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Showing most liked content on 04/16/2020 in Posts

  1. 10 points
    first test flight of the F-4G_87_SPW (single piece windshild ) , there are 4 F-4G who were flying with that single pice windshild this are the 69-065 / 69-0273 / 69-0298 and 69-7263 , i made new aircraft and cockpit model for this 4 aircrafts
  2. 6 points
    Ok, I think it is completed but I was thinking of adding offices inside the hangar to both sides what do you think? this is a massive hangar
  3. 5 points
    SAC..... "When Diplomacy Fails"
  4. 4 points
  5. 4 points
    Thanks, Bob for your feedback, I just completed the hangar, now I am going to make the UVW and then the skin I will try to make it completed by tomorrow.
  6. 3 points
    - All skins updated with cockpit textures and various other minor details. - KM-1 Ejection seats added. Grey on most but black for Mig-MLDe, MiG-23P and MiG-23P (82) - Grey undersides on Soviet Camouflage skins changed from grey to blue/ grey. Additional dark green added in to the Soviet camouflage of later model MiG-23's. - Skins added for Iraqi, Syria (Late), Polish camouflage, Soviet desert (in Afghanistan) and Soviet Afghanistan veterans. - Corrections to decal size and/ or positions on various skins. - Additional MiG-23MLDe variant created. This is the Syrian specific export model of the MLD which did not have the IFF or aerodynamic enhancements (vortex generators) of the Soviet MLD and had a slightly downgraded radar. Syrian made countermeasure dispensers installed on either side of the tail fin. - Additional MiG-23P (82) variant created. This is the Soviet P model that was upgraded to the same standard as the MLD but without the aerodynamic enhancements. - Made flyable with the MLD cockpit available here at CA by Stary. Cockpit modified for the M and MF aircraft to have the AOA warning light removed and an earlier style gun piper. - Leading edge flaps fixed to now automatically deploy during manoeuvring for the MLD, MLDe and P (82) - Radar data and performance is corrected from the S-23MLA radar to the S-23MLA-II radar for the MLD. - Only MLD with S-23MLA radar has an ACM mode. All other MiG-23 radars have only Search or Track modes. - KDS-23 countermeasure dispenser installed in the centreline drop tank pylon of the MLA, MLD, MLDe and P (82). This is a 12 shot chaff/ flare countermeasure dispenser that could be used once the drop tank had been jettisoned. - Primary and secondary roles expanded to reflect the evolution of the MLD version of the MiG-23 into a more multi role fighter platform. - Use of Kh-25M air-to-surface missile and datalink pod added to all versions. - Loadouts enhanced and corrected. Some Afghanistan specific ones added. - Fuselage and wing AA-8 positions corrected. - Removed ECM jammer from the MLD. - Grey, blue/ grey and camouflage centerline drop tank options. MiG-23M MiG-23MF MiG-23MLA MiG-23MLD MiG-23MLDe MiG-23P (82)
  7. 3 points
    Best thing so far 99 year old WW II Army Vet Tom Moore has raised over £16m ($19m US) for the Health service doing laps of his back garden......they have given him a guard of honour with social distancing of course. https://www.bbc.co.uk/news/uk-england-beds-bucks-herts-52303859
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  9. 2 points
    I think someone has my LRASMs... and maybe there's so rad already I ought to as well just release 'em.
  10. 1 point
    OK, I just created this model as a starting point for the hangar for testing please can someone test and see if this a good size for the B-52 before I go deeper. I would like to make it look like this one. the dimension is: X=60.8 Y=56.0 Z=23.9 GK B52 Hangar.zip
  11. 1 point
    a shopping mall!!! LOL!!
  12. 1 point
    Check out FSX and FS2004 etc theres loads of good freeware texures for offices and military buildings about..
  13. 1 point
    do not know. Never tried like this. but looks like this should work. if not you can also make right leg - type=rudder_pedal and left leg - type=rudder_pedal etc..
  14. 1 point
    item number not always reflect animation for engine stuff- is usually the no of the engine (in case you have few engines and few gauges for each) item number for weapon station entry in cockpit represents weapon stations same as fuel tanks item number=1 is fuel tank no 1 in main aircraft data ini. as for animation (example canopy of Cobra aircraft data ini [Gunner_Canopy] SystemType=ANIMATION InputName=ANIMATION_9 AnimationTime=5.0 AnimationID=8 [Pilot_Canopy] SystemType=ANIMATION InputName=ANIMATION_10 AnimationTime=5.0 AnimationID=9 cockpit ini [Canopy-pilot] Type=EXTERNAL_ANIMATION_LINK NodeName=Pilot_canopy MovementType=ANIMATION AnimationID=9 ItemNumber=9 [Canopy-gunner] Type=EXTERNAL_ANIMATION_LINK NodeName=Gunner_canopy MovementType=ANIMATION AnimationID=8 ItemNumber=8 but you can have door in aircraft animationID=5 and then in the cockpit you can set animation for 1st slot in 3dmax but then in cockpit ini ou have to put: animation id=1 ItemNumber=5 (represents animation no 5 from an external model) rudder you do not have to animate or collective or cyclic stick.. Use cockpit ini to give movement [Throttle] Type=THROTTLE_CONTROL NodeName=Throttle MovementType=ROTATION_Y Set[01].Position=0.0 Set[01].Value=0 Set[02].Position=-120.0 Set[02].Value=1.0 [StickPitch] Type=CONTROL_STICK_PITCH NodeName=Control-pitch MovementType=ROTATION_X Set[01].Position=5.0 Set[01].Value=-1.0 Set[02].Position=-5.0 Set[02].Value=1.0 [StickRoll] Type=CONTROL_STICK_ROLL NodeName=Control-roll MovementType=ROTATION_Y Set[01].Position=-5.0 Set[01].Value=-1.0 Set[02].Position=5.0 Set[02].Value=1.0 [RudderPedal_L] Type=RUDDER_PEDAL NodeName=PedalPilot-L MovementType=ROTATION_X Set[01].Position=15.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=-15.0 Set[03].Value=1.0 [RudderPedal_R] Type=RUDDER_PEDAL NodeName=PedalPilot-R MovementType=ROTATION_X Set[01].Position=-15.0 Set[01].Value=-1.0 Set[02].Position=0.0 Set[02].Value=0.0 Set[03].Position=15.0 Set[03].Value=1.0 [Collective] Type=THRUST_VECTOR_CONTROL NodeName=Collective MovementType=ROTATION_X Set[01].Position=0.0 Set[01].Value=0.0 Set[02].Position=40 Set[02].Value=1.0
  15. 1 point
    In connection to the Type=EXHAUST_GAS_TEMPERATURE_INDICATOR function, the ItemNumber= line refers to the EngineID # in the data ini
  16. 1 point
    awesome, esp to see nosearts from the other side of the Curtain
  17. 1 point
    https://www.sas1946.com/main/index.php/topic,63457.0.html
  18. 1 point
  19. 1 point
  20. 1 point
    Nice finding. What i really would need is a TOD editor. Tiles alone are only one side of the coin. Without TOD's its worth only the half.
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  22. 1 point
    Wanted to get a closer look at the Joshua Trees...


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