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Showing most liked content on 07/02/2023 in all areas

  1. 7 points
  2. 5 points
  3. 3 points

    Version 1.0.1

    94 downloads

    A collection of original menu images for my personal US-Iran campaign pack, I think they look good so share them with you guys. Usage: Copy all the folders into your SF2 main folder
  4. 3 points
    East German Afrikakorps F-14A.
  5. 3 points
  6. 2 points
    For those who aren't on Facebook or don't have me on Facebook, I write too. Just like Gepard and Skyviper I've put out some books. Most of the time when I'm not gaming I'm back to writing, and working on some fantasy books right now. My links: Kindle: https://amzn.to/2Q4Kuaa Smashwords: https://bit.ly/3bjkhfA Website: https://ericjohnsonauthor.com/ Books2Read: https://books2read.com/ap/xeowZv/EricJ562 KIndle Vellas (US Only): For the Coin: https://amzn.to/2X9zz27 Operation Outreach: https://amzn.to/3zEhMxA In The Pit of Vipers: https://amzn.to/3eQsQQg Meanderings: https://amzn.to/3Rjja1k Streets of Destiny: https://amzn.to/3oCp6uo LinkTree: https://linktr.ee/ericj562 Spotify: https://spoti.fi/3hVMug5 I'm self-published unlike Gepard, so I spend more money and could use the sale of course (wink wink)
  7. 2 points
  8. 2 points
    Testing ravenclaw_007s Walleyes so far. Other than one that missed due to me trying to do a snap shot, they were hitting their targets well.
  9. 2 points
    try them and let me know if you find some problems , no nuke version so far but may be later on Walleye Bombs.7z
  10. 2 points
    M270 firing site for Desert Storm ....
  11. 1 point

    Version 1.4.1

    824 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: Su-35S Flanker-E VKS All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder //Please add to Soundlist (If you don't have the WAV sound added) under the Flight directory and change the XXX with the correct number [SoundList] SoundFileXXX=GSH301 [GSH301] Priority=NORMAL Looped=TRUE NumBuffers=4 3DSound=TRUE DopplerEffect=FALSE MaxDist=1000.000000 MinDist=50.000000 InsideConeAngle=360 OutsideConeAngle=360 ConeOutsideVolume=100 If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Third Wire for making this outstanding game. Model by g00r00 I would like to thank Coupi and Compufat for working alongside me on this project. Work from 3d modeling, texture, data file, and testing. I enjoyed working with each of you on this together. YEYEYE for the Cockpit I would like to thank Coupi and Compufat this is group work from 3d modeling, texture, data file, and testing it's too hard to say how to get credit for but I tell you that everyone had a hand in this project and without them all you wouldn't have it. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  12. 1 point

