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Showing most liked content on 09/30/2017 in Posts

  1. 6 points
    A screenshot from 10 years ago.......
  2. 5 points
  3. 2 points
  4. 2 points
    First flight! VonS sent me a test FM last night, so I built a new folder this morning with the new model. Still lots of tweaking needed, but the damn thing works! Click shots for hi-res image.
  5. 1 point
    Most of the best modders in the community have agreed to make their work freely available with few restrictions. These modders have granted blanket permission for you to use their work under the following conditions: 1. The work may not be used in payware projects or in projects that will not be freely distributed under these same terms. 2. The work may not violated any terms of release by converting payware to freeware or freeware to payware. 3. You must give proper credit to the original author in your readme file. 4. If feasible, included the original author's readme along with your new mod file. 5. You must contact the original author for permission of use if more than 30% of the original release is affected by your work. 6. A Mirage Factory file may not be altered or included in a new mod with the permission from a Mirage Factory Member. 7. Any scenery or map tile modifications by Wrench require permission to edit, change, or use. 8. Any uploads of mods to Dev A-Team products are limited to ini edits, and skins/decals. They have requested that NOTHING of theirs be stored or shared or passed around outside their own members-only website. 9. I have read and understand how downloading works at Combatace.com - link to post about downloading Signatories to this agreement are (latest additions in bold): 101tfs 542Tiger (aka 331KillerBee) 76.IAP-Blackbird AleDucat allenjb42 AmokFloo baffmeister Baltika bender41 bobrock Brain32 CA_Stary Caesar Capitaine Vengeur ChampionsVA56 charley111 CIACHO Cocas column5 comrpnt CoolHand29 (MiGbuster) Corktip14 craigbrierley (Bongodriver) CrimsonRoamer Deadhead Dels Deuces Doghouse drdoyo dwcace erikgen EricJ Erwin_Hans ext FalconCAF FastCargo Firecage FLOGGER23 Fracture Fubar512 gambit168 Geezer Gepard ghostrider883 gillg Gocad GrinchWSLG Heck hgbn hi ho silver HrntFixr JA 37 Viggen Jan Tuma JAT81500 Jarhead1 jeanba JimBeamer#5 johnrey JRBeers JSF_Aggie Jtin Jug Julhelm kct Kesselbrut KingAlbert Klavs81 Krfrge Kulbit80 Longestpants littlesmoke LloydNB Major Lee malibu43 mikeymead MontyCZ mppd muesli PACMAN pcpilot p10ppy Paladrian pappychksix pcpilot PFunk pureblue Rambler 1-1 Raven ravenclaw_007 Red Dragon Designs Royohboy Russouk2004 scouserlad13 Shaolin Sheriff001 Signum Silverbolt Spinners Soulfreak Spitwulf STORM suhsjake SUICIDAL Syrinx Tailspin Talos The Trooper thundercheif Timmy Tristan Typhoid USAFMTL (Dave) ValAstur (ex - NazGhul) Veltro2k Viper63 WarlordATF Warwolf01 whiteknight06604 wilco wingwiner WombRaider wpnssgt Wrench, The *** Special Cases ONLY X RAY yakarov79 Zurawski UllyB This applies only to work released individually as freeware. Not as part of a team (unless the team name is listed) or anything released as payware. If you have any questions, please get in contact with the modder and work things out. Also this doesn't apply to SimQH, they can not use anything from this for site for a damn thing.
