Lockheed / Aeritalia F-104S pack for Strike Fighters 2
This mod recreate the 5 variants of the italian version of the Starfighter
F-104S CB: Fighterbomber variant with M61A1 gun.
F-104S CI: All weather interceptor variant, no gun and capable of carring 2 AIM-7E and 2 AIM-9B
F-104S-ASA CB: Updated FB variant with better ECM.
F-104S-ASA CI: Updater interceptor variant capable of carring 2 Aspide and 2 AIM-9L missiles and better ECM
F-104S-ASA-M: Last conversion done to keep the aircraft in service till EF-2000 introduction into service. Lighter, with updated avionic and other systems. No ECM or countermeasures and same armament as the ASA-CI version.
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IMPORTANT!!!
You need SF2E to have the stock F-104G
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Installation:
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
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Credits:
Added 3D details, Fuel tanks, INI work, flight model, sounds and effects: Spillone104
Texture and decals: Steve_S and Bobrock
Cockpit: Starfighter2
MK_GQ7 seat: Ravenclaw007
Fake Pilot mod: FastCargo
BETA testers: Aleks, Canadair, Spitwulf, Silverbolt, Starfighter2, Steve_S, The Test Pilot
Inspired and basically based on the work of Crab_02 for the old F-104S mod.
Thank you all guys!
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
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Enjoy and good flight. :)
January 2012
Spillone104
SF2 EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons
By Viper w/ INIs from Fanatic Modder
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This mod was intended as an update to FastCargo's Super Vark Package (See link below), but it can be a standalone mod if you just want the USAF F-111s included in this pack. If you want to install both packs, FastCargo's pack must be installed first as that is the older pack.
You can get FastCargo's pack here...
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
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What's included in this mod pack?
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* EF-111A Ravens From 42nd (UH), 429th (CC), and 390th (MO) Electronic Countermeasure Squadrons!
http://combatace.com/files/file/15520-sf2-updated-ef-111a-ravens-from-42nd-uh-429th-cc-and-390th-mo-electronic-countermeasure-squadrons/
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Installation:
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I recommend that you back up your mod folder (or just the Effects, \Objects\Aircraft\EF-111A, and \Objects\Decals\EF-111A folders). I just make a copy the mod folder, try the mod, if I like it, I delete the backup. If I don't, I delete the new/updated mod folder and rename the old backup/copy back to the original names to reset to my original setup.
* To install, simply unzip and copy the contents of the "To_Mod_Folder" folder (the uncompressed "Effects and Objects" folders only) to your StrikeFighter2 mod folder and Overwrite.
My StrikeFighter2 mod on Win97 64-bit was..(yours may be different)...
C:\Users\<your_id>\Saved Games\Thirdwire\StrikeFighter2 Europe\
Note: You should be able to install this mod into any SF2 series, it doesn't have to be StrikeFighter2 Europe.
* To remove, simply delete the active "Effects and Objects" folders and replace with the back up copies you made prior to the install.
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Add F111 SoundList
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Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
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Thats it - Enjoy!
Please report any bugs or issues via the "Support Topic" link...
=Viper=
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Credits:
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If you're interested in some of the mods I referenced/used in my mod (can't say it's mine really, my contribution?)...here they are! Excellent mods all!
* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
F-111D Additions! Ravenclaw for the weapon models. dtmdragon the avionics, cockpit repaint, loadout.ini, what if AIM-7G, data.ini overhaul and repackaging with the updated skins. FANATIC MODDER and LeL helped with the data/loadout.ini information and testing.
Thank you all for your contributions!!
SF2 F-111A Jets for Vietnam: The 428th, 429th and 430th TFS from Tahkli RTAFB!
v2.0 20241207
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This mod includes upgraded version of...
* F-111A Combat Lancer jets for Vietnam 1968: The 428th, 429th and 430th TFS from Tahkli RTAFB!
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Installation: Important!
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* Backup\Delete\Move the "F-111A" folder out of your installation "\Aircraft\" & "\Decals\" folders...
