainian skin, it places wrong way, some decals can't de placed right etc. If you want to correct this, do not stop yourself. If you like my files, fix, redraw, repack, share, do what you need.
NEW SKINS:
Russian after 2004
Russian Gray Fully - overhauled Su-27UB to Su-30 standards
Soviet Early
Soviet Shabby - Standard Soviet Weathered
UB Ukraine 91
UB Ukraine 94-99
UB Ukraine 99
UB Ukraine Modern
UB Ukraine Shabby - Standard Soviet Weathered with Ukrainian Ins
Aubergine (What if skin)
China Dark Gray
China Gray
Omonovskiy 2002 (Known as 'Winter' at NATO countries)
Russian Forest (Splinter) 1994
Russian Standard - Serial
OLD SKINS
none
===========
Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes.
http://www.mariwoj.pl/
===========
I used these files:
I took some skin details like engines, nozzles, marks, from this skin:
SF2 SU-30SM Flanker Pack Redux 2016 Version 0.99
https://combatace.com/files/file/16250-sf2-su-30sm-flanker-pack-redux-2016/
By viper63a (approved by Wrench, August 16, 2016)
Model:
Su-30MK2 for SF1 / WoE Version 1.0
https://combatace.com/files/file/14306-su-30mk2-for-sf1-woe/
By ivanbasic (approved by Erik, October 4, 2013)
Decals and Weapons:
NATO Fighters 4+
https://combatace.com/files/file/12230-nato-fighters-4-part-5/
By Dave (approved by Dave, January 20, 2016)
Cockpit:
Modern Flanker Cockpit 1.0
https://combatace.com/files/file/15045-modern-flanker-cockpit/
By YEYEYE (approved by Dave, October 7, 2014)
Cockpit:
Classic flanker cockpit for Marcfighters Su-27 v1.0
https://combatace.com/files/file/15042-classic-flanker-cockpit-for-marcfighters-su-27/
By YEYEYE (approved by Dave, October 5, 2014)
And Skins by me, bazillius
Best regards.
1,257 downloads
0 comments
Updated
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DHC-6 (CC-138) Twin Otter
By 1977Frenchie
DHC-6 pack for SF2
______________________________________________________________________________________________________________________
Based on the Twin Otter plane made for SF1 that can be found here :
https://combatace.com/files/file/10504-twin-otter/
______________________________________________________________________________________________________________________
This is the Twin Otter as used by the RCAF and Argentina for the SF2 series of games.
The RCAF serial numbers in this skin pack are real one's (past or present)
You will get the following skins in this package :
- Original Argentina (2 of them) - Comes from the original pack
- Transports Canada
- Canadian Coast Guard
- Royal Canadian Air Force (71-72, 75-80, 1999 and 2018 skins)
* Note : I did not touched the model, all files comes from the original pack. All i did was to tweak some files to get them work properly in SF2 and change path in the ini's. So all credits goes to the persons above.
COMPLETE AIRCRAFT :
Copy the Twin Otter Objects/Aircraft folder content to your game Objects/Aircraft folder.
Copy the Twin Otter Objects/Decals folder content to your game Objects/Decals folder.
Copy the Twin Otter Objects/Weapons folder content to your game Objects/Weapons folder.
Copy the Twin Otter Sounds folder content to your game Sounds folder.
Credits (per original files):
Syd Adams - 3D Model, 3D cockpit, cockpit textures.
Tracker - Model textures, cockpit textures modification.
Tracker - Modified and adapted to Thirdwire Series.
Franchie1977 (me) - Re-worked panel lines and ''lift up'' general skin aperture along with skins for RCAF, Canadian Agencies and rework on Argentina one's.
Happy flights!
Mario C.
Frenchie1977
250 downloads
0 comments
Submitted
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SF2 F-104 Starfighter Super Mega Pack 2016
By Viper63a
SF2 F-104 Starfighter Super Mega Pack 2016 v3.5
By Viper63a et al!
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BOTH SF2E AND DLC28 ARE REQUIRED FOR THIS MOD!
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NOTE1: If you already downloaded version 3.1, you just need to download and install the patch to upgrade from version 3.1 to 3.5 Please read the Read Me in the Patch file.
NOTE2: This mod WILL replace stock F-104s and may conflict with any other F-104 mod you may have installed - SO BACK UP unless you crave drama! SF2 Europe (merged or not) and DLC28 is REQUIRED, REALLY. If you don't have these, this mod will not work for you.
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After flying FastCargo's excellent "Classified Mission Mod (Version 1.1)" pack, I got re-introduced to the F-104 Starfighters. So take a look at FastCargo's mod in the link below. Some install work is required, but well worth it....
http://combatace.com/files/file/11458-classified-mission-mod-version-11/
Firstly - I take NO CREDIT for the work contained in this pack. I made some of them better (All new skins, decals...etc), but I was not the creator. I am just a reflection of the excellent work that can be found here in CA. So here is my humble contribution to the collective. Thank you all for your mod packs!
What's in this pack? In a nutshell, I downloaded some F-104 mods to check out the 104s (turned into downloading almost ALL of them, two of the best being Wrench's DLC28 F-104 Pack and MigBusters "Thirdwire F-104A/C Pack 1 1.0 " pack. Then added a bunch of other packs that caught my eye. There were lots of conflicts, broken decal links, leaking LODs...etc etc...So I started merging - fixing - reskinning - re-decaling and generally upgrading all the packs into one merged and hopefully easier to install pack. This is my "Best of the breed" F-104 Super Pack and I thought you may like a copy. Again, SF2E and DLC28 are REQUIRED, but other than that, everything else is in this pack to start flying the F-104 Starfighters.
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This pack includes F-104 skins, new pilots, hanger, loading, loadout, decals and everything else you need to start flying the F-104s...
CF-104
CF-104_72
CF-104_76
F-104A
F-104A_60
F-104B
F-104C
F-104C_61
F-104C_65
F-104C_66
F-104C_67
F-104D
F-104F
F-104G
F-104G(O)
F-104G(O)NL
F-104G_82
F-104G_GAF
F-104G_GN
F-104G_ROCAF
F-104J
F-104S-ASA-CB
F-104S-ASA-CI
F-104S-ASA-M
F-104S-CB
F-104S-CI
F-104S-CB_tur
NF-104A
RF-104G
If you find any issues or concerns, please let me know via the Support Topic section for this mod...
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Installation:
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As always, I recommend that you back up your mod folder before you install any new mod...just in case.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder to your StrikeFighter2 mod folder and Overwrite (if needed).
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2...
Original "Readmes" are in the Extra folder with some other goodies...
Enjoy!
=Viper=
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Special Thanks!
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I would like to take a minute and thank these people for taking the time to contact me with fixes, upgrades and assistance to make this a better package! THANKS!
KJakker - Major help with upgrading the cockpits! Thanks!
Fanatic Modder for his assistance, INI files and corrections!
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Credits: Used alot, parts or refereneced the packs below...
