SF2 F3D-2/EF-10B Skyknight by Coyote Aerospace 1/1/2024
-For SF2, Any and All (Full 4/5 Merged Recommended)
This is the release of AngelP's F3D-2/EF-10 "Skyknight". It's being released as a "provisional Beta", due to the LOD needing more work. But rest assured, it's been 'tested to destruction', and other than needing a few more seperated meshes, is fully functional.
The aircraft has been split into two differing birds, one the night/all weather fighter for the 1950s (F3D-2) and the Vietnam War era stand-off/escort jammer (EF-10B). Due to the need for certain types of electronics (avionics), 2 different cockpits have been used.
The aircraft(s) include the following skin sets:
F3D-2:
VC-3 (USN) in standard overall Dark Gloss Navy Blue
VMF(N)-513 -
VMF(N)-531 - both in overall Night Black, USMC night fighters during the Korean War
EF-10B:
VMCJ-1 in standard Gull Grey/White
Most marking are decals; excepting a few squadron flashes. Decal randomization is TRUE. As expected, as many Modex numbers as possible have been matched to their BuNums. These are marked with the star (*). Those unmarked could not be matched, or are just 'generic' in nature. Included are pilot figures, drop tanks (ini only) and the EF-10 gets external jammer and chaff pods. This aircraft is NOT carrier qualfied, although the wings fold with the Standard Animation Keystroke (tm), Shift/9, and the canopy hatch with Shift/0.
When in-game, on the Aircraft Selection dropdown you'll see for each:
F3D-2 Skyknight (CAF)
EF-10B Skyknight (CAF)
these will differentiate ours from any others you might (or most likely DON'T) have.
As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. If there's any Notes, give them a read too! :)
Wrench
Kevin Stein
Director of Marketing, Coyote Aerospace
"We Aim Higher"
Royal Air Force Meteors.
Bunch of Meteors for the Royal Air Force and Royal Navy.
This mod is not to compete with the previous Meteor mods that I was part of. It is just my, different approach.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
A fake pilot is required to run this mod. Also, the Thirdwire Meteor cockpit is required from the original game.
Fuel tanks- not to be afraid. Overwrite or just leave it. 100 gal tank is the original TW tank. You can overwrite or just simply do not copy.
175 gal tank also.
Tanks are just ini files. The mod uses tanks that are part of aircraft lod.
Yes, again Meteors.
But I made this revamp to fix what I wanted to fix for some time already in old models..plus a few new things.
So we have 22 different (more or less) aircraft.
F Mk.1 - first 12 production Meteors with Welland I engines. Not all served in 616 Sq at the same time. Some were moved to RAE or Gloster Company for further development.
F.Mk.3 - first 15 airframes with Welland I engine.
F.Mk.3 - equipped with Derwent I engine.
F.Mk.4 - High-Speed Record (Basically F.4 with long span wing from F.3 - Or F.3 with long Nacelles - depends on how you look at it - but serial is listed under F.4) - Anyway, bonus aircraft for speed record in 1945 and 1946.
F.Mk.4 - fighter jet with Derwent 5 engines.
T.Mk.7 - two-seat training jet.
F.8 - represented in mod with 3 variants for the game. First with an early canopy hood. Then bubble canopy and the last one with a large bore engine intake...(mostly serials WK and WL...but at some point, you could have large intakes and early canopy...just a matter of when and where)
FR.9 - fighter recon version in two variants early and late canopy.
PR.10 - photo reconnaissance version
NF.11 - radar night /all-weather fighter
NF.13 - radar night /all-weather fighter with additional equipment for use in hot/tropical climate
NF.12 - radar night /all-weather fighter
NF.14 - radar night /all-weather fighter
NF.14(trop) radar night /all-weather fighter with additional equipment for use in hot/tropical climates mostly prepared for No 60 Sq. But also served within units stationed in Great Britain.
NF(T).14 - training version for Air Navigation Schools - Rebuild from NF.14 - no radar or armament.
TT.20 - target tug aircraft with target sleeve for artillery practice (target sleeve is deployed as bomb bay doors - AI will open doors when approaching target).
U.15 - target/research drone jet based on F.4 Meteor
U.16 - target/research drone jet based on F.8 Meteor
T7(TT) - separate version - target tug with target banner. - Should start in the air in single mission editor - while AI is taking off it will lose the banner on an airstrip.
Tip...
