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Showing most liked content on 10/26/2017 in Posts

  1. 9 points
  2. 8 points
    Will upload soon as ive sorted screens and checked files complete.
  3. 5 points
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  7. 2 points
    Next set of Geezer Euro buildings. For Wrench, the privies will explode. The collision mesh I gave them is a little large, so don't land nearby to take a pee... [TargetTypexxx] Name=Fence-1a FullName=Fence-1a ModelName=Fence-1a.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-1b FullName=Fence-1b ModelName=Fence-1b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-1c FullName=Fence-1c ModelName=Fence-1c.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Fence-2b FullName=Fence-2b ModelName=Fence-2b.lod TargetType=WINDSOCK ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=0.001 ArmorValue=0.0 ArmorType=0 RepairRate=50.0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=1000.0 DamagedModel= DestroyedEffect= DestroyedModel= SecondaryChance=0 [TargetTypexxx] Name=Hand Cart DetailLevel=1 FullName=Hand Cart ModelName=Hand Cart.lod TargetType=MISC ActiveYear=0 TargetValue=0 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=20 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent1_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent1_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=HQ Building FullName=HQ Building ModelName=HQ Building.LOD TargetType=MISC ActiveYear=0 TargetValue=100 UseGroundObject=FALSE DamagePoint=1000.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frChateau2_col.lod DamagedModel= DestroyedEffect=LargeFire DestroyedModel=frChateau2_dest.lod SecondaryChance=0 [TargetTypexxx] Name=Kiosk DetailLevel=2 FullName=Kiosk ModelName=Kisok.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Light Tower DetailLevel=1 FullName=Light Tower ModelName=Light Tower.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Line Shacks DetailLevel=2 FullName=Line Shacks ModelName=Line Shacks.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=Tent2_col.lod DamagedModel= DestroyedEffect=SmallFire DestroyedModel=Tent2_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Loco Barn FullName=Loco Barn ModelName=Loco Barn.lod TargetType=WAREHOUSE ActiveYear=0 TargetValue=500.0 UseGroundObject=FALSE DamagePoint=21.0 ArmorValue=300000.0 ArmorType=1 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=Warehouse1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=Warehouse1_dest.lod SecondaryChance=100 SecondaryEffect=LargeExplosionEffect [TargetTypexxx] Name=Long Bridge FullName=Long Bridge ModelName=Long Bridge.lod TargetType=BRIDGE ActiveYear=0 TargetValue=1000.0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=30000.0 ArmorType=0 RepairRate=0.10 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 CollisionMesh=frBridge1_col.lod DestroyedEffect=LargeShortStructureCollapse DestroyedModel=frBridge1_dest.lod [TargetTypexxx] Name=Monument DetailLevel=2 FullName=Monument ModelName=Monument.lod TargetType=MISC ActiveYear=0 TargetValue=0 UseGroundObject=FALSE DamagePoint=100.0 ArmorValue=0.0 ArmorType=0 RepairRate=0 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=2000.0 DamagedModel= DestroyedEffect= DestroyedModel= [TargetTypexxx] Name=Privy-1 DetailLevel=1 FullName=Privy-1 ModelName=Privy-1.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frNissenHut_col.lod DestroyedEffect=SmallFire DestroyedModel=frNissenHut_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35 [TargetTypexxx] Name=Privy-2 DetailLevel=1 FullName=Privy-2 ModelName=Privy-2.lod TargetType=MISC ActiveYear=0 TargetValue=20 SetToGround=TRUE UseGroundObject=FALSE DamagePoint=0.010 ArmorValue=0.0 ArmorType=0 RepairRate=25.00 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=4000.0 CollisionMesh=frNissenHut_col.lod DestroyedEffect=SmallFire DestroyedModel=frNissenHut_dest.lod SecondaryEffect=SmallExplosionEffect SecondaryChance=35
  8. 2 points
    Been taking some mood shots for the intro screens.
  9. 2 points
    Glad you got it fixed. Now, don't do what I did, and try to install every mod under the sun. If you take your time and install one at a time, you'll know what mod gives you a problem if something goes wrong. Enjoy.
