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Showing most liked content on 01/20/2018 in Posts

  1. 5 points
    Got some work done on the new Halberstadt CL4.
  2. 3 points
    No. That's what's instrument panels are for
  3. 2 points
    Southeast Asia, 1968 Outbound from USS Shangra-La, VA-152 Scooters head to work
  4. 2 points
    Total of 10 different skies to roll into the environsys ini file for a ver. 9.5 update of the FM pack. Or I might make two separate environsys ini files, that contain the five weather patterns (clear, scattered, broken, overcast, inclement), to accommodate for the 10 weather types - and so that entries don't have to be toggled in the environsys file. Another alternative is to make four versions for the four theatres for FE2, so that they can be "installed" into the relevant terrain folders - will see what is most workable. Also tweaked now is the sky width (slightly wider) and vertical sky panels with Panama Red's cirrus effects in place (slightly taller now) - this allows the clouds to intersect with and "fade into" the vertical sky panels at some altitudes. Weather types: 1. clouds clear high - cirrocumulus layer 2. clouds clear low - altocumulus type 3. clouds scattered high - stratocumulus and cumulus types at higher alt. 4. clouds scattered low - stratocumulus and cumulus at lower alt. (slightly taller and thicker than no. 3) 5. clouds broken high - cumulus and cumulonimbus at higher alt. 6. clouds broken low - cumulus and cumulonimbus at lower alt. (much taller and slightly thicker than no. 5) 7. clouds overcast high - nimbostratus type at higher alt. 8. clouds overcast lower - nimbostratus type at lower alt. (slightly shorter and thicker than no. 7) 9. clouds inclement higher - nimbostratus and cumulonimbus at higher alt. 10. clouds inclement lower - nimbostratus and cumulonimbus at lower alt. (slightly wider and thicker than no. 9) Stary's "thin" cloud from the ver. 1.3 Sarcasm pack, also his cloud for the ver. 1.5 Sarcasm pack - work beautifully with this for the right effects. Also necessary is the very thin Ilyushin2 cloud for FE2, by Gumpy (will include the necessary files). Panama Red's clouds are too thick for these subtle variations to work - although they can be used if you really like them. Have compressed Starry's and Gumpy's clouds from 4 to 1 MB (from 1024 x 1024 size to 512 x 512) - improves frame rates but the clouds still look pretty much the same. Pics included below of the weather types (Stary's blizzard effect on the inclement pics, by the way, but rain works well too ). Happy flying, Von S inclement low inclement high overcast low overcast high broken low broken high clear low scattered low scattered high clear high
  5. 2 points
    Happy New Year. ...and coming in 2018..
  6. 1 point
  7. 1 point
    That looks outstanding! Maybe it could also adapted to SF2?
  8. 1 point
    That is marketing art of the DIVAD self-propelled flak gun, painted when I was a concept artist at General Dynamics in 1979.
  9. 1 point
    Somewhere in Nevada.....Area51 unconfirmed....C L A S S I F I E D , circa 1985
  10. 1 point
    I agree, some ground targets moving around or even static on trenches or near the frontile would be a cool addition. And Yes, Romain Hugault is a great artist, and have a thing for colorful paintschemes lol Mandatory screenshot.
  11. 1 point
    And desert camo... That's all folks
  12. 1 point
    Got the model in game. I need to map the wings and gear and do a good skin. Then i´ll add the Antennas for the ER version. When you land with deployed airbrakes, on ground the thrust reversers will be activated. Notice the Chrome shining effect on the front window frame, the inlet edge and all leading edges of wings and stabilizers.
  13. 1 point
    Lavochkin La-13 'Fibber' - Vietnam Peoples Air Force, 1952 Edit: Forgot to paint the pylons! Grrrrrrr!!
  14. 1 point
  15. 1 point
    An F/A-18F of VFA-14 egresses after striking a target deep in Indian territory.


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