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3 points....Downloaded, and taking up a mixed flight of one of each new model... Keeping an eye on the rest of the flight.. Back home in time for breakfast..
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3 pointsOkay, the data file is working I will just need to do some more tests and then I will upload.
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1 pointView File 23d Wing Pope AFB 1994 23d Wing Pope AFB 1994 In the 1990s, the USAF experimented with composite wings that would have everything needed within a single unit for deployment into a regional fight. The 23 Wing was formed in 1992 to bring about this vision, as applied to direct support of US Army forces. By 1994, 4 squadrons were ready at Pope AFB NC to support the US Army's 82d ABN DIV at neighboring Fort Bragg. The 2d and 41st Airlift Squadrons flying the C-130E Hercules, the 74th Fighter Squadron flying the F-16C/D Block 40 Vipers, and the 75th Fighter Squadron flying the A-10A Warthog. As is tradition for the 23d Wing, which traces its lineage to the Flying Tigers of World War 2, every aircraft in the wing sported a sharks mouth. This mod brings together everything needed to get the 23d Wing into the fight. Complete aircraft (including a newly revamped F-16D Block 40 from ravenclaw007), period specific weapons, sounds and effects. Included Viper Team F-16C Block 40 and 75th FS skin ravenclaw007/Viper Team F-16D Block 40 and 75th FS skin Dels C-130E_SKE with 2d ALS, 41st ALS Grey and 23d Wing Euro 1 skins Various period specific weapons (actively in use 1994-1996) Installation unzip folder * drop into mod folder of your choice * allow overwrites Known Issues The C-130 and its weapons are primarlily eye candy. There are unfortuneatly no paratroop drop missions in SF2, and so if you want to drop say 1/325 INF onto a drop zone, you will need to select a recon mission and punch those partarooper out by hand I have been having issues getting the LAPES Sheridan tank to create a "crater" after dropping. it is still included for the visuals of puching a tank out the back of a Herk, and because there was still an Airborne Armor Bn at Bragg in 1994. But at this time the tank will disappear on contact with the ground Credits Viper Team all F-16 models included ravenclaw_007 tweeked F-16D model and templates (C and D) Dels C-130E_SKE model killerbee331 original weapons pack that many armaments are drawn from here malibu43 2_LAU-88 mod to carry 4 Maverick rather than 6 XRAY base skin for 75th FS 94 yakarov79 LAPES M551 Sheridan and tech support with said tank daddyairplanes skins, tga work, much research, various ini edits, new TW inspired loading screens test team NightshadeP/R, allenjb42 and special thanks to William Godwin (callsign Radio), 23d Wing Historian at Moody AFB I hope you enjoy this mod. After 12 years total at Ft Bragg (all but 4 of them seeing the Hogs overhead near everyday) this one was a bit more personal than some other mods daddyairplanes aka Kevin Unruh 4 July 2022 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX UPDATE 31 DEC 20220 XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX After further research on other Hog units, and closer examination of the TW model, i have included Spectre8750's A-10A_93 model with updated numbers list. I also changed several serials after determining that they were at other bases in 1995. The deduction I used to find the C-130 serials didnt work as well for the Hogs. But it is fixed and I even discovered two Tiger Shark Hogs that were still in Euro 1 camoflage at the time. The A-10A_93 features two skins for the bulk of the gray birds and the two green ones. ************************************************************* This is freeware; it CANNOT be distributed unless permissions are granted by myself. The original readmes, if any, and all other pieces of the package MUST remain intact. The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes. This package and any part of it may NOT in any way, shape, or form be used in any payware additions. See the original readme documentation, if any, for further allowances and restrictions Any persons wishing to make further modifications, contact me first. Any persons wishing to make further modifications MUST remember to put everyone's name in it. ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT MY EXPRESS PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* ************************************************************* THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR POSTED FOR DOWNLOAD ON ANY OTHER WEBSITE WITHOUT EXPRESS PERMISSION FROM THE COYOTE AEROSPACE TEAM, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF OR WITH ANY OTHER FILES OR MODS. ************************************************************* Submitter daddyairplanes Submitted 07/04/2022 Category Other
