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    1. F/A-16E Silver Falcon for SF2
       
       
      This is my mod of an advanced USAF strike version of the F-16. It is based on the F-16I Sufa by the Viper Team and is released under their permission. Cockpit and avionics are modified to reflect more modern systems. The aircraft has an IRST sensor (special thanks to cocas) but it does not work in game.
       
      Skins included:
      - 35th FS
      - 36th FS
      - 80th FS
      - 175th FS
      - 194th FS
      - 510th FS
      - 524th FS
      - 555th FS
       
      Credits:
      - The Viper Team for the F-16I Sufa
      - cocas for the IRST sensor
      - Julhelm for the F-22 pit
      - dtmdragon for cockpit and avionics modifications
      I hope i didn't forget anyone.
       
      To install unzip into your mod folder.
      I highly recommend you to download and install The Viper Team's Israeli Vipers (http://combatace.com/files/file/13342-iaf-f-16cdi-by-the-viper-team/) to get all the necessary sounds and effects.
       
      IMPORTANT NOTE
      This mod was created with full 5-merged SF2. If you don't have SF2 North Atlantic go to the FA-16E.ini and change AvionicsDLL=AvionicsF14A.dll to AvionicsDLL=Avionics70.dll to get your radar to work properly.
       
      Because this mod is based on The Viper Team's work, you will need their permission to modify and upload it.
       
       
      2013-03-02
       
      DoctorWho
      Chris
      433 12
    2. July 2021
      ===============
      Royal Netherlands Air Force NF-5A Freedom Fighter Volume II VERSION 1.0
      ------------------------------------------------------------
      We are proud to present the NF-5A  RNLAF, the Canadair variant of the Northrop F-5a, one of the most enduring American military aircraft designs ever produced during the Cold War period. The Canadair NF-5A was essentially similar to the Canadian AF CF-5 but introduced several modifications, the most important being the more powerful J-85Can-15 engines, Doppler radar navigation system, arrestor hook, two large split air intake doors aft of the main wing trailing edge on both sides of the fuselage to provide extra air to the engines (later also used for F-5E type),  and provision to carry the larger 275 gallon under-wing fuel tanks.  The aircraft also featured maneuvering  leading edge flaps,  a strengthened windscreen, and was the  only F-5a to operate a two position nose gear.
      It has been our goal to provide to the simmer a highly detailed model and texture base which preserve the beautiful lines of this aircraft; and to engineer flight model files and a cockpit/gauge file-set that are authentic and add to the immersion of the flying experience within the Strike Fighters 2 series.
       
       
      INSTALLATION INSTRUCTIONS:
      --------------------------
      1. Copy the contents of the "To Mods Folder(s)" to your  SF2 Mod directory.
      Allow directory merging and overwrites, provided the overwrites pertain to "fake pilot" entries, as well as weapons made by ravenclaw_007, which are included in this and many other releases.
      2. Add the entries of "ADD_TO_SOUNDLIST.txt" to your SOUNDLIST.INI (located in the "user\Saved Games\ThirdWire\StrikeFighters2\Flight" folder).If one does not exist, then you will need to extract it using the 3rdWire CAT extract utility.  You are simply required to substitute the "XXX"s  with the next sequential number in the sound file section of the file.
       
        NOTE    1:
      ------------
      Both Regular and Higher resolution cockpit textures are included in their own distinct folders in the package.
      The user may alternate between the two by "commenting out"
      the relevant line in the NF-5A_COCKPIT.INI

      [CockpitData]
      Directory=cockpit           <---This is the default
      //Directory=cockpit_Lo-Fi    

      In order to "activate" the higher resolution textures
      you would decomment the previous line and comment out
      the next line, thus:

      [CockpitData]
      //Directory=cockpit          
      Directory=cockpit_Lo-Fi   <---This is now Low-Res