* Unzip and copy the contents of the the uncompressed "To_Mod_Folder" folder to your StrikeFighter2 mod folder and overwrite if required.
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Add F111 SoundList
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Lastly, Read the "Add F111 SoundList.txt" readme file on updating your your "Flight\SoundList.ini" file with the custiom F-111 sound files included in this pack.
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Enjoy!
=Viper=
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Credits: Updated by Viper63a, dtmdragon, Lel and Fanatic Modder!
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* FastCargo's Super Vark package 2.4 (SF2)
http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/
* Slick Cowboy's F-111_improvedskinpack 2.0 (SF2)
http://combatace.com/files/file/14798-f-111-improvedskinpack/
* Dave's EF-111A Version 2.0 (SF1)
http://combatace.com/topic/36438-ef-111a-version-20/
* LeL's F-111 TAC Pack (SF1)
http://combatace.com/topic/80711-f-111-tac-pack/
* Spinners [Fictional] General Dynamics F-111A 'Early TAC' Version 1
http://combatace.com/files/file/14574-fictional-general-dynamics-f-111a-early-tac/
* Hi Ho Silver - The Afterburner Mod v.1 (SF1/SF2)
http://combatace.com/files/file/15143-the-afterburner-mod/
* Florian - "AmokFloo" - Western Style Pilot Models (SF1/SF2)
http://combatace.com/files/file/6693-western-style-pilot-models/
The Myasishchev M-4 Molot (Hammer, USAF/DoD reporting name "Type 37", NATO reporting name "Bison") is a four-engined strategic bomber designed by Vladimir Myasishchev and manufactured by the Soviet Union in the 1950s to provide a bomber capable of attacking targets in North America. The Myasishchev design bureau was formed to build such a bomber.
WHAT'S IN:
- Veltro 2K Lost SF-2 (and shadows fixed) Bison I recovered for you;
- 2 flyable planes;
- Old revamped and new skins;
- Proper decalset;
CREDITS:
Veltro 2K - Model
Y.Gordon - References
Lindr2 - data, loadout
Paulopanz - Skins, decals, screens, edits
INSTALL:
- Objects folder in your mod folder and overwrite
This is for our friend Ettore, at last!
Enjoy
@paulopanz
Mirage F-1CZ
This mod is dedicated to BPAO, nothing would have been possible without him.
South Africa began looking for a replacement for the Mirage III in 1971 and purchased a licence to manufacture the Mirage F1 and its engine, the intention being to produce up to 100 Mirage F1s. This license was however cancelled because of the 1977 arms embargo. The SAAF then bought 16 Mirage F1CZs and 32 Mirage F1AZs which were quickly delivered by Dassault before the embargo was implemented, with deliveries starting in 1975. Both the F1CZ and F1AZ variants of the SAAF saw action during operations in the Border War.
Covered unit :
N°3 Squadron
A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F-1 Team.
Mirage F1EDA
This mod is dedicated to BPAO, nothing would have been possible without him.
Qatar Air Force operated 13 F1EDA & 2 F1DDA.
Covered unit :
Qatar : N°7 Squadron
F1EDA specifics:
R550, no R530, S530F, no AUF2, CLB4, no CLB8
radio-altimeter
Seat Mk10
Inertial Navigation System Sagem UNI47
RWR BK (1-12 GHz)
no AAR probe
Sycomor, Remora, Caiman, Syrel, AS37 ARMAT, COR2, CC420 pods capability
A big thank to all on Combatace and C6 forums that helped us solving issues we encountered.
Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this.
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F.1 Team
Air National Guard F-16A Block 15 Air Defense Fighter (ADF)
The F-16 Air Defense Fighter (ADF) was a special variant of the Block 15 optimized for the United States Air National Guard's fighter interception mission.
I started this by breathing some new life into the old TMF F-16A ADF but then after posting some screen shots JAT kindly offered to do an updated model so here it is:
- Updated F-16A ADF 3D model by JAT81500
- New skins using the Team Viper F-16C High Res templates modified to fit the ADF.
- Detailed Team Viper F-16 pilot model and ejection seat.
- Flight model updated to the standard of the latest Team Viper F-16 flight model.