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Classified Mission Mod (Version 1.1) - FastCargo
http://combatace.com/files/file/11458-classified-mission-mod-version-11/
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Thirdwire F-104A/C Pack 1 - MigBuster
http://combatace.com/files/file/15243-thirdwire-f-104ac-pack-1/
3rd Wire for the F-104 Models and pits
Skins / new Decals & Flight Model changes: MiGbuster
IR Sensor: Spillone
Cockpit grey repaint files: Ordway
Templates based on previous work: Paulopanz/Spillone/Soulfreak/Ianapa
Other decals and previous ini edits: WRENCH & USAFMTL Dave
Fake pilot mod: FastCargo
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SF2 DLC #28: F-104A Starfighter, Pakistani Air Force - Wrench
SF2 DLC #28: F-104A Starfighter Skins Pak, Part 2 - Wrench
SF2 DLC #28: F-104C (61) Starfighter Skins/Ini Pak, Part 1 - Wrench
SF2 DLC #28: F-104C (66) Starfighter Skins/Ini Pak, Part 2 - Wrench
http://combatace.com/files/file/14664-sf2-dlc-28-f-104a-starfighter-pakistani-air-force/
http://combatace.com/files/file/14671-sf2-dlc-28-f-104a-starfighter-skins-pak-part-2/
http://combatace.com/files/file/14674-sf2-dlc-28-f-104c-61-starfighter-skinsini-pak-part-1/
http://combatace.com/files/file/14675-sf2-dlc-28-f-104c-66-starfighter-skinsini-pak-part-2/
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F-104A Pack - Spillone104
F-104C Pack 1.1 - Spillone104
http://combatace.com/files/file/13082-f-104a-pack/
http://combatace.com/files/file/13083-f-104c-pack/
Original F-104A: Ajunaidr
Added 3D parts and Fuel Tanks: Spillone104
Textures : Spillone104 and Paulopanz
Decals : USAFMTL (Dave) and Paulopanz
Fake pilot mod: FastCargo
INIs : Spillone104
Effects : Spillone104
Sounds : Spillone104
Beta testers : Starfighter2 and Paulopanz
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Lockheed NF-104A for SF2 - Spillone104
http://combatace.com/files/file/11594-lockheed-nf-104a-for-sf2/
Added 3D parts: Spillone104
Textures : Spillone104 with great Bobrock templates.
Decals : JimBib
Fake pilot mod: FastCargo
INI and FM : Starfighter2 and Spillone104
Effects : Starfighter2, X-Ray and Spillone104
Sounds : Spillone104
Beta testers : X-Ray, Starfighter2 and TheTestPilot
Special thanks to the Team that created the original NF-104A mod for SFP1. (original readme included!)
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West German Marine Zippers - 7eleven
JaboG 36 "Westfalen" F-104G - Hopsten Air Base - 7eleven
http://combatace.com/files/file/14366-west-german-marine-zippers/
http://combatace.com/files/file/14368-jabog-36-westfalen-f-104g-hopsten-air-base-ca-1972/
original model by - Third Wire
GAF F-104G temp by - ravenclaw_007
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AMI & KLU Recon F-104G with Orpheus pod 1.0 - paulopanz
http://combatace.com/files/file/14214-ami-klu-recon-f-104g-with-orpheus-pod/
- Spillone104 new 3D parts & Orpheus upgrades
- Steve S original SF-1 Orpheus
- BobRock F-104G temps
- Paulopanz skins, decals, screens, data.inis edits & upgrades
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F-104G_ROCAF - ace888
http://combatace.com/files/file/11723-f-104g-rocaf/
TK/Thirdwire
Spillone104
Starfighter2
FastCargo
Crab-02
Spectre8750
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Turkish Air Force F-104S CB for SF2 v1.2 - PureBlue
http://combatace.com/files/file/12999-turkish-air-force-f-104s-cb-for-sf2/
Based on Thirdwire's F-104G model, also drop tanks by TW
Skins from Spillone104's "F-104S Pack" by Steve_S and Bobrock
Avionics/Sounds from Spillone104's "F-104S Pack" by Spillone
Decals & SEA Skin from Soulfreak's "TuAF Zippers" pack.
Cockpit textures from "F-104G High-Resolution Cockpit Textures 1.0 2005/10/29 by ?
MK_GQ7 seat: Ravenclaw007
F-104S pylons and other additional 3D Parts by Crab_02
Historical information from Serhat Güvenç's article on Zipper magazine (pdf included)
INI Tweaks, Loadouts, Hangar screens and packaging by me, Pureblue
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F-104S pack for SF2 1.0+Fix- Spillone104
http://combatace.com/files/file/12632-f-104s-pack-for-sf2/
http://combatace.com/files/file/12635-f-104s-quick-fix/
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
MK_GQ7 seat: Ravenclaw007
Fake Pilot mod: FastCargo
BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.
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SF2 WOV F-104C&D-10 Starfighters - snapper 21
http://combatace.com/files/file/9319-sf2-wov-f-104cd-10-starfighters/
F-104C-10 and F-104D-10 Starfighters Mod by USAFMTL
Original Model by Ajunaidr
Skins by Sundowner
Decals and data ini tweaks by USAFMTL
Avionics by Fubar
Drop tanks and data by Crab_02
Cockpit: starfighter 2
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F-104A and C Pack for SF2 by SupGen 1.0 - SupGen
http://combatace.com/files/file/14069-f-104a-and-c-pack-for-sf2-by-supgen/
SuperGen, Wrench, Raven, and everyone else mentioned in Spillone104's download above.
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Lastly - Alot of references from NATO Figters 5 - eburger68
This mod package builds upon "NATO Fighters 4+," previously released at CombatAce.com along with five update packages. In addition to carrying over most of the work from that earlier version of NATO Fighters, this new version incorporates a large number of new and updated items from the following modders, who generously allowed their use:
ErikGen ....................................... updated/upgraded F-101C & RF-101C
Spillone104 & Paulopanz ....................... updated F-104A/C
Paulopanz ..................................... F-104G skins
Crusader ...................................... F-105D & Harrier cockpit mods
Frank Rosato ...................................... F-104A/C Pack for SF2
Wrench ............................................ F-104C DLC 28 Pack for SF2
Soulfreak ......................................... F-104G MFG skins
Centurion ......................................... F-105D Hill AFB skins
Crusader .......................................... F-105 gunsight mod
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I referenced so many packs, I am sure I missed someone, please forgive and let me know so I can properly credit you.
Thanks and Enjoy!
Viper63a
2,338 downloads
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SF2_USN_F-4B_J_MissileStatus_v1
By Crusader
Modified cockpit and data ini files for the SF2 F-4B, F-4B_65, F-4B_67 and F-4J Phantom II aircraft.
Based on SF2 July 2013 ini files.
Adds AIM-7 Sparrow capability to the inner wing hardpoints and new missile status panel function to
indicate all available air-to-air missiles.
Cockpit ini files:
- increased sight diameter value to 60 mil
- modified missile status panel lights
All available a2a missiles are now indicated by the amber RDY lights. No light = empty station
Green missile select light is available for all a2a missile stations
Data ini files:
- new inner wing stations (ID 17 + 18) for AIM-7 Sparrow SAHM missiles.
Missiles are rail-launched, not ejected.
- gun pod capability on the outer wing hardpoints added
Weapon menu notice:
When loading Sparrow missiles on the wing stations, unload the AIM-9 missiles (or it looks ugly ;) )
258 downloads
- f-4b phantom
- f-4j phantom
- (and 1 more)
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SF2 F-15 Eagle Super Pack Redux 2018
By Viper63a
This is a full stand-alone pack, no other mod packs are required. This pack is a REPLACEMENT and NOT an upgrade for FastCargo's F-15 Super Pack. You cannot simply install and over-write Fastcargo's F-15 Super Pack with this pack. Nor, can you over-write this pack with Fastcargo's F-15 Super Pack. This pack contains higher resolution jpeg skin files, so if you over-write Fastcargo's pack with this one, you will never see the new skins. If you over-write this pack with Fastcargo's pack, you will lose all the latest data files for flight model, weapons loadout and etc. If you just want the upgraded skins, those skins are available separately in the Skins section of this site. A later versions of those skins are already in this pack, so please don't upgrade this pack with earlier version of Viper63a's skins. Please refer to the "Installation" section in the Readme file, it will explain how you can install this of both packs - The Mudhen Team! This pack contains all F-15A thru D Eagle variants (including Js). If you want the F-15E Strike Eagle variants (including SE), you can find them here. ------------------------------------------------------------- What's included in this mod pack?
------------------------------------------------------------- ** Main Package: 1) All NEW 4096x Skins in JPG format and tons of new decals (also includes optional 2048x skins).
2) Repainted Cockpits by Viper63a and RWR list by Spudknocker.
3) All NEW updated Data and Loadout files from Spudknocker and Fanatic Modder.
4) All NEW 1920x1080 *Hangar.jpg, *Loading.jpg and *Loadout.tga (also includes optional 1024x768 screens).