        NOTE    2:
      ------------
      Another frame-rate friendly option for those with older hardware is to use the Next level of Detail Model as the primary external model. This simply involves changing the first line in the F-5A_HAF.ini  from this..
      [LOD001]
      Filename=NF-5a.LOD
      to this..
      [LOD001]
      Filename=NF-5a_002.LOD
      Much effort was made to provide those with lower end systems an alternative lower poly-model to be able to enjoy the F-5a,  so please take advantage of this _002.LOD model should you experience frame-rate issues.  While not as "rounded" as the Higher poly version, it is nonetheless just as detailed and extensive.
       NOTE    3:
      ------------
      For those who may find loading times excessive, the .jpg files in the texture folders can be reduced to 50% of their size without sacrificing too much surface detail.
       Keys:
      -------
      SHIFT+0 -> canopy open
      -/= (Default thrust vector Keys) -> elevator trim

      CREDITS:
      Sophocles          - 3D Model, Cockpit, textures
      Ravenclaw_007 - Project "God-Father" 3D Modeling,
                                     Animations, Weapons, Research,
                                     Beta testing
      Baffmeister       - Flight model, weapons edits, Avionics,
                                    Beta testing
      Soulfreak           - Decals, Research, 2 F-16 Camo scheme
                                    skins and 2 NATO scheme skins
      Crusader           - Avionics and data tweaks, Beta testing
      Guuruu               -Sounds and Afterburner effects, Beta
                                   testing
      Guest contributors:
      Gkabs               - pilot figure
      Logan4             - Avionics tweaks, radar ranging gunsight.
              
      Cliff7600          -Avionics tweaks, functioning horizontal
                                  trim indicator

      Special Thanks to the staff and members of Combatace.com whose passion and efforts have enabled this game to endure, and to provide so much fun and excitement!
      Additionally, many thanks to the following Combat-Ace Modders, who either actively contributed to the project over the years, or who invested their time either providing much needed hints and help, or researching various aspects of the model.
      Brain-32           - Modeling advice, initial cockpit.cfg + more
      NeverEnough  - Initial work on the Flight model
      Russouk2004  - Always answering questions when I
                                   needed help..Cheers!!
      Derk                   - Many, many references!!!
      Blade                 - Excellent mini-tutorial on damage
                                   textures
      Finally, thanks to TK and Thirdwire for creating such a fantastic game.
       
      ****************************************************************
      FEATURES:
      * A highly detailed external 3d model, including all features specific to the NF-5A including "F-5E"  type Nose gear, animated auxiliary engine doors, arrestor hook, underside air intakes for the more powerful engines, external chaff and flare dispensers, and 275 gallon external wing tanks.
      * Specular color and Normal (bump) maps.
      * Seven Level of Detail models (LODs), providing an almost seamless transition from distance to distance; and perhaps more importantly, ensuring that the frame-rate "impact" of the aircraft is as low as possible.
      * Two sets of highly detailed external Fuel Tanks by ravenclaw_007; both the 150 gallon Factory tanks and the 275 gallon variants; the NF-5A being the only F-5a variant to carry them.
      *Functioning AN/ALE-40  Chaff and Flare dispensers exclusive to the RNLAF NF-5A
      * Extensively fine-tuned flight parameters in the aircraft data configuration files, emphasizing the NF-5A's agile and highly maneuverable characteristics - courtesy of  Baffmeister.
      * Functioning maneuvering flaps deployable up to 450 knots, which allow for tighter sustained turns .. also credited to Baffmeister.
      * 5 high resolution texture sets; thoroughly researched historic depictions of the Aircraft fielded by many RNLAF  Squadrons.
      * Quality sound-set included. Base sounds, by Guuruu, were sourced from existing recordings of various aircraft at air-shows and were modified  to match the prominent characteristics of the F-5A General Electric turbojets, the "buzz" of the M39 Pontiac 20mm machinegun, and the flap/Air-brake, undercarriage deployment and retraction sequences of the Freedom Fighter.
      * Super detailed  dedicated NF-5A 'Virtual Cockpit'  with animated throttle control, rudder pedals, control stick,  landing gear lever, canopy, canopy lever, drag-chute lever, weapons selectors and weapon station arming flick switches, ..and more.
      *Accurate and functional representation of the Saab RGS2 lead computing  gun sight, with accurate aiming mark (Mechanics by Crusader and Logan4).
      * A full complement of highly (or should I say "insanely" detailed  weapons carried by the RNLAF  NF-5A, all by ravenclaw_007.
      * Comprehensive RNLAF  Loadouts  representing the weapons carriage evolution of the NF-5A in Dutch service from 1972 to the 1991 by ravenclaw_007.
      * Complex animation of canopy opening mechanism, and animated Turbine blades; both thanks to ravenclaw_007.
      * GKAB's superb highly detailed crew figure with authentically modeled oxygen mask and flight helmet.
      * All new afterburner, emitter, and engine smoke effects by Guuruu.
      *  Saab RGS2 lead computing gun sight with both Air to Air and Air to Ground modes.
      * Functioning elevator trim controls and gauge, using the Thrust Vector Controls; courtesy of Cliff7600.
       
