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Showing most liked content on 02/10/2018 in all areas

  1. 7 points
    Some days you cant even get off the ground.....
  2. 6 points
  3. 5 points
    This FM is for the Cocas/Wrench package available here: https://combatace.com/files/file/16542-sf2-ww2-eto-p-47d-40-late/ This was quite an interesting FM to attempt. I didn't even know the late model P-47's had dive recovery flaps until I downloaded the package. The P-47 had good horsepower, especially with WEP, but it was also heavy with a high wing loading. The Soviet turn time tests put it in the 26-28 sec range. This FM seems to be at the low end of the range. When dog fighting it seems best to keep the speed up above 200kts and avoid turning contests. Any break in the action presents a good opportunity to grab some altitude which will offer some potential energy prior to the next engagement. If you dive down on targets at high speed the plane maneuvers quite well and you may have the option of a turn fight for a limited time. Quite a few changes to power ratings during the P-47's WW2 service. For Battle of the Bulge FM's I'm looking for the best power output when using 100-130 grade fuel as the higher octane 100-150 was restricted to aircraft based in England until early 1945. There was a kit developed in early 1944 that boosted the WEP rating with 100-130 grade from about 2300hp to 2535hp, both ratings using water injection. I got confirmation of this power rating from an RAF Thunderbolt II flight manual. The kit was meant for aircraft operating outside of England so was probably meant mainly for MTO and PTO operations. P-47's in England got a different kit that I think was meant for the transition to 100-150 grade fuel. Interestingly, from the speed charts I've been looking at, the earlier P-47's had higher speeds in the 30000ft range than the later versions. The later versions were faster up to about 25000ft so there may have been some changes to the turbocharger system as the P-47's were assigned more and more low level missions. With this FM you can expect max speeds of about 345mph at sea level and 435mph TAS at 25000ft. NOTES: DIVE RECOVERY FLAPS: Surprise! These were actually built into the model using an animation ID so the animation has been activated. On the real plane they were designed to shift the wings center of pressure forward to aid recovery from high speed dives. I tried to add some aero coefficients to get them to work like the real ones but it didn't work so went with the same approach as the original FM. They just work like airbrakes but are handy if you ever encounter my "Generic Mach Tuck Effect". INTERCOOLER DOORS: Another surprise animation ID, also activated. Not sure yet of the typical positions so I just set them up the same way Wrench did the cowl flaps. WEP TIME: There was a 30gal alcohol/water tank that gave about 14min and 30sec of WEP. The Thunderbolt II manual said this was limited to 5 Min at a time but, like the BF-109G-10, you get the full duration. ROLL RATES: From a couple of sources, max roll rate was about 90deg/sec at about 255 MPH. Still have to tune the low and high speed roll rates. ISSUES: Some of the cowl flaps are visible when viewed from the front but not from the back. A more realistic looking prop hub would be nice! Also, maybe a couple of distance lods? OTHER STUFF: I've been getting a lot of frame rate issues in my WW2 install, some of which is caused by effects. To help the situation the exhaust effect will be default off from now on. If desired, it can be activated by removing the double slash from the ExhaustEmitterName=//, in the engine section. My main intention with these WW2 FM's is to build an EAW style flight sim. After putting up with the MomentOfInertia effects for quite awhile and using the trim work around I've had enough so will go with "default off" for that effect. I will include at least a token number for the inertia effect and will make sure it works in the right direction. Activation is the same as for the exhaust emitter. Flight simmers looking for torque, slip stream and P-factor type effects should buy a different game! I have seen some definite errors in the ammo weights showing up in the load out screen. Occasionally, the weight is double what it should be. On the plus side, the extra weight doesn't show up in game when using the hud de-bug mode so seems to be just a harmless glitch. Here's the FM: P-47D40_DATA0.95.zip
  4. 5 points
    Coupi's test flight. Video.
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  6. 2 points
    Hey Kev...this aircraft is complete. Will up-load tomorrow. Too tired and it's late. Pete
  7. 2 points
    Of course it's possible to write an exporter for 3ds max. But I don't plan to do it myself because: 1.) I don't own 3ds max 2.) My priorities are more in providing a free/open source toolchain for strike fighters 2
  8. 1 point
    Got a fair amount of work done on a Breguet 14 companion for the Caudron R11, but that has triggered a question. Because of its rhino horn exhaust, the Br14 had a gunsight offset from center line. Wondering if there was a difference between the settings for F2 and F3, I tried offsetting the pilot's vantage point in the data ini, but there was no result! Third shot shows F2 toggled and fourth shot shows F3 toggled.
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  10. 1 point
    well, if the hijack is to clear up CVW coding between PACFlt and LANTFlt, I'll allow it!! Once we have a good skin, it's a pretty simple matter to make proper CVW decals!! (Or modify existing ones, if you know what I mean; wink,wink, nudge, nudge ) BTW, Pete, the "rescue" at the top is for the upper cockpit escape hatches (had to find my Hawkeye walk-around book! If you want a copy, just say so, bro!!).
  11. 1 point
    namedders , which terrain is that ??? mandatory screenshot
  12. 1 point
  13. 1 point
  14. 1 point
    In the South Atlantic... sooner than you think....
  15. 1 point
    I've sent to Wrench all my old F-4B project files based mostly on Sundowner High res skins mixed up with Mytai's decals, I hope it will be useful to get this beauty out
  16. 1 point

    Version 1.0

    445 downloads

    This is THE Hawker Hunter F.6 A labour of love, made about 3 times and lasting several years. In fact new outstanding high res textures made by Sundowner, took me with this pack almost ready to upload. So I slowly adapted and improved my RAF skins. Then as this new dressing changed the bump maps I had to adapt stock skins too. But when the job was almost done I decided to improve and update foreign Hunters to match the new RAF level. So at last here we are Gents! WHAT'S IN: - basically a whole NEW plane - 4 stock RAF skins improved and upgraded - 34 new RAF skins - 6 BAF skins (stock, updated and new) - 5 KLU skins (stock, updated and new) - 4 RJAF skins (stock, updated and new) - 4 IfAF skins (stock, updated and new) - 1 FAL upgraded skin - 3 Acro Teams upgraded skins - new decalsets - pilot - sounds OPERATIONS: - Canopy open Key=10 autoclosing at take off TO INSTALL: - open zip files and extract into your mod folder (2,16 GB) CREDITS: - TW/TK for this plane - Sundowner for High Res Temps (Hurraj!) - Spillone104 for Sounds - paulopanz (me) for skins, decals, inis etc Enjoy! @paulopanz
  17. 0 points
    Enoc's PC died, so we will post news at the end of February. His PC should be back up and other goodies should be finished also.


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