  10. 2 points
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  12. 2 points
    IIRC, Jackson said he was running FE1, on a late model machine If 10 is similar to 7 in "how" it reads the 1stGen games, installling to the C:/ProgaramFiles places it the protected area. What we've found out for SF1 is install the game to the ROOT of the C drive (C:/FirstEagles, for example), and adjust the shortcuts as needed. So, in essence, MOVE the entire game folder (very odd that it's called "WW1", and not FirstEagles) to the root of the C drive, adjust your shortcut and try again. It's a simple experiment, and in the long run should benifit in general game playing. But in all honesty, maybe you should upgrade you FE to FE2 in this later OS
  13. 2 points
  14. 1 point
    suggestion: for the various carts, and other non powered vehicles, sometimes the "truck destroyed lod" and 'vehiclefire effect' for the secondary works good! maybe for the privy , "AmmoDumpExplosion" -- yes, pun intended!!!
  15. 1 point
    Also been tinkering with the Caudron R11, and have a question for experts on French WW1 camo. Note the metal fittings in the shot of the M-S Type AI - is the blue-gray paint typical?
  16. 1 point
    Accept my friendly congratulations!
  17. 1 point
    MY DEAR FRIEND, THANK YOU VERY MUCH!!! You was right! Nobody knew everything was so simple! I already didn't believe it'll help me but now these two non-flyable aircraft appeared in list of available aircraft! Thank you again! I didn't test it yet but that isn't the point. They had appeared! I just renamed WW1 to FirstEagles and moved it to disk "C:" . Thanks EVERYBODY that you tried to help me fix my problem! Thank you Crawford, Wrench, Heck! If I have any problem, I would notice you here.
  18. 1 point
    The lighter F-105 will accelerate faster. The heavier F-105 will require a higher angle of attack for a given airspeed compared to the lighter one. The higher angle of attack will generate more induced drag during the acceleration phase, requiring more time to reach a given airspeed. The additional weight would slow down the acceleration as well, similar to what happens during the take off phase. The top speed question is a bit different. Considering that both aircraft have no external load, it may be a question of whats the limiting factor for top speed. If the limiting factor is thrust, then the heavier F-105 would be slower than the light one. If the limiting factor is structure or aerodynamics, the heavier F-105 might possibly be as fast. For the F-104, the limiting factor for speed was the compressor inlet temperature, limiting the design to about Mach 2.0, although the design was probably good to about mach 2.2 - 2.4. For the EE Lightning, the limiting factor on early versions was the nose radome structure which was only good to about mach 1.6 - 1.8, although it could fly faster. The numbers are a bit of a guess as I'm working from memory.
  19. 1 point
    Below is a shot of Quack74's 1024 size art on a standard FE tile. I dropped some of my buildings onto the tile for scale effect. By increasing the art size to 2048, the increase in pixel density should be enough to sorta/kinda look realistic. Note this increase will only work in FE2 - only second generation games can run dds and jpg format art on ground tiles.
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  21. 1 point
    Quack74 has done some very creative work on his WIP Verdun map. He carefully made a city street grid match the building layout. I intend to explore this concept further, as it is the only way to make towns/cities look realistic.
  22. 1 point
    Another consideration is jpg format degrades the depth of color. See below for the three main types of art files - bmp, dds, jpg - and their effect on the image. I can compensate for that to a limited degree by reducing the brightness of the finished art by just a hair.
  23. 1 point
    53rd FBS, 36th FBW F-84E & F-84G Thunderjets, Korea 1952.
  24. 1 point
    Just a little fun
  25. 1 point
    True. But then you could not recognize George Peppard.
  26. 1 point
    Got a good start on the lozenge camo for the wings. Click for hi-res images.
  27. 1 point
    Finished the LODs and pretty much finished the silver-gray fuselage art, but still gotta finish the wings art and make the cockpit. Shots below are of an experiment - the silver fuselage was converted to red to see how it looks. As usual, click on shots for hi-res images.
  28. 1 point
  29. 1 point
  30. 0 points
    here are 3 versions of the S-24 , they are still BETA i will take a break because of health reasons , may be until mid next year i still have problems with my veins and i can hardly move my fingers , both of my hands are hurting really bad S-24 Rockets.7z


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