      ******************************************************
      PILOT NOTES
      -----------

      NF-5A Limit and Reference Speeds. [Indicated Airspeeds]
      FLAPS (FULL DEFLECTION): 300kts for both leading and trailing edge.
      FLAPS (MANOUEVERING):    450kts for both leading and trailing edge
      NOTE: The F-5A uses full flaps for take off but due to a game bug you must manually select full flaps for take off when player flown. The        AI will use full flaps although you can hear the flap sound cycling between flap 1 and flap 2.
      LANDING GEAR: 240kts
      DRAG CHUTE: 165kts
      CANOPY: 50kts
      NOSE WHEEL STEERING: 65kts
      MAXIMUM INDICATED AIRSPEED: 710kts [redline]
      MAXIMUM MACH: 1.72 Mach design limit but thrust/drag limited to about mach 1.50 in a 60deg dive from 50,000ft.
      --------------------------------------------------------------------------------------------------------------------------------
      TAKE OFF ROTATION SPEEDS
          13500lbs: 155kts [full internal fuel and two sidewinders]
          20500lbs: 195kts [about the maximum weight possible with included stores]
          NOTE: Use full flaps for take off! Adding 6kts for every 1000lbs above 13500lbs should give good aft stick/rotation speeds.
      --------------------------------------------------------------------------------------------------------------------------------
      CLIMB SPEEDS
      Military Power
          13500lbs: 375kts with a transition to mach 0.89
          20500lbs: 310kts with a transition to mach 0.74
      Maximum Power
          13500lbs: 595kts with a transition to mach 0.93
          20500lbs: 480kts with a transition to mach 0.85
      -------------------------------------------------------------------------------------------------------------------------------
      FINAL APPROACH SPEEDS
          With 500lbs fuel remaining and some empty racks use 160kts. Add 5kts for every additional 500lbs of fuel.
          NOTE: Target touch down speed is 20kts less than final approach speed.
      ----------------------------------------------------------------------------------------------------------------
                            
                           RGS2 Gunsight
      --------------------------------------------------------
      We have simulated the two main modes of the sight, one for Air to Ground, and one for Air to Air.  The Air to Ground reticle assumes 3 different levels of depression according to the air to ground ordnance selected; bombs, rockets or guns. Due to game limitations, the Air to Air aiming mark is set up for lead computing of a target at 213meters (or 700 feet).
      We have included another gun sight option, whereby lead is calculated for targets all the way out to 4000ft.  This has involved adding a ranging radar (which the NF-5A didn't have) but this solution allows lead computing for targets further out than 700 feet - something the RGS2 was capable of.
      The radar ranging option is the default but the user can copy the files from the "Standard"  subfolder of the Avionics_Alt  folder (located in the Aircraft folder) and switch out the ini files.  If you're unhappy with either of the two options you can simply copy paste the files from the folder you prefer.