TT.20, U.15, U.16, and T.7(TT) are serving for nation=RAF but privately I have them as RAF-RED for 'training purposes' you can do that too, or screw this at all. Use it for your liking. I do not know how you are going to use those special aircraft...but it is here for general enjoyment.
While RAF did not have in mind using Meteors for a ground attack there was a possibility to equip them with non-guided rockets (F.8 and FR9) or bombs (F.4/F.8/FR.9). So you can do it...but I set primary/secondary mission only CAS and armed recon for FR.9...but you can always edit it your way.
I fixed data files a little - collision points and hitboxes..as the previous ones were quite weird. But I believe that the flight model could be improved for this aircraft. But this is not my cup of tea nor coffee.
All skins are in 4096x4096 format. You can easily resize as needed. Now all Meteors are using the same common color standard. Skins represent all squadrons that operationally used Meteors. Later at some point, after withdrawal many Meteors found some new home as squadron hacks..and could be found everywhere...almost. But those were single examples in specific markings. Those are not included in this mod.
I Made a bunch of decals. Some squadrons have special markings on the fin to represent commanding officer aircraft (usually the correct serial number for a specific year), and some do not. Mostly code letter is generic and do not correspond with real code assigned to serial number. But in a few skin sets it is as it should be. You will see. Explore.
Also, RAF letters folder should be added to the Decals folder I know it is big but it gives slightly better quality with still small file size
All correct serial numbers for every Meteor version. Excluded are numbers that never served within the Royal Air Force or were sold to other countries from RAF inventory.
this gives us 2918 individual serial numbers (I believe that is the number never counted what I did).
There are many reasons why I have made things in this mod the way they are...versions, skins, and decals. A lot to explain but I doubt anyone wants to read about it anyway.
Under no circumstances do not use any part of it with older Meteors done by me and published here in CA.
These new ones have some differences in mapping. Some things were changed, some mapping issues and small thingies. So please do not mess up things.
Credits.
Veltro2k - the original old model of t7
Yours truly - model rework, mambo jumbo like skins, decals, research...
No animal was harmed during the creation of this mod.
Only Italian coffee was used, mod may contain cookie crumbs and nuts.
Seat - all credits to the creator - unfortunately I don't remember who made this seat. I guess the skin was painted by Kulbit.
Pilots - RAF pilot by Geezer another one I have no idea / don't remember who did it. All credit to him/her.
Weapons
RP-3 rockets from Ravenclaw.
This model is designed/checked only to work with Ravenclaw's RP-3 rockets - so there might be some strange positioning in other (stock) rockets.
During the creation of squadron patches, I might have used the wrong crown on squadron crests. (according to the squadron timeframe)Gaffe indeed. All should have St. Edward's Crown but I am aware that some have Tudor Crown. It is not out of ignorance ...Hope this small faux pas can be forgiven.
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
SF2 C-123B/K Provider ReMod Pack 11/2/2022
-For SF2 (Full 4/5 Merged Reccomended)-
This is a remod/update package of the C-123B & C-12K Provider cargo transport by Dels from 2009. This package contains the following items ---
C-123B:
USAFSilver - 390th Troop Carrier Group
USAFSEA - 3 tone SEA camo. 19th Air Commando Squadron, 315th Air Command Group (1965<)
C-123K:
USAFSEA - 309th ACS, 315th ACW
VNAF - 423rd Transport Squadron
AirAmerica - NMF
AFRES - 731st TAS, 901st TAW Westover AFB, MA (<1974) (NEW!!!)
All serial numbers are 100% hisorically correct for each of the skins on both aircraft. However, I was unable to run down serials to units. So, consider them 'generic' in that regard. Decal randomization is true. New decals for all but "Air America" skin. ALL skins remain in their "as issued" 1stGen bmp format. The SF2 'date switch' is used on on the C-12B to switch from NMF to 3-tone camo; it is also used on the 123K, as the VNAF skin becomes active in 1970, and the AFRES skin post-Vietnam in 1974. The "airdropable" weapons are also included. New sounds and hangar & loading screens are also included. The flight model remains "as issued". See "change Log" for full more details.
As is always reccommended, unzip to a temp folder or your desktop to give easy access to the rest of this readme for it's install instructions. PLEASE read them, before installing!!! ALL original readmes have been included, when discoverable.
Happy Landings!