- Third Wire F-16A cockpit and avionics modified to include the real world ADF upgrade (AIM-7/120).
- Team Viper effects, sounds, fuel tanks and weapons.
To install:
Drop into your C:\Users\xxxxxx\Saved Games\ThirdWire\StrikeFighters XXXXX
Credits:
- JAT81500 for doing the updated F-16A ADF 3D model
- TMF/ Mirage Factory for the original F-16A ADF.
- The Viper Team for thier F-16C/AM series.
- Ravenclaw for the weapons.
- Migbuster fot the F-16C skin templates.
- =58=Sprig, Creepn_Death & suhsjake for the old F-16A ADF skins I used some of the decals from.
- FANATIC MODDER
Enjoy,
Dan (dtmdragon)
History
In October 1986, the USAF announced that operational block 15 F-16A/B aircraft would be converted to air defense fighters for the Air National Guard, and would take over the fighter interception mission, providing the primary defense of North America against bombers and cruise missiles.
The first F-16A ADF conversion was completed in February 1989, while a contract was placed for kits to update and modify a total of 270 F-16A/B's at the Ogden Air Logistics Center in Utah. The Block 15 airframes used for the ADF program were all meant to be upgraded to block 15OCU standard, and both programs ran in conjunction. Aircraft entering the Ogden ALC for ADF upgrade also received the Block 15OCU avionics installation. The net result is that all ADF aircraft are Block 15OCU airframes. The last ADF left Ogden in 1992.
Structure & Avionics
Modifications included Bendix King (now Allied Signal) AN/ARC-200HF/SSB radios with Have Quick II Secure Speech Module and the Teledyne/E Systems Mk.XII Advanced IFF system (APX-109). The APG-66 radar was modified (designated APG-66A) to provide look down/shoot-down capability, enhanced small target detection, and CW (Continuous Wave) illumination for AIM-7 guidance.
A 150,000 candlepower night identification spotlight was installed on the port side of the nose (below and in front of the cockpit) to aid in the identification of nighttime intruders. The aircraft were equipped to carry 600 (US) gallon (2,271 liter) external drop tanks, and to carry 6 BVR missiles such as the AIM-7 Sparrow or AIM-120 AMRAAM.
Modifications & Upgrades
The ADF aircraft can be distinguished from "standard" F-16A/B's by several external identifying features, such as long and thin horizontal bulges on the base of the vertical tail (only A-models), plus a set of four blade antenna, nicknamed "bird-slicer", carried just forward of the canopy (as part of the IFF system).
The bulges are caused by the relocation of the Bendix-King AN/ARC-200 high frequency single-sideband radio to the leading edge of the fin. This in turn caused the flight control accumulators, which were installed one over the other, to be relocated to either side of the tail fin. The bulges were installed to provide sufficient room for these accumulators. Note that, since the Bravo-model ADF's do not have the Bendix HF radio, they also don't have the bulges.
Production
All ADF F-16s are modified airframes. Existing Block 15 models where converted to the Block 15OCU upgrade and to ADF standard at once. In total, 271 airframes, consisting in 246 A-models and 25 B-models have been converted between 1989 and 1992. Minor differences exist between the A-model and B-model as described earlier.
Because of the fall of the Berlin wall in 1989 and the opening of relationships between West and East, the program had lost its major reason of existence, being the protection of the North American continent against Russian bombers flying over the North Pole. Although the program was finished and all aircraft stayed into service with the Air National Guard detachments, they were the first to be mothballed at AMARC with the first major restructuring of the USAF. Beginning in 1994, these aircraft began to be replaced by newer F-16C variants. By 2005, only the North Dakota ANG was flying this variant, with these last examples retired by 2007.
A lot of these ADF F-16s are a very cheap and quite modern asset for allied countries. These aircraft have relatively low flying hours on their airframes. A lot of them are sold on the second-hand market. Jordan was the first to receive 12 A-models and 4-models under the Peace Falcon program in 1997. Most have since been received the Mid Life Upgrade (MLU). Thailand has acquired another batch of 15 A-models and 1 B-model under the Peace Naresuan IV program. Also the Italian Air Force received 26 A-models and 4 B-models under a 10-year lease agreement called Peace Caesar.
