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Showing most liked content on 05/25/2020 in Posts

  1. 9 points
  2. 7 points
  3. 7 points
    The only one I've seen is from the other site.
  4. 7 points
  5. 6 points
    RAF West Malling Fighter Command
  6. 5 points
  7. 3 points
    I think so its better now:
  8. 3 points
    RAF Croydon Fighter Command, an airfield mid in London. I think i should make a new airfield tile for this airbase, so that it fit better into London.
  9. 3 points
  10. 2 points
    I didn't like the area around the airfield yet. Thatswhy i changed the tiles around the airfield, played with the Croydon tile and so it looks now: The TOD houses of the stock London City tiles are still WIP. Dont care that they have windows in the roof.
  11. 2 points
    Vultee P-66D Vanguard - Royal Dhimari Air Force, 1944 The British dependence on oil from the middle-east, and especially from the Kingdom of Dhimar, during World War 2 made the sporadic Parani attacks on the Mazadran Oil Fields a deep concern to Britain during the summer of 1941. In late September 1941, to support the Dhimari armed forces defending Mazadran and the Al'Samara region, the British Government donated 30 of the 100 Vultee P-66 Vanguard fighter aircraft it had itself inherited from an embargoed Sweden order. Delivered during November 1941 the Dhimari Vanguards were more than a match for the Italian Fiat CR. 42 Falco aircraft that formed the backbone of the Parani Air force but were later outclassed when Germany began to supply Bf 109E-7's to Paran during the Spring of 1942. Skin Credit: Charles
  12. 2 points
    Dhimari P-66D's rush into action following a Parani raid on the Mazadran Oil Fields
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  14. 2 points
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  16. 2 points
    RAF Detling Coastal Command At the moment i make one airbase per day. 38 bases of the RAF are on the map. So you can calculate when the terrain can be finished. I think X-mas this year is realistic. Or in two weeks.
  17. 1 point
    So I was going through some pictures and I found my simming rig from 2004.....so I thought it might be fun to see if anyone has pics of their setups from a long time ago and what they look like now. So I have one pic from 2004 and one I took earlier today. Look how far we have come.
  18. 1 point
    22 May 2020 Dear Fighter Pilots, Friends and Partners The Free for All event has now ended. We hope you have all found something new and interesting to discover. Please note that the DCS World Steam Edition Free for All Sale continues until the 27th of May. This week we launched an update to DCS World Open Beta. The update has been optimised to take advantage of the latest graphic drivers and processor performance as we work towards an efficient CPU load management system. With over 200 bug fixes and upgrades, this is one of our biggest updates. Most importantly, we are delighted to announce the release of DCS: Supercarrier into Early Access. Please take another look at Supercarrier: Quick Start and Supercarrier: Mission Generation and make sure you hit the ground running. Thank you for your passion and support. Yours sincerely, The Eagle Dynamics Team Open Beta DCS World 2.5.6 The new Open Beta encompasses a large number of updates to the environment. A number of Campaigns have also been revised to ensure that they are compatible and accessible. The F/A-18C Hornet and F-16C Viper have both received major updates. We have done what we can to include many of the community's requests, especially in regards to the Hornet’s litening pod. Our third-party partners have also been hard at work with updates to the M-2000 Mirage and the AV-8B Night Attack by RAZBAM. Notably, Heatblur Simulations have released substantial updates to the F-14B Tomcat and the ASJ37 Viggen. Read the Full Change log Magnitude 3 have also released a large update, read about it on their website:leathernecksimulations.com Supercarrier Development Report DCS: Supercarrier is the most detailed and realistic simulation of the Nimitz-class aircraft carrier ever created. In total, the US Navy manufactured 10 Nimitz class ships. Our product will include all 5 vessels of the Theodore Roosevelt sub-class: CVN-71 Theodore Roosevelt, CVN-72 Abraham Lincoln, CVN-73 George Washington, CVN-74 John C Stennis, CVN-75 Harry S. Truman. We know that you have waited a long time for this complex module to deliver. The workload has been intense and we would like to thank all of those who put in the extra hours needed to meet this ultimate deadline, you know who you are. We are confident this powerful new module will inspire every one of us. This week marks the completion of the first set of features for DCS: Supercarrier. Read about the detailed list of features available in DCS: Supercarrier Early Access. F/A-18C AG Radar Development Report We had planned to release the A/G radar this week but due to technical reasons, this has been moved to 3rd of June. See development screenshots Supercarrier Early Access Download Now At Early Access launch, Case 1, Case 2, and Case 3 will be supported. After Early Access will we do additional work to include pattern re-entry after a wave off or bolter, and Automatic Carrier Landing (ACL) support. If you do not own the Supercarrier module, you will not be able to spawn on the deck to take off or catch an arresting wire to land. You would also not be able to take advantage of the new radio communications, the Ready Room, LSO, Station, and Air Boss Station. Benefit from the Early Access discount and save 20% on DCS: Supercarrier. Thank you all again for hanging in there with us. You make our dreams come true! Kind regards, The Eagle Dynamics Team
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  20. 1 point
    are your settings of effects set to unlimited ?....if so set to high if you usuing nvidia card as the dx drivers screw it up til new updated game is out https://combatace.com/forums/topic/93042-nvidia-driver-41917-as-of-feb-22-does-not-work-on-sf2/
  21. 1 point
    http://www.airportofcroydon.com/RAF.html...........
