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Showing most liked content on 11/24/2019 in Posts

  1. 20 points
    This was mentioned...so Checked whats to do... finish animations for Canopy Refuel probe(Half made)....nozzles, Missile bay doors....and few bits...hope to have done in few weeks...hopefully before new year. hope to have new pilot too....click to expand pics.
  2. 6 points
  3. 5 points
  4. 5 points
    Raptor Skins Showcase Real World F-22 Total Air War F-22 Lightning 3 Air Combat Ace Combat 2 Ace Combat 04: Shattered Skies Ace Combat 6: Fires of Liberation Ace Combat X: Skies of Deception Ace Combat 7: Skies Unknown Miscellaneous
  5. 4 points
    Nice sunny day for dropping some bombs In the words of George Kostanza...the "sky was angry that day my friends"
  6. 3 points
  7. 2 points
    View File AV-8B Plus Harrier II (Marina Militare) AV-8B Plus Harrier Marina Militare This is the AV-8B Plus Harrier in service with the Italian navy. Basic modding skills are required to run this mod. (copy/paste, mod folder structure etc.) A fake pilot is needed to run this mod. It is designed for and works only in SF2 series. Skin is in 4096x4096 format. So you can easily resize down. If you have problems running this in game. Resize skins to lower resolutions All serials are correct for the Italian version of Harrier II. Animations: 1= canopy open - close 4= refueling probe - beware of a speed limit 3= night vision mode - not really helping but it is there - inside and outside animation. ************************************************************************************ You can exlplore ini files for some additional features like in cockpit "FLIR" feed on HUD . AAQ-28 can be loaded only on station number 5 and centerline AIM-120 can be loaded only on stations 2 and 6. ECM also activates RWR on digital display indicator - even if ECM pod is not loaded. If you have yakarov79´s AV-8B Harrier already - some files are same so simply overwrite. for proper sound work you should add these lines into soundlist.ini SoundFileXXX=USMComm_1 SoundFileXXX=Equalizer [Equalizer] Priority=NORMAL Looped=TRUE NumBuffers=2 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=100.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 SoundFileXXX=USMComm_1 [USMComm_1] Priority=NORMAL 3DSound=FALSE NumBuffers=1 Looped=TRUE FrequencyControl=FALSE ************************************************************************************ Credits. Me - Skin, Decals & ini dance yakarov79 - whole sort of strange things - model-re-model, new cockpit, templates, ini files etc. Ravenclaw - BRU-42 ITER models. ALQ-164 model, weapons. AAQ-28 Pod- I don't remember who made this model - all credits to him and thank you. 331Killerbee - ideas, good words, work on ini files, loadouts, effects etc. Crusaders - who helped yakarov79 with avionics ini. Sounds taken from sources offering free sound samples. bobrock- the original first version of the standard model Schapen, Nov. 24th 2019 Carlo "Soulfreak" Vecchi THIS MODE IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT Submitter Soulfreak Submitted 11/24/2019 Category AV-8  
  8. 2 points
    yes m8 bit by bit... to do...finish B Bay doors anims.. refuel probe,airbrakes and nozzles.
  9. 2 points
    a reminder, all DA produced tga work in in fact...
  10. 2 points
    Finished, going to upload and await approval
  11. 2 points
    Life in the Danger Zone: I followed that guy around for about 10 minutes trying to get get an awesome high alpha Aphid launch screen shot but the new higher AoA capability is proving to be quite useless during dog fights. The speed loss is very rapid and any potential firing solution is gone in an instant. I was down to about 135kts when I took the screen shot. The higher AoA is sometimes useful for defensive purposes if you have a stubborn EA on the tail. The rapid speed loss can force an overshoot but the sink rate gets very high at idle power and low speed so altitude must be carefully watched. After messing up the first attempt at a Bis FM update I going to change this project to a general review and potential updates for all the MiG-21's. I think the weapon rack weight adjustments are useful and a new 800L centerline drop tank would be nice. The MiG-23 800L "stand in" is good for now but it has an oval shape and conflicts a bit with the MiG-21 landing gear doors. I found an interesting document on basic delta wing aerodynamics so I settled on an approach to use for the modified FM. I won't get into details at this point but it involves transferring lift from the outer aft to the inner forward wing panel to model the vortex break down which moves from aft/outboard to forward/inboard. According to the document, the vortex breakdown starts in the 20-25 deg AoA range. Still some testing to do but should have a Bis test FM ready before year end. Will also include a modified FM for the MiG-21F. It's over 1000kg/2200lbs lighter than the Bis so might be more effective at high AoA. Or not.