      *************************************************************
                          Agreement
                          _________
       
      THIS AIRCRAFT MOD OR ANY PART OF IT ARE TO BE EXCLUSIVELY HOSTED BY COMBATACE.COM AND MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE. THIS PACKAGE AND ANY PARTS HEREIN MAY NOT BE UPLOADED AS PART OF ANOTHER MOD NOR MUST THEY BE SOLD OR OFFERED FOR SALE EITHER IN PART OR AS A WHOLE WITHOUT MY EXPRESS PERMISSION.
      *************************************************************
      Sophocles
      July 2021
       
      462 12
    3. MIG-21 Complete Pack Strike Fighters 2 line of games
      ****************************************************
      Version 1.8 30.03.2014
      Changelog
      *********
      1.0 19.07.2009
       
      initial release
       
      Changed all mig engines accel to about 8-9 sec per engine doc. Bis version
      is little bit faster.
      Iddle RPM changed to RL values:
      R-11F-300 (37F) 30%
      R-11F2-300 (37F2) 33%
      R-11F2S-300 (37F2S) 31%
      R-13 (95) 34%
      R-25 (25) 40%
      Corrected fuel tanks quantities to reflect real world figures.
      F - 2350L
      PF - 2850L
      PFM - 2675L
      MF - 2675L
      BIS - 2900L
       
