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Showing most liked content on 05/16/2019 in Posts
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13 pointsBantam Bomber I think we should stop bombing the Bantams. They've done us no harm.
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5 pointsFrom this morning's AvWeb Flash E-zine, a B-52H named "Wise Guy" was delivered to Barksdale this past week from being parked a little over ten years at Davis-Monthan. This is the second B-52H to escape the boneyard, and when fully refurbished, "Wise Guy" will become the 76th B-52H in USAF service. The article also included an interesting video on the B-52, but the audio part could have been done a lot better! See the link below:
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4 pointsFull aircraft package updated with Cliff's fuel fix!! thanks again!!
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3 pointsThe idea came to me while seeing Wrench's work on TMF Thunderstreak Thunder Thursday, same rules as usual : - You can post on Thursday your local time zone only. - Your pics can feature any aircraft which name contains Thunder (Thunderbolt, Thunderchief, Thunderflash, Thunderstreak ..), in the care of any real world or fantasy nation or aggressor group or mercenary. - If other aircraft happen to be in the frame, that's fine. As long as the "Thunder ..." is the primary subject. - As many posts as you want each Thursday, and you can have multiple pictures in each post 😁 Edit : of course, because Thursday is the day of Jupiter, lightnings are ok too
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3 pointsCivilian traffic across the tarmac.............Korea, 1984 Gain some altitude at 20 miles... Rolling in.......... Pullout at low level and run for home...
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2 pointsAJS 37 Viggen: Operation Varangian tells the story of Nordic Forces going on a mission of Peace Enforcement in the Middle East. Supported by Danish, Finnish and Norwegian Forces they must uphold the U.N mandate to keep the Persian Gulf open for international trade. The Henricsson Doctrine developed by NORDBAT 2 is in full effect – the full arsenal of the contingent will be used to deter further hostilities if necessary! Key Features: * Fly the Saab AJS 37 Viggen alongside your Nordic brothers in a conflict to keep the straits of Hormuz open for use by the international community. * Preform a number of classic Viggen missions such as anti-ship, low level attack and deployment of precision munitions against a large variety of targets. * Completely story driven, voice-acted campaign written by the Lead Writer of The Scandinavian Front. This campaign requires ownership of Heatblur Simulations AJS 37 Viggen, along with the DCS World by Eagle Dynamics: Persian Gulf Map. The campaign will be free of charge.
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1 pointView File SF2 F-84F TMF Internal Tanks Fix This object mod applies to this download : The data.ini file of this mod is the exact same file from the SF2 F-84F TMF with two modifications : - the guns position and MinMaxExtent values had been edited - the internal fuel tanks have been modified to be closer to the real aircraft Read the ReadMe-s I really struggled not to untitle this download "SF2 F-84F TMF Ineternal Tanks Fix" xD Submitter Cliff7600 Submitted 05/16/2019 Category ini File Edits
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1 pointView File Zastava-M55 AAA Hello and thank you for downloading my work. https://gkabs.net What's included: Zastava-M55 model All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2) Installation: Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder. [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list Name=GK-Zastava-M55 FullName=GK-Zastava-M55 TargetType=AAA ;TargetType=MISC UseGroundObject=TRUE GroundObjectType=GK-Zastava-M55 ActiveYear=1960 TargetValue=25 RepairRate=3.22 StartDetectChance=0 StartIdentifiedChance=0 IncreaseDetectChanceKey=0 MaxVisibleDist=8000.0 DestroyedEffect=SmallRocketGroundExplosion DestroyedModel=Truck_DESTROYED.LOD SecondaryEffect=VehicleFireEffect SecondaryChance=100 If you need any further help please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.1.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Coupi for making all the data files and testing the model. Credit goes to https://www.textures.com as I use a lot of their photos to create the skins. Google for some photos and information. And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop If you need any assistance please contact me at gkabs@gkabs.net Video by Coupi Submitter GKABS Submitted 05/16/2019 Category Ground Object Mods