F/A-18A/B/C/D Version 2.0
11 Jan 2015
Streamlined the mod, took out some of the skins to make the package smaller, fixed many ini problems. Add missing hangar and loadng screens. Deleted loose files. Made it more user friendly and complete package.
Dave USAFMTL Slavens
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The Hornet Team:
Original Model by BPAO and the Mirage Factory, updated by FastCargo.
New pit by Brain32 with Crusader, Brain and CB34 doing the avionics.
Skins by Siddog, Dave and EricJ.
Crash test Dummy: Caeser
Pilots: by Diego
Seats: Julhelm and Ravenclaw
Weapons by Ravenclaw, wpnssgt and others.
Loadouts and variant shred out by CrazyhorseB34 who put a lot of effort into researching this part of the package. Its highly recommended you use the loads he made or you will have problems.
If I forgot anyone let me know in a PM and I will correct it.
To install:
C:\Users\xxxxxxx\Saved Games\ThirdWire\StrikeFighters2 directory.
Previous readme info below.
Fixed decals and skins. Recommend deleting all the other skins and using these to get rid of excess files.
Added missing drop tanks and added Ravenclaws weapons.
This package is beta and to be honest we are all sick of looking at it. So here is the deal. You find something wrong and the community agrees, send it to me and I will keep the package updated. We just need fresh eyes on it. There is a new pit by Brain32 that is amazing.
B-1B Lancer aka "The Bone" by Dels and the Bone Team
SF2 Version for Dec 2009 Patch and beyond
Nov 2010
Model by Dels
Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!
Decals, units and testing, etc by Dave (USAFMTL) and ST0RM
Sounds by Spillone
Updated FM by Fubar512 and FastCargo
Weapon Station arrangements by FastCargo
Destroyed LOD by Klavs81, Dels and FastCargo
B-1B Pit by Dels (Its a bloody masterpiece)
ACES 2 Seats by Julhelm
Mod USAF pilot by Diego
Technical Adviser/Loadouts ans new weapons models by FastCargo
Package contains:
B-1B 86 Turkey Feathers and pure nuke
B-1B 92 Blk A - Nuke and Conventional role
B-1B 96 Blk C - CBU capability,
B-1B 98 Blk D - JDAM and ALE-50 added
B-1B 03 Blk E - JSOW, CMUP PIT, JASSM
To install:
Sounds go into your main mod folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds
Effects go into your main mod folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects
Planes go into your Objects/Aircraft folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft
Decals go into your Objects/Decals folder.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals
Pilots go into your Objects/Pilots folder
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots
Weapons go into your Objects/Weapons folder
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons
If do not have any of these folders, then by installing this into your main install, it will make them for you.
Example:
C:\Users\username\Saved Games\ThirdWire\StrikeFighters2
Additional Notes by FastCargo:
Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations.
Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight.
At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash.
The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both.
For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one:
B-1B_86 - Speed-540 knots / Alt 1500 feet
B-1B_92 - Speed-540 knots / Alt 1500 feet
B-1B_96 - Speed-540 knots / Alt 600 feet
B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet
The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude.
The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius).
The middle model is same speed, but lower altitude because they didn't carry nukes anymore.
We did our best. Enjoy.
+-------------------------------------------------------+
| |
| Mikoyan-Gourevitch MiG-29K "Fulcrum-D"
Originally Mig-29C |
| |
+-------------------------------------------------------+
The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you :
The Mikoyan-Gourevitch MiG-29 "Fulcrum"
http://en.wikipedia..../Mikoyan_MiG-29
+----------------------------------------------------------+
This is a temporary mod of the great MF Mig29C to represent the Mig-29K naval version.
I have included basic cockpit,until suitable one is released.
This mod is until the new Mig29`s appear..I did it as a stopgap,and didnt expect to do so much to it to
bring it to the K version.
This is as is...so if not 100% correct,it will have to suffice til the new K arrives.