  12. 2 points
  13. 1 point
    In summer 1940 the Battle of France was fought. British, belgian, dutch and french troops were defeated by the "Sichelschnitt", a surprising move invented by General von Manstein. In his book "Verlorene Siege" wrote v.Manstein, that his Divison got the order as part of the 9th Armee to take part in the invasion of England in an area between Bexhill and Eastbourn, Beachy Head. Close to Hastings, the last battlefield where a invasion of the islands was succesfully. Manstein wrote, that the german leadership had, after the surprisingly fast victory over France, had no plan how to continuing the war. So it came to a delay till the decision was made to try the "Operation Seelöwe" and as preludium the Air Battle of Britain. Manstein said, that if the decison to engage England would have made one or two weeks after the victory over France, german landing forces would have landed on Englands beaches around August 15th 1940. Mansteins idea to fight England was a surprise attack with no previous Air Battle. All should end in a major Battle, The Luftwaffe, Heer and Kriegsmarine should attack at the same time. For Manstein the british ground forces were the minor problem. They lost nearly all heavy weapons in Dunekirk, so that the Royal Army would have been no real danger. Dangerous could become the Air Force and the Royal Navy. But Manstein wrote, that the Royal Navy would come to late to prevent the landing of the first german wave. The Royal Navy would try to stop the second and all other landing waves. At this time it would be the job of the Luftwaffe to sink the british ships and the job of the Royal Air Force to protect the british ships. In the last weeks i have started to rework the tileset of my very old Battle of Britain terrain and soon i will start to rebuild the target areas, so that we have the chance to fight a "Operation Seelöwe" style battle in SF2. Here some screenshots while WIP. New farmtiles, but still old airfield tile. New airfield tile. A mixture between old and new coast tiles. View from high altitutes. Test of a London tile. Buckingam palace is not yet on correct place.
  14. 1 point
    This is reenactment of 1989 Gulf of Sidra Incident with some real footage On 4 January 1989, two United States Navy F-14 Tomcats shot down two Soviet manufactured Libyan MiG-23 Floggers which the Americans believed were attempting to engage them, as had happened eight years prior during the Gulf of Sidra incident, in 1981. The engagement took place over the Mediterranean Sea about 40 miles (64 km) north of Tobruk, Libya.
  15. 1 point
  16. 1 point
    I thank you for the assistance; you're going to have a big part in this, methinks. I've got access to really accurate maps, from the US Army Corps of Engineers, and -get this totally lucked out-- they're from 1954. Once I get everything repositioned/corrected, then each city will have to be rebuilt from scratch (especially Hanoi, Haiphong, Saigon, and many others.) I still haven't "fixed" on the level of detail yet -- obviously the rail system (at least in the cities), ports. Airfields have to have back-dated structures (ww2 type). Some airfields will still be the "stock concrete" runways, as there really isn't much choice. Others will be using the Runway 3 & Runway 2s. Obviously, there will be airfields in Viet Minh territory, but as they have no air force...???? Below is a sample, of the Hanoi region (also telling me I got the lake to the NW slightly "off", but the 3w terrain engine.....mmmmmm)
  17. 1 point
    Can't be worse than my French -- which is a close to zero as can be without actually being zero!!! downloaded the runway mod above, but it's borked. "unexpected end of archive". So, via hex editing and renaming, I'm building "my own" version of a PSP runway from Runway3. I"ll post images when I've got some (still redoing the airfield's skins)
  18. 1 point
    Damn i should send you the 27/30 family max files
  19. 1 point
    The two things are totally unrelated! You do not need to edit the _nations.ini necessarily, the skin will work even without the proper nation (Belka) being added to it. Just put the skin folder inside the aircraft folder of the F/A-18E. I suggest that you do not edit the _nations.ini, because it may mess up the stock game, unless you know exactly what you're doing. BTW, I was working on an Ace Combat _nations.ini, containing only the nations of the Ace Combat universe with their appropriate decals. I will finish it in the future.
