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Showing most liked content on 07/15/2018 in Posts
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10 pointsModel about 80% rebuilt & remapped...... Pit........I hate working on pits, but its getting there, it'll never be 100% accurate though.
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4 points
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4 pointsFinalizing the new Pfalz and Nieuport aircraft is taking longer than we anticipated, but we ARE making progress. Below are shots from a Dawn Patrol photo session, also shots of a test N21, N24bis, and N27.
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4 pointsReal nice, Kevin...Ant's walkways are off just a little. I redid them to more accurately show how the should be. Also...they should be lighter. This is pretty fun. Haven't compared notes in a long time. Pete
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3 points
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2 pointsA follow-on to my initial video the Effin A Eighteen found here: https://youtu.be/j6GUfQzKxm8 Uhh if you are trying to read the thumbnail...hehe
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2 pointsI open this post in order to get the needed lists for both, bug Fixes and for Features Request. I please to start with bug fixes, specially requesting the help with the users that know better the bug the game has. Thanks!
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1 pointEpic video............the guy explains how he did it at the end - was filmed at about 1/8 speed and then sped up.
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1 pointhttps://combataircraft.keypublishing.com/2018/05/29/tougher-tiger/ The Royal Thai Air Force (RTAF), Thai Aviation Industries (TAI) and Elbit Systems have rolled out the first of 14 upgraded Northrop Grumman F-5ST Super Tigers. The first upgraded aircraft is a two-seat F-5F (serial 21105).
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1 pointStrange...as I'm flying Harrier II on SEAD my wingman (mix loadout - Mk20 + Mav ) releases Mav as soon as he has 'spike'. And when assigned to 'attack my target' he will attack immediately when in a range - Mav and then Mk20. Last is 25mm equalizer. Then everything is in Data.ini file. Either Aircraft or weapon. But this is not a thing for this topic. I think. I would like to have few small things that can make game nicer... like lodaout ini file in skin folder - so you can have different loadouts for different units. userlist.ini could determine how many aircrafts is in the game...if it says 5 of USAF..and 4 of USN engine will not use higher number in game. Some silly and boring transport and better recon missions. And maybe flyable (also boring) escort jammer. and FAC ! better ground war.... convoys with AAA escorts...
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1 pointNor was the F-5E, Another thing that gets me is when people put rocket pods and flex-guns on a UH-1H (both in game and in movies) or paint an UH-1H or D in United States Marine Corps livery. First, the UH-1H (the stretched and most powerful single-engine "slick") could carry adapters for rockets and mini-guns, but normally did not. It was used primarily for transport, medivac (Dust Off), or as a command ship (moving VIPs or giving the brass a orbiting aircraft to command movements/action from). It was used primarily by the U.S. Army and ARVN during the Vietnam War. "Short Hueys" The shorter versions of the Huey UH-1B,C,E,F,M and P where used as transports, dedicated gunships (and "Hogs"), aerial rocket artillery (ARA, a gunship that is nothing but rockets and/or grenades), and for special-ops (particularly the M and P). Some Huey gunships were still used after the whirlybird got surgery, took it's hormones, and "transitioned" into the Cobra (though the cobra was faster and could carry more due to streamlining). The Army turned the C into the dedicated gunship/ARA with the M model (beefier engine and components). The Navy used the B (i.e. Seawolf Squadron) and the USMC the E (gunship, spotter, and light duty), and the USAF the F and P (special ops, gunship, and light-duty) *One USAF huey spec-ops pilot received the Medal of Honor. *The Marines only flew the UH-1E during the Vietnam war but most of their troop transport was done by the CH-34, CH-46, and later the CH-53. "Long Hueys" The first long bird was the UH-1D for the United States Army (the Aussies and ARVN used them as well). However, after the United States Army got the "D" (snickering) the acquired the H, and upgraded alot of their "D's" to the H standard. What "short" Hueys that were left in U.S. Army service were primarily used for special duty (i.e. gunship, ARA, or spotter), given to other services (i.e. South Vietnam), or taken out of theater. Later the Corps and the USAF adapted the UH-1N (twin engine long version) and finally the Y (the super-duper Huey) for the USMC.
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1 pointNot far from Sand Island, a flight of Harriers takes to the skies to provide CAP over Kure Atoll...