      Changed all additional files with Mig21_ prefix so all are unique now and
      not interfere with other mods.
      F version now have true ranging-only radar. It can be still turned off by
      Ctrl+PgDn. In current game engine this radar starts on.
      Added KV1 seat to all MF and Bis variants. Deleted old seat from model.
      Added SF2 Mig variants. Changed FMs little bit based on Fubar512 values on
      alpha stall to make Migs usable in knife fight. It not bleeds speed in sharp
      high AOA turns so much. Added vetral fin from Fubar512 FM.
      Added aditional SF2 stuff (radar, rwr) into fm dats.
      1.1 01.10.2009
      Fixed afterburner burner texture always on.
      Copied additional fuel flow settings from SF2 game dats
      Added Flight\VIEWLIST.INI file vith custom and more consistent FOV settings
      for normal/padlock/snap view transitions.
      1.2 04.10.2009
      Fixed reversed nose gear rotation.
      Fixed start dates for squadrons in campaigns.
      1.3 04.07.2010
      Fixed missing AB Flame effect with DX10 shaders (missing shader fx entry).
      Fixed cockpit positions for more realistic out of cockpit view of wings.
      Changed PFV radar to R2L version (made it slightly more powerful).
      Consolidated and joined all game versions Mig-21s into one pack.
      Removed Flight\VIEWLIST.INI and modded Europe campaign files.
      1.4 05.07.2010
      Added KM1 ejection seat to PFM as all side opening canopy models have KM1
      seat and all front opening canopy models have SK seat.
      Added 50mil depression for AG bomb sight for F, FM and Bis variants.
      Added gunsight to PM and PFM to be able to aim ground weapons.
      Added AG mode gunsight to all variants.
      For F, MF and Bis values are:
      AG gun depression 10mil
      Rockets depression 35mil
      Bombs depression 50mil
      For PM, PFM and PFV values are:
      AG gun depression 10mil
      Rockets depression 35mil
      Bombs depression 35mil
      Try fire rocket in shallow dive with AOA around 0 deg. Depression values
      are always compromise without CCIP. Just train well.
      1.5 14.07.2010
      Removed empty windloop.wav - its up to you how you mod it, if at all.
      Added radar guided air to air missile capability to all variants from PF up.
      Added semiactive radar guided RS-2US from SF2 weapon pack as all variants from
      PF and up can carry it.
      1.6 31.07.2010
      Removed mirrors from PFM cockpit. PFM does not have top one and even side ones
      to my best knowledge.
      1.7 15.08.2010
      Big thanks to Paladrian all pits are now fixed for DX9 and shaders disabled
      installs. No more white parts in cockpit on Win XP.
      1.8 30.03.2014
      Sight and modified RP-21 radar image from lukasn22 MiG-21MF cockpit retexture
      for MF and Bis. Made Bis engine R-25 same as R-13. Original R-25 had bad
      looping and i do not like it.
      Fixed centerline station system from left wing to fuselage for PF and PFV.
      Added loadable GP-9 gun pod for PF, PFV and PFM.
      This pack inludes nearly all official Thirdwire MIG-21 models as flyable jets with
      cokcpits in most complete form what my modding knowledge allows. All in easy
      install form. I am not author of any 3d pits, FMs, sounds. All is what i
      downloaded from Combatace or made by Thirdwire. I want to thank to original authors
      of included files and this nice sim. Hope it is ok to reuse their work to
      provide really complete, up-to-date and easy to install Mig-21 package. I was
      always sad with that great pits available and terrible way to install it into
      latest ptached games and it is always missed something. Loading screens, loadout
      picture, good FM and so on... Now with latest patches FMs are usable and nicely
      flyable so i used it as base FMs for pack.
      This pack was done with combined/merged SF2/Europe/Vietnam/Israel games.
      If your single game install missing model that cause problem, just delete its directory
      in Objects/Aircraft folder. Probablby PFV is included only in Vietnam.
      Pack contains folowing stuff:
      *****************************
      Nearly every official MIG-21 flyable with pit for SF2 line of games. I corrected
      some errors in pits, Used latest TW patches as base for FM fat files
      with tweaks in engine (thrust for each model, spool up time, radar, weight). FM
      is not touched and i think it flies now ok with latest patch. Diferent sounds for
      each engine model is included with Mig RWR sounds. Better Mig pilots too. Each
      Mig-21 has loading and hangar screen and camouflage sample patch with loadout
      picture. All includes corresponding serial numbers to choose from. I made
      Numbers.lst for Arab, Czechoslovakia, East Germany and Poland by hand.
      Strike Fighters 2
      MIG-21F
      MIG-21PF
      MIG-21PFV
      MIG-21PFM
      MIG-21MF
      MIG-21bis
      Notes:
      ******
      MIG-PFM has added LCOS gunsight to be able to use gunpod in fight. More realistic and
      distictive heaters sounds are included too.
       
      Instalation:
      ************
      Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder
      located in your c:\Users\<YourUserName>\Saved Games\ThirdWire\.
      For example for complete/merged game install, copy content to each this folder:
      c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2
      c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Europe
      c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Israel
      c:\Users\<YourUserName>\Saved Games\ThirdWire\StrikeFighters2 Vietnam
      Sure paths can be different on your system. This is how it is on my Windows 7.
      Also copy files after you run all games at least once. Otherwise game overwrite
      modded files with original ones at initialization and you dont see Migs as flyable.
      Optional files:
      Simply unpack content of folder "StrikeFighters2" into each your SF2 game mods folder and
      allow overwrite files.
      _BetterCockpits Contains hires cockpit textures.
      _EasyFM Contains easiest FM files from stock game.
      _MediumFM Contains intermadiate FM files. Spins are more frequent.
      _HardFM Contains hardcore FM files. Spins are almost deadly if not handled fast.
      _PFGunPodLoadout Contains gunpod default loadout for air to air PF and PFV.
      _ResetInis Contains ini files that are reset to default non flyable ones after game update or DLC install.
      Just use it to make Migs flyable quickly again
      Afterword:
      **********
      This version of complete MIG-21 pack is far from to be perfect or complete so feel
      free to let me know if there is something missed, bad or not working. Also if
      someone has some more accurate tech data for enhance FMs feel free to mail me and
      pack get fixed or updated.
      Finaly thanks to everyone whom work made this pack reality.
      Tomas 'ATARIBABY' Hamarcak
      Contact: ataribaby@seznam.cz
      Credits:
      ********
      Paladrian F/PF/PFM/MF/SM Mig-21 pit models and avionics
      http://forum.combatace.com/index.php?autocom=downloads&showfile=1919
      http://forum.combatace.com/index.php?autocom=downloads&showfile=1745
      Spillone104 R-11 R-13 engine sounds
      http://forum.combatace.com/index.php?autocom=downloads&showfile=7276
      howling1 Fishbed-L engine sound. I renamed it to R-25
      http://forum.combatace.com/index.php?autocom=downloads&showfile=1284
       
