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Showing most liked content on 08/31/2018 in all areas

  1. 3 points
    imagine that I have to mod most of the mods...because once upon a time I decided to have my own way of naming weapons (and use some order in weapondata.ini) and aircrafts folders. The benefit is - I have everything where I want..
  2. 3 points
    My Current and First attempt at modelling something, NOW, it is not my model, i am just trying to fix and give it a bit more of reality. Among the fixes made, i got: Tail round up Elevons round up Rudder cut Spine round up Fuselage round up Engines round up and reposition (they were a bit low) Fuel tanks round up and reposition Wing fence re making Aileron cuts and round up of the edges Wing re shaping Gun re shaping Pending or in the make tasks: Nose re making Cockpit re shaping Landing gears re shaping and repositioning Some antennas and other bumps and humps missing Some decent mapping (Including BMs and SMs) And last but not least... some good skins :) Some shots of the making: I will be making a whole post of all the Yaks i have on the workbench soon (25/27/28)
  3. 2 points
    Ok, deep strike mission with 8 Tonkas (2 were lost). 4 x (2 ALARMS, 8 free falls) 2 x (2 ALARMS, 8 BL755) 2 x (4 ALARMS) I wonder on ALARM warhead, mass of explosives is correct, but I don't like numbers of kills (it's too high I think).
  4. 2 points
    Grumman F11F-1F Super Tiger - MFG2, Marineflieger, 1963 Skin Credit: 'ravenclaw_007' (but with different tail markings, added weathering and a re-coloured radome).
  5. 1 point
    so im looking at the D and F model B-52s tonight, looking for an AGM-28 Hound Dog pylon. i d/l gbreuders gen1 mods for the D and F, as well as Vietnam A&G expansion packs for gen 2. gbreuders solution was MERs in space i go through 331KBs weapons packs NOBODY made an AGM-28 pylon in all these years!!!!!!!!!!!! it may not matter, due to the pylon built into the G model, but several of the Gs flew with external bombs hanging off the Hound Dog/I beam/ two MER lash up first created for Vietnam. its hard to try to work something in that you cant find. so am i crazy, lazy or did we not make one in all this time? for reference: what it was what we have if we dont have it, yes Im requesting it modelers. i will adjust the data.ini for more weapons stations and roughly port in gbreuders solultion (making the pylon a gunpod or something inbetween). Im just shocked if in fact no one ever made one. this would be good for ODS AND Vietnam (and everything fictional in between)
  6. 1 point
    you need to do 2 animations. you need to do another 'fake' node (im usually doing some small poly that can't be seen ) should be parent mesh with same pivot points as gear doors. - animate it for airbrakes. example animation 2 gear doors - select and link to those new parent meshes...set animation ex.3 never mind how it looks in 3d max but in game, engine will use animation 2 for airbrakes and 3 for gears. if you need a visual example let me know... in my HH-53 cargo bay door is animated that way although i'm not guru...
  7. 1 point
    the first and foremost question is: where did you put it? in FE2, it has to go into the Mods Folder, up in the *your name*/Saved Games/FE2 folder
  8. 1 point
    thats a good option for a personal copy when you know what your doing. When I release the mod, it will have a link to the BUFF G/H pack. so I need to stay with stock entries or entries from that pack. there are a few circumstances where i release lod and all, other times I just include the work that i actually did (ini edits, skin and tga). i feel that for a release, only changing the name like that (even to make the load out look or work better) is essentially still the other guys work. not saying your wrong, that just my take on things.
  9. 1 point
  10. 1 point
  11. 1 point
  12. 1 point
    Looks perfect, but the radome has a brownish hue or am I wrong?
  13. 1 point
    Yep, spot on mate. Excellent!!
  14. 1 point
  15. 1 point
    Love it! Would be nice if the wingtip tank could be removeable.
  16. 1 point

    Version

    691 downloads

    Brake chute and afterburner effect for the Mirage Factory Mig29 series A,G,S and N models...and\or any that use the Mig29A LOD. Add the items in data.ini supplied...DONT just replace yours with this one because it only has entries needed to add the chute and effect Drop Mig-29A.LOD in the folder you want the chute enabled in.Backup the original first. Put the tga`s in main mig29 folder. I moved some anims to get the chute anim operating on its own,only operates on ground... keys.... Dragchute on ground....S key. Airbrake in air......S Canopy.....shift + 0 enjoy stopping easier lol.
  17. 1 point

    Version

    133 downloads

    STRIKE FIGHTERS 1/2 SKIN FOR THE F-5A Freedom Fighter of the Hellenic Air force in Silver/Grey color This is a remake skin...for the F-5A Plane in Greek color's/silver ...unzip in a temporary place... ..make sure that you have this plane...from here in combatace..or from column.... ..copy paste the folder..in your plane folder... ..copy paste the texture ini... The Greek F-5s...come with out paint..in Greece.After they painted in camo/vietnam and in the F-1 mirage color's. After come some planes from .....Jordan,Holland,Norway,...! I hope you like it Ace P.s Thank's the maker's of the plane..and the modder's ... ..the combatace for the space.... And Paulopanz...for many..help's..


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