5) Excellent new weapons and ejection seats from Ravenclaw_007!
6) Excellent Florian Pilot upgrades by JAT81500!
7) Excellent Hi-Rez F-15A skins from Pappy! * Included Jets: F-15A/B, F-15A/B BAZ (+AUP), F-15C/D, F-15C/D Akef (+AUP), F-15C/D HAF, F-15C/D SAF, F-15DJ, F-15J JASDF including fictional HAF anf GAF Eagles. * Included squadrons: USAF: 1st Wing (LA/FF), 3rd Wing (AK), 18th Wing (ZZ), 32nd Wing (CR), 33rd Wing (EG), 36th Wing (BT), 48th Wing (LN), 49th Wing (HO), 85the Wing (IS), 154th ANG (HH), 325th Wing (TY and 318th Star), 366th Wing (MO) and the 405th Wing (LA). All or some of the squadrons from these Wings are represented in this pack.
IDF: Two variations of the Israeli 133rd (Twin Tail) and 106th (Spearhead) Squadrons.
JASDF: 201st, 203rd, 204th, 303rd, 304th, 305th, 306th, and Aggressors Squadrons.
SAF: 5th and 13th Squadrons.
HAF: Fictional 338th (Ares) and 339th (Ajax) Squadrons.
GAF: Fictional Jg71N90J, Jg72N90J, Jg73N90J and Jg74N90J Squadrons. ** The same squadrons may be represented in many different folders (81, 85...etc), but the planes gets dirtier with age and the decals changes, and weapon capabilities and loadout changes with the years. ** Optional Package: (You're on your own here...for advanced players...) Please refer to the Readme in the "Optional" folder to...
1) Install Additional/Alternate 1024x768 and 1920x1080 Hangar and Loading screens.
2) Install 1024x768 Hangar and Loading screens. This pack has 1920x1080 screens by default.
3) Downgrade the default 4096x to 2048x skins if you have performance issues with the larger skins. -------------------------------------------------------------
Installation:
------------------------------------------------------------- >> WARNING! Read Carefully if you have or plan to install Fastcargo's F-15 Super Pack... !! First and always - BACKUP! Make of copy of the F-15* folders in your Mod folders...Objects\Aircraft and Decals folders... ** Option 1) If you already have Fastcargo's F-15 Super Pack or a previous version of this pack installed... a) Backup and delete the following folders (if you have them) in <Your mod folder locations>\Objects\Aircraft\... !! DO NOT DELETE the stock TW "F-15A_Baz" folder! This pack DOES NOT REPLACE stock TW "F-15A_Baz"! F-15A
F-15A_76
F-15A_82
F-15A_85
F-15A_Baz_76
F-15A_Baz_91
F-15A_Baz_AUP
F-15B_76
F-15B_82
F-15B_85
F-15B_Baz_78
F-15B_Baz_91
F-15B_Baz_AUP
F-15C
F-15C_02
F-15C_10
F-15C_82
F-15C_85
F-15C_91
F-15C_AGRS
F-15C_AGRS_AI
F-15C_Akef
F-15C_Akef_85
F-15C_AUP
F-15C_GAF
F-15C_HAF_89
F-15C_SAF
F-15C_SAF_90
F-15C_SAF_91
F-15D
F-15DJ
F-15DJ_03
F-15DJ_87
F-15DJ_97
F-15D_02
F-15D_82
F-15D_85
F-15D_91
F-15D_Akef
F-15D_Akef_85
F-15D_AUP
F-15D_HAF_89
F-15D_SAF
F-15D_SAF_90
F-15D_SAF_91
F-15J
F-15J_03
F-15J_87
F-15J_97 *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like. b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts.
c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts.
d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts.
e) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts.
** Option 2) If you installed this mod and want to install Fastcargo's F-15 Super Pack... a) Install Fastcargo's F-15 Super Pack and overwrite...
b) Go back to install option 1)... ** Option 3) If you don't have Fastcargo's F-15 Super Pack already install... *) Note: You can combine all the "To_Mod_Folder" folders and then copy the content to your Saved Game mod folder if you like. a) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15AB pack into your Saved Game mod folder. Overwrite any conflicts.
b) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15CD pack into your Saved Game mod folder. Overwrite any conflicts.
c) Copy the contents of the uncompressed "To_Mod_Folder" folder from the ACF15DJ pack into your Saved Game mod folder. Overwrite any conflicts.
d) Copy the contents of the uncompressed "To_Mod_Folder" folder from the F15_ETC pack into your Saved Game mod folder. Overwrite any conflicts. -------------------------------------------------------------
Add F15 SoundList
------------------------------------------------------------- Lastly, but highly recommended. Read the "Add F15 SoundList.txt" readme file on adding the F-15 sound files included in this pack to your "Flight\SoundList.ini" file. ------------------------------------------------------------- Thats it - Enjoy! -------------------------------------------------------------
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
The Mudhen Maintenance Team 2016
-------------------------------------------------------------
Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
Spudknocker - Upgraded Flight Model and Weapons Loadout.
Fanatic Modder - Upgraded Flight Model and Engine Emitters.
Crusader - Upgraded and added 2012 FM and Cockpits to pack!
RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
JAT81500 - For the excellent Florian Pilot upgrades!
Hi Ho Silvers - AfterBurner Mod.
Nengajyou Aki -JASDF Serial Decals.
Stick - Beta testing and assistance with FM - THANK YOU! April 2016 -------------------------------------------------------------
Salute to the 2010 F-15 Super Pack Team for the original
F-15 Super Pack!
-------------------------------------------------------------
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit.
Kout - Loading and Hanger Screens.
Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine. FastCargo
12 Jan 105,062 downloads
-
SF2 ODS Aircraft and Screen Upgrade Pack 2018
By Viper63a
This pack updates, upgrades and\or fixes(?) some the Forces configuration in the original release of Operation Dessert Storm (ODS) by eburger68. If you don't already have eburger68's excellent Operation Desert Storm Pack - I highly recommend it! ------------------------------------------------------------- What's included in this mod pack?
------------------------------------------------------------- I upgraded some of the planes from the ODS pack with some of the planes from the following packs. Also fixed some issues with the F-15C squadron configuration in the Campaign INI files. Added my 1920x1080 Menu and Campaign screens... * F-15C\D from "SF2 F-15 Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team" https://combatace.com/files/file/16186-sf2-f-15-eagle-super-pack-redux-2018/ * F-15E from "SF2 F-15 Strike Eagle Super Pack Redux 2018 Version 1.1 - The Mudhen Team"
https://combatace.com/files/file/16161-sf2-f-15-strike-eagle-super-pack-redux-2018/ * E\F-111A\E\F from "SF2 E\F-111\A\D\E\F USAF Combat Lancers\Aardvarks\Ravens Redux 2016 - Viper63a, dtmdragon, Lel, Fanatic Modder!"
https://combatace.com/files/file/15561-sf2-ef-111adef-usaf-combat-lancersaardvarksravens-redux-2016/ * F-117A from "Lockheed F-117A Nighthawk for SF2 1.0 - By Dels"
http://combatace.com/files/file/14233-lockheed-f-117a-nighthawk-for-sf2/ * C-130E\H from "C-130E/H USAF pack (originally by Dels) by Daddyairplanes" * RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
* JAT81500 - Excellent Florian Pilot upgrades!
* Hi Ho Silvers - AfterBurner Mod. * Also included is my ODS 1920x1080 Menus...from here... StrikeFighters2 Desert Storm Hi-Res 1920x1080 Menu Screens Version 1.1 https://combatace.com/files/file/16487-strikefighters2-desert-storm-hi-res-1920x1080-menu-screens/ -------------------------------------------------------------
Installation:
------------------------------------------------------------- !! First and always - BACKUP! Don't chance it! * 1) You MUST delete the these Aircraft folders or the install or some of the planes WILL NOT WORK. BACKUP and delete the following Aircraft folders... AC-130U
C-130E
C-130H
EC-130H
EF-111A
F-15C
F-15C_RSAF
F-15D
F-15E
F-16C_B40_RBAF
F-111E
F-111F
F-117A * 2) Copy the contents of the uncompressed "To_Mod_Folder" folder into your Saved Game mod folder. Overwrite any conflicts.
