Leaderboard
Popular Content
Showing most liked content on 01/05/2022 in all areas
-
18 pointsI finally continued my long term project - Skins for all A-4 Skyhawk squadrons/deployments in Vietnam. New skins aswell as a rework of my older (lower resolution) skins will be included. Have fun! Some progress: VA-15 Valions, 4/1966 - 11/1966, USS Intrepid, A-4B CAG: Line: VA-95 Green Lizards, 4/1966 - 11/1966, USS Intrepid, A-4B VA-153 Det. R Blue Tail Flies, 6/1964 - 12/1964, USS Kearsarge, A-4B VA-12 Flying Ubangis, 3/1970 - 12/1970, USS Shangri-La, A-4C CAG: Line: VA-22 Fighting Redcocks, 3/1965 - 11/1965, USS Midway, A-4C VA-22 Fighting Redcocks, 6/1966 - 2/1967, USS Coral Sea, A-4C CAG: Line: VA-22 Fighting Redcocks, 11/1967 - 5/1968, USS Ranger, A-4C VA-76 Spirits, 1/1967 - 8/1967, USS Bon Homme Richard, A-4C VA-172 Blue Bolts, 6/1966 - 2/1967, USS Franklin D. Roosevelt, A-4C CAG: Line: VA-172 Blue Bolts, 3/1970 - 12/1970, USS Shangri-La, A-4C CAG: Line: VA-195 Dambusters, 1/1964 - 11/1964, USS Bon Homme Richard, A-4C VA-195 Dambusters, 4/1965 - 1/1966, USS Bon Homme Richard, A-4C VA-195 Dambusters, 11/1966 - 5/1967, USS Ticonderoga, A-4C VA-195 Dambusters, 12/1967 - 8/1968, USS Ticonderoga, A-4C H&MS-15 Det. N Angels, 8/1965 - 3/1966, USS Hornet, A-4C "Fanny Hill" "Ko Sisters" VA-113 Stingers, 1/1968 - 7/1968, USS Enterprise, A-4F VA-93 Blue Blazers, 1/1968 - 10/1968, USS Bon Homme Richard, A-4F CAG: Line: VMA-211 Wake Island Avengers, 10/1965 - 7/1966, Chu Lai AB, A-4E VA-212 Rampant Raiders, 1/1968 - 10/1968, USS Bon Homme Richard, A-4F VA-212 Rampant Raiders, 8/1969 - 4/1970, USS Hancock, A-4F VA-212 Rampant Raiders, 10/1970 - 6/1971, USS Hancock, A-4F VA-212 Rampant Raiders, 1/1972 - 10/1972, USS Hancock, A-4F VA-192 (Worlds Famous) Golden Dragons, 1/1964 - 11/1964, USS Bon Homme Richard, A-4C VA-106 Gladiators, 6/1968 - 2/1969, USS Intrepid, A-4E to be continiued...
-
6 pointsAfter long studies of sat images from Google Earth i realized what i disliked on Green Hell. Vietnam is highly populated. Nearly all 1000 meters is a village, while the Green hill is nearly empty of villages. Thatswhy i thought i should make roads on each Farm tile. This is what the first attempt looks like: Unfortunatly i was not carefull enough while painting the roads. When i marked the end of the roads on tileend i had a calculation error of 18 pixels. Thatswhy some tiles does not fit and the roads have a gap on tileend. What means, back to start. But the principle is confirmed. I must only adjust the positions more carefully. When the roads are good i will place villages on the map, so that the terrain will be heavily populated.
-
5 pointsMay the universe bless you every day. In fact, I was hoping for such a party from you. And while I am done with Corsairs, I am slowly preparing for Intruders over Vietnam. Thank you. Live long and prosper.
