KJakker: Good idea for a project, if you wish to invest the time. But hit boxes are only of relevance to enemy air defenses. Like I argue, they have little relevance to Air to Air combat.
The problem with SF is that modders have taken the game far beyond its original humble beginnings. We've got lots of fantastic modern aircraft, but the game was never designed to accommodate them. The game was designed for 60s aircraft. The BaseRCSModifier was not introduced until several years after the game release to try and stop a gap. The problem may have been that too many pilots were being slaughtered by enemy ground fire.
I remember flying the EF2000 in SF1. Intercepts and Fighter Sweeps were easy. I was master of the skies. When I got a bit bored with that, I thought I'd try and find a newer Russian aircraft to test my mettle against. So I downloaded an Su-35 and instantly got the cockiness beat out of me.
Since it turned up in SF1, I flew the F-117 a lot. I love the aircraft, and the SF2 version is superbly detailed. I enjoy stepping up to 20,000 for cruise, stepping down to 15,000 at the target, dropping the GBUs at the correct slant range, turning back for home, making sure that I don't bank more than 30 degrees. Don't know if that matters, but just following procedure is fun. I even send my wingman home when I know I'm on course and no engine failures. One night, I decided to put a couple of MiGs on patrol in the target area. I thought it would be fun avoiding them. Next thing I know, I've bought a missile and am on fire. But I'm in a Stealth aircraft, how can that be?
Air to Air engagements are dominated by the aircraft that has the longest range radar and the longest reaching missiles. I doubt the target's RCS has any bearing.
Thanks for discussing this