* 3) Read the Readme.txt file in the "Additional_Setup" folder... Thats it - Enjoy! -------------------------------------------------------------
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
The Mudhen Maintenance Team 2016
-------------------------------------------------------------
Viper63a - Upgraded Skins, Decals, Cockpit and Menu Screens.
Spudknocker - Upgraded Flight Model and Weapons Loadout.
Fanatic Modder - Upgraded Flight Model and Engine Emitters.
Crusader - Upgraded and added 2012 FM and Cockpits to pack!
RavenClaw_007 - Freaking insane Weapons and Ejection Seats!
JAT81500 - For the excellent Florian Pilot upgrades!
Hi Ho Silvers - AfterBurner Mod.
Nengajyou Aki -JASDF Serial Decals.
Stick - Beta testing and assistance with FM - THANK YOU! April 2016 -------------------------------------------------------------
Salute to the 2010 F-15 Super Pack Team for the original
F-15 Super Pack!
-------------------------------------------------------------
TK - For the ThirdWire series of sims.
The Mirage Factory - For the nice F-15D MSIP aircraft...in particular Flying Toaster, wpnssgt, and Dave for making the F-15 MAX files available for me to play with.
Kei Nagase - For the awesome skins for the F-15 ACTIVE.
AleDucat - For the nice ACES II ejection seat models.
Deuces - For the F-15 Afterburner and weapon effects.
Diego - For the Modern USAF Pilot skins.
Fubar512 - For the FM work.
JimmyBib - For the F-15C cockpit flight control textures.
MoonJumper - Avionics work.
Sundowner - Textures.
USAFMTL/Dave - Decals.
Wpnssgt - Models, Textures.
Kesselburt - Original F-15C cockpit. -------------------------------------------------------------
SF2 USAF E\F-111\A\D\E\F Combat Lancers\Aardvarks\Ravens
------------------------------------------------------------- * FastCargo's Super Vark package 2.4 (SF2)
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
* Dave's EF-111A Version 2.0 (SF1)
* LeL's F-111 TAC Pack (SF1)
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2) Kout - Loading and Hanger Screens. Kct - Textures and decals for the F-15SG.
Brain32 - Improved/new textures for F-15C cockpit.
Mago - F-15E Cockpit.
331KillerBee - SF2 Weapons Pack (basis for some of the weapons included).
Lexx Luthor - Siberian Sky Experimental 3-D Rocket Exhaust
JAT81500 - F-15E Cockpit avionics and HUD work.
To my fellows at Combatace for helping me beta test and work out bugs.
Any errors or mistakes are entirely mine. FastCargo
12 Jan 10 -------------------------------------------------------------
LOCKHEED F-117A NIGHTHAWK Ver 1.1
------------------------------------------------------------- Aircraft, Cockpit, Skins, Decals and .ini work - Me FM - Fubar512 (with some modifications by me) ACESII Ejection seat - ravenclaw Pilot skin - Old Diego Testing - The ODS team THANKS
------
A MASSIVE thanks to Crusader for all his very useful
reference material and support without which this package
could not exist! Thanks to all on the forum for their continuing and always
useful support. Hope you enjoy it as much as I have had making it. Dels
-------------------------------------------------------------820 downloads
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CH-22B Osprey
By ext
CH-22B Osprey is a what if aircraft with 2 Sartechs (Search & Rescue Technician) Thanks Zurawski for a great model!
107 downloads
0 comments
Submitted
-
F-101 Voodoo Escort Fighter, as it was meant to be.
By dtmdragon
F-101 Voodoo Escort Fighter, as it was meant to be.
Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105).
Features:
F-101A Voodoo Escort Fighter:
- Full 7.33 G.
- Reduced the effect/ impact of the stall/ spin when you pull up suddenly in the FM.
- MA-7 FCS with AN/APG-37 Radar, 30nm range.
- LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system.
- K-19 Gunsight system (as on F-105).
- 3x Semi-recessed AIM-4 Falcon Missile stations.
- “Not a pound for air-to-ground!”
- 1957 Service entry.
F-101C Voodoo Escort Fighter:
- As above plus:
- Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning.
- Upgraded AN/APG-125 Radar, 60nm range
- (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971).
- 1966 Service entry.
The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles.
F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75)
Instillation:
1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/
2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/
3, Unpack this mod and drop the objects folder into you SF2 mods folder.
Credits:
Ravenclaw_007
Dave
Enrico "ErikGen" Gennari
Spillone104
Column5
286 downloads
-
Su-27M T-10M (Original Su-37 Repainted)
By bazillius
I really like the Su-37 model, but I always did not like its coloring. When I studied the history of the Su-27 series, I found out that the Su-37 and Su-27M did not differ in appearance. The fuselage, wings and tail are the same for them. Different only in engines. I decided to repaint this model in the colors of Su-27M, so it was more pleasant to kill this plane.
============
Installation:
Copy the files to the appropriate locations in your mod folder as usual. Be sure to overwrite the decals folder. It is very important! There is a fix for the UV grid of the original model, cause of which the second wing had a reflection of the first that the aircraft was disfiguring.
It is better to overwrite weapons folder. I ve made some small changes (fixed the years of using) in inies in some of them.
============
I tried to make the skins as accurate as possible. But the skin T-10M-1 is not very accurate from below because of the limitations of the model. If you want to correct this, do not stop yourself. Fix, redraw, repack, share, I will be happy with your corrections of my skins.
NEW SKINS:
T-10M-1 1988
T-10M-3 BN 703 1992
T-10M-9 BN 709 1993
Aubergine (Modern Russian What If Skin)
Su-27M BN 88 Serial 2000
Su-27M BN 710 Serial 1993
Su-27M BN 710 Serial 1993 Shabby
Su-27M Russian Knights
OLD SKIN
Su-37 Terminator (original model's fix of wing)
===========
Skins was drawn based on outlines by Mariusz Wojciechowski and real photoes.
http://www.mariwoj.pl/
===========
I used these files:
Model:
SU-37 Flanker-F
https://combatace.com/files/file/15049-su-37-flanker-f/
By denissoliveira (approved by Dave, October 8, 2014)
Decals and Weapons:
NATO Fighters 4+
https://combatace.com/files/file/12230-nato-fighters-4-part-5/
By Dave (approved by Dave, January 20, 2016)
Cockpit:
Sea flanker cockpit 1.0
https://combatace.com/files/file/15077-sea-flanker-cockpit/
By YEYEYE (approved by Erik, October 22, 2014)
And Skins by me, bazillius
Kisses, waves, hand shaking and best regards.
956 downloads
-
Kuwaiti Skyhawks - A-4KU/TA-4KU for SF2
By Nyghtfall
Kuwait Scooters - A-4KU/TA-4KU for SF2 - v1.0
==================================================
*** any SF2I that has the KfirC1_77 for the cockpit and DLC005 required for the A-4K model ***
This mods represents the A-4KU and TA-4KU Skyhawks used by Kuwait between 1977 and 1992.
In the 1970s Kuwait purchased 36 Skyhawks (30 single-seater + 6 two-seater). These planes were based upon A-4M, that were delivered to the USMC at that time. So they got the same engine, the larger canopy, the brakechute and the squared off fintip. Equipment needed to deliver nuclear weapons, aswell as Shrike- and Walleye were deleted. The TA-4KU were unique in having the same engine as the single-seater, aswell as the avionics hump. Apart from some aerials their appearance is similar to that of the OA-4M.
When Iraq invaded Kuwait in 1990, many of the pilots flew with their planes to Saudi Arabia. They were included in the Royal Saudi Air Force and flew 1361 sorties with the loss of only 1 plane.