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1 pointWASHINGTON, July 21, 2022 - The State Department has made a determination approving a possible Foreign Military Sale to the Government of Kuwait of Advanced Weapons in Support of Eurofighter Typhoon Aircraft Program and related equipment for an estimated cost of $397 million. The Defense Security Cooperation Agency delivered the required certification notifying Congress of this possible sale today. The Government of Kuwait has requested to buy sixty (60) AIM-120 C-7/8 Advanced Medium Range Air-to-Air Missiles (AMRAAMs); two hundred fifty (250) MK-84 General Purpose 2000LB bombs; five hundred one (501) MK-83 General Purpose 1000LB bombs; three hundred fifty (350) KMU-556 Joint Direct Attack Munition (JDAM) tail kits for GBU-31V1 2000LB bombs; seven hundred two (702) MXU-667 Air Foil Groups (AFG) for GBU-48 Enhanced Paveway II (EPW-II) 1000LB bombs; and seven hundred two (702) MAU-210 Enhanced Computer Control Groups (ECCG) for GBU-48 Enhanced Paveway II (EPW-II) 1000LB bombs. Also included are FMU-139 Joint Programmable Fuze Systems; AMRAAM containers; weapons support and software; inert munitions, trainers, and training equipment; bomb components; spare, repair parts; personnel training and training equipment; publications and technical documentation; U.S. Government and contractor engineering, technical, and logistics support services; and other related elements of logistical and program support. The estimated total cost is $397 million. This proposed sale will support the foreign policy and national security objectives of the United States by helping to improve the infrastructure of a Major Non-NATO ally that has been an important force for political stability and economic progress in the Middle East. The proposed sale will improve Kuwait’s ability to meet current and future regional threats. Kuwait intends to use these missiles and munitions with the Eurofighter Typhoon fleet it is acquiring. Kuwait has shown a commitment to modernizing its military and will have no difficulty absorbing these weapons into its armed forces.
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1 point
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1 pointBlender is very nice and has a gooooooooood price! veeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeery goood price. Zero dollars! We have an export plug in for SL from Mue. I tested it on blender-2.79-windows64 and it works fine. i dont know is it work on new wersion. I afraid that not. You need to ask Mue
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1 pointhaha I had no idea that he was the artist behind the boys from the cannon, I would have to ask him then if they had a name... goo job guys!! @GKABS @yakarov79
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1 pointWow! Kuwait will get a lot of nice things and boom!-toys! My congrats.
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1 pointWe are delighted to inform you that the DCS: Mirage F1 from Aerges Engineering is now available in Early Access. The Mirage F1 was incredibly successful and widely exported for its air defense capabilities. Together with Aerges Engineering, we are proud to bring you this fantastic Cold War warrior to our DCS aircraft line-up. The DCS: Mirage F1 will benefit from an Early Access 20% discount that is now available on the DCS e-Shop and Steam Edition. Thank you for your passion and support. Yours sincerely, Eagle Dynamics DCS: Mirage F1 Early Access After more than three years of active development, the DCS: Mirage F1 is now available in Early Access. Aerges Engineering is very excited to bring you this new module and we are sure that it will provide you endless entertainment. The Mirage F1 is an iconic French fighter from the Cold War era. The module offers the unique experience of flying this powerful 1970s Western aircraft in DCS. Although this aircraft is equipped with piloting aids it requires a skilful hand to fly accurately and maximise its capabilities. As an all-weather interceptor, the Mirage F1 is equipped with the Cyrano IV-M radar, multiple air and ground modes, and a variety of heat-seeking and radar-guided air-to-air missiles including the AIM-9J, MATRA R550, and MATRA R530. The Mirage F1 is also a capable air-to-ground platform that can be equipped with a large variety of unguided bombs and rockets. Early Access Features: The early access Mirage F1 CE will be available in an almost complete state. As development continues, the other Mirage F1 versions planned include the EE, BE, and M. Some of the most interesting features available at the release date are: Professional Flight Model (PFM) based on performance and engineering data of the real aircraft. Situations of high angle of attack and outside the flight envelope behaviour such as stalls and spins which are accurately represented. Extensive and detailed simulation of all flight systems: Flight control system, both in its normal electro-hydraulic mode and in degraded modes. SNECMA Atar 9K-50 engine including full envelope, damage, compressor stalls, flameouts and emergency modes. Cyrano IV-M radar, a unique Cold War era radar in DCS. Full Electric system. Detailed Hydraulic system. Fuel system. Navigation suite: Navigation Indicator (IDN), TACAN, VOR and ILS. Autopilot. Radios: TRAP 136 and TRAP 137B. Electromechanical 1970s era Thomson