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Showing most liked content on 11/30/2019 in Posts

  1. 7 points
    Short status update of the 104S rework project: F-104S CB - done F-104S ASA CB - done F-104S CI - done F-104S ASA CI - to be done F-104A ASA M - to be done
  2. 6 points
    gracias 3-A-305, el terreno es el de siempre (el original del mod) así que funciona en todos los episodios de sfp1 con algunas modificaciones del ini y toda ayuda es bien recibida. acá algunas de las nuevas cosas que estoy creando
  3. 4 points
    Started to rework Spillone104´s F-104S pack. F-104S ASA CB already done. Changed inis (to use stock tanks) adjusted loadout, repainted fake pilot parts, and did a complete new AMI template for the stock F-104G, new specular maps. Would be nice to have the source files for the fake pilot parts, there is a shadow (tractor beam) issue with the current parts
  4. 3 points
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  9. 2 points
    More work. Unfortunately it won't be an exact replica but it will be close enough to be a decent version.
  10. 2 points
    Yeah thnx got the book with the pics...even contacted Mikoyan....and they sent me a few bits...didnt think they would..
  11. 2 points
    Uploaded and awaiting approval.
  12. 2 points
    Something about the 104 that makes this jet so special . I call the 104 And F-5 personal Jets. I have been lucky and had a flight in the back seat of a Canadian 104 In Germany. Almost got sick lol 😂
  13. 1 point
    Since there is a Delta wing mirage topic...We can have a Phantom topic too - just because it is cooler than deltas... Rules: - Phantom on Fridays only. - so no Phantoms on other days than Friday. One picture per user and only on Fridays. Let's bring the best of aviation in one picture. Sorry for strict rules but Spook deserves it. - no discussions, asking, quoting, chatting, etc. there are other places to talk. - NO for what if skins, rogues, mercenaries, pirates, etc... - ok for phantoms that never were...produced, prototypes, etc... Eventually if one of the Administrators will visit this place please clean up inappropriate jabbering. Thanks in advance. If this topic is inappropriate please close.
  14. 1 point
    Got the whole jet splintered, now all I have to do is add the stars and whatnot.
  15. 1 point
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  18. 1 point
    Thanks those should help with the tails a bit.
  19. 1 point
    "Bucc`n ell,hes low" Buccs from Ministry of Defence (Procurement Executive), RAF Lyneham, 30 June 1990,they only aqquired 3 ,XW986 987 and 988 until Late 1990 when A\AEE took them over at Farnborough..game keeps adding 4th even with dec count at 3...so "invented" 995
  20. 1 point
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  22. 1 point
    Decided to work on the famous Black and White splinter F/A-18C. I wish I could get it better but some of the problem is how the bird is mapped. At some points it is great and other points just doesn't work or I have to adapt, which is fine. So far it's turning out okay though, just have to tweak some stuff.
  23. 1 point
  24. 1 point
    View File SF2 CF-100 MK-4B NORAD This package represents the CF-100 MK-4B version as used by the RCAF in North America. The squadrons/skins were based in Canada so this pack isn't a good fit for a typical install and should only be used in a North American centered installation. The date range runs from March, 1955, until December, 1962. NOTE: Due to the large size of this upload 3 additional skins will be uploaded as a separate package. Additional skins here: https://combatace.com/forums/topic/94108-cf-100-mk-4b-norad-skins/ I'm using the NORAD suffix to avoid any confusion with the European versions although the CF-100 MK4 service introduction pre-dates NORAD by about 3 years. The skin jpeg's are quite large and I've noticed some frame rate issues when flying over Hi Res terrains but no issues over the stock terrains. The model does use distance lods. INSTALLATION: Normal installation, just copy and past the files into the appropriate mod folders. If you already have the MK-4A installed you can skip the sounds, decals, pilots [seat] and weapons except the CF-100_RP which has had a not required jpeg removed, or just remove the jpeg from the rocket pod that was included in the MK4A upload. Additional information in the ReadMe. CREDITS: Sundowner: Aircraft model, cockpit model, various ini work, some skin work, research. 1977Frenchie: Skins, decals, hangar and loading screens, research. Baffmeister: Flight model, some ini work, some research, package compilation and readme. Wilches: Beta testing and research. Crusader: Research Paulopanz: Loadout TGA [Thanks!] The Canberra_2 engine sound and Mk3 ejection seat are included but not sure who made them. There is also a CF-100windsound which I might have made but don't remember for certain. This package is subject to the CombatAce Modders Licensing Agreement Submitter baffmeister Submitted 11/29/2019 Category Other Origin
  25. 1 point
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  28. 1 point
    Just a bit more Tomcat TCS footage
  29. 1 point
    Frenchie, already have the Dauntless skin done (just need a better model than Wolf's 2005 lod -- and we can't and WON'T use any DAT stuff) I if I need a translator, you are TOP of my list!!! SB2C (4) done - as we don't have the -5 with one-piece canopy A-26 done Hellcat (albeit a -3) done Saafire III done (several years ago) Ki-43 done (albeit ArmorDave's Ki-43-I, as opposed to the IIb, IIIb variants that were actuall used) F8F -done (one of the stock skins is AdA) F4U-7 - long time done! AU-1 needs creation (easy, as it's mapped as the F4U-7) Spit 9 (stock) although I may do a squadron specific skin
  30. 1 point
  31. 1 point
    Yes, it's US Thanksgiving where tiny turkeys are cooked and cut up and eaten in real life. Meanwhile in SF2...