  22. 1 point
    I cant remember...when part hit and damage appears...does rudder seperate and attached parts like the light ?....IIRC the "detach when destroyed"| means original tail mesh and the parts attached. ? senior moment lol
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    View File [What If] AIM-7N for SF2 AIM-7N Sparrow (What If) for SF2, any/all. What if the nuclear warhead element of the Sparrow X project was carried over to a version of the AIM-7F? Installation: Just drop into your mods folder and go fly. Tested using the F-4T Air Superiority mod by dtmdragon, but should work with any AIM-7-capable aircraft. Credits: gunnypak for the AIM-7F Aerial Nuke Effect: Lexx Luthor (got it from the F-106 pack by DaniloE31) Modified AIM-7 skin with blue nose: Me (Spinoee) Submitter Spinoee Submitted 05/24/2020 Category Single Ordnance Files  
  25. 1 point
    At some point, you GOTTA listen to the briefing about what enemy assets are in the area.
  26. 1 point
    unfortuneatly you got it the same place this one was gotten you can share everything but the lod i though. just gotta give notice in the release that its a DAT product and need to get the lod there and that does look good btw
  27. 1 point
    Today i converted this old SF1 aircraft to SF2. Old but not bad one :-D. But i dont know can i share it or not cuz i don't remember where i had got it. I dont know why but i like this ugly guy))
  28. 1 point
    Somewhere off the coast of Scotland..
  29. 1 point
    Russian (green) and Ukrainian (camo) tanks duking it out on the battlefield. My Ukrainian Mi-24 was taken out by a Russian SAM so I just sat back to watch the battle...
  30. 1 point
    Republic F-7A Thunderstorm - Thunderstorm Test & Evaluation Flight, Tactical Air Command, United States Air Force, 1965 During late 1958 the Langley Laboratory made the breakthrough that led to the realisation of a valid variable-sweep wing and by early 1959 Tactical Air Command (TAC) could see that this massive technological breakthrough could be the key to help them in their search for a tactical strike fighter to replace both the F-100 Super Sabre andthe F-105 Thunderchief. Pretty soon however the numerical values for unrefuelled range and payload that TAC had attached to their mission requirements had the effect of turning all the paper studies from F-105 sized machines to much larger tactical bombers with a corresponding increase in cost and price and this reduced affordability was of great concern to TAC. In the Autumn of 1959 TAC wisely decided to split their requirement into a smaller tactical fighter to replace the F-100 and a larger tactical bomber to replace the F-105, B-57 and B-66. The larger aircraft would evolve into Specific Operational RequirementNo.183 that would launch the important TFX (tactical fighter experimental) programme and eventually lead (via a tortuous route) to the outstanding but highly compromised F-111 family whilst the smaller aircraft would lead to Specific Operational Requirement No.182 or TAX (tactical aircraft experimental). Issued in March 1960 SOR182 called for a single-seat tactical fighter aircraft with “reduced dependence of paved runways” and with “the ability to carry a nuclear bomb at supersonic speed at tree-top height”. Requests for Proposals were immediately sent out to industry and Republic Aviation’s proposal soon gained the support of TAC by virtue of its use of a variable-sweep wing but also by the use of the existing J75 turbojet and F-105 avionics. With the end of F-105 production on the horizon Republic Aviation pushed hard for SOR182/TAX and in February 1961 they were rewarded with a contract for 24 prototype and pre-production YF-110 aircraft and 400 production F-110A machines and Republic wasted no time in bestowing the name of ‘Thunderstorm’ to the latest of their long line of fighter aircraft. Republic Aviation were fortunate in being awarded the contract before Secretary of Defence Robert S. McNamara had got into his stride and the programme largely escaped McNamara and his whiz-kids. Development moved swiftly and during 1962 the programme was re-designated F-7 under the new tri-service designation scheme and the first prototype took to the air on December 22nd 1962 a full year ahead of the F-111A. Entering service in June 1965 the F-7A was followed by the F-7B two-seat trainer version and the more advanced F-7C version that first deployed to Vietnam in March 1968 when a two-squadron wing transferred to Takhli Royal Thia AFB, Thailand in a deployment called ‘Combat Lancer’.