      Klavs81 AIM-9 Sidewinder Growl sound
      http://forum.combatace.com/index.php?autocom=downloads&showfile=6716
      Wrench RedAir pilot
      http://wrench1smog.com/wrench2.html
      Hangar screen tutorial
      lindr2 for his Mig-21 variants zip
      Zdenek Kussior for his great info on engines
      http://www.mzak.cz/motory/
      4plus MiG-21
      book for all fuel info
       
      Mirage Factory Mig AB effect
      Fubar512 For his FM work from where i borrowed alpha stall values and ventral fin.
      AmokFloo for KV1 seat from his excelent MIG21UM
      Rob "Bunyap"
      McCray For his original weapons pack.
      331Killerbee For his SF2 weapons pack
      http://combatace.com/files/file/10602-mgunnys-ordnance-shop-ii-for-sf2/
      comrad For his excelent hires cockpit textures
      lukasn22 For sight and modified RP-21 radar image for MiG-21MF
      If i forgot someone please tell me and i will include credit.
      7,557 12
    4. The Dassault-Breguet Super Étendard
       
      The Dassault-Breguet Super Étendard (Étendard is French for "battle flag") is a French carrier-borne strike fighter aircraft designed by Dassault-Breguet for service with the French Navy. The aircraft is an advanced development of the Étendard IVM. The Super Étendard first flew in October 1974 and entered French service in June 1978. French Super Étendards have served in several conflicts such as the Kosovo war, the war in Afghanistan and the military intervention in Libya.
       
      The Super Étendard was also operated by Iraq and Argentina, who both deployed the aircraft during wartime. The Super Étendard was used by Iraq to attack oil tankers and merchant shipping in the Persian Gulf during the Iraq-Iran War. Argentina's use of the Super Étendard and the Exocet missile during the 1982 Falklands War led to the aircraft gaining considerable popular recognition. In French service, the Super Étendard was replaced by the Dassault Rafale in 2016.
       
      Super Étendard in the Falklands War
       
      The naval aviation, suffering an arms embargo since 1978 by US President Jimmy Carter for human rights abuses, was in the middle of the process of replacing their A-4Q Skyhawks with French-built Dassault-Breguet Super Étendards. Although only five aircraft were delivered by the time of the conflict, the service became famous worldwide when they used their AM39 Exocet anti-shipping missiles, also purchased from France, to sink the Royal Navy's HMS Sheffield and the support ship Atlantic Conveyor. The older A-4Qs also had a role destroying HMS Ardent.
       
      Obs:
      (Use crt + = to hide the joystick, and ctr + - to return)
       
      Original 3D model(Étendard) by Bobrock (Giuseppe Valfrè)
      Templates Texture by Ludo.m54 & 7eleven
       
      Model(Super Étendard) - DenisOliveira
      Texture and Decals - PauloPanz
      Data.ini and cockpit.ini - Coupi
       
      Special gratefulness to Coupi, paulopanz and 7eleven.
      Thank Coupi and paulopanz for this and other projects we participate.
      974 12
    5. Many photos of the ferry flight of the first F-16s for Argentina were recently uploaded.
      That said, I decided to update the pack for you so you can use them.
      The F-16BM has been updated, and the F-16AM has been added with the first two registrations. These aircraft have the Have Glass V paint scheme, along with some rumors about the weapons configuration and other details such as a different flight pattern, Have Glass I in the cockpit, details of the registrations, and the registrations they had during their service with the Royal Danish Air Force. The pilots are also wearing JMHCS helmets. (I need to know who created these pilots so I can give them credit. If you are the artist or know them, please mention them so I can give them the appropriate credit.)