optical sight, a predecessor of present-day HUDs. ALE-40 countermeasure suite. Internal and external lighting. Armament system. RWR. Extremely high-quality 3D model, based on blueprints and laser scanning of a real Mirage F1. Includes animations, lights and a damage model. Very accurate 6-DOF (Degrees of Freedom) cockpit with realistic and detailed instruments and controls. Variety of air-to-air and air-to-ground weapons, some of them not seen before in DCS: Short range IR missiles: MATRA R550 Magic I, AIM-9 J, AIM-9 JULI, AIM-9 B and AIM-9P. Medium range missiles: MATRA R530 IR and EM. Rocket launchers: MATRA F1 and F4. Antirunway Durandal and cluster Belouga bombs. SAMP family of bombs (both free fall and parachute equipped) Laser guided GBU-10, GBU-12 and GBU-16. Other American and Spanish made bombs. Sound modeling based on recordings from the real aircraft. Extremely realistic flyable simulation of the Mirage F1 CE, EE, BE, and M models. The EE, BE, and M will be released after the initial release of the CE. AI models for most other variants of the Mirage F1: C, CT, CR, EQ, EDA… A vast variety of liveries for the different countries that operated the aircraft. Interactive training and practice missions that will help you gain proficiency in the F1. PDF user manual that will give you pilot level understanding of all the systems in the aircraft. The Mirage F1 is now available in Early Access. Do not forget to take advantage of the 20% Early Access discount. Purchase now and experience this 1970s aircraft! We await your feedback. Thank you again for your passion and support, Yours sincerely, Eagle Dynamics
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1 pointi have updated the download with a new set of F-16D Block 40 lods by ravenclaw_007. any of the first 73 to download (between July 5th 2022 and July 22 2022) can get just the new D model here rather than get the whole thing over again only the lods have changed on that one aircraft. all else is still the same F-16D_B40.7z
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1 point
Version 1.0.1
489 downloads
This aircraft mod represents Mikoyan-Gurevich's Ye-8 experimental fighter and its fictional updated "M" variant. There are slight variations compared to the actual prototype and the pits are pure fictional as there are no pictures that show how that looked in its original form, so its a mix of various systems used or developed in that time frame that the aircraft was developed. This package comes with 3 skin set for each variant, with decals for Soviet aircraft, since birds for LSK and Czechoslovakia use stock decals. This model is meant for SF2 games only, and SF2 Europe is required as some of the skins use stock decal numbers. Install is the regular dropping the contents in their respective places. Please note: The model might gets heavy on FPS in large formations on weaker machines, so if required, either resize skin files or use lower lod "_nd" as lod1. New weapons are provided - some type specific - beside these the model uses the general Soviet weapons. Be aware - In the 1970's and later when AA-8 can be selected, manually double loadout of these can happen. Make sure to read the manual included with the package. -------------------------------------------------------- Creators of these Aircraft mods as members of CombatAce site: Aircraft 3d work: Logan4 Cockpit 3d work: Logan4 Aircraft FM: Gepard, Cliff7600, Logan4 Aircraft avionics: Cliff7600, Logan4 Skin files and decals: Gepard, Logan4 Cockpit files: Logan4, Cliff7600 There are certain texture sections that were borrowed from the Su-17 project which were originally created by Stary Thanks for 76.IAP-Blackbird for the original KS-3 seat, a modified version of it used in the cockpit file. Big thanks to members of CombatAce for helping and answering our questions and in sorting out some of the issues we got while creating this mod. Modding and distribution of files are allowed and limited according to the CombatAce Freeware Licensing agreement. -
1 point
Version 1.0.0
171 downloads
Late 1950´s Breguet's project for a jack of all trades for the upcoming French Carriers, in the end, the project was scrapped wend the Aeronaval decide to use to buy two single role fighter instead of one multi-role fighter the rest is History! FM his just copy paste as usual all weapons are on Gunny weapons pack model ini edits skins and decals by CAF team Cockpit by TW To install just drop the file to your on you savegames etc StrikeFighters folder enjoy Cocas CAF team PS readme has lots of typos! LOL -