With the end of the Gulf War they were placed in storage and replaced by F/A-18 Hornets. After failed attempts to sell the surviving 23 planes to Bosnia and the Phillipines, they were finally sold to Brazil in 1997 to serve aboard the Aircraft Carrier Minas Gerais as AF-1 and AF-1A.
Infos
=====
- cockpit used is the modified KfirC1_77 cockpit, that is already used for my A-4M-mod. I only made small modifications to fit it the A-4KU.
- Pilotmodel is a stand-in, until someone comes up with a Kuwaiti Pilot :)
- Fakepilot-stuff like hump and the antennas are made with MUEs new Blender-exporter - as I already said and always will: Thank you, great job, mue!
- Skin resolution is 4096x4096
- Skins are set up for "No9SQN" as I only found the general info, that planes were used by "No. 9 and No. 25 squadrons" and both squadrons didn't
use any special markings it seems.
Sources
=======
- Scooter! The Douglas A-4 Skyhawk Story, Crécy 2011
- A-4 Skyhawk Association, http://a4skyhawk.org/
- Airliners.net
- Joe Baughers Site
- Google in general
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_MOD_Folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers:
[SquadronXXX]
Name=Kuwait_No9SQN
DisplayName=No. 9 Squadron
Nation=Kuwait
Credits
=======
- Thirdwire and TK for a great game, models and the cockpit-parts I used.
- Fracture - TA-4 model
- Alejandro - Escapac seat
- FastCargo - FakePilot
- Sounds - ???
- dtmdragons - A-4KU-update-pack, this is loosly based on
- myself - all other work, including 3D-models (tanks, pylons, addons)
Thanks
======
- Crusader for valuable information regarding weaponsstations-arrangement, I found in the forum.
- mue for his great LODViewer and Blender-Exporter, which made this possible!
- cocas for help learning 3D-stuff!
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
Disclaimer
==========
This mod or parts of it may not be used for payware of any kind. Also if you use something, give proper credit.
18_03_2018
250 downloads
0 comments
Updated
-
CF-188B
By 1977Frenchie
After a request i received, i went ahead with this :)
As per included readme :
CF-188B pack for SF2
______________________________________________________________________________________________________________________
Based on the F/A-18B/D Series made by Dave. (The Hornet Team) that can be found here :
https://combatace.com/files/file/13591-fa-18bd-series-by-the-hornet-team-beta/?_fromLogin=1
______________________________________________________________________________________________________________________
This is the CF-188B as used by the RCAF for the SF2 series of games.
The skins represent the current scheme used by the RCAF on their CF-188B Hornets.
The serial numbers in this skin pack are real one's. (but not squadron specific). I made 12 out of 40 serials the CF have had (or still have) over time.
You will get the following skins in this package :
409 Nighthawks
410 Cougars
425 Alouette
* Note : I did not touched the model, all files comes from the original pack. All i did was to rename some files and creating/modifying some of them. So all credits goes to the persons above.
COMPLETE AIRCRAFT :
Copy the CF-188B Objects/Aircraft folder content to your game Objects/Aircraft folder.
Copy the CF-188B Objects/Decals folder content to your game Objects/Decals folder.
Copy the CF-188B Objects/Pilots folder content to your game Objects/Pilotsfolder.
Copy the CF-188B Objects/Weapons folder content to your game Objects/Weapons folder.
Copy the CF-188B Flight folder content to your game Flight folder.
Copy the CF-188B Sounds folder content to your game Sounds folder.
Copy the CF-188B Effects folder content to your game Effects folder.
Credits (per original files):
The Hornet Team:
Original Model by BPAO and the Mirage Factory, updated by FastCargo.
New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
Skins by Siddog, Sundowner and EricJ.
Crash test Dummy: Caeser
Seats: Julhelm and Ravenclaw
Weapons by Ravenclaw, wpnssgt and others.
Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
- Thirdwire
- All persons involved in the original pack. you guys are great!
- Myself for the ''clean'' skin :)
Happy flights!
Mario C.
Frenchie1977
371 downloads
-
[Fictional] Supermarine Sora FG.1
By Spinners
Supermarine Sora FG.1 for STRIKE FIGHTERS 2
This is the Supermarine Type 576 (a proposed supersonic development of the Scimitar) as it might of appeared in service as the Sora FG.1 with fictional markings for the following squadrons of the Royal Navy Fleet Air Arm;
736 Naval Air Squadron - attached to HMS Eagle.
767 Naval Air Squadron - shore based at Yeovilton.
803 Naval Air Squadron - attached to HMS Eagle.
807 Naval Air Squadron - attached to HMS Eagle.
This mod uses the Sora 3D model by Cocas who asked me to test it and then package it up and release it so as to allow him to move onto other projects.
INSTRUCTIONS
1. From the AIRCRAFT folder drag and drop the SoraFG1 folder into your Aircraft folder.
2. From the DECALS folder drag and drop the SoraFG1 folder into your main Decals folder.
3. From the PILOTS folder drag and drop the PILOT_RN folder into you main Pilots folder.
4. From the SOUNDS folder drag and drop the AVON_DRY and AVON_WET files into your main Sounds folder.
5. From the WEAPONS folder drag and drop all three folders into your main Weapons folder.
CREDITS
Thanks to Third Wire for the continuous improvement of a great little game/sim.
Massive thanks to Cocas for creating the Sora 3D model and skin.
Thanks to Ravenclaw_007 for the AGM-12C Bullpup missile.
And thanks to everyone in the wider Third Wire community.
Regards
Spinners
Version 1 - 27/05/13
364 downloads
0 comments
Updated
-
SF2 F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS
By Viper63a
SF2 F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS!
By Viper with INIs by Fanatic Modder
-------------------------------------------------------------
This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
You can get FastCargo's pack here...
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
-------------------------------------------------------------
What's included in this mod pack?
-------------------------------------------------------------
* F-111F Aardvarks from USAF/E 48th Liberty Wing. The 492nd, 493rd, 494th and 495th TFS!
http://combatace.com/files/file/15510-sf2-updated-f-111f-aardvarks-from-usafe-48th-liberty-wing-the-492nd-493rd-494th-and-495th-tfs/
-------------------------------------------------------------
Installation:
-------------------------------------------------------------
I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111F, and \Objects\Decals\F-111F folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
* To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
-------------------------------------------------------------
Add F111 SoundList
-------------------------------------------------------------
Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
-------------------------------------------------------------
Thats it - Enjoy!
Please report any bugs or issues via the "Support Topic" link...
=Viper=
-------------------------------------------------------------
-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
532 downloads
- raf lakenheath
- usafe
- (and 6 more)
-
SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB
By Viper63a
SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
By Viper with INIs by Fanatic Modder
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This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
You can get FastCargo's pack here...
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
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What's included in this mod pack?
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* F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
http://combatace.com/files/file/15542-sf2-updated-f-111a-jets-for-vietnam-the-428th-429th-and-430th-tfs-from-tahkli-rtafb/
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Installation:
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I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111A, and \Objects\Decals\F-111A folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Vietnam\
Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Vietnam.
* To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
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Add F111 SoundList
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Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
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Thats it - Enjoy!
Please report any bugs or issues via the "Support Topic" link...
=Viper=
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Credits:
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If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
613 downloads
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SF2 EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons
By Viper63a
SF2 EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons
By Viper w/ INIs from Fanatic Modder
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This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
You can get FastCargo's pack here...
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
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What's included in this mod pack?
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* EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons!
http://combatace.com/files/file/15520-sf2-updated-ef-111a-ravens-from-42nd-uh-429th-cc-and-390th-mo-electronic-countermeasure-squadrons/
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Installation:
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I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\EF-111A, and \Objects\Decals\EF-111A folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
* To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
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Add F111 SoundList
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Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
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Thats it - Enjoy!
Please report any bugs or issues via the "Support Topic" link...
=Viper=
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Credits:
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If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
379 downloads
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SF2 F-111E Aardvarks USAF/E RAF Upper Heyford 20th TFW. The 55th, 77th and 79th TFS
By Viper63a
SF2 F-111E Aardvarks USAF/E RAF Upper Heyford 20th TFW. The 55th, 77th and 79th TFS!