      General credits to Ravenclaw_007, Dave and Team Viper
       
      - 3D Model Modified by Ravenclaw_007
      - Weapons proporcioned by Ravenclaw_007 And 3 extra weapons created by Franconinja14
      - New skins by franconinja14, using the Viper Team F-16C Templates and modified by Franconinja14. 
      - Detailed Viper Team ejection seat, uploaded by Dave.
      - Sounds, Effects and fuel tanks proporcioned by Dave and Viper Team.
      83 12
    6. MiG-29UB


       
      1,975 12
    7. *** SF2 Mirage 2000 Foreign Operator Pack (Updated) 06/14/2012
       
      Tweaked all the Data.ini/ Loudout.ini and aircraft files.
      Updated Hangar Screen (Credit goes to "paulopanz").
      Updated R-530F
       
      14 June, 2012
       
       
      Ace888
       
       
       
       
      SF2 Mirage 2000 Foreign Operator Pack
       
       
      This is a FULL merged SF2 Pack... Tested up to Mar2012 Updates.
       
      Each Foreign Mirage 2000 Operator is included (Full Fleet of each Air Force).
       
       
      I have done the following:
       
      1. Most of the tweaks on the files
      2. All the Mods on the files
      3. All the skins on the files (using MF as the base)
      4. All the modified weapons on the files
      5. 3 separate cockpit glass tint
      6. Modified afterburner/effects (tested 4 different one, settle on the one on file)
       
      The Air Force included:
       
      HAF
      Qatar
      ROCAF
      UAE
      EAF
      FAB
      FAP
      HAL
       
      I want to thank 'Crusader' for trying to tweak the cockpit by YEYEYE, and for approving the use of the .LODs.
       
      The cockpit's main Attitude Inidicator is not model appropriately so the standby is the main ADI.
      I have lock the main ADI to only capable of 'yaw'
       
      If you want to use the default MF cockpit, just change the name on the MF's cockpit.ini and avionic.ini to correspond with the aircraft's name on file and copy and past to the main files alone with the MF cockpit folder.
       
       
      Additional Credits:
       
      TK/Thirdwire
      The Combatace community
      Mirage Factory
      Crusader
      Sillone104
      YEYEYE
       
      If I missed anyone it is not intentional, your work is recognized and credited.
       
       
      Cheers!
       
       
      03 June 2012
       
      Ace888
      2,327 12
    8. ___________________________________________
      AlphaJet-A Addon for SF2 series Version 2.0
      ___________________________________________
       
      General:
      --------
      General:
      --------
      The Dornier AlphaJet-A is the german version (A for Appui Tactique - Close Air Support) of the french / german co-manufactured aircraft.
       
      Installation:
      -------------
      Unpack the files, read the AlphaJet_README.txt!
      Drop all files into your mod folder the way they are setup in this pack.
      If you are unsure about the way how mods are installed, check the knowledge base at CombatAce!
       
      Model features:
      ---------------
      + Parking Animation
      + Switchable Backseat / ECM rack
      + Rear Canopy (Animation Key 10)
      + Front Canopy (Animation Key 9)
      + VERY IMPORTANT: Use the Loadout Screen to switch between ECM / Decoys and Rear Pilot! Always change both stations (Station Group 5 & 6)
       
      Known Issues:
      -------------
      + Cockpit model is the old one with minor issues, i lost the source file by accident and there is no chance for an update
       
      Credits:
      --------
      + ravenclaw_007 for the GAF Pilot and the weapons
      2,370 12
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