-
3 points
-
2 pointsHappy New Year 2022 to all! Today to celebrate the New Year we have released an update for Wings Over Flanders Fields Between Heaven & Hell II to bring it to V1.19. This update has quite a few good new improvements and fixes, so well worth checking out. Please see the WOFF BH&H II Download Page on our website to download. WOFF BH&H II CHANGE LOG: Version 1.19 4 January 2022 1) Changed weather cloud system to reduce frequency of dark and light clouds being mixed. 2) Aircraft stats page is now a window - not full-screen. 3) Revised City Surrounds and City Center alpha masks. 4) Revised Vehicle lighting. 5) Revised Saturated clouds and cloud lighting. 6) Revised Sea Bias and fixed an issue in Facility Lighting. 7) German fighters will no longer engage, and will break off a fight if too far over enemy territory in campaign mode Note: AC will always defend themselves if attacked! 8) Allied fighters will no longer engage, and will break off a fight if too far over enemy territory in campaign mode Note: AC will always defend themselves if attacked! 9) AI fighters will no longer attack landing AC for fear of ground guns nor will they pursue enemies deep into enemy territory if they are running. 10) Improved 'go home descend' altitude validity checks. 11) Improved AI Ground avoidance in hilly terrain. 12) Fixed an issue that would sometimes cause damaged AC to circle 'endlessly' in GA mode. 13) Fixed an issue that would sometimes cause GA mode to affect ground strafing and or balloon attack. 14) Fixed an issue at certain airfields that caused AI to collide with trees in proximity to the landing area. 15) Progressive AC system damage is now a function of AC speed where applicable. 16) Improved thunderstorm sounds (thanks to Creaghorn). This patch of course also includes all previous updates.
-
1 pointA good start to the new DID gents! I hope everyone stays safe. June 9th, 1915 Gallagher was getting the hang of his new job. His observer, Captain Goon, was not a bad sort. A very good observer with a keen eye, but prone to nausea when Archie got too close. This flight it was getting very close. They were east of Bethune and visibility was a bit iffy. Every pass that took them over the front, a fresh barrage of Archie would explode around them. A few pieces of shrapnel had pierced their wings in two places. Gallagher figured there was nothing he could do about it but keep the machine level and do his job. He was used to it now. The flight of three BE’s made their final round and headed home. Sgt. Bodley, flying on Gallagher’s left, gave him a wave. It seemed to Gallagher that there was more oil than usual on his windscreen and goggles. His fears became a reality when the engine sputtered. He switched off the engine and fuel. She was running hot! Goon looked back with eyes as big as saucers. Gallagher pointed down. Goon turned straight and grabbed the fuselage with both hands. They were north of Harebrouk at 6000’. Gallagher looked for a suitable field to set the BE down in. “There!” He said to himself. He put the machine in a side slip and lost altitude quickly. He circled once and leveled out, coming in low over the trees and sat the BE down hard in a field. They rolled to a stop. “You alright Captain?” Gallagher asked. Goon nodded in the affirmative and immediately threw up over the side. Gallagher helped him to the ground. “We’re in one piece Captain. Everything’s fine” Gallagher said as he sat him down next to the machine. He helped the Captain out of his coat. “That’s better” said Goon. Gallagher looked around to get his bearings. “Unless I’m wrong, there was a small town about a mile west. You stay put and keep an eye on things and I’ll see if I can get some help. Captain Goon nodded “yes” then replied. “I’m fine Sergeant, just got the wind up a bit.” “Sure thing Captain. I’ll be back as soon as I can.” As Gallagher started to leave, Captain Goon called out, “That was a fine bit of flying getting us down intact Sergeant.” Gallagher smiled back, “I do my best Sir. Be back in a jiff.” As Gallagher walked away he thought “I may just get that man’s respect yet!”