By Viper with INIs by Fanatic Modder
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This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
You can get FastCargo's pack here...
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
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What's included in this mod pack?
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* F-111E Aardvarks from USAF/E RAF Upper Heyford 20th TFW. The 55th, 77th and 79th TFS!
http://combatace.com/files/file/15514-sf2-updated-f-111e-aardvarks-usafe-raf-upper-heyford-20th-tfw-the-55th-77th-and-79th-tfs/
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Installation:
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I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\F-111E, and \Objects\Decals\F-111E folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
* To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
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Add F111 SoundList
-------------------------------------------------------------
Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
-------------------------------------------------------------
Thats it - Enjoy!
Please report any bugs or issues via the "Support Topic" link...
=Viper=
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-------------------------------------------------------------
Credits:
-------------------------------------------------------------
-------------------------------------------------------------
If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
412 downloads
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E-8A/C Joint STARS
E-8A/C Joint STARS
This mod builds upon the E-8C found in the original ODS campaign and corrects for an E-8A as used in Desert Storm.
Included
E-8A with skins for Desert Storm, Testing (92-95), and Bosnia
E-8C with skins for the 93d ACW and the 116th ACW Georgia Air National Guard
Installation
unzip, cut/copy and paste to mod folder. allow overwrite (should only apply to ODS mod folders), although for best results remove the old E-8C files from aircraft and decals.
Credits
the original model and skin was created by The Mirage Factory, based on the 707 model by Bpao
C-130 pit by dels
Skin adjustments, tga and ini work by daddyairplanes
original moddable game by TK
Known Issues
dels C-130 pit is used to make the aircraft player flyable. this pit is not very suited to the 707 airframe (alot of extra frame for a 707), but works for its purpose. The aircraft was not originally intended to be player flyable (airborne command and control not being a player mission set) and is best used as eye candy. However, i always put a pit in so i can see how my work progressed, and leave it for you guys to use too.
I hope you enjoy this mod
Kevin Unruh aka daddyairplanes
11 Feb 2018
290 downloads
0 comments
Submitted
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Grumman E-2C Hawkeye
By paulopanz
The Northrop Grumman E-2 Hawkeye is an American all-weather, carrier-capable tactical airborne early warning (AEW) aircraft.
This twin-turboprop aircraft was designed and developed during the late 1950s and early 1960s by the Grumman Aircraft Company
for the United States Navy as a replacement for the earlier, piston-engined E-1 Tracer, which was rapidly becoming obsolete.
The aircraft's performance has been upgraded with the E-2B, and E-2C versions, where most of the changes were made to the radar
and radio communications due to advances in electronic integrated circuits and other electronics.
The fourth major version of the Hawkeye is the E-2D, which first flew in 2007.
The E-2 was the first aircraft designed specifically for its role, as opposed to a modification of an existing airframe,
such as the Boeing E-3 Sentry. Variants of the Hawkeye have been in continuous production since 1960, giving it the longest
production run of any carrier-based aircraft.
The E-2 also received the nickname "Super Fudd" because it replaced the E-1 Tracer "Willy Fudd".
In recent decades, the E-2 has been commonly referred to as the "Hummer" because of the distinctive sounds of its turboprop
engines, quite unlike that of turbojet and turbofan jet engines. In addition to U.S. Navy service, smaller numbers of E-2s
have been sold to the armed forces of Egypt, France, Israel, Japan, Mexico, Singapore and Taiwan.
WHAT's IN:
- a new flyable plane
- 9 new/upgraded skins
CREDITS:
- Wrench: Upgrade pack, VAW-123, VAW-124, JASDF skins
- Dave & JSF Aggie: VAW-112, VAW-121 skins
- paulopanz: other skins (IDF, EAF, Marine, Mexico, Singapore,Taiwan), revamp pack
INSTALL:
- SF2nA needed
- all in your mod folder and overwrite
Enjoy
@paulopanz
653 downloads
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TSF Saab 105 (Sk 60) Flygvapnet Package
By JonathanRL
Saab 105
by AngelP & JonathanRL
The Saab 105 is a Swedish high-wing, twinjet trainer aircraft developed in the early sixties as a private venture by Saab AB. The Swedish Air Force, which had opted procured the type for various roles, issued the aircraft with the designation Sk 60. The Sk 60 entered service in 1967, replacing the ageing De Havilland Vampire fleet.
The Swedish Air Force bought a total of 150 aircraft and another 40 were exported to Austria, designated Saab 105Ö. The Saab 105 is also the aircraft used by Swedish Air Force display team Team 60 and was formerly used by two display teams of the Austrian Air Force, "Karo As" and "Silver Birds".
This package contains two Flyable Aircraft.
Sk 60B:
Two-seat attack version for the Swedish Air Force, modified from Sk 60A with new weapons sight.
Sk 60C:
Two-seat ground attack/reconnaissance version for the Swedish Air Force with extended camera nose. One new-build prototype and 29 conversions from Sk 60A.
INSTALLATION:
Copy the package into your Mod Folder of your choice.
Have fun.
CONDITIONS FOR USE:
Modders Agreement is in effect.
Credits:
3D model & Skin by AngelP
Cockpit by Stary
Weapons by Ravenclaw_007
Corrections, fact checking, adjustments and loadouts by JonathanRL
479 downloads
- flygvapnet
- sweden
- (and 2 more)
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SF2 TA-4F Vietnam FastFACs - Revamp
By Nyghtfall
SF2 TA-4F Skyhawk "Vietnam FastFACs" - Revamp
=============================================
*** SF2V required for the A-4F Cockpit, that is used here. Tested in full 5-merged installation ***
This is a revamp of Wrenchs Update of 331Killerbees TA-4F FastFAC-Pack. ;)
Skins have been redone in greater resolution with more details. Decals are new (although original Decals are still there). Some bits of the plane are removed by ini-edit and exchanged by FakePilot-Addons to add more details and get rid of the shadow-issue caused by the outer wing pylons.
5 new Droptanks are added (2x 150gal, 2x300gal, 1x400gal).
BuNos are always correct for the squadron and many are also correct for the plane, although sources and pictures are very rare.
H&MS-11 comes in 3 variations (CAG, Large Stripe + Bunny on Tail and Small Stripe without Bunny) that were used side by side as it seems
H&MS-12 has CAG-Bird
H&MS-13 has 2 Skins - The one from the original pack was used after Vietnam, but I redid it and included it. The one used in Vietnam has no special markings and a different Tailcode-style. I only found 1 pic as reference, so maybe other variation are possible too.
Installation
============
1. unzip to a temporary folder
2. open "Put_Content_In_Your_MOD folder" and do as you were told, if asked to overwrite, say 'yes' :P
3. enjoy!
If the Squadron is missing in the loadout screen, you should add the following lines in the squadronlist.ini ("<mod>\pilotdata"-folder) with XXX changed to the next free numbers:
[SquadronXXX]
Name=HMS11
DisplayName=H&MS-11 'Playboys'
Nation=USMC
[SquadronXXX]
Name=HMS12
DisplayName=H&MS-11 'Outlaws'
Nation=USMC
[SquadronXXX]
Name=HMS13
DisplayName=H&MS-13
Nation=USMC
Credits
=======
- Thirdwire and TK for a great game and nice models.
- Fracture for the TA-4 Model
- FastCargo for the Fakepilot
- 331Killerbee and Wrench for the Original and re-released Pack
- Alejandro for Escapac-Seat
- OldDiego for Pilotmodels
- Nyghtfall - Updates in this Pack (Skins, Decals, Ini- and 3D-Work of Tanks, Pylons and Addons)
Thanks
======
- cocas for help learning 3D-stuff
- Coupi for testing
- all modders at CombatAce for their work and inspiration
P.S.
====
If you have any problems with this skin or have suggestions and hints, feel free to PM me.