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1 pointView File SF2 F-84F Thunderstreak by The Mirage Factory SF2 F-84F Thunderstreak by The Mirage Factory 5/12/2019 = For SF2, Full-5 Merged (Reccomended/Preferred) = This is a rebuild for SF2 of The Mirage Factory's F-84F "Thunderstreak" (swept wing version). It goes again my grain to see such a well done aircraft, albeit originally built for SF/W0* 1st Gens, and many associated skin/decal set languish in obscurity simply due to age and the existence of one from 3rd Wire, albeit in a purchasable DLC. THIS one is free, and won't need any hoop-jumping to keep player flyable. I've scavanged most of the existing skin sets, did various tweaking to make them a bit more SF2 ready. The aircraft FM has been slightly adjusted for SF2, a destroyed model attached, decals randomized, and when necessary, decals and new skins created from the revised TMF Templates by Pappychksix. The templates are included in a separate named folder in this download. For those skins with painted on national markings, my patent pending "fake insigina decal" trick was used to activate the Nation Name displayed. The same trick, with my patent pending "fake SqTail" decal, now activates any and all squadrons that are listed in the stock 3W Squadronlist.ini. Reminder: the Squadronlist ini ONLY has full units, not, for example, the various Staffels of the BLW T-streaks. All new skin specific Hangar screens (SF2 style), and one of my famous "AvArt" style loading screens are included. All drop tanks, pilots, weapons and sounds needed are included (see Notes about camo tanks). The Canopy opens with the Standard Animaiton keystroke (shift/0 -shift/Zero). In this pack you have many skins. Most use the 'SF2 date switch' to go from Natural Metal to the End Users (TM) national camoflague finishes. Please note, some skins are in their original "as issued" bitmap format. Some have been rebuilt, or new builds, in jpg format. The skins supplied are: = USAF: 78th TFS, USAFE, RAF Bentwaters 168th FBS, Illinios Air National Guard (1961 Berlin Crisis) 4510th CCTS, Luke AFB (called 'USAF_Silver') = Belgian Air Force: 3rd Squadron (NM 1956) 2nd Squadron (NATO Camo) -switches on in 1958 = Netherlands KLU: 311 Sqn, KLU (Camo) -starts 1964, when F-84Fs were recieved = France: EC 1/1 Corse (1955-1960) -folder called "AdA"; NM. see notes. EC 3/1 Argone (1956 Suez and post-Suez, 1957-ish) = West German BLW: JaboG 31 2nd Sqn "Alma" (NM 1956) (new by me) JaboG 31 2nd Sqn "Alma" Camo JaboG 32 3rd Sqn Camo JaboG 33 3rd Sqn Camo JaboG 34 "Allgäu" 1st Sqn JaboG 35 *Note all except II/JBG 31 NM 56 are Camo, and start in 1962. All BLW skins/decals, except where noted are from Soulfreaks GAF Thunderstreak Pack* = Greek Hellenic Air Force: 348 Sqdn, HAF, NM (1958) 346 Sqdn, HAF, SEA Camo (1971) *Note: in between the NM and SEA, many HAF T-streaks carried NATO 2-tone. That skin is not supplied. See Notes.* Also included is a 'generic natural metal' for any other skinners that wish to fiddle with new skins. As many of the NATO 2-tone camo aircraft use all decals for markings, and the template is supplied, it should be easy to create other skins as needed. Even though the header reads "Full 5 Merged", it can be used in any SF2 mods folder. When in game, on the aircraft selection drop down menu, you'll see: F-84F ThunderStreak (TMF) This differentiates it from the stock 3rd Wire version. As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Where possible, I've included the original readme for the various skin sets; the original TMF aircraft readme is in the main aircraft folder. On behalf of my brother Mod Mafiosos... Good Hunting! Wrench Kevin Stein For bpao ... you are sorely missed UPDATED 5/16/2019: Data ini updated with Cliff7600's fuel tank fixes. If you have the aircraft already, you need not re-download the full package. Follow this url: and download JUST the data ini Submitter Wrench Submitted 05/13/2019 Category F-84
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1 pointI would have! Everyone around here knows my "unique" sense of humor!! and thanks!!
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1 pointInterestering! here's a thought -- make all the changes needed, send it over and I'll uploaded a "fixit kit" to update the full package, and maybe for those that don't want to re-download, post the repaired data ini in the Object Mods section.
