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Showing most liked content on 03/28/2024 in all areas

  1. 11 points
  2. 9 points
    Hey there! I just wanted to take a moment to give a big shout-out to our amazing friend, @Coupi , for achieving the well-deserved title of MODDER! You rock! Also, I wanted to extend a heartfelt thanks to our friends Erik and Wrench for their help. Cheers!
  3. 7 points
    (shoot! missed Humpday Heavies)
  4. 6 points
  5. 4 points
  6. 3 points
    The models are not mine, and I have no permission to distribute them. (Model Sauces: Converted from Devianart and free3d sites, free personal use/student). But I learn a lot, understanding how models and data.ini works.. and you gave us a nice "Playground" to implementing them.. Thanks again for the Moon, Mr. Menrva!
  7. 2 points
    You do know, of course, the 1st round is on YOU!!! Congrats Brother!!!
  8. 2 points
  9. 1 point
    Written by me. Released by Motorbuchverlag Stuttgart in german language "MiG-23". ISBN 978-3-613-04632-0 Hope you enjoy it.
  10. 1 point

    Version 1.0.6

    756 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6A Early Intruder (Please delete the old files before installing the new one) This is a new model with many new features. - AOA in the front landing gear that functions like the one in the cockpit. - Cockpit versions, ALR-15 and audio RWR - Added bombing system. - New pilot. - New pilot seats. - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD - added LAU-34 and LAU-7 Rails - bonus- A-6A with fuselage air brake LOD All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2) Installation: Copy files to their proper folder If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.4 -Two new skins -3d max model fix -Resized the pilot -Other fixes (too many to list -Data fix 1.0.3 - Fixed some issues with the model - Resized the engine intake - Fixed the size of the DRAFairing_AA - Added right-side exhaust pipe - Added cockpit top lights and misc. - Fixed some data file issues. 1.0.2 - Fixed GroupLimit=" entry thanks to Svetlin - Added MER entries under weapons thanks to Svetlin - Fixed some entries in the data file thanks to Cliff7600 - Fixed the AOA so they don't show in flight. LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Snapper21: for the donation of the model to the community Nyghtfall: 300 gal drop tank model and texture Nyghtfall: for LAU-34 and LAU-7 Rails Ravenclaw: for the AGM-12B, AGM-12C_A and AGM-12E missiles and all the other ones linked in the loadout.ini file. Cliff7600: for AOA light data for the front landing gear. Coupi: for making the data files and FM and the skin. yakarov79: for helping with the 3ds model and fixing so many bugs (one is the moved APR-25) with it, also for his feedback and information, I thank you for everything. yakarov79: for making two new texture sets. For the community for sending all the information and PDF files. Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  11. 1 point
    Agreed, and places like Hanoi are pretty bad. Try Hanoi in modern times (SA-10s and whatnot populate the area, not good unless you got a good jammer) and you'll still have issues, and the AAA is easy. However, that is the main problem with the mission, so I don't know what to say. Usually if you do "cheat" it'll say Primary Target, so that's a help. I think the median is about 50% of the AAA hit to get a mission success. Then again I mainly fly Strike missions so with modern jets (I've had one shoot up my Hornet one time in Iceland) so I don't have much of an issue with them, it's usually the SAMs I'm worried about.
  12. 1 point
    I looked back over Devin Horner's "The 100" and watch the first three videos again. Ep.3 covers three missions (3-6) and as it turns out, mission four is indeed an Iron Hand. Unfortunately, it's a truncated mission as at this stage he was talking about squeezing 3-4 missions into one ~1hr video, so we don't get to see the "result"; he doesn't get a "Mission complete" from Red Crown, for example. However, I did get to see how how does it, and that will help. The problem he (and I) had seems to be a lack of ordnance to compete the mission. Enough CBUs and rockets to account for 4-5 AAA sites, but when you're dry, you're dry - and you don't want to push your luck.
  13. 1 point
    Congratulations my friend!
  14. 1 point
    Well deserved, @Coupi! I thank you for your continuous support on the ODS 30AE mod.
  15. 1 point
    Devin Horner's videos are good examples of doing missions in SF2 Vietnam and he mainly flies the Thud in most of the videos, but does Iron Hand anyway in some videos. Since I fly modern I can't really help, but here's his YouTube: https://www.youtube.com/@devinhorner2358 Using ARMs is simple, you point and shoot and hope it hits. It's easier in the more modern (post Vietnam) aircraft, but there are some tutorial videos to look at. And this is a living thread, not so much "dead", because most player fly air-to-air missions and stuff.
  16. 1 point
    way 1: Load your "Terrain.TFD"- file with the "TFDtool" and go with your mouse over your desired position on the map. On the upper right corner, behind the note "Mouse xy:" you will find the position data. way 2: Open the file "your Terrain"_TARGETS.ini in your Terrain - folder with an editor. There you will find all your targets areas with their position. If you like to avoid your nodes/positions being inside the target area, just increase/descrease slightly the value by 50 or 100. You have to find it out (try & error). :-) That's the way I'm defining the position but may others have a better way. Have fun!
  17. 1 point
    Just uploaded the A-6 Intruder skin templates have fun making new skins and please share them.
  18. 1 point

    Version 1.0.0

    46 downloads

    Hello and thank you for downloading my work. https://gkabs.net https://gulfknights.net What's included: A-6 skin templates If you need any further help, please read the Knowledge Base at: https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/ 1.0.0 LICENSE: You are allowed to use this model and everything included with it for personal non-profit use for Strike Fighters 1 and 2. For use outside of this scope, you need to contact me for permission. gkabs@gkabs.net Credit goes to the following: Snapper21: for the donation of the model to the community Third Wire for making this outstanding game. Finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game. Software used: 3d Max 2009 UVLayout v2 Pro Substance Painter Adobe Photoshop Mixamo If you need any assistance please contact me at gkabs@gkabs.net gulfknights.net
  19. 1 point
    "Will this be a stand up fight or another bug hunt"
  20. 1 point
    Attack tanks first with rockets, then with Napalm.
  21. 1 point
  22. 1 point
    I just want to drop a little thanks to all the mod makers here at CA. The last 2 weeks have seen a plethora (sp?) of new or imporved mods for the game. Been a long time since we've had so many 'all at once'. This will end the year on a high note for the community, even given what hells are happening around the world. Keep up the good work, everyone. Keep the faith Thanks Again!
  23. 1 point
    Just a little note to my fellow modders; some mods include a custom red tracer, named TRACER2.tga, which overwrites the stock one. In the stock game, TRACER2 is actually meant to be green, as far as I can see. If a red tracer is needed, SF2 already includes a TRACER_RED.tga file. Here's all tracer files extracted from SF2: SF2 Stock Tracers.zip So, gun files should be corrected accordingly.


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