1 pointView File LOD Exporter for Blender I tried to implement the exporter only based on the information I found by investigating LOD files. I'm not a 3D Modeler myself. I only tested the exporter with rather simple object (hierarchies). The bottom line is that I have no idea if the exporter works for you. So please give feedback. 1.) Installation Open the Blender User Preferences - Add-ons Tab (File -> User Preferences... -> Add-Ons) Click "Install from File..." Browse to and select the exporter python script "io_export_sf2_lod.py" Click "Install from File..." (or double click on the script name) In the Add-Ons Tab under Supported Level select Testing and enable "Import-Export: Strike Fighters 2 LOD Exporter" The LOD exporter is now installed and enabled. Under File -> Export you should see the menu item "Strike Fighters 2 LOD (.lod)". It's greyed out until an exportable object is selected. 2.) Usage Select the object you want to export and click File -> Export -> Strike Fighters 2 LOD (.lod) The file browser opens. In the lower left area you see the LOD exporter options: -enable/disable writing the out file (text file with information about the exported object(s)). -enable/disable animation export -allow decals: This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the .LOD but also causes decals to "bleed" along the edges." This dialog setting is used as default for all objects to be exported. However, it can be overwritten by each individual object via the custom object property "AllowDecals" = 0(false) or 1(true) The selected object and all child objects are exported. Two custom object properties are supported by the exporter: -AllowDecals = 0 or 1, This option is similar to the option in the original TW-Exporter: "Exporting using AllowDecals=0 causes the vertex to be shared, so it can reduce the size of the .LOD but also causes decals to "bleed" along the edges." -UseFlatNormal = 0 or 1, if set to 1 then all vertex normals are pointing straight up (normal = (0,0,1)) in the objects local coordinate system. Please note! The objects must meet the following requirements: -No scaling in the Transform Properties allowed (that means: scale x = y = z = 1.0). If your object has scaling, it should be applied to the mesh (Ctrl-A) Scaling is only allowed for animations. -A material must be assigned to the object. Only the first material of an object is exported. The following material parameters are exported: -Diffuse Color (the lod file format also contains ambient color. Currently the exporter set ambient color = diffuse color) -Specular Color -Specular Intensity -Specular Hardness (I think in 3ds Max it's called glossiness) -if "Shading -> Emit" > 0.0 then self illumination is enabled -Transparency (if transparency is enabled, then the object doesn't cast and doesn't catch shadow. if transparency is disabled, then the object cast and catch shadow. The specific LOD format version the exporter writes, doesn't support arbitrary cast/catch shadow combinations. The other LOD formats I don't understand enough (yet). Sorry!) -Alpha -Mirror Reflectivity -Diffuse texture image name (as diffuse texture the exporter uses the texture where "Influence -> Diffuse -> Color" is enabled) -Normal map texture image name("Influence -> Geometry -> Normal" is enabled and the Normal value is also exported) -Specular map texture image name("Influence -> Specular -> Intensity" is enabled) -Normal and specular map can only be used together with a diffuse map. (If I exported a normal or specular map without diffuse map, then the LOD wasn't shown in the game or the game crashed. I don't know why...) Animation Export: This exporter supports the following object animation types: location, rotation and scaling. Frames 10, 20, 30, ..., 100 are exported as animation 1 Frames 110, 120, 130, ..., 200 are exported as animation 2, ... 3.)Credits: Thanks to logan4 and angelp who provided me with specific lod files that helped me to understand the lod file format better. 4.)Changelog: Version 0.1: -initial release Version 0.2: -bugfix: didn't work in blender version 0.79 Version 0.3: -animation support -added custom object properties: "AllowDecals" and "UseFlatNormal" Submitter mue Submitted 04/30/2018 Category Utilities / Editors
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1 point
Version 1.0.0
223 downloads
SF2 DH/F Comet SR.1 Pack (What If...) by Cocas & Co. 11/3/2017 = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many items, most importantly, access to the stock F-4M cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." strike bomber by Cocas Air Factory, the DeHaviland/Fairey Comet. This aircraft was designed from the GOR-339 specification, that in the Real World (tm) created the TSR.2. The aircraft is finished in standard RAF Medium Gray/Green disruptive over white undersides. All markings are decals, and decal randomization is TRUE. Skins are in jpg format, and damage textures are DDS. Some Weapons are supplied, although most used are stock 3W items; pilots are also supplied. As squadron markings are decals, you can choose any RAF F-4 squadron in the game (Level 1 decals). The canopy opens/closes with the Standard Animation Keystroke (tm), Shift/0. The dragchute deploys upon landing with the airbrakes. With luck, I've also suppled all the correct nuclear explosion effects and sounds. PLEASE check you game's /Effects folder before installing these, to make sure of no conflicts. As always, fairly easy to follow, detailed install instructions are included. So, please read them. Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- -
1 point
Version 1.0
342 downloads