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1 pointSomething is wrong with the fuel tanks : "SystemName[005]=FuselageFuelCel" and the name of the system is "FuselageFuelCell" I really didn't fix it by adding the missing "l", so i don't know what are the consequences... ----------------------------------------------------------------------------------------------------------------------- What I did is modify the internal tanks : Main fuel tank capacity is 193 USgal Forward fuel tank capacity is 171 USgal and the wing tanks didn't have the same capacity between left and right, so to avoid instability issue I used 116 USgal for each The problem is to assign the fuel tanks to their respective component : "MainFuelCell" -> Fuselage "FwdFuelCell" -> Nose "LeftWingFuelCell" -> LeftOuterWing "RightWingFuelCell" -> RightOuterWing I renumbered all system names, especially Left wing / Right wing and LeftOuterWing / RightOuterWing If you want to try : [Fuselage] (...) SystemName[001]=Engine SystemName[002]=MainFuelCell SystemName[003]=LeftAirbrake SystemName[004]=RightAirbrake [Nose] (...) SystemName[001]=NoseGear SystemName[002]=FwdFuelCell SystemName[003]=InternalGun1 SystemName[004]=InternalGun2 SystemName[005]=InternalGun3 SystemName[006]=InternalGun4 SystemName[007]=Pilot SystemName[008]=Canopy SystemName[009]=FrontTrainLight [LeftWing] (...) SystemName[001]=LeftFlap SystemName[002]=LeftMainGear SystemName[003]=LeftWingStationInboard SystemName[004]=LeftSpoiler SystemName[005]=InternalGun5 SystemName[006]=LeftWingStationInboard2 [LeftOuterWing] (...) SystemName[001]=LeftWingFuelCell SystemName[002]=LeftStation01 SystemName[003]=LeftRocketStation01 SystemName[004]=LeftRocketStation02 SystemName[005]=LeftRocketStation03 SystemName[006]=LeftRocketStation01a SystemName[007]=LeftRocketStation02a SystemName[008]=LeftRocketStation03a SystemName[009]=LeftRocketStation01b SystemName[010]=LeftRocketStation02b SystemName[011]=LeftRocketStation03b SystemName[012]=LeftAileron SystemName[013]=LeftPositionLight [RightWing] (...) SystemName[001]=RightFlap SystemName[002]=RightMainGear SystemName[003]=RightWingStationInboard SystemName[004]=RightSPoiler SystemName[005]=InternalGun6 SystemName[006]=RightWingStationInboard2 [RightOuterWing] (...) SystemName[001]=RightWingFuelCell SystemName[002]=RightStation01 SystemName[003]=RightRocketStation01 SystemName[004]=RightRocketStation02 SystemName[005]=RightRocketStation03 SystemName[006]=RightRocketStation01a SystemName[007]=RightRocketStation02a SystemName[008]=RightRocketStation03a SystemName[009]=RightRocketStation01b SystemName[010]=RightRocketStation02b SystemName[011]=RightRocketStation03b SystemName[012]=RightAileron SystemName[013]=RightPositionLight -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- -- [MainFuelCell] SystemType=FUEL_TANK FuelTankID=1 MaxFuelAmount=569.85 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.3,-1.4,0.0 MaxExtentPosition=0.3,1.37,0.44 HasArmor=TRUE ArmorMaterial=STEEL [...] [FwdFuelCell] SystemType=FUEL_TANK FuelTankID=2 MaxFuelAmount=504.89 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-0.35,0.68,-0.70 MaxExtentPosition=0.35,3.65,-0.22 HasArmor=TRUE ArmorMaterial=STEEL [...] [LeftWingFuelCell] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=342.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=-4.7,-2.98,-0.67 MaxExtentPosition=-3.22,-0.86,-0.53 HasArmor=TRUE ArmorMaterial=STEEL [...] [RightWingFuelCell] SystemType=FUEL_TANK FuelTankID=3 MaxFuelAmount=342.5 SelfHealing=TRUE FireSuppression=TRUE MinExtentPosition=3.22,-2.98,-0.67 MaxExtentPosition=4.7,-0.86,-0.53 HasArmor=TRUE ArmorMaterial=STEEL [...] and I changed the MinMaxExtent values of the engine, to keep it distinct from the main fuel tank : MinExtentPosition=-0.29,-5.3,-0.36 MaxExtentPosition= 0.29,-2.2,0.22 Thanks for reading
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1 pointAnd let's put up some more updates for the FM tweaks in progress...the Macchi 200 and 202 done by A-Team for SF1 now fly well in SF2...have re-tweaked the old 202 as a series 1 Folgere, while the 202 posted above has been further split into approximations of a series 5 and series 9 of the Folgere, should be enough variety now for an early MTO install. Speaking of MTO installs, I was looking at the nice Spit V.a available at CombatAce and modified the data ini to fit a Mk.II...and it works well in an early MTO install (purists may prefer the tropical Mk.V with the sand filter for an MTO install but technically those fit better for a mid-war scenario in 1942 and later...so I went with a Mk.II instead, and the Mk.I has been re-tweaked for an ETO install)...will take a small break and then onto the MS. 406 and Curtiss variants...also want to include some two-engined types, so I will decide whether to do a small update pack first or maybe continue to expand it and upload the FM tweaks later once I've covered the types I'm using for my 1937-1941 install. Representative shots below of the latest tweaks...hair-raising adventure with Mk.II Spits and the Macchi 200, was out of ammo after the first dogfight so I eventually sawed off the second fellow's elevator with my prop...then chased him to a higher alt. to make him stall and fall into an unrecoverable spin...I then ran out of fuel (probably damage of some kind) and had to find a spot to land. SF2 is every bit as good for WW2 as FE2 is for WW1 in my opinion. Von S Chasing the fellow high after sawing his elevator off He ends up spinning, with no elevator, rudder, or ailerons to correct Looking for a spot to land the Spit Mk.II after the engine conked out or fuel ran out Landed close to what seems like an outhouse (appropriate after the extreme adventure)
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