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1 pointView File Bf-109G-10 (S-99) from Thirdwire Hi all! This is a set of skins for Thirdwire's S-99 (DLC28 AI Plane Pack I available at https://store.thirdwire.com/store_dlc.htm). It is intended to be use with Wrench's Mod Pak, available here: https://combatace.com/files/file/14663-sf2-ww2-dlc-28-s-99-bf-109g-mod-pak/. This set includes 3 skins: LuftCamo1 Green/Grey LuftCamo2 Grey/Grey LuftCamo3 Green/Brown To install just drop in your mod folder (you should know how by now!) and add to your squadronlist.ini the following entries: [Squadron636] Name=JG1 DisplayName=JG 1 Nation=Nazi Germany [Squadron637] Name=JG2 DisplayName=JG 2 Nation=Nazi Germany [Squadron638] Name=JG3 DisplayName=JG 3 Nation=Nazi Germany [Squadron639] Name=JG4 DisplayName=JG 4 Nation=Nazi Germany [Squadron640] Name=JG5 DisplayName=JG 5 Nation=Nazi Germany [Squadron641] Name=JG6 DisplayName=JG 6 Nation=Nazi Germany [Squadron642] Name=JG7 DisplayName=JG 7 Nation=Nazi Germany [Squadron643] Name=JG11 DisplayName=JG 11 Nation=Nazi Germany [Squadron644] Name=JG26 DisplayName=JG 26 Nation=Nazi Germany [Squadron645] Name=JG27 DisplayName=JG 27 Nation=Nazi Germany [Squadron646] Name=JG51 DisplayName=JG 51 Nation=Nazi Germany [Squadron647] Name=JG52 DisplayName=JG 52 Nation=Nazi Germany [Squadron648] Name=JG53 DisplayName=JG 53 Nation=Nazi Germany [Squadron649] Name=JG54 DisplayName=JG 54 Nation=Nazi Germany [Squadron650] Name=JG77 DisplayName=JG 77 Nation=Nazi Germany [Squadron651] Name=JG300 DisplayName=JG 300 Nation=Nazi Germany [Squadron652] Name=JG301 DisplayName=JG 301 Nation=Nazi Germany [Squadron653] Name=KGJ6 DisplayName=KG(J) 6 Nation=Nazi Germany [Squadron654] Name=KGJ54 DisplayName=KG(J) 54 Nation=Nazi Germany If you need to adjust the number sequence to match your Squadronlist.ini, then remember to do same with the fuselage band decals found in the "FuseBands" folder so that the proper markings show up when you select a unit from the drop-down menu. Thanks to Wrench for the templates. Happy hunting! AMariani Submitter amariani Submitted 07/13/2018 Category BF-109
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1 point
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1 pointIn the skies over the Midway Atoll, Pacific Ocean, Planet Earth... (in the skies over Sand Island, Ceres Ocean, Ace Combat's Strangereal universe...) On a distant island, far away from civilization, the protectors of the peace take to the skies...
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1 pointAnyways, here are two bugs I would wish to be gone: 1) A terrain with navalmap=true where nation 001 can access an Aircraft Carrier. The enemies of this nation 001 have only one Strike objective in single missions: The carrier. Nothing else. 2) In June 2012 player missiles were made more damaging compared to the same missiles laucnhed by AI craft: There should be some line in the options.ini to get rid of this 'cheat'.
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1 pointAlright, fixed. Although I don't think it matters that much at this point. I don't think we'll ever see interest from TK about all this. Just my point of view.
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1 pointView File National counters for Wings Over Europe This mod provides you with a batch of colorful, reduced-size, more immersive counters, devoted to each of the nationalities present in Wings Over Europe – and also to some that could be added. Besides having a more attractive map and less confused stacks, you can also find more easily the units you're after. As a rule, the counters with rectangular national flags and division devices show the ground units, while the counters with roundels concern the air units. Submitter Capitaine Vengeur Submitted 09/13/2011 Category SF/WO* Hanger/Menu/Loadout
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1 pointI've been reading some postings on the forum where people were searching for a Strike Fighter editing document that was written some time back but the website for it has become unreachable. So here is that document for those who need it : ) StrikeFightersEditingInfo.doc
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1 pointSry, I was really busy last time with real life. I've more time now and promise, I'll finish GR.1 Tonka ;-)
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1 pointThe J was re-manufactured from the ground up to have plumbing in the wings for tanks, but it was a pain for crews to load/unload them. The re-modeled F-8K, L, H, and Ps did not have the plumbing. As far as wing tanks go, Jane's F-15 always carried two wing tanks. In F-18 I always carried a center-line (for CAP) or two or three for deep-strike (leaving one station open for another weapon store). In F-18 online, tanks were never really needed. For Lockon/DCS I normally carry two wing tanks in the F-15. I have done that so often and for so long, I have gotten use to flying with them and when I do punch them (last resort) I have to readjust to my stick's sensitivity settings and cut back on the burner. Example of me training in a live fire exercise against a maneuvering QF-4 with full internal fuel and 1/2 full wing tanks. If I tried to pull such maneuvers against an F-5, F-16, or F-18 I would have been dead meat. I
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