SF2 McD F-4(VS) Phantom II (What If...) = For SF2 (Full-4/5 Merged Reccomended) = *Note: you =MUST= have, as stated above have, at minimum, a Full-4 merged install, as this mod makes use of many stock items, most importantly, F-4J cockpit. Therefore, it's vitally important that your game version has access to this cockpit.* The is the release of a new "What If..." aircraft by Cocas. This represents the F-4X (VS) variable geometry (or swing wing) Phantom if it had been constructed as a supplimentry aircraft to the F-14 Tomcat, for use on smaller carriers. The aircraft comes with the following skin/decal sets: USN Grey 1 (standard Gull Grey/White USMC Grey 1 (standard Gull Grey/White USN Lo Viz (TPS grey, semi-subdued markings) FAA Blue (standard Royal Navy Blue/White) All markings are decals, and decal randomization is TRUE. Weapons used are all stock 3W items. Skins are in jpg format, and damage textures are DDS. As all squadron markings, for the USN & USMC are decals, you may choose any Phantom squadron from the "squadron drop down" on the load out screen. Be Advised, however, some of the tail markings WILL fit better than others As always, fairly easy to follow, detailed install instructions are included. So, please read them. One can find more fun reading all the Notes section as well! Happy Landings! Wrench Kevin Stein -- for Cocas Aircraft Factory -- -
1 point
Version 1.0
1,177 downloads
Convair Model 201 for Strike Fighters 2 ---------------------------------------------- What this is : This is the CTOL version of Convair's Model 200 VSTOL entry for the Sea Control Ship fighter competition of the early 70's. It also reappeared later as GD Model 218 during the VFAX competition which ultimately ended up as the F-18. There are quite a number of artist's impressions and 3-view floating around, of which most ones show a more pointy delta planform and underwing Sidewinders. That would be the earlier iterations, which by 1975 or so would have evolved into what you see here. The original documentation only mentions 2 AIM-9 + 2 AIM-7 but I added 2 underwing and a centerline station because it makes the plane a bit more fun to use and isn't totally implausible. ---------------------------------------------- More Stuff: It uses sounds from SF2E so your mileage may vary :o ---------------------------------------------- Known Issues: None, really. ---------------------------------------------- Credits: Models & textures & FM by Julhelm As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request on Combatace forum. This message will self destruct in five seconds. -
1 point
Version
94 downloads
---------------------------------------------- mdatelmi skinpack for: Convair 201 - 51° Stormo - ISAF Task Group "Black Cats", Herat, Afghanistan - Aeronautica Militare Italiana ---------------------------------------------- Skinpack contents: - 51-34 full markings skin (put in your Convair201 folder) - 51-65 full markings skin (put in your Convair201 folder) - an "Aeronautica Militare Italiana" blank skin (with national roundels only) - .DDS file for your custom use - a generic gray blank skin (no markings, no roundels) - .DDS file for your custom use - a gray skin for Convair210 fuel tank (use for Tank300_A4_fuselage tank) NOTE- Convair 201 available here at CombatAce: http://combatace.com/files/file/13080-convair-model-201-shipboard-fighter/ ---------------------------------------------- Credits for Convair 201 and Convair 201 Template: Models & textures/template & FM by Julhelm ---------------------------------------------- As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request on Combatace forum. ---------------------------------------------- Many thanks Julhelm for your work! -
1 point
Version Version 1a
364 downloads
Supermarine Sora FG.1 for STRIKE FIGHTERS 2 This is the Supermarine Type 576 (a proposed supersonic development of the Scimitar) as it might of appeared in service as the Sora FG.1 with fictional markings for the following squadrons of the Royal Navy Fleet Air Arm; 736 Naval Air Squadron - attached to HMS Eagle. 767 Naval Air Squadron - shore based at Yeovilton. 803 Naval Air Squadron - attached to HMS Eagle. 807 Naval Air Squadron - attached to HMS Eagle. This mod uses the Sora 3D model by Cocas who asked me to test it and then package it up and release it so as to allow him to move onto other projects. INSTRUCTIONS 1. From the AIRCRAFT folder drag and drop the SoraFG1 folder into your Aircraft folder. 2. From the DECALS folder drag and drop the SoraFG1 folder into your main Decals folder. 3. From the PILOTS folder drag and drop the PILOT_RN folder into you main Pilots folder. 4. From the SOUNDS folder drag and drop the AVON_DRY and AVON_WET files into your main Sounds folder. 5. From the WEAPONS folder drag and drop all three folders into your main Weapons folder. CREDITS Thanks to Third Wire for the continuous improvement of a great little game/sim. Massive thanks to Cocas for creating the Sora 3D model and skin. Thanks to Ravenclaw_007 for the AGM-12C Bullpup missile. And thanks to everyone in the wider Third Wire community. Regards Spinners Version 1 - 27/05/13
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