    Version 1.0.0

    624 downloads

    This has been a labor of love for my all-time favorite fighter aircraft. The service period of this aircraft fits perfectly with the time period that the Strike Fighters 2 game engine gives its best: Gun armed jet fighters with short range missiles and early/ limited avionics. Changes: - The ‘SF2V Air & Ground War Expansion v.2.0 Gold’ and ‘F-8 DATA & LOADOUT v1.0 update’ here at CA were used as a starting point for this project. - Maximum G has been changed to 6.3 which is the airframe structural limit in all NATOPS publications. - There are automatically operating ‘fake’ leading edge droops (slats) that simulates the pilot being able to lower them a few degrees with a button on the throttle for cruising flight and manoeuvring flight (aka dog fighting). By ‘fake’ I mean they are not player operated in SF2 or linked to the 3D model but the aerodynamic effect is realistically simulated. You will notice the droop indicator in the cockpit will change with them however. If they were manually controlled in the game the AI would not use them correctly. - Single AIM-9 missiles and rails can be loaded instead of the Y-racks on all F-8 variants. This is done at the loadout screen (and by the loadout.ini file) it is set up so you cannot load single missiles/ rails and double missiles/ Y-racks at the same time. - Cannons harmonized as per NATOPS manual and gun accuracy adjusted to real world levels. - Adjustment to most decal positions and inclusion of Squadron codes on the wings. - Additional details added to most stock skins. - Additional squadron specific higher resolution skins with more accurate markings for that particular squadron. - Included for F-8J (69) is a proposed SEA camo overpaint for the VF-211 aircraft on detachment at Udorn in early 1972 to school USAF pilots in Dogfighting. The repaint was initially agreed to but it would have added 1200lbs so it was abandoned. If you wish to use it and fly DACT against USAF Phantoms you can load the extra 1200lb at the load out screen via a unique station specific hard point. - Overhaul of each data.ini and avionics.ini to bring them in line with the information in the F-8 NATOPS manuals, NATOPS supplements and F-8 Tactics manual. - More detailed pilots and ejection seats. - Fully compatible with ‘SF2V Air & Ground War Expansion v.2.0 Gold’ or Third Wire SF2V campaigns. - Additional year specific aircraft to better reflect physical and avionic changes. As well as correcting a few mistakes and omissions by Third Wire. - Below is the updated list of F-8 Crusader variants with the original Third Wire description where appropriate and the specific major changes made in addition to the general ones listed above: F-8C The F-8C (F8U-2) entered service in 1959. F-8C is powered by J57-P-16 afterburning turbojet and can reach speed of Mach 1.6. - Missing radar symbology added and radar performance/ parameters corrected. The radar cursor for selecting a target is a long horizontal line that moves up from the bottom of the scope and is only adjustable in range and not azimuth to select a specific radar contact. F-8C (66) In 1966, F-8C received ALQ-51 ECM and chaff dispensers under project "SHOEHORN", after A-4 and F-4 were upgraded. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Uses the TW F-8D model modified into a F-8C in order for it to have the Y-rack Fuselage weapon rails. F-8D The F-8D (F8U-2N) was the all-weather interceptor version, entering service in 1960. It is equipped with AN/APQ-83 radar and more powerful J57-P-20 engine. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. F-8D (66) F-8D also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. F-8E The F-8E (F8U-2NE), entering service in 1962, was the final production version of the Crusader. It is equipped with better AN/APQ-94 radar, and two underwing pylons for air-to-ground ordnance. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including range rate circle, which also doubles as the steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8E (66) F-8E also received ALQ-51 ECM and chaff dispensers under project "SHOEHORN" in 1966. The cannon ammo capacity is reduced slightly to make room for the ECM black box. - Significant use of the AIM-9C as after a lot of research it turns out they were commonly carried over Vietnam in this period, notably by VF-211. F-8E(FN) The F-8E(FN) is the French Aeronautique Navale version of the F-8 armed with Matra R.530 missiles. Nicknamed "Le Crouze" by the French crew, it operated off Clemenceau-class carriers from 1964 to 1994 until they were upgraded to F-8P standard. F-8E(FN) introduced many of the features, such as double-hinged leading edge flaps and drooping ailerons, that were later incorporated into remanufactured F-8J for the US Navy. - Equipped with the nose mounted IRST system like the USN F-8D and E. - This is the TW F-8J model modified into a F-8E(FN) so the DLC is NOT required. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Location of Matra R.530 missile rails corrected. F-8E(FN) (70) - The nose mounted IRST system is removed from all French aircraft. F-8P(FN) - 17 F-8E(FN) are upgraded to extend their service life, included is the Sherloc RWR system. - This is the TW F-8J model modified into a F-8P(FN) so the DLC is NOT required. F-8P(FN) (94) - F-8P(FN) are fitted with a GPS navigation system and antenna. F-8H Starting in 1967, F-8Ds were remanufactured as F-8H, with improved AN/APQ-149 radar, ALQ-51 ECM, and the same underwing pylons as F-8E. - Retains the AN/APQ-83 radar from the F-8D but uses the physically larger and higher resolution cockpit radar display from the F-8E. - Missing radar symbology added including steering circle, aiming dot, break X and missile max range. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See attached for more information. - Missile firing order and cockpit weapon station section dial corrected. F-8H (69) F-8H is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. - Improved AN/APQ-149 radar fitted in place of the AN/APQ-83. - Additional missing radar symbology added including separate larger range rate circle and separate smaller steering circle. - A lot of fleet F-8H around this period have had their Nose IRST system (temporarily?) removed. - Retains the ALQ-51 ECM. F-8H (74) - After the Vietnam war F-8H has the improved ALQ-100 ECM in a larger pod installed, and full cannon ammo capacity restored. F-8J F-8J is a remanufactured F-8E with improved AN/APQ-149 radar, ALQ-51 ECM, and other improvements such as double-hinged leading edge flaps and drooping ailerons. However, its performance has suffered significantly due to increases in its weight. - Improved AN/APQ-124 radar installed. - Radar frame lock, range and shoot cue lights all completely changed and now function correctly. See screenshot for more information. - Missing radar symbology added including separate larger range rate circle, separate smaller steering circle, aiming dot, break X and missile max range. - Missile firing order and cockpit weapon station section dial corrected. F-8J (69) To restore lost performance due to increased weight, F-8J is re-engined in 1969 with more powerful J57-P-420 engine. It also has improved ALQ-100 ECM in a larger pod, and full cannon ammo capacity restored. F-8J (75) - In 1975 the remaining fleet F-8J (along with the RF-8G) receive the ALQ-126 ECM and ALR-45/50 RHAW RWR. The nose mounted IRST system is permanently removed. F-8J (75) [w RWR] - Identical to F-8J (75) above except: - The cockpit radar display functions as a Vector RWR and not a radar. This is because in real life the pilot could change the radar scope from displaying radar images or displaying the RWR images. The F-8J did not have a separate RWR display. There was a setting in which it would be displaying radar images but if a missile launch was detected the threat bearing line would be displayed flashing over top of the radar images. Not possible in SF2 unfortunately. To install: 1, Unpack and drop into your main mods folder. 2, Override when prompted. Credits: - ‘F-8 DATA & LOADOUT v1.0 update’ by FANATIC MODDER. - ‘SF2V Air & Ground War Expansion v.2.0 Gold’ by Eburger68 and team. - ‘F-8E(FN) Crouze & F-8P(FN) Crouze Prolongé 1.1’ by Paulopanz, Denis Oliveira & Coupi. - Weapons by Ravenclaw_007. - Template by Geary. - Blade. - Wrench. CombatAce fair use agreement applies. Enjoy, Dan.
  13. 1 point
    in other looking up out of curiousity , seems Hornets were hauling them in 1991...... well its rare to have a near same post at the same time
  14. 1 point
    Yeah Wiki lists the F-4 and A-7, and Legacy Hornet, and another couple of planes that I can't remember. Don't know offhand of course but okay.
  15. 1 point
    I tend to like approach shots. This time I modded the deck I used to be somewhat slower, as it was going at 38 knots or something like that when I landed on the deck. 20 knots seems more realistic and not too far from normal ops. Since the game puts the deck at max speed I figured that a slower crawl makes it better. Definitely makes lining up better.
  16. 1 point
    View File Ops New Dawn Menu pack(1080P/Modern Game Style) A collection of original menu images for my personal US-Iran campaign pack, I think they look good so share them with you guys. Usage: Copy all the folders into your SF2 main folder Submitter simonmiller416 Submitted 07/02/2023 Category Menus  
  17. 1 point
  18. 1 point
    could not miss the Honduran F4u5
  19. 1 point
    I will post here the progress with these models for now F4U5NL (Argentine Navy) a usnavy serial skin, supercorsair F2G with usnavy serial skin, and the F2G racing variant with the elongated intake.
  20. 1 point
    nah. i left a nuc station on the D_75's just for you didnt figure they'd let the guard have them kinda toys... mandatory screenie or the one that wont be a title shot.....
  21. 1 point
    I see you are in full "arson-mode" with that store under the right wing.... Welcome to the Dark Side, young Jedi...
  22. 1 point
    I can speak for those of us who are still parents in the process of raising children and I must say that it is difficult to convince the wife of the importance of modeling airplanes versus the daily routine of sharing the obligations of a father, that is why I join your cause friend.
  23. 1 point