14_01_2018
243 downloads
0 comments
Submitted
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de Havilland Sea Venom FAW.21-22-ECM
By paulopanz
Sea Venom FAW.21 - Improved version, equivalent to Venom NF.3. 4,950 lbf (22.1 kN) Ghost 104 engine, AI Mk 21 (US APS-57) radar. 167 built.
Sea Venom FAW.22 - More powerful (5,300 lbf (23.6 kN)) Ghost 105 engine, giving improved high-altitude performance. 39 new built.
Sea Venom ECM.21-22 - Six FAW.21s modified from 1957 for ECM purposes. ECM.22Equivalent of ECM.21, based on FAW.22. No armament.
In 1956 Sea Venoms, alongside RAF Venoms, took part in the Suez War which began on 31 October. They were from Nos. 809, 892, 893 Naval Air Squadrons
based on the light fleet carrier HMS Albion and fleet carrier HMS Eagle.
The Anglo-French invasion, codenamed Operation Musketeer, took place in response to the nationalisation of the Suez Canal by Egypt's leader, General Nasser.
The air war began on the 31 October 1956 signalling the beginning of the Suez War. The Sea Venoms launched many sorties, bombing a variety of targets in Egypt in the process.
By 1959, the Sea Venom began to be replaced in Royal Navy service by the de Havilland Sea Vixen, an aircraft that also had the distinctive twin-boom tail.
The Sea Venom would be withdrawn from frontline service soon afterwards. The type continued to fly with second line FAA units until the last were withdrawn in 1970
WHAT's IN:
3 new planes
26 skins
decals, weapons, pilots
CREDITS:
- Veltro2k model
- Baffmeister FM
- Spillone104 sound, inis tweakings, testings
- Stary pit
- Wrench original templates, hangar templates
- paulopanz skins, decals, screens
INSTALL:
- put all in your mod folder
OPTIONAL:
- hangars 1024 x 726
Enjoy
@paulopanz
NOTE: an update for Suez '56 campaign pack is in the makings, not only Seavenoms, stay tuned!
298 downloads
0 comments
Submitted
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Bell D-188 (F-109 / XF3L) Projects for SF2
By Eagle114th
Bell D-188 (XF-109 / XF3L) “What if” Projects for Thirdwire Strike Fighter 2
I am big fan of Bell D-188 projects and when I saw XF-109 for SF2, I got inspired to expand XF-109. I quote the statement from author of XF-109 mod for SF2:
"Had it been built, the Bell D-188A project would have been one of the most unorthodox aircraft to fly, and certainly the most unusual in the US Air Force inventory." - Veltro2k, creator of XF-109 mods for SF1 / SF2.
I want to give Bell D-188 the opportunities to be flown by anyone virtually in simulation, no matter how flawed she may be. I decided to work on both Bell D-188 (XF-109 for USAF) and D-188A (XF3L for US Navy).
I want to give my big thank to Veltro2K for creating XF-109 in the first place and Wrench for upgrading XF-109 mod for SF2, especially for sharing his updated files with me. I, too, want to thank Combatace community, all of you are reasons why I worked on this project.
And at the same time, please keep in mind that there are several files that are from other mods, I am giving credits to all modders who created each materials that is used in Bell D-188 projects:
CREDITS:
Note: If it is required that I must take any of the files off from D-188 Projects, please let me know. I will fix it ASAP and I intend to respect everyone’s work, especially giving credits to everyone who is involved with D-188 projects.
To my friends and Combatace community:
I truly thank everyone who got involved with D-188 projects, all of you are reasons why I am able to finish this project. All of you rocks!
Bell XF-109 for SF2:
I give my big thank to Veltro2k for creating XF-109 (D-188) mod for SF1 and SF2. ( http://combatace.com/files/file/13169-bell-xf-109/ ) He is the reason why I have the opportunities to work on mod projects for SF2, along with Combatace community.
Bell XF-109 updates:
I express my many thanks to Wrench for being very involved with D-188 projects. He has helped me lot with the mod, especially sending me his updated data.ini files for XF-109. ( http://combatace.com/topic/74104-f-109-tweeks-pak-for-sf2/ )
Sound effects:
J85-GE.wav and J85-GE_AB.wav are directly from Macelena’s F-5E mods for SF2 ( http://combatace.com/files/file/10446-mirage-factory-f-5e-for-sf2/ ), I truly thank him for the sound files for J85-GE. Note: J85-GE.wav and J85-GE_AB.wav are renamed from F5Engine.wav and F5AB.wav. The reason why I renamed the files is because there are so many sound files from different mods for SF2. I hope that renamed files will make it easier to find in sound folder, just for in case, if anyone need to find them.
Afterburner effects:
Afterburner came from Mirage Factory F-8 Crusader Superpack for SF2. ( http://combatace.com/files/file/10646-mirage-factory-f-8-crusader-super-pack/ ) and I truly thank to everyone who is involved creating F-8 Crusader Superpack for SF2.
To everyone who helped me:
Wrench à Thank you for the help with feedback involved, it helped lot with D-188 projects.
76.IAP-Blackbird à Thank you for your help with D-188 projects.
FalconC45 à Thank you so much for helping testing the mods.
Instruction:
1) Extract D-188_Project and you will see 4 folders:
a. Effects
b. Sounds
c. STOL Versions
d. VSTOL Versions
(Note: For F/A-109B (USMC), I highly recommend V/STOL version for taking off / landing on USMC ships. There are still STOL version, for in case, if you still prefer to go with STOL method.
2) Drop Effects and Sounds folder into main Strike Fighter 2 mod folder.
3) There are two different versions of Bell D-188 (F-109s and F/A-109s):
a. STOL version – All of aircraft have all 6 jet engines operation, especially when you are in STOL mode. Because all engines from rotating engines and main fuselage engines are running at the same time, it is impossible to performance VTOL mode.
b. V/STOL version – All of aircraft only have rotating engine operation. I divided the thrusts from main fuselage engines and added them to rotating engines, to make up for main fuselage engines not having any thrusts. (See “Flight model” for more information about flight model for VSTOL version) This enable you to be able to performance V/STOL and VTOL mode. However, I removed afterburner effects from main fuselage engines (except for exhaust smokes). It does not look right if you are in VTOL mode with afterburner running from fuselage. But you still can re-enable afterburner for main fuselage engines with few steps. Look at bottom of README for the instruction for re-enabling afterburner effects.
4) For your information, XF-109s / F-109s are USAF version, XF3L / F/A-109s are US Navy and US Marine Corps version.
5) Go into either STOL or VSTOL version of folders, drop Objects folder into main Strike Fighter 2 mod folder.
Information:
1) XF-109 is based on D-188 project which is historically designed for US Air Force. F-109s variants aircraft are fictional “What if” if US Air Force decided to accept XF-109.
2) XF3L is based on D-188 project which is historically designed for US Navy. F/A-109s variants are fictional “What if” US Navy and US Marine Corp decided to accept XF3L.