  6. 1 point
    View File Mirage F1CE (1975-1987) Mirage F1CE (1975-1987) This mod is dedicated to BPAO, nothing would have been possible without him. In June 1975, with tension growing with Morocco, Spain decided to strengthen its Air Force and bought 15 Mirage F1C that were allocated to Albacete AB. In mid-1976 there was still some tension with Morocco and Algerian and Libyan MiG-25 flights on the Mediterranean, which would lead the Spanish Air Force to purchase ten more Mirage F1C and two years later order 48 Mirage F1C and F1E. F1CE_Early specifics: - no 550, AIM-9 SW instead - R530, no S530F, CLB4 - no radio-altimeter - Seat Mk4 Covered units : Ala 14, 141° Escuadron. A big thank to all on Combatace and C6 forums that helped us solving issues we encountered. Any omission in credits is totally unwanted, if I forgot somebody, let me know, I will correct this. This addon is and will in all cases remain freeware. Released under CombatAce Fair-Use terms. Enjoy The Mirage F-1 Team. Submitter ludo.m54 Submitted 09/26/2017 Category Mirage F1  
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  8. 1 point
  9. 1 point
    Geezer's medium Industrial objects: [TargetTypexxx] Name=Factory4 FullName=Factory4 ModelName=Factory4.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory13 FullName=Factory13 ModelName=Factory13.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory14 FullName=Factory14 ModelName=Factory14.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory15 FullName=Factory15 ModelName=Factory15.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory16 FullName=Factory16 ModelName=Factory16.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Factory17 FullName=Factory17 ModelName=Factory17.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Truck Yard FullName=Truck Yard ModelName=Truck Yard.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Wrhse4 FullName=Wrhse4 ModelName=Wrhse4.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire [TargetTypexxx] Name=Wrhse5 FullName=Wrhse5 ModelName=Wrhse5.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=0.50 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=isWarehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frFactory1_dest.lod SecondaryChance=100 SecondaryEffect=LargeFire Large objects next...
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  11. 1 point
  12. 1 point
    Blimey ! For the first time in ages I've logged into my old Photobucket account, there's a folder in there called SF_2007 ! There is stuff in it even I'd forgot about, here's one showing the triple pod on a TER setup I had back then.......
  13. 1 point
    Not to worry - it'll shoot back! Click shots for hi-res images.
  14. 1 point
    Over morning coffee, I thought I'd expand on making realistic artwork for aircraft. Buried in most every aircraft production contract is an obscure section titled "Gaps and Seams." A gap is the interval between the airframe and a removable panel or opening door. A seam is the interval between two sections of skin attached to the airframe. The section specifies the dimensional tolerances for both - clearly the interval between seams is much tighter than the interval for panels/doors. Indeed, seams are so close together that the human eye cannot resolve the joint at the distance most computer game models are viewed at. There are always exceptions, but usually you do not want to paint lines on your artwork to show seams - only paint lines to show gaps. Lots of pixels are mandatory so the artwork should be large enough to show gaps only one pixel wide. Seams are realistically shown with changes in color or changes in lightness/darkness, not painted lines. Click on shots below for hi-res image.
  15. 1 point
    Major overhaul of P-40 markings and theater bands etc. Serial numbers are different to aircraft numbers on the cowling as the cowling number was given in theater depending on the servicing unit the aircraft was assigned to. P-40E Home Defense Squadrons (including Tonga and Fiji) P-40K Operational Squadrons (Guadalcanal/ Solomon Islands etc) P-40M Operational Squadrons (Guadalcanal/ Solomon Islands etc) Single P-40L delivered to the RNZAF by mistake, however it was assembled in New Zealand and flown briefly before it was shipped back to the USA. P-40N Operational Squadrons (Guadalcanal/ Solomon Islands etc) and OTU (Operational Training Unit) Squadrons 488 (NZ) Squadron Buffalo Mk.I defending Singapore (in vain) 488 (NZ) Squadron Hurricane Mk.IIb (Buffalo loss replacments) defending Singapore at the bitter end PBY-5
  16. 1 point
    Supermarine Cyclone...................Project..........CANCELLED.
  17. 1 point
  18. 1 point
    there is only one solution for the rocket pods , one left and one right pod assembly i have them finish i just have to create a new weapons ini for them , if i find some time for it
  19. 1 point
  20. 1 point
    Buuuut since we are very good chaps, and everything must have a beginning, here i present you the early pre and production Su-17 sans suffix detailing, still missing the bump and specular maps but, hey, something is something ;)


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