Wrench
Kevin Stein
Mirage F1CR standard F4
When it became clear that the Mirage F1 was becoming a successful production aircraft, Dassault began investigating the possibility of a dedicated reconnaissance version for its most important client, the French Air Force. However, the escalating cost of fighter aircraft meant that add-on pods for this purpose were a more economical alternative. Many French Air Force aircraft, as well as those of some export clients (such as Iraq's Mirage F1EQ), did indeed have a variety of reconnaissance pods available, which were attached to the underside of the main fuselage. However, the development of a tactical reconnaissance aircraft for the French Air Force continued, and the first Mirage F1CR flew on 20 November 1981.
F1CR specifics:
A/A: R550/R550-2 self-defence only, no R530 and no S530F (no wiring)
A/G: AUF2 (no CLB4, no CLB8), rockets, bombs, BAP/BAT
radio-altimeter
Inertial Navigation System (Sagem ULISS 47), VOR/ILS
Low-alt Panoramic (Omera 40 75mm) and High-alt vertical (Omera 33 150 mm) cameras
Radar Cyrano IV-MR
Seat Mk10
- AAR probe
no right gun, Super Cyclope Infra-Red linescan imager (SAT SCM 2400) instead
Barax, Phimat capability
CC420 pods capability
RPL201 EFT
F1CR F4 standard specifics:
RWR BF
single wingtip position lights
This addon is and will in all cases remain freeware.
Released under CombatAce Fair-Use terms.
Enjoy
The Mirage F-1 Team
Royal Danish Air Force Thunderjets.
Basic modding skills are required to run this mod. (copy/paste, mod folder structure, etc.)
Install:
Copy and paste specific folders into the correct destination.
Mod requires new fuel tanks that are added to the mod - generally RF version uses new fuel tanks and recon wing tip pods.
In the game under a prefix. KDF. * you will find F-84E , F-84G and RF-84G
* Kongelige Danske Flyvevåbnet
F-84E served very shortly for testing purposes, and F-84G ended active service in 1961. RF-84G was a European poor-man recon aircraft, using modified fuel tanks for a camera pod. Several countries used a similar concept for interim recon flight in the case of Denmark they were waiting for RF-84F. Two different recon pod setups are added, also counterbalance fuel tank and additional Fletcher fuel tanks.
RF-84G - KA-F and KA-G never received 'RF mod' but served in 729 Esk FR flight, during these years.
This is a very old model with some flaws....but as long as we do not have a new one I made new skins.
All skins are in 4096x4096 format based on new templates. You can easily resize as needed.
During service years, after maintenance, airframes were not always returned to the previous original squadron - resulting in a mess of squadron colors (until someone in the squadron repainted again) - but I believe I have the correct squadron colors for those years represented in a mod.
All serial numbers are historically correct for specific squadrons/years of service in the Danish Air Force.
Check weapon names in loadout.ini and sounds to match your files.
Credits.
Model - russoUK.
Yours truly - mambo jumbo like skins, decals, Fletcher fuel tanks and recon pod mods, research...
Who made this cockpit? Also russoUK?
No animal was harmed during the creation of this mod.
Only Italian coffee was used, mod may contain cookie crumbs and nuts.
Weapons.
I have added Ravenclaw's HVAR rockets as the data file is correct only for Ravenclaw's HVARs/
Have fun.
Report bugs. *
Expect the unexpected.
Live long and prosper.
Jarek Hereda
THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE.
UNDER THE COMBAT ACE MODDERS AGREEMENT
* report BIG bugs...If I misspelled something or forgot to add a sound file...for dog's sake try to fix it. Not like this mod is using some ancient or extraterrestrial files..
Fiat G.91R.3 & R.4 Luftwaffe (reworked) for SF2
WHAT´S IN:
3 aircraft with 26 brand new highrez (8K) Luftwaffe skins
I always liked this little bird and so I reworked it a bit.
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Installation:
1st you have to delete earlier Versions of the G.91R.3 in your Aircraft folder.
Elsewise there will be conflicts!!!
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
If asked, let overwrite
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Animation key 1 = Canopy open / close
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Credits:
ErikGen: Creator of the original G.91 Models
Stary: Creator of Cockpits models
Spillone104: Part of the original Gina Team
Diego & Ravenclaw007: GAF Pilot models & repaints
Ravenclaw007: G.91 Weapons
Soulfreak: All paintwork, all decals, Hangar & Loading screens & ini dance
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
If anyone will use this mod or parts of it, my permission is needed!