-
1 pointSgt. Elijah Gallagher had only been at St. Omer a day before his orders came through. He was to report to 8 RFC at Bavichove. It was a short drive to the airfield. The driver let Sgt. Gallagher off and left. He stood with his kit taking in his new home, such as it was. A Ltn. approached and Gallagher stood at attention and saluted giving his name and rank. “You will find Major Craig in his office.” the Ltn. said while pointing to a building among the tents. Gallagher gave a salute, “thank you Sir.” He picked up his kit and headed to the office. Approaching the door, which was open, he saw the Major at his desk. Stopping in the doorway he knocked and saluted. “Sgt. Gallagher reporting Sir!” Major Craig returned the the salute. “At ease Sgt. Your papers?” Sgt. Gallagher stepped forward and handed the Major his file. Major Craig looked them over. “Ah! So you with the 1st Aero in the US!” “Yes Sir.” Gallagher replied. “What did you fly?” the Major asked. “Wrights and Jenny’s Sir” Gallagher replied. ”How many hours over here?” The Major asked without looking up. “Forty five in BE’s” Gallagher replied. The Major continued with his questions. “I will assume you are familiar with Camera operation?” Gallagher answered, “Yes Sir.” The Major put aside the file crossing his legs and folding his hands in his lap. “So tell me this Sgt. How did a commissioned officer in the US Army end up over here?” Gallagher hesitated for a moment. “This is where things are happening Sir. I just wanted to be a part of it.” Gallagher hoped his answer was sufficient and no more questions regarding his service were forthcoming. The Major called for his Corporal. “Show the Sgt. His tent will you, he will be with Sgt. Bodley.” The Major looked at Gallagher, “You will be up at 0700 with Captain Goon as your observer. Dismissed Sergeant.” Gallagher reached for his kit but the corporal grabbed it first. Gallagher saluted and followed the Corporal out the door. Sgt. Bodley was sleeping when Gallagher arrived and sat up from his cot. “It seems we are to share this tent.” Gallagher extended his hand. “Sgt. Elijah Gallagher.” Bodley rose from the cot and and returned the handshake. “Tobias Bodley, at yer service!” Gallagher liked the man immediately, even if he barely made out his words with his thick Scottish accent. The two spent the next few hours getting acquainted. Between a Scot and someone from southern US it was comical as the two had to repeat everything twice before it was understood! June 1st, 1915 Gallager was standing his BE when Capt. Goon approached with his charts and a rifle. “Going Squirrel hunting today Captain?” Gallagher asked with a smile and a salute. Captain Goon stopped in his tracks. “What?” He asked puzzled. Gallagher waved a hand, “Just a joke Sir.” The Captain looked at Gallagher, “let’s see what’s so dammed funny once you get in the air!” At that he showed Gallagher where they would recon. “Stay to the left of Ltn. Gould and a bit behind. Take a photograph when I signal. Any questions Sergeant?” “No Sir, I have it!” It was a beautiful day for flying. Gallagher got his first look at the front. It reminded him of a big brown snake from 7000’. The two BE’s circled the area around Lens, Gallagher pulling the cord to take a photograph when signaled. After an hour, they headed home. It all seemed like a stroll down Main Street to Gallagher. He made a perfect landing back at Bavichove. As the propeller stopped the camera crew grabbed the film and took off with it as Gallagher and Goon disembarked from the machine. “That was decent flying Sergeant! You might make it.” Gallagher smiled at the Captain, “Well let’s hope so Sir, cause if I don’t, you will be right in front of me….Sir.” Goon shook his head and walked off. “Well, his parents named him right, that’s for sure.” Gallagher thought.
-
1 point
Version 1.0.0
253 downloads
Sikorsky AH-60L Arpia IV The UH-60L Arpía IV , also called simply Arpía , is a gunship helicopter developed by the Colombian Air Force , with Israeli advice from the UH-60L Black Hawk . As a result of the need for the Colombian Air Force to have a gunship helicopter as a means of deterrence against external enemies, the Arpía is essentially a UH-60L to which more equipment and weapons have been added both internally and externally.Currently, the Colombian Air Force has 12 aircraft. The Helicopter can fire Spike NLOS an Spike LR ATGM missiles, both in the inventory of the FAC, GAU-19 12.7 mm gatling guns, 70mm rocket pods. Instalation: ------------------------------------------------------------- Put the content of the objects/ folder in your mod folder. Crédits : -------------------------------------------------------------- 3d Model, textures, INI files: angelp Cockpit: Kesselbrut Weapons: angelp This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace Released under Combat Ace Fair-Use terms I had this model for some time waiting for a new terrain that we were working on, but I decided to release it to avoid any lost because of another HDD crash. Flight model needs some fine tunning -
1 point
-
1 pointThat's what I said. Poor F-16s will either end up in a nursing home or they will become homeless vagabonds. Nobody would want to be there in old age.