If you choose to mod the cockpit to match the K then it will have to be for personal use unless
otherwise allowed by original maker.
In this pack
Indian Navy "Black Panthers" Aircraft.
Numbers 800-815
I think the numbers are correct as far as I could find out.
Russian Navy (Kuznetzov)
numbers 300-320
also K painted for the Maks2007 Airshow.numbers again are from what little I could find.
numbers 940-949
This a\c has Folding wings..which are set by using SHIFT+0
canopy is SHIFT+9
Hook is H key
also has temporary refuel probe...it is basic as it would involve too much time remodeling the 3d
model,time I havent really got.This is used via the keys
Refuelprobe SHIFT+8
Once extracted,you will find in Aircraft folder,a folder
named common,copy the files to BOTH mig29K folders.
All effects are included,new afterburner effect..(closer to what ive seen)
sounds etc...copy and paste or move and click yes to overwrite.
Backup your files in case of error...it does happen...lol
Modifications....
Ab effect.
Folding wings.
Tail Hook
Proper flaps
Stabilizers (sharktooth)
Animated Fans
Refuelprobe SHIFT+8
I am currently redoiung panel lines and a few bits...will update asap.
I think that covers it all...if I have omitted anything..please post on the D\L page as its easier if in
one place.
Credits.
Mirage Factory..(goes without saying)
FastCargo for the loadouts and help with the folding wing issues I had.and testing.
Fubar is doing an FM...and testing.
thnx to others for advice and references.
Hope this mod will do until we get new models.
Thnx for downloading and enjoy.
Russouk
Russoworx [2013]
Hello and thank you for downloading my work.
https://gkabs.net
https://gulfknights.net
What's included:
Su-35 prototype 901 & 902
All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
Installation:
Copy files to their proper folder
//Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number
[SoundList]
SoundFileXXX=GSH301
[GSH301]
Priority=NORMAL
Looped=TRUE
NumBuffers=4
3DSound=TRUE
DopplerEffect=FALSE
MaxDist=1000.000000
MinDist=50.000000
InsideConeAngle=360
OutsideConeAngle=360
ConeOutsideVolume=100
If you need any further help, please read the Knowledge Base at:
https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
LICENSE:
You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
gkabs@gkabs.net
Credit goes to the following:
Third Wire for making this outstanding game.
Model by g00r00
I would like to thank Coupi and Compufat for working with alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together.
YEYEYE for the Cockpit
I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it.
Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
Software used:
3d Max 2009
UVLayout v2 Pro
Substance Painter
Adobe Photoshop
Mixamo
If you need any assistance please contact me at
gkabs@gkabs.net
gulfknights.net
Export Rafale Mod for SFP V2
This addon represent the folowing versions of the Rafale:
- India (F3+ version)
Rafale DH
Rafale EH
Rafale MH
- Qatar (F3+ version)
Rafale DDA
Rafale EDA
- Egypt (F3+ version)
Rafale DM
Rafale EM
- Greece (F3+ version)
Rafale DG
Rafale EG
- UAE (F4 version)
Rafale DAD
Rafale EAD
- Dhimar (F4 version)
Rafale DMA
3D model: Heberth/CadeteBRA, aleks, 76.IAP-Blackbird, ravenclaw_007, JAT.
Templates: ravenclaw_007, JAT.
Cockpit: Gux, Marcfighter, Heberth, ravenclaw_007, JAT.
Legs skin: Centurion-1.
pilots: Amokfloo, JAT.
Weapons: ravenclaw_007, JAT.
Seat: aleks.
Loadout tga: JAT.
Skins: ravenclaw_007, JAT.
Decals: Many modders!!!, JAT.
Hangar and loading screens : JAT.
Special advisor: peyo.
Sorry if i forgot someone, send me a PM, i will make public apologies.
Animation Keys:
1 - Open canopy (sorry for the collision bug)
0 - Toggle Damocles open/close (useless only eye candy !)
A thanks to the Two more weeks and the AdA-Mod teams to share their works.
A big thanks to all involved of this long term project (first step with aleks in november 2010!).