    Version V1.0

    1,859 downloads

    +-------------------------------------------------------+ | | | Mikoyan-Gourevitch MiG-29 "Fulcrum" | | | +-------------------------------------------------------+ Update and slight rework of the MF Mig29C Representing Ukranian Air Force Mig29C Of 9th IAB circa 2006. ....Pack contains.... Remodeled mig29C LOD A\b Effects Bumpmapping Animated Fans Pilot Sounds New Hangar,loading screens. Weapons Effects. .................. Squadrons... In Pilotdata folder is an entry for this a\c sqd,you need to open original,copy n paste this entry,alter number to suit and save your Squadrons.lst. .................. Nations... Same goes for the Nations,(unless you have the Ukrain already)..open Flight folder,then copy n paste the entry supplied,to your nations.ini,alter again numbers to suit,then save,and close. ................. Certain skin\3dmodel tweeks. (This LOD may show some odd anomalies if used on other mig29C`s,NOT modded by me,as some bits of the mapping were in odd places,so I had to move some bits,to paint them properly.) I have a few other skins planned that this LOD will use,so keep eye on Combatace for updates. .................. Credits to MF factory etc...as seen below,in original Readme. Hope you enjoy this a\c as much as I do. Any problems,report to CA as I regularly look in. cheers Russouk Russoworx 2013 + (The Mirage Factory and Olivier ANGUILLE (BPAo) ) The Mirage Factory and Olivier ANGUILLE (BPAo) are proud to offer you : The Mikoyan-Gourevitch MiG-29 "Fulcrum" http://en.wikipedia.org/wiki/Mikoyan_MiG-29 +----------------------------------------------------------+ SFP1 model Took part in this project : Aircraft 3D : Flying Toaster mapping : BPAo Skins : Sundowner FM : Kreelin Cockpit : Mago Pilot : The Trooper Effets : BPAo Test team Manetsim, Gaston, Sony Tuckson, Actarus, Column5, DamWaar, _Thomas_, Camouflage, USAFMTL, Moonjumper, UF Josse, Typhoid, Jimbib, Crab_02 +----------------------------------------------------------+ Special thanks to TOPOLO for his Mig-29 Falcon's Datas. http://www.checksix-fr.com/downloads/falcon4/Topolo/perf/Perf-Mig29.htm Should I have forgotten you.. get in touch with me quick .. this will be corrected soon {bpao@airbase.dyndns.org} +----------------------------------------------------------+ The content of this file may not be used in a commercial product or any other. Any use requires my authorization
  24. 1 point

    Version

    775 downloads

    Republic F-84G Thunderjet by RussoUK =For SF2, Any and All (Full-4 Merged Reccomended/Preferred,etc) *Expansion Pak 1 may be necessary for WW2 era weapons, if not using the GunnyPak* Some modifications, tweeks, and general fiddling on Russo's fine F-84G Thunderjet. Skins provided are: 159th FBS, USAF in Korea 468th SFS, 508th SFW, USAF/SAC, Turner AFB, GA (both by JSF_Aggie) 6th Aerobrigata AMI (originally by Stephan S, with all new decals by me) Royal Danish Air Force Portugese Air Force, 20th Squadron Generic Natural Metal (above 3 by me) All new decals for the RDAF (historicaly correct, but representing no particular squadron) and a 'generic' set of serials and Buzz Numbers for the G-NM are included. As generic in nature, they represent no particular squadron, but these along with the G-NM skin can be used for other NATO operative countries (Greece, Turkey, etc). The 6 ACB skin has several actual, historic serials. These are marked with a star (*) on the number lst. All others ARE those as used by AMI T-Jets, but was unable to lock in a particular unit. Some of the additions/changes are locating the node-name so the nose wheel now piviots for steering, addition of a landing light (nose only), canopy operated via manual animation key (use, as expected, Shift/0). Armor protection has also been upgraded. The avionics have been adjusted to activate the radar-ranging gunsight. A new userlist was also created -it may not be fully accurate, and adjustments are welcomed! Loadouts use WW2 era bombs from the GunnyPak, but is easily readjusted to use those from SF2 expansions 1 & 2. External drop tanks use the everpresent F-86 tanks for those under-fuselage mounts (closest shape and size). A new AN-M81 260 lb fragmentation bomb (from KAW) is included and used for CAS/Armed Recon. The inner hardpoints have been split into 2 groups, as the G model had a nuclear delivery mode, with a bomb on one inner hardpoint, and a drop tank on the other. These early bombs are available in my 3W F-84F upgrade kit, available here at CA. For mission builders, an "alternative loadout for CAS/Attack/SEAD is included using the Triple rocket racks. As always, fairly easy to follow, detailed install instructions are included. So, please read them!! PLEASE read the extensive "Notes" section ... there's Vital Information ™ on operation uses and glitches that you need to be aware of. Happy Landings! wrench kevin stein
  25. 1 point

    Version 1.0

    288 downloads

    A complete SF-2 plane made using current Russo's F-84G model but following original SF-1 by Omer (readme included). The Silver skins (3) are new and I have to thank Shusjake for his temps. The Camo Skins (3) are old one edited and fixed on. This is only the first of US planes with red stars on I made. For the experts: silver ones have early and camo late airbrakes. Enjoy. @paulopanz
  26. -2 points
    Sorry, but not working ...


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