  31. 1 point
    Folland Gnat FGA.3 - No.33 Squadron, RAF South East Asia Command, 1964 3D Model and skin: Marcfighters
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  34. 1 point
    Best THUD pit bar none compared to TW pit IMO! Manditory Pic compliments of FARMER:
  35. 1 point
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  37. 1 point
    "Go Do, That Voodoo, That You Do, So Well"
  38. 1 point
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  45. 1 point
    Not exactly what you think of when you think of 2-seater Tuesdays but...
  46. 1 point
    Dakota night agent drop somewhere in France.. (few wrinkles to iron out) not bad 1st time trial.
  47. 1 point
    View File F-101B VooDoo. SF.2 2019 Redux. Reworked pack of F-101B/F VooDoo. Generally old good VooDoo in new dresses. There are some small changes in data.ini files mostly in weapon stations section - so Backup your original file. You might not like it. Pack contains three versions - In reality, IR sensor was applied to different airframes different block build - not really possible to cover in this game engine limits. To make it easier in this game it will be. This is mostly to cover in some right way decals I've made and units. VooDoo '59 without IR sensor - block build 65-96. VooDoo '65 with IR sensor - block build - 100-120. VooDoo '69 ANG - same as 65 - just different set of skins. (I have an additional nation in my install: USA Air National Guard - that's why I have it as a separate model - but in this pack, it is set as USAF bird). All new skins in 3072x3072 resolution. New bump maps and specular maps. also in 3072.. plus more than 1000 decals so the set is again huge after unpacking. Pack contains 17 skins for Air Defense Command - all squadrons that ever used F-101B (from different time periods to cover years of usage). and 7 skin sets for Air National Guard from different time periods. All new decals consisting 451 serial numbers for blocks 65-120. Plus some buzz numbers decals - not all - as Buzzes disappeared in mid 60's. Serial numbers cover B and F models. Backup your original F-101 Folders. Also Decals! Some time ago (long ago) I started to use specific AIR-2 Genie for Voodoo - to accommodate it in weapons bay it is moded as specific stationcode=AIM4 - so to appear this Genie in a game you have to copy weapon AIR-2_Genie_101 also. Genie has new skin. Credits: Original models ErikGen yakarov - skins / decals / some small ini tweak Plane Number (airbrake decal) for 132FIS ANG from original VooDoo pack by Dave. Have Fun. May the VooDoo be with you. Jarek Hereda Submitter yakarov79 Submitted 01/06/2019 Category F-101  
  48. 1 point
    View File F-101 Voodoo Escort Fighter, as it was meant to be. F-101 Voodoo Escort Fighter, as it was meant to be. Before the F-101 Voodoo suffered from 'mission creep and bloat' turning it into a (failed) nuclear strike fighter it was meant to purely be an escort fighter to protect Strategic Air Command's bombers. Before the name change to F-101 it was designated the F-88K Voodoo. Those original F-88K specifications made no mention of any air-to-ground role ("not a pound for air-to-ground!") and included an armament of three AIM-4 Falcon air-to-air missiles employed by the MA-7 fire control system with APG-37 air-to air-radar, full 7.3 G capability and K-19 gunsight (as on the F-105). Features: F-101A Voodoo Escort Fighter: - Full 7.33 G. - Reduced the effect/ impact of the stall/ spin when you pull up suddenly in the FM. - MA-7 FCS with AN/APG-37 Radar, 30nm range. - LABS/ bombing control system removed from cockpit and replaced with MA-7/ Missile control system. - K-19 Gunsight system (as on F-105). - 3x Semi-recessed AIM-4 Falcon Missile stations. - “Not a pound for air-to-ground!” - 1957 Service entry. F-101C Voodoo Escort Fighter: - As above plus: - Upgraded Pratt & Whitney J57-P-413 engines delivering 11,628 lb dry and 17,100 lb afterburning. - Upgraded