A special thanks to Marcfighter for the permission to use the pit.
A special special Thanks to ravenclaw_007 who pushes the perfection beyond human capacity.
in memory of BPAo.
Released under CombatAce Fair-Use terms:
http://forum.combata...showtopic=26131
JAT
BANIDOS FJ-17 THUNDER para STRIKE FIGHTERS 2
este es un modelo beta, significa que no esta terminado y puede tener algunos errores con respecto al modelo real
instrucciones:
1.descarge el contenido de la carpeta aircraft , dentro de su carpeta user/juegos guardados/ThirdWire/StrikeFigtherxxx/Objetcs/Aircraft
2.descarge el contenido de la carpeta weapons , dentro de su carpeta user/juegos guardados/ThirdWire/StrikeFigtherxxx/Objetcs/Weapons
3.descarge el contenido de la carpeta pilots , dentro de su carpeta user/juegos guardados/ThirdWire/StrikeFigtherxxx/Objetcs/Pilots
4.descarge el contenido de la carpeta decals , dentro de su carpeta user/juegos guardados/ThirdWire/StrikeFigtherxxx/Objetcs/Decals
5.descarge el contenido de la carpeta effects , dentro de su carpeta user/juegos guardados/ThirdWire/StrikeFigtherxxx/Effects
6.descarge el contenido de la carpeta sounds , dentro de su carpeta user/juegos guardados/ThirdWire/StrikeFigtherxxx/Sounds
CREDITOS:modelo 3d Ale Ducat skin & texturas Torno ,gracias a todos esos modeladores que crearon las armas
cualquier consulta en el foro en español
este modelo es free esta prohibido su distribucion con fines comercializarlo
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BANIDOS FJ-17 THUNDER for STRIKE FIGHTERS 2
This is a beta model, means that not finished and may have some errors regarding the real model
instructions:
1.Download the contents of the aircraft folder inside your user folder / saved games / ThirdWire / StrikeFigtherxxx / Objetcs / Aircraft
2.Download the contents of the Weapons folder inside your user folder / saved / games ThirdWire / StrikeFigtherxxx / Objetcs / Weapons
3.Download the contents of the pilots folder inside your user folder / saved games / ThirdWire / StrikeFigtherxxx / Objetcs / Pilots
4.Download the contents of the decals folder inside your user folder / saved games / ThirdWire / StrikeFigtherxxx / Objetcs / Decals
5.Download the contents of the effects folder inside your user folder / saved games / ThirdWire / StrikeFigtherxxx / Effects
6.Download the contents of the sounds folder in your user folder / saved games / ThirdWire / StrikeFigtherxxx / Sounds
CREDITS:modelo 3d Ale Ducat, texturas & skin Torno ,thanks to all those modelers who created weapons
any consultation forum in Spanish
this model is free is prohibited its distribution purposes commercialize
TORNO & BANIDOSTEAM.
Sikorsky CH-53C Knife, HH-53B and HH-53C Super Jolly Green Giant Over Vietnam Ver 3.0 for SF2
This is a third party add-on of early rescue / special operations Sikorsky helicopter HH-53B, HH-53C and CH-53C
It is designed for and works only in SF2 series. And will never work in SF1.
March 2016
February 2019
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This is FREEWARE-DONATIONWARE and it CANNOT be distributed unless permissions are granted by myself.
The original readmes, if any, and all other pieces of the package MUST remain intact.
The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.
This package and any part of it may NOT in any way, shape or form be used in any payware additions.
See the original readme documentation, if any, for further allowances and restrictions
Any persons wishing to make further modifications, contact me first.
Any persons wishing to make further modifications MUST remember to put everyone's name in it.
Bribes and donations are accepted;
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THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR
POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS
PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT
SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF
OR WITH ANY OTHER FILES OR MODS.
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CHANGES:
I highly recommend to overwrite previous files decals/weapons/guns- or best is delete the old one and put new files.
YOU NEED TO DELETE OLD AIRCRAFT FOLDERS CH-53Cand HH-53C and HH-53B from Vietnam pack. Many things were changed and as tested Overwriting may cause some problems...So delete old ones put new ones.