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  34. 1 point
    Dear Friends, 1C Game Studios is proud to announce our next combat theater in the IL-2 Sturmovik: Great Battles series of products – Battle of Normandy! It was just over 75 years ago that the western Allies launched joint airborne and amphibious landings in the Normandy region of France. Both the preparation and execution of the invasion of Normandy had a large air component and involved many airfields in the UK and in France, especially after the Allies landed and built many Advanced Landing Grounds. Some German-built and occupied airfields were captured, repaired and re-used by the Allies as they advanced. The Allied advance towards Paris and eventually Germany was not easy and air-power was heavily employed to help facilitate a breakout. The Germans had a very difficult time keeping their hold on France and were faced with defending against not only Allied fighters, but also dedicated ground attackers, bombers and even naval units. The history of this battle makes for a lot of interesting gameplay. We hope to bring this period of the war to life like never before, just like we have done with Battle of Bodenplatte and our previous Eastern Front titles. Due to its important location, Battle of Normandy opens up additional mission scenarios and a vast timeline for great aerial warfare action utilizing many aircraft and content from our previous titles. Plus, Battle of Normandy adds a lot of content that can be utilized in our Battle of Bodenplatte environment. Content Battle of Normandy, will continue to offer a wide variety of gameplay options and also push our product forward with additional technology, features and improvements. We will of course, have an awesome plane-set that represents the era in which the title takes place. It will also include all the features that is standard for our WWII titles such as QMB, Pilot Career, Custom SP Missions and Multiplayer support. We also plan to include a Scripted Campaign focusing on a specific part of the battle. See below for additional information. Battle of Normandy Plane-set: P-51 B/C P-47D “Razorback” Typhoon Mk.Ib Mosquito F.B. Mk.VI Spifire Mk.XIV (Collector Plane) C-47 Dakota (AI) B-26 Marauder (AI) Bf-109 G-6 “Late” Fw-190 A-6 Ju-88 C-6a Me-410 Ar-234 (Collector Plane) V-1 Buzz Bomb (AI) This is what we plan to build based on our current research and desires. Of course, if for any reason one of these planes cannot be built to our satisfaction, we will find a suitable replacement. Normandy Map To support this particular Great Battle, we plan to build numerous ground vehicles, tanks, paratroopers, artillery, bunkers, objects, obstacles, buildings, airfields and ships that will bring flying such dangerous missions to life. The map of Battle of Normandy is also planned to be very satisfying in its size, scope and detail. Substantial portions of Southern England, Normandy and Calais regions will be included. We plan to have two versions of the map. There will be both pre-Invasion and post-Invasion versions. This allows us the ability to have our Pilot Career span the period preparing for the invasion and post D-Day events. It also allows us to create scenarios that are even further removed from the invasion itself and explore the 1942-43 period with some assets from our previous titles and certain Collector Planes. The gameplay possibilities are quite exciting to us and we hope to you as well. In addition to the content we plan to create, we will also continue to improve our Digital Warfare Engine and add some ‘in the works’ features that were not ready for BOBP release. This includes such items as, Air Marshal, improved MP Lobby, GUI-based Object Viewer, new rendering techniques and drop-tanks. Of course, this is on top of all the numerous small improvements, tweaks, fixes and enhancements we will continue to work on. We never stop working to improve our products and simulation engine. BON Pre-Order Available! To kick off Battle of Normandy development we have launched the Pre-Order period today! Our Pre-Order discounted price is $10 Off MSRP at $79.99 for the Premium Edition until the Pre-Order/Early Access period ends. The final MSRP at time of release of Battle of Normandy Premium Edition will be $89.99. Pre-Order Battle of Normandy Here We hope you are as excited as we are to build Battle of Normandy. When it comes to WWII, there are many interesting theaters, time periods and events that would make for an awesome product. There are also many fascinating conflicts outside of WWII that could make for a really fun combat simulation. We have considered them all. However, we have chosen Normandy as our next destination so we can explore one of the most famous battles in history and Normandy will allow for a more complete accounting of the air war over Europe (East and West) which gives you the player a more complete experience. Building Battle of Normandy also allows both the developers and the community to utilize some of our existing content to expand your gameplay options even more. We also wish you the absolute best this Holiday Season to you, your family, your friends and our dedicated development partners all over the world. We appreciate all the support and nice words you have said about our products during this most recent development cycle which was a lot of hard work. We will continue to build a better product, grow the team a bit more and listen to you, our loyal customers. We’ll see you on the beach! ….and in the sky! The IL-2 Sturmovik Team
  35. 1 point
    Finished, going to upload and await approval
  36. 1 point
  37. 1 point
    Uploaded waiting for it to be approved.
  38. 1 point
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  40. 1 point
    Rockwell B-1B - No.6 Squadron, Royal Australian Air Force, 1990
  41. 1 point
    Rockwell B-1B - No.6 Squadron, Royal Australian Air Force, 2011
  42. 1 point
  43. 1 point
    Rockwell Baltimore B.1 - No.617 Squadron, RAF Strike Command, 1986
  44. 1 point
    A Royal Australian Air Force F/A-18F of 1 Squadron awaits the call to support ground troops while on patrol in Afghanistan.
  45. 1 point
    Rockwell Baltimore B.1's - No.15 Squadron, RAF South East Asia Command, 1986


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