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Showing most liked content on 11/25/2018 in Posts
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14 points
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10 pointsALARM for the Iraqis.. time to get up Mandatory screenie: Anola Kay with Check Six, from Tabuk with love
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5 pointsHad to do a test of a test today trying to get back some kind of a gun sound to the Gripen, so took the Superbug for a spin... Intercepting unknowns... Four Fencers with anti-ship missiles... Going in to warn them away from the Nimitz... First pass clearly too far up and a bit behind... Second pass shoulda worked but didn't so... WEAPONS FREE! Fencer spare parts anyone?
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4 pointsmade some changes on Luftwaffe LAU-51A and LAU-32B/A rocket pods , the LAU-32B/A is a new model
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3 pointsALCON, Earlier today, Heatblur ran a live stream of the F-14 to show off some of the aircraft's capabilities, and current state of development. The stream is long, at over 2 hours and 9 minutes, so you may want to skip around. Some highlights include: 1. Aerial refueling with a KC-130 tanker - this takes a long time, both Victory-2 and Diamond-2 have a hell of a time getting contact. 2. Low-altitude strike 3. Air-to-air engagement (not any proper dogfighting, mostly stand-off and against non-maneuvering targets) 4. Inadvertent night-time carrier landings (the mission went on longer than planned, apparently it was supposed to be at sunset. Hilarity ensues. Probably the most interesting thing for me was the breakage that happened during the first live stream. The CAP flight (Victory) lead F-14's INS failed, breaking from the shock of the cat stroke, which prevented Victory-1 from using his AIM-54s in TWS. I believe he used one in close range against a bomber. Dash 2 became the shooter at long range. Then, the strike flight (Diamond) lead's auto wing sweep failed some time before he began his approach to the carrier, so he had to switch to manual. He seems to lose SA of his altitude or maybe gets spatial-D and puts it in the water. The other three make it back, with Victory-1 taking three attempts to get the plane down, while Victory-2 gets it on the first attempt. It will definitely be interesting to test out, whenever the heck it gets released, especially knowing you may have to fight with some systems broken, or having to try to reset them. I wonder if any other aircraft in DCS have that fidelity of modelling? Either way, it was an interesting first look at a full mission in the HB Turkey.
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2 pointsView File Tornado GR.1B Feb 2nd 2019 ============= GR.1B version 1.00 ------------------------------ RAF Tornado GR.1 with Sea Eagle anti-ship missiles. Keys: -------- SHIFT+1 -> canopy open SHIFT+2 -> fuel probe SHIFT+3 -> weapon operator cockpit So, the most important part ... CREDITS: Fantastic five 1st. Nothing wouldn't be possible without these guyz : ------------------------------------------------------------------------------------------------------------ ravenclaw_007 - weapons, documentation, 3d lessons yakarov79 - skinning lessons, testing, damages crusader - documentation, testing, avionics, HUD, air search radar baffmeister - flight model 76_IAP - 3d lessons Then Godfather of project: ------------------------------------------ fanatic modder - testing, documentation, flight model, engine datas, inspiration And last not least .. ------------------------------- coupi - hit boxes, damages, testing, GR.1B 12sqn decals and 617 Sqn decals. viper63 - testing, skins, loading and arming screens, pilots durasoul, logan4 - help with weapons, testing florian - some parts and ideas I used in my model from his German Tornado citizen67 - AMI loadouts svetlin - testing stratos - testing .. and all previous Tonka creators. THANK YOU ALL VERY MUCH. guuruu - all bugs *********************************************************************************************************** This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape or form be used in any payware additions. *********************************************************************************************************** THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. *********************************************************************************************************** Have fun Wojtek Submitter guuruu Submitted 11/24/2018 Category Tornado
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2 pointsMirage IIIC Shahak with pod (special nose) recognition, which is loaded as a tank more than fuel
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1 pointdown load this, study the entries, adjust as needed for your use. somewhere also is an post about adding smoke to buildings (like powerplant exhaust stacks). that should also have some relevant clues. not sure if one can make a light rotate, but it can be made to blink and the blink rate can vary. best advice until someone else posts
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1 pointI guess you already know that this light sim has a number of game engine issues so keep in mind that even though you have found the perfect sounds that doesn't mean that you will experience the same sound quality in game. Long time ago I made this mod: It improves the stock AAA sounds for a number of guns (ZPU-2/4, ZU-23-2, Shilka, Oerlikon, Gepard etc). When time allows I will update it adding more guns. However the game engine can produce only mono wav sounds. So some pretty good stereo gun sounds I have found were downgraded to mono format. Now concerning the appropriate sound for each gun, I guess you should search and find which is more suitable for each one. However there's also something else you can do. Suppose that you have found a sound for a 800 rpm gun and you want to make it sound like 1000 rpm. You can use a sound edit software and speed it up 25%. (800 rpm + 800 rpm *25% = 1000 rpm) That's an easy way to make it sound at the desired rpm without spending much time looking for a new one. However the modified sound probably should sound less realistic.