The rest (except Aircraft folders) are same can be overwritten without fear.
Small changes in ini files, corrections on fuel loadout, changes in cockpit ini.
Small changes in skins. Also No longer fake weapon "no gun" is needed - thanks to The Trooper. He pointed small fix in data.ini.
Added simple bump and specular maps. Also added damage tgas.
Major changes in the cockpit - now it is much more correct. Although probably not everyone cares ore will see a difference. Anyway.
******************IMPORTANT******************
FakePilot mod needed to run this mod.
As always.
Standard animation commands HH-53 C:
LANDING GEAR - Nose light deploy/retract at any speed.
ANIMATION 1 - cargo ramp half open
ANIMATION 2 - cabin windows
ANIMATION 3 - wipers outside/inside
ANIMATION 4 - refueling probe
Hook - changes position when refueling to see the tip of the spear.
rescue op:
Open "bombbay" doors - cargo ramp and right side hatch/door
ANIMATION 8 - Open side doors, lower jungle penetrator
ANIMATION 9 - deploy PJ
ANIMATION 10 - lower/raise hoist.
Animation 8, 9 and 10 have a speed limit. So you can't hoist on full speed.
With little practice, you can even hoover. Without fake flaps and airbrakes.
Important here to control is using rudder and vector thrust control.
Normally throttle vector control on 88-89 degree increase power 70% then slowly more and more, wait and it will take off.
Cockpits.
One cockpit for HH-53C and CH-53C equipped with RWR and one cockpit for earlier non rwr HH-53B. Historically not all HH-53C airframes were equipped with RWR. BUt this mod covers RWR mod installed.
Skins.
All serial numbers are based on available photos and are historically correct and few versions of one unit for each helo.
Few versions of one unit for each helo.
CH-53C 21st SOS
HH-53C 37th and 40th ARRS
HH-53B 37th and 40th ARRS
Weapons.
The only "offensive" weapon is left/right side gunner equipped with GAU-2 minigun. Well, it is quite a defensive weapon.
Unlike in pack 'Over Europe' here CH-53C can't be equipped with a refueling probe (small ini tweak will do the trick).
Fuel Tanks 450 US Gal. for CH-53C and HH-53C and 650 US Gal. for HH-53B
There is a separate weapon station called SandyStation - with allowed all sort of offensive weapons. Purpose of this station is to fly with Sandy (or any other USAF aircraft) as wingman fully loaded. Same way can be added Sandy fuel tanks.
IMPORTANT -
Due to tu construction of this mod, it is better to use collision and landing on NORMAL setting. On hard, you may have some complications on the airfield - especially with underslung cargo load.
Pilots - best to use is OldDiego's pilots.
Have fun.
Edit and report bugs.
Jarek Hereda.
Thanks to everyone who helped me with this. daddyairplanes,331Killerbee,76.IAP-Blackbird.
Thanks for all kind support.
Reference:
T.O. 1H-53©A-2-1 Technical Manual USAF HH-53 and CH-53 model.
T.O. 1H-53(H)B-1 Flight Manual.
H-53 Sea Stallion in Action Squadron/Signal Publications by C.M.Reed.
hampshireairfields.co.uk
gonavy.jp
helis.com
amarcexperience.com
aerialvisuals.ca
abpic.co.uk
planepictures.net
pavelow.us
pjpararescue.blogspot.com
pjsinnam.com
jollygreen.info
edwards.af.mil
and more.....
Kfir C-10 Colombia Air Force
The Israel Aircraft Industries Kfir ("Lion Cub") is an Israeli-built all-weather, multirole combat aircraft based on a modified French Dassault Mirage 5 airframe, with Israeli avionics and an Israeli-made version of the General Electric J79 turbojet engine.
Animed Cockpit - SHFT + 1
data.ini - Coupi, Denis Oliveira
decals - Coupi
Texture - Ludo, Denis Oliveira, Coupi
3D mod - Denis Oliveira
Cockpit and Avioncs ini - ace888