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Showing most liked content on 08/24/2019 in all areas

  1. 7 points
    SEA camouflage Buccaneer in progress When it's complete, I'll upload the following: RAAF Blackburn Buccaneer S.22 RAF camouflage (standard roundel) RAF camouflage (low visibility roundel) RAF wraparound camouflage RAF late grey Operation Damask camouflage (desert pink) Daytime SEA camouflage (as used by the F-4E) Night SEA camouflage (as used by the F-111C) Gunship Grey Squadron markings for: 1SQN 2SQN 6SQN Generic SEA Buccaneer Daytime SEA camouflage (as used by the F-4) Night SEA camouflage (as used by the F-111)
  2. 3 points
  3. 2 points
    Thank you guys, I very much appreciate it.
  4. 2 points
    one day I was chasing Q-5...I was already very close, enough to see this... So I've made quick repaint. (very very quick). Due to mapping a few things still look aww... but at least some small improvement. I never had a desire to improve more - as it is usually on my radar screen. here => PLAAF_Silver-Green.rar if someone wants gimp xcf layers. let me know.
  5. 1 point

    Version 1.0.0

    292 downloads

    based on a request here are all F-16 Cockpis from the Team Viper with NVG the red cockpit light is removed for better NVG results , if you want it back you have to add the lines below in the , cockpit.ini / CockpitSeat001 , below the DiffuseLightFactor=0.5 entry NightLightOn=0.25 NightLightColor=0.88,0.25,0.25 to install simply select the aircraft you need from the included file and overwrite the existing aircraft in your mod folder if you have any problems feel free to kontakt me have fun , ravenclaw_007
  6. 1 point
    I have gotten Track IR (TIR) running on various older versions of EAW, as well as the latest version of EAWPRO. I have not yet had the time to downlead the latest iteration of v1.60, and so cannot make any comments there, although I expect V1.60 to be TIR-friendly. The only important thing is, within EAW, to invert "Y" axis within the in-game selections (not the Ini). I have been using a "mouse emulator" sub-program within the main TIR game folder, but some say this is not necessary. It was a pleasant surprise to get various versions of EAW running with TIR; Some sims of similar vintage were not constructed to enable TIR, unfortunately. While certainly a newbie with regards Track IR, and with much to learn about the feature, I have come to feel it is an indispensable aid to player immersion, and to one's situational awareness once in the game. It's very nice, and entirely NATURAL to look around, when within the cockpit, and SEE things like a real pilot would see them. Be advised, that the system takes some getting-used-to. That is to be expected. Let's put it this way: Previous to TIR, and being an EAW newbie, I got, at most two enemy A/C before I either got shot down, or ran out of bullets, in the "instant combat" scenario . Not terribly impressive, to be sure. With same level of experience, can now down usually 4 enemy A/C, without any risk of being shot down, since Situational Awareness (SA) is so much enhanced. A pleasing increase in effectiveness, particularly since the TIR feature mimics the natural view/action of the pilot. No more hat switch for me. YMMV. I don't need a mapped button to return to front/cockpit view. Just get used to the feature, get used to "finding" the cockpit dashboard again--like a real pilot would, and you are GTG. YMMV. Some prefer this feature. I defer to SkyHigh for more detailed info, since he has been using such for far longer. Perhaps other people will chime in. TheTrackIR feature is available from other vendors, usually at lesser cost. Your call, and read the reviews, by all means. Disclaimer: no financial interest. The most complaints about TIR, specifically, concern the older, reflective clip that was mounted on the brim of one's baseball cap. Newer iterations from TIR, and other vendors, to be fair, have a rig with IR-illuminated LEDs that attaches to the side of one's earphone headset, or other head-rig. By all accounts, such IR-illuminated headset-mounted rigs have overcome the problems encountered with the reflective rigs. To sum: TIR is a far more natural, far more immersive, far more intuitive means of playing any sim for which it is suited. lt is VASTLY better than using the conventional hat switch, and incomparably better than using complicated key combinations to achieve similar views, then switching back. Like Night and Day, my friends. Flying without it now seems like I'm being deliberately put at a serious disadvantage. I don't fancy being a sitting bird, and I reckon you don't either. Read the reviews, decide on the various products offered, and give it a long-term tryout. It WILL take some experience for some folks, but others will take to it immediately. That's all.
  7. 1 point
  8. 1 point
    Use my MiG-25 packs. They are fixed and polished by Spillone104. NO MORE SHADOW BUGS.
  9. 1 point
  10. 1 point
  11. 1 point