3) Configuration/Upgrades for XF-109 / F-109s (USAF):
a. XF-109 (1961)
i. Prototype version
ii. Powered by J85-GE-5
iii. Role: Interceptor
b. F-109A (1964)
i. Role: Interceptor
ii. Upgraded engine to J85-GE-5A
c. F-109A (1969)
i. Role: Interceptor
ii. Upgraded engine to J85-GE-13
iii. Counter measure equipment implemented
1. Chaff / Flare
d. F-109B (1969)
i. Role: Fighter and bomber
ii. Upgraded engine to J85-GE-13
iii. More capable of delivering air to ground various ordinances
iv. Counter measure equipment implemented
1. Chaff / Flare
e. F-109B (1973)
i. Role: Fighter - Bomber
ii. Upgraded engine to J85-GE-21
iii. Upgraded with capable of carrying laser guided ordinances
iv. Upgraded counter measure
1. Increased numbers of chaff / flare
f. F-109B (1976)
i. Role: Fighter - Bomber
ii. Upgraded with more advanced avionics in cockpit
iii. Capable of carrying more advanced air to air / air to ground ordinances
iv. Upgraded counter measure
1. Increased numbers of chaff / flare
g. F-109C (1980)
i. Role: Multi-Role
ii. Upgraded with more advanced avionics and cockpit
h. F-109G (1971)
i. Role: SEAD “Wild Weasel”
ii. Upgraded engine to J85-GE-13
iii. Counter measure equipment implemented
1. Embedded ECM
2. Chaff / Flare
iv. Capable of delivering various air to ground ordinances, especially for role of SEAD.
i. F-109G (1976)
i. Role: SEAD “Wild Weasel”
ii. Upgraded engine to J85-GE-21
iii. Upgraded with more advanced avionics in cockpit
iv. Capable of carrying more advanced air to ground ordinances
4) Configuration/Upgrades for XF3L / F/A-109s (USN):
a. XF3L (1963)
i. Prototype version
ii. Powered by J85-GE-5
iii. Role: Multi-Role
b. F/A-109A (1969)
i. Role: Multi-Role
ii. Upgraded engine to J85-GE-13
iii. More capable of delivering air to air / air to ground various ordinances
iv. Counter measure equipment implemented
1. Chaff / Flare
c. F/A-109A (1973)
i. Role: Multi-Role
ii. Upgraded engine to J85-GE-21
iii. Upgraded with capable of carrying laser guided ordinances
iv. Upgraded counter measure
1. Increased numbers of chaff / flare
d. F/A-109A (1977)
i. Role: Multi-Role
ii. Upgraded with more advanced avionics in cockpit
iii. Capable of carrying more advanced air to air / air to ground ordinances
iv. Upgraded counter measure
1. Increased numbers of chaff / flare
5) Configuration/Upgrades for F/A-109s (USMC):
a. F/A-109B (1972)
i. Role: Multi-Role
ii. Upgraded engine to J85-GE-21
iii. Capable of delivering air to air / air to ground various ordinances
iv. Counter measure equipment implemented
1. Chaff / Flare
b. F/A-109B (1976)
i. Role: Multi-Role
ii. Upgraded with more advanced avionics in cockpit
iii. Upgraded with capable of carrying laser guided ordinances
iv. Upgraded counter measure
1. Increased numbers of chaff / flare
c. F/A-109B (1984)
i. Role: Multi-Role
ii. Upgraded with more advanced avionics and cockpit
iii. Capable of carrying more advanced air to air / air to ground ordinances
iv. Upgraded counter measure
1. Increased numbers of chaff / flare
EXTRA:
1) Re-enable Afterburner effects for STOL version:
a. For anyone who want to re-able afterburner effects for STOL version, open aircraft data.ini file and find this line of code:
// Engine - Fuselage ----------------------------------------------------------
b. Under both [FusEngineLeft] and [FusEngineRight], you will see this code:
//AfterburnerEmitterName=F8AfterburnerEmitter
c. Remove “//” from the code, so it looks like this:
AfterburnerEmitterName=F8AfterburnerEmitter
d. Now you have working afterburner effects back in main fuselage engines, even when you are hovering in V/STOL version of aircraft.
Texture / Skins:
For now, D-188 (F-109s/F3Ls) projects do not have any additional skins for each aircraft, so if anyone have plans to create skins for D-188 projects, please let me know. Any more skins for F-109s / F3Ls are always welcomed.
Flight model:
I am not expert with the flight mode. If anyone can help with flight model, the helps are always welcomed for D-188 (F-109s/F3Ls) projects! I did the basic flight model tweaking, in order, to make F-109s/F3L feel more realistic when flying them in SF2, theoretically. The flight model is originally created by Veltro2K and updated by Wrench. Here are following features I tweaked in flight model:
1) Slow roll rate = With two engines being mounted on each tip of wings, it means lot of weights. And at the same time, with small wings from D-188s aircraft like F-104, in my opinion, it means slower roll rate. However, as I stated, I am not an expert with flight model and any helps with flight model overhaul is always welcomed.
2) Fixed sensitive rudder = The rudder was very sensitive so I reduced it lot, in order, for D-188s to have small movement when using rudder.
3) Engines overhaul = I have done lot of works on each engine powers for each aircraft. This is the math I used to convert lb of thrust to Netwon:
Note: XXX is any given numbers.
XXX lb (thrust) = XXX lb x 4.45 = XXX (thrust) Newton
And keep in mind that STOL / VSTOL version of each aircraft engine have different thrusts. STOL have accuracy thrusts in newton for each six engine while VSTOL have increased thrusts for four engines.
Here are example:
XF-109 (STOL version)
Engine #1: 2,400 LB (DRY) 3,600 LB (AB)
Engine #2: 2,400 LB (DRY) 3,600 LB (AB)
Engine #3: 2,400 LB (DRY) 3,600 LB (AB)
Engine #4: 2,400 LB (DRY) 3,600 LB (AB)
Engine #5: 2,400 LB (DRY) 3,600 LB (AB)
Engine #6: 2,400 LB (DRY) 3,600 LB (AB)
XF-109 (V/STOL version)
Note: Because Engine #5 / #6 which is main fuselage engine having no thrusts, I divided them and moved to engine #1 to engine #2.
Engine #5 + engine #6 = Total engine thrust divided by four, then add them to each engine.
Engine #5: 2,400 LB (DRY) 3,600 LB (AB)
Engine #6: 2,400 LB (DRY) 3,600 LB (AB)
Total Engine thrust: 4,800 LB (DRY) 7,200 (AB) / 4 = 1,200 LB (DRY) 1,800 (AB)
Engine #1: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB)
Engine #2: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB)
Engine #3: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB)
Engine #4: 2,400 LB (DRY) 3,600 LB (AB) + 1,200 LB (DRY) 1,800 (AB)
Result:
Note: Engine #1 to #4 is rotating engines while Engine #5 to #6 is main fuselage engines.
Engine #1: 3,600 LB (DRY) 5,400 LB (AB)
Engine #2: 3,600 LB (DRY) 5,400 LB (AB)
Engine #3: 3,600 LB (DRY) 5,400 LB (AB)
Engine #4: 3,600 LB (DRY) 5,400 LB (AB)
Engine #5: 0 LB (DRY) 0 LB (AB)
Engine #6: 0 LB (DRY) 0 LB (AB)
V/STOL version have fuselage engines thrust moved to each rotating engines, to make up for having no thrusts in fuselage engines.
Here is the date about engines that each aircraft uses:
Aircraft (Service Date) Engine Thrust in LB (Dry / AB - Afterburner)
XF-109 (1961 - 1969) J85-GE-5 2,400 LB (DRY) 3,600 LB (AB)
F-109A (1964 - 1975) J85-GE-5A 2,450 LB (DRY) 3,850 LB (AB)
F-109A (1969 - 1978) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB)
F-109A (1975 - 1986) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
F-109B (1969 - 1979) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB)
F-109B (1973 - 1984) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
F-109B (1976 - 1990) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
F-109C (1980 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
F-109G (1971 - 1984) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB)
F-109G (1976 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
---------------------------------------------------------------------
XF3L (1963 - 1970) J85-GE-5A 2,450 LB (DRY) 3,850 LB (AB)
F/A-109A (1969 - 1980) J85-GE-13 2,720 LB (DRY) 4,080 LB (AB)
F/A-109A (1973 - 1986) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
F/A-109A (1977 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
---------------------------------------------------------------------
F/A-109B (1972 - 1982) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
F/A-109B (1976 - 1990) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
F/A-109B (1982 - 1996) J85-GE-21 3,600 LB (DRY) 5,000 LB (AB)
Feedback:
Feedback are always appreciated for improving D-188 (F-109s / F3Ls) project. I aim to keep improving project through time when I get the chance.
Message for everyone:
I truly hope that everyone enjoys the project I created for Thirdwire Strike Fighter 2 communities with the help from my friends and Combatace communities.
Eagle114th / ChaoticDragon - http://combatace.com/user/843-eagle114th/
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