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Showing most liked content on 08/26/2019 in all areas
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6 pointsThe generic SEA skins are ready to go - suitable for the USAF, Royal Belgian Air Force, HAF, RNZAF, ROKAF, or even VNAF. The RAAF Buccaneer is fully skinned. I am just working on loadouts - specifically a transition from British to American weapons. Bombay weapons are a bit troublesome. My tests showed that SF2 will load Mark 83s, even though they are too long, and will even offer 4 Mark 84s. What I wanted was 4 Mark 82s, or M117s, or 2 Mark 83s or 84s. Unfortunately, it will allow 4 Mark 83s. I tried adulterating the nuclear bomb bay, and it gave me 6 Mark 82s and M117s. I found that 4 M117s will fit in just right. Under the wings, AGM-84, and Paveway will fit just fine. Not too sure about the AGM-142 Raptor - if I have the RAAF Buccaneer serving long enough to use it.
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3 points
Version 1.0.0
324 downloads
The Tupolev Tu-98 (NATO reporting name Backfin) was a prototype swept wing jet bomber developed by Tupolev for the Soviet Union. Not that much info since this was a prototype. Hence a few modifications where made by me.Using B-58 cockpit. If anyone cares to correct them, be my guest. Also I included and extra lod with alternate mapping. 3D Model (Veltro2k) Cockpit credit goes to the creator unzip ad folders to their appropiate places...have fun THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT -
2 pointsEvery night the black and green Frisbees lifted off for some special target or other, and the Russians still had not figured a counter. 'Red Storm Rising' by Tom Clancy
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2 pointsI think JosefK is asking how do you manually guide the weapon; the answer to which query is you cannot atleast not in SF2. Till then enjoy the view from the WSO's office as provided by guuruu
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2 pointsAll planes datas are checked and corrected to remove unbalance cause of pods weight. Avionics update for all models. All soon ... end of September I think, common with MFG IDS .
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1 point
Version 1.1.0
51 downloads
Information Generic SEA camouflage textures for the Blackburn Buccaneer. Textures only, no inis, or decals are provided. This would be suitable for anyone wanting to make a USAF or an RNZAF Buccaneer. Day and night SEA camouflage is provided. For anyone interested in the RAAF Buccaneer, these screenshots serve as a preview of the SEA part of that package. I am currently working on loadouts with US weapons, which are more appropriate for the RAAF. Installation Instructions Use these textures in a complete skin for the Blackburn Buccaneer. The texture labelled "Tail RWR" is used for versions with the RWR bullet on top of the fin. Credits Ravenclaw_007: Templates -
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1 pointThe skins are all done. Just working on ini edits and loadouts. I am trying to integrate US weapons, and create loadouts for them. I've have had some trouble with the bombay. Ideally, I'd like to set it up to load 2 Mark 83 or 84, and 4 Mark 82 or M117. Unfortunately, I can't seem to do it without allowing the loading of 4 Mark 83, which is too long.
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1 pointCan you ask more precisely ? ;-) Where exactly is problem ? Jump to WO (SHIFT 3), select laser guided weapon .... then ... wait ... too far .. locked, you can drop / fire ;-) Well, in Tonka you have only LGB or Brimstones in GR.4.
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1 pointThe second of two initial missions in Nihon Hitori 2020 is a Sukhoi triplex of -30SM Flanker, -25 Frogfoot and -24 Fencer. It's pretty damn clear by now the Russians are going to consider any violation of Russian territory as requiring a kinetic response: (I know the above is at least pushing the envelope but I want folks to see what kinda mix of forces is ahead) Yes, you will certainly be authorized to preemptively shoot at all Russkies flying in the Yuzhno-Kurilskiy Strait after the Su-30SMs fire off their anti-ship missiles... the JDS Setogiri is trying to screen the cargo ships' morning escape from the fighting zone past the Goyomaisuido Strait.
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1 pointHi, my pleasure, here it goes. Chapter II - Geometrical data Horizontal tails a) moving surface Area Mean aerodynamic chord (MAC) of the moving part of the horizontal tails - along the air flow - perpendicular to the rotation axis Spread Sweep angle at 1/4 MAC Elongation Waist Cross angle V Relative thickness (along the air flow) Profile along the air flow Horizontal tail shoulder (distance from wing 0.32 MAC to 0.25 MAC of the moving part of the horizontal tail) ======================================================= Here is the part you are interested in: Deflection angles along the air flow (maximum angles at high level setting of the automatic booster control) - front part of the stabilizer turned up - front part of the stabilizer turned down Sweep angle of the stabilizer rotation axis Location of the rotation axis in % from the MAC of the moving part of the horizontal tail ======================================================== b) with ventral fin Area Spread Mean aerodynamic chord along the flow Vertical tail (fin) (without the ventral fin) Area of the vertical tail Mean aerodynamic chord Sweep angle along 1/4 MAC Elongation Waist Relative thickness of the vertical tail (mean or average) Profile along the air flow Vertical tail shoulder (distance from wing 0.32 MAC to 0.25 MAC of the vertical tail) Rudder area Rudder mean aerodynamic chord (perpendicular to the rotation axis) Area of the axial compensation of the rudder (in % of the rudder area) Maximum rudder deflection angle (perpendicular to the rotation axis) I must ask you to excuse me as my translation is that of an amateur. I have no technical education and I have only read about most of the technical terms used here, but only in Russian and Bulgarian, so I believe I understand what most of these terms mean, yet my lack of experience with the English terms is rather obvious. So I just hope you are able to make something out of what I am trying to translate as I am sure I am not using the proper English term in most cases.
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