AN/APG-125 Radar, 60nm range - (X)AIM-4H Falcon missiles with proximity fuse and enhanced manoeuvrability (1971). - 1966 Service entry. The stock TW AIM-4D Falcon has had its performance data dumbed down in order (I presume) to represent its poor performance when used by the F-4D Phantom in the game. However the reason the Falcon missile performed so badly when used by the F-4D was more to do with it being used outside its engagement parameters and the complex/ lengthy manual firing process the F-4D could only used. When used as designed by the fire control computer (FCS) of the F-102A/ F-106A and fired within its parameters (the FCS assisted the pilot with this) the Falcon was as effective as any other missile system of the era. In fact the IR seeker of the AIM-4D/ AIM-4G was the best on any IR missile until the AIM-9L was developed. As such I have corrected the data for all the Falcon missiles. F-4E (75) SAC SIOP skin for ravenclaw_007’s USAF F-4E (75) Instillation: 1, Install the F-101 Mega Pack Version 2.0 https://combatace.com/files/file/12117-f-101-mega-pack-version-20/ 2, Install the F-4E USAF pack vers.1.2 https://combatace.com/files/file/13932-f-4e-usaf-pack/ 3, Unpack this mod and drop the objects folder into you SF2 mods folder. Credits: Ravenclaw_007 Dave Enrico "ErikGen" Gennari Spillone104 Column5 Submitter dtmdragon Submitted 03/29/2018 Category What If Hangar  
  49. 1 point
    View File Operation el Dorado Canyon and Gulf of Sidra Incidents Operation el Dorado Canyon and Gulf of Sidra Incidents I 1) Requirements * A very powefull computer at LEAST with an intel core i5 and 6Gb of RAM, if not loading times will be crazy and gaming horrible as the CPU won't afford the MOD * SF2 NA and SF2 Europe , they are "a must" , so you MUST have them if not forget about this MOD Download this MODS from CombatAce: http://combatace.com/files/file/13052-ticonderoga-class-cruiser-superpack/ http://combatace.com/files/file/12897-a-6-superpack/ http://combatace.com/files/file/10425-f-111-super-vark-pack-version-24/ http://combatace.com/files/file/9879-fa-18a-a-and-c-by-the-mirage-factory-for-sf2/ http://combatace.com/files/file/12327-tmf-f-14-tomcat-superpack/ 2) Installation * Use a CLEAN , and when I say clean it is a CLEAN MOD folder * Path the game up to july 2013 if you don't do this the MOD won't work , so you are warned * Download and install the MODs indicated above * Drop everything you have in the .rar file and when it asks you to overwrite say: YES TO ALL * Rar files are at .rar5 format so please be sure that you use the lastest winrar version You can also try this program if you have problems unzipping it: http://www.bandisoft.com/bandizip/ * Then everything should work 3) If you do the above things , you think that you fullfill the requirements and the MOD does not work properly, What to do? * Any PM sent to me regarding this question WON'T BE TAKEN INTO ACCOUNT , because I don't want to have 12 PM's asking me the same thing in 3 different languages. * So to solve the above point I've created a "problem template" , that you must fill and post at the file announce post of this MOD "problem Template" Installation you have: Path: Type of problem: Campaign working (YES/NO): Air unit of the campaign: Plane used by the air unit 4) The MOD consistis on a campaign (Semi-ficitional) with a mission pack 100% accurate 5) Credits: "I approve of the mod" The Mirage Factory eburger68 Dave Sundowner JSF_Anggie Aleks1 Wrench WhiteBoySamurai HomeFries Spectre8750 FastCargo I've I forgotten to mention someone , just tell me. Have fun FRPignon Submitter FRPignon Submitted 08/05/2014 Category User Made Campaigns  
  50. 1 point
    This is Mil Mi-24 Hind W DCS Model free 3d model adapted in SF2 3D Model Converted By me in game Strike Fighters 2 Skin by me data.ini biig help VP Emre Mola (emresukhoi) ------ Thank you bro This is beta version 0,9


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