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It was tested in a SF2 complete installation.
Schapen, Dezember 26th 2023
Carlo "Soulfreak" Heuer
SF2 F-105D Thunderchief by ArmorDave Update Pack 12/3/2023
= For SF2, Any and All =
* Full-5 Merged reccomended *
** 1stGen Salvage Operation #7 **
This is a revamp and reissue ArmorDave's F-105D Thunderchiefs for the SF2 Environment (tm). These aircraft were first released in 2004, actually predating their 3rd Wire arrival in Wings Over Vietnam. These were among the first 3-party add-ons for the Strike Fighters series.
This mod is split into two aircraft:
F-105D-25 (NMF) (actually covers all early D model Thuds)
F-105D-31 (SEA 3 Tone) (Vietnam and later)
The -25 is equivilant to the stock 3W F-105D, while the -31 is pretty much the same as the 3W F-105D_66; in fact it HAS a 1966 start date.
The -25 has 3 skins/decal sets:
7th TFS "Bunyaps" 49th TFW - USAFE Spangdahlem Air Base, West Germany
562nd TFS, 23rd TFW - (shark mouth)
563rd TFS "Ace Of Spades", 23rd TFW -both at McConnel AFB, then Takhali RTAFB
The -31 also has 3 skin/decal sets:
333rd TFS "Lancers", 355TFW
357th TFS "Licking Dragons", 355TFW - both at Takhali RTAFB
149th TFS, Virginia ANG (auto start date 1971)
The SF2 'date swtich' will turn on the VA ANG skin in 1971(ish). All skins remain in their original bmp format. All markings are decals, and decal randomization is TRUE. Each unit has 24 historical serial and/or buzz numbers. As I always do, those marked with a star (*) are 100% correct for the unit. Those marked with a cross/plus sign (+) while serving in the same Wing, could =NOT= be run down to a particular squadron. Those aircraft with 'nose art' or name badges on the wings (333rd & 357th) are all new, and match their real life aircraft (ie: name ---> serial). As all the squadrons, excepting the VA ANG skin, are listed in the game's Squadron List, those displayed names are activated via Level=1 decals. Drop tanks are supplied for both aircraft, in NMF and Camo, as is a new pilot figure. All other weapons used are stock 3rd Wire, excepting any AGM-12 Bullpups you may want to load. (see notes for more info on loadouts)
When in-game, you'll see on the Aircraft Selection Dropdown listing ...
F-105D-25 Thunderchief (AD)
F-105D-31 Thunderchief (AD)
This will diferentiatalize them from the stock 3W or any others that you may have (or not). The "AD", of course, recognizes ArmorDave's contribution to SF.
As always, fairly easy to follow yet detailed install instructions are included. Please read them! Also, please read the Notes section for more expositions on which, what, why, how and/or who (whom?). For the historical records, all original readmes are included.
Good Hunting!
Wrench
Kevin Stein
Fiat G.91T.1 & R.1B for SF2
WHAT´S IN:
4 aircraft with 14 brand new highrez (8K) skins
I always liked this little bird and so I reworked it a bit for the AMI.
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Installation:
1st you have to delete earlier Versions of the G.91T.1 in your Aircraft folder.
Elsewise there will be conflicts!!!
Simply copy all the files in the respective directory of your game folder.
"User"\Saved Games\ThirdWire\StrikeFighters2
If asked, let overwrite
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Animation key 1 = Canopy open / close
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Credits:
ErikGen: Creator of the original G.91 Models
Stary: Creator of Cockpits models
DenisOliveira: new 3D parts (Nose hole Fix of R.4 model)
Spillone104: Part of the original Gina Team
ID(io)T Team: Original Frecce Tricolori Pilot
GKABS: original Pilot (reworked for AMI by Soulfreak)
Soulfreak: All paintwork, all decals, Hangar & Loading screens & ini dance
Special thanks to Richard Caruana wo helped me a lot with AMI fonts.
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Legal stuff:
This mod is freeware. Commercial use is not allowed.
If anyone will use this mod or parts of it, my permission is needed!
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It was tested in a SF2 complete installation.
Known Issue is that the T.1 has problems with rudder offset from time to time. But I can´t fix it. :-(
Schapen, Dezember 23rd 2023
Carlo "Soulfreak" Heuer