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1 pointOur Guruu has created a fantastic Tonka mod... which should be not ended ! And so you shall, my friends... good flights !
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1 pointThis is an urban myth. Westberlin with 3 allied airfields was inside east german airspace. From a soviet or east german airfield to West Berlin it was a very short distance. It was impossible to fill up the plane fueltanks with so less fuel, that is was unable to reach West Berlin. From soviet airfields like Brandis or Köthen it were less than 150 km (less than 100 miles) to West Berlins Gatow airbase. And by the way, do you remember the crash of a soviet MiG-23ML in Belgium 1989? The plane came from the soviet base at Kolobreg (Kolberg) in Poland. And it had fuel enough to fly to Belgium. But end of OT. As far as i have understood the russian media correctly, the flight leader of the MiG-31 formation decided to extend the mission. He streched it to the maximum limits and thought, that the fuel status would be enough for this extra tour. A little miscalculation and the flight needed an emergency airstrip. Ussinsk was the closest airfield and this was used.
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1 pointSlightly OT but I'm back flying FE2 after a bit of a gap and still rate it alongside WoFF...if you take the mods into account, in particular the fact that with the aircraft now available, FE/FE2 leaves very little to be desired in terms of planeset...apart from an AW FK8 and a 1918 German general-purpose two-seater like an LVG C.VI or Albatros C.X/XII. More planes are promised for WoFF UE but I doubt they will ever come close to FE for the Western Front, let alone other theatres. For must-have mods, if interested in the Western Front, I would include the A Team Skunkworks. Modders who host their creations here at CombatAce have made better BE series planes. Halberstadt and Fokker D-types and there's now Geezer's Pfalz D.III; but as well as many other useful gap-fillers like the Pfalz D.XII, FE8 and SSW D.III, the A Team have the Pup, Strutter, Dolphin, Brisfit and FE2, all really must-haves for 1917-18. You do need to be patient and respect their rules to get access. Where else but in FE/FE2 will you see sights like these: For me the feeling of flight, combined with the stall indications, and the air-to-air combat, is actually significantly better than WoFF, on balance. Also better is the implementation of Flak/Archie. Not only can you see the guns firing (and strafe them if you feel bold!) but their activity is a vastly better indication of the presence of other aircraft - this is a big plus for FE. The one thing I think is significantly worse in FE2 is the way enemy aircraft will follow you down and home, in packs to boot. If there was an AI or campaign mission tweak that would reduce this significantly - even a kludge of some description - well that would be top of my improvements list for this excellent and abiding sim
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1 pointMy first Kuril flight over Kuril Island : My target : recon Mig-25 escorted by Mig23s : First one down : It's a mistake to fly a Mig-25 at low altitude : Return to base :
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1 pointFile Name: Luftwaffe Tornado, Holloman AFB 2000 Colors File Submitter: zekes File Submitted: 06 October 2014 File Category: Tornado Repaint of ianh755's Tornado '00. Paste the folder into the Aircraft Folder, an replace all. First Upload! Feedback would be good! Zekes Click here to download this file
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