    Version 1.0.0

    227 downloads

    Spitfire IX (E Type) Cockpit, and for other late Merlin-powered variants. I hope that you will like this mod. Cheers, Starfighter2
  12. 1 point
    A Wall-y World flypast, somewhere over New Dhimar.
  13. 1 point

    Version 1.0

    551 downloads

    Sea flanker cockpit for SF2 well here's another version of the flanker cockpit,just modify some parts for Su-33. and i believe we have several sea flanker already,but don't know which one you gonna use with this cockpit, you may need did some of adjustment by your self. After few years,hundred thousand hours hard works and some remod,here's the stuff.it designed for SF2 still you can also put it in Gen1,but some instruments won't do their job.using in Gen1 is not recommend,well,you know,old engine has lower efficiency when deal with those high poly model. Model: the whole thing has more than ten thousand polys,i try to build almost everything in 3d model,switch panel instruments handle etc.... Texture: Spending about a dozen bitmap for those texture,most of the instruments and panel has their own skin.for compatibility all bitmap been converted into BMP format,which can work in Gen 1&2. Head up display: the HUD is composed with traditional one which using the avionics.ini and 3d model with cockpit.ini,just like TMF mig-29's pit, you will lose some part of the HUD when press the Cockit hidden key. tested environment: WOE Oct 2008 SF2E Jul 2013 SF2NA Jul 2013 Installation:please check the readme file Credits: TK,Thirdwire Combatace.com This is freeware mod made for SF2 series do not use for commercial use or unauthorized distribution. hope you like this mod,and enjoy your flight
  14. 1 point

    Version

    591 downloads

    These are only E and F specific cockpits that are on the Block II airframes: Key notes when installing: - Delete your existing Cockpit and Avionics files. However, if you have some custom mods you don't have to install the AVIONICS file as it's just to make sure an Avionics file is present - When selecting Air To Air Mode the RWR appears in the middle, just below the HUD. Selecting the NAV or "caged" mode will bring the keypad back. Changes: - new shape lower right panel with other adequate elements - "killed" the clock on the lower panel - removed backup RWR completely - all DDI's are now color screens - center screen has two modes, NAV which is basically the same as the early version and EW using simplified DDI function for which I'm sure newer versions can, screen is monochrome btw. Screenshot by Brain32 NOTE: There is NOT a EA-18G specific cockpit included.... All work (except file managin) done by Brain32
  15. 1 point

    Version V1.0

    1,431 downloads

    +-------------------------------------------------------+ | | | Mikoyan-Gourevitch MiG-29K "Fulcrum-D" Originally Mig-29C | | | +-------------------------------------------------------+ The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you : The Mikoyan-Gourevitch MiG-29 "Fulcrum" http://en.wikipedia..../Mikoyan_MiG-29 +----------------------------------------------------------+ This is a temporary mod of the great MF Mig29C to represent the Mig-29K naval version. I have included basic cockpit,until suitable one is released. This mod is until the new Mig29`s appear..I did it as a stopgap,and didnt expect to do so much to it to bring it to the K version. This is as is...so if not 100% correct,it will have to suffice til the new K arrives. If you choose to mod the cockpit to match the K then it will have to be for personal use unless otherwise allowed by original maker. In this pack Indian Navy "Black Panthers" Aircraft. Numbers 800-815 I think the numbers are correct as far as I could find out. Russian Navy (Kuznetzov) numbers 300-320 also K painted for the Maks2007 Airshow.numbers again are from what little I could find. numbers 940-949 This a\c has Folding wings..which are set by using SHIFT+0 canopy is SHIFT+9 Hook is H key also has temporary refuel probe...it is basic as it would involve too much time remodeling the 3d model,time I havent really got.This is used via the keys Refuelprobe SHIFT+8 Once extracted,you will find in Aircraft folder,a folder named common,copy the files to BOTH mig29K folders. All effects are included,new afterburner effect..(closer to what ive seen) sounds etc...copy and paste or move and click yes to overwrite. Backup your files in case of error...it does happen...lol Modifications.... Ab effect. Folding wings. Tail Hook Proper flaps Stabilizers (sharktooth) Animated Fans Refuelprobe SHIFT+8 I am currently redoiung panel lines and a few bits...will update asap. I think that covers it all...if I have omitted anything..please post on the D\L page as its easier if in one place. Credits. Mirage Factory..(goes without saying) FastCargo for the loadouts and help with the folding wing issues I had.and testing. Fubar is doing an FM...and testing. thnx to others for advice and references. Hope this mod will do until we get new models. Thnx for downloading and enjoy. Russouk Russoworx [2013]


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