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  21. 1 point
    just some in progress screen shots saigon, with bien hoa (now moved to the correct spot) in the distance. tan son nuht is just off screen to the left haiphong, unfortunatly NOT with all the rivers/streams. but much closer to Real Life (tm)
  22. 1 point
    1) most important -- KAW is designed for a STAND ALONE MODS FOLDER . It has not now, or ever in the past been built with "a blend with all my other Mods. Take that as gospel 2) non of these aircraft have afterburners. These are Gen 1 jets
  23. 1 point
    and here I thought he was talking Challenge Coins!!!
  24. 1 point
    Fantastic work as always, ludo. Will you by any chance be uploading the templates for this skin?
  25. 1 point
  26. 1 point
    Snagging the wire. Too bad you can't see which wire you snag and the animation of pulling the wire.
  27. 1 point
    Finally, a video with decent soundtrack. Long live rock 'n roll!
  28. 1 point
    Began rebuilding VietnamSEA for late 40-50s French Indochina action. Gonna be months of work... sample image below is the 'new' Hanoi. retileing an retargeting, especially trying to figure out what areas are Viet Minh controled, will be oh so much fun (not!)
  29. 1 point
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  32. 1 point
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  40. 1 point
    Possibly not. I think I added some of Cliffs gear tweaks but much, maybe most, is original. I did get a look at an Impala flight manual so adjusted the gear and flap speeds, empty weights, fuel capacities etc. Also had a look at some performance charts to try and match sustained and instantaneous G but it still needs fine tuning.
  41. 1 point
    Any update, people? There's so many fragmented updates by Cliff7600 and Crusader, in this thread. I wonder if someone properly updated the package. I had also remade the skins, available in the first page.
  42. 1 point
    great work guys! like it said in the read me, I did what I could to get it out to all of you, to make whatever adjustments are/were needed. However, it there's anything that can't be fixed by ini work (model flaws, incorrect animations), we're stuck with those! All I ask is that when all is said and done, and you have a final version(s) you upload the changed items, and then I can update the entire package! I like Otto's suggestion of the _87 model! Didn't think of that! thanks again guys!!
  43. 1 point
    wingtip fueltank ID's, right tiptank is #3 , should be #2 same as left tiptank so that both are used simultaneously FuelAmount values should be (according to the flight manual) 803.0 kg for both fuselage cells combined (data FuelTankID=1) 238.0 kg for each tiptank more things to update, cannons shells ejection positions, delete internal ECM jammer, flare dispenser is in the wings, close to the gear covers, firing downwards (have pics somewhere..)
  44. 1 point
    Im busy ,but doing as much as I can....hopefully not too long
  45. 1 point
    After trying a few more things it seems the issue is very similar to one I had with the Hawker Typhoon. The Typhoon also had some issues with bounding box differences between the left and right sides. With the Typhoon, the wing heaviness varied when using racks to carry bombs or not using racks. I have absolutely no idea how this happens but it is a model issue and there is a "quick fix" for the Impala. Just disable all six racks like so and the issue is much improved: [LeftWingStation01] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-2.40,-0.52,-0.24 AttachmentAngles=0.0,0.0,0.0 LoadLimit=800 AllowedWeaponClass=BOMB,RP,GP AttachmentType=USAF,NATO,UK,FRANCE ModelNodeName=//LeftWingPylon2...................................................DO THIS FOR ALL SIX RACKS PylonMass=25 PylonDragArea=0.03 After the edit the wing heaviness almost totally disappears. I still notice some slight right wing heaviness on departure but it goes away as the speed increases. With the rack edit, the racks are part of the model and will always be visible. I've been doing some flight model edits to this plane over the last 5 days or so and have made some adjustments to the rudder behavior. Also, I found an online flight manual for the Australian MK-1 version so have adjusted fuel weights as well as gear and flap speeds, among other things. Might have a beta test FM ready in a week or so.
  46. 1 point
  47. 0 points
    The eyes are upside down ?


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