-
1 point
-
1 pointBuon anno! Ho passato giorni poco piacevoli ahimè, e mi sono reso conto di non provare più alcuna soddisfazione nel creare nuovi terreni per Strike Fighters e poi condividerli. L'ultima mia release del terreno dell'Etiopia è passata largamente inosservata, e ho investito mesi di intenso impegno per crearlo con una topografia dettagliata ed accurata. Questo mi ha provocato un po' di dispiacere. Ho degli update a riguardo il terreno dell'Italia e dei Balcani. Ho speso dei giorni a cambiare nuovamente l'intero tileset, e stavolta sono deciso ad utilizzare quello che vedrete nelle immagini sotto tratte da TFDtool. L'Italia ora possiede anche un sistema di strade/autostrade che ha richiesto lungo tempo per aggiungerlo manualmente al tilemap, ma al momento non è ben visibile dalle immagini sotto. Non farò altrettanto per i Balcani e il resto dell'Est Europa, data la già immensa complessità del terreno. Ci sono voluti lunghi mesi per aggiungere tutti i percorsi dei fiumi e i laghi, dunque sono un po' schifato dall'idea di dover spendere altro tempo su dettagli a cui i più non fanno caso. Recentemente ho aggiunto tiles per rappresentare piccoli paesi, usati un po' dappertutto dall'Italia all'Albania etc. Detto questo, il terreno ha richiesto un grande sforzo finora, e non voglio che tale sforzo venga sprecato. Farò in modo di ultimarlo seguendo i miei soliti standard, compatibilmente con gli impegni della vita reale. Tuttavia, con quasi assoluta certezza questo sarà il mio ultimo add-on per Strike Fighters. Negli ultimi anni la community di Strike Fighters si è notevolmente rimpicciolita, e non ha senso per me condividere mod in cui mi sono tanto speso, per poi ricevere più critiche distruttive e indifferenza che altro. Penso che pochi, buoni utenti potranno apprezzare il terreno una volta ultimato e rilasciato.
-
1 pointnew year, new boom huge public thanks to GKABS for the new Mk39 and Mk15 models. the ones we have in house currently were based on some old side view drawings that werent too accurate to begin with. not to mention the Mk39 now has a stabilizing chute
-
1 pointthanks Kjakker for this update, i was banging my head against the wall trying to fix the drop tanks on the A-6s.... your files fixed them all! saved me time and money from buying razbam's a-6. Thanks a lot, gotta move the mudspikes!! Happy new year!!
-
1 pointNice-looking aircraft! The flight models are rather enthusiastic, though - the Mk 1 and 1b have been given 1730 hp engines, (should be 1030 hp), and the Mk2s have 1915 hp (should be 1175 hp). With uber-Spitfires like this it is no wonder the Germans lost the Battle of Britain!
-
1 point
Version 1.0
87 downloads
HiRes - Template for Thirdwire's A-1H/J Skyraiders ================================================== These are templates for Thirdwire's A-1H/J Skyraiders. * Multilayered .PSD format * Resolution of 4096x4096 * 4 camouflages - SEA in 3 variations + USN gray/white * Markings for USAF/VNAF and USN planes Layers are named to reflect the usage on the different versions of the plane/user. I also added decals + placement-infos for the propeller. Feel free to use them - That way it is possible to use different markings on front- and backside just like the real planes had. Rework of the template for other Skyraider-versions in planned, there's no ETA though. Tested in Photoshop only. Credits ======= - Thirdwire and TK for a great game, models and the skins I used. - Wrench - original Skyraider-templates - me - new templates, decals Thanks ====== - mue for his great LODViewer, which was a big help while creating the camos and placing stuff! - all modders at CombatAce for their work and inspiration! P.S. ==== If you have any problems with this template or have suggestions and hints, feel free to PM me. 05_03_2017
Important Information
By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..