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Showing most liked content on 04/20/2024 in Posts
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7 points
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6 pointsOk ... allright ... Has Spinners been messing around on my airfields again????? No more beer for you, brother!!
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3 pointsmish mash i was kit'n a bash...... the credits on this one will be long and distguinshed. im just piecin the parts together, and slappin on some paint and stickers that aint been seen before and ignore the green tanks. havent adjusted them yet, that stylized nose took up most of the time today......
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3 points84??? Looks like someone went to LA city schools, with THAT math skill!!!! (
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2 pointsView File B61 Nuclear Bomb Pack includet in this pack are B61-1 USAF B61-2 USN B61-3 USAF , W-Germany , Italy B61-4 USAF , W-Germany , Italy B61-5 USAF B61-7 USAF B61-10 USAF B61-11 USAF B61-12 USAF , USN ? all effects you need to get this bombs working ( dont know who made them ) i made several versions of each bomb version , if a bomb has only a minimum and a maximum kt setting i made a version for each of the settings , in case the Bomb has several kt setting options i made a version for each option i dont know if the USN will use the B61-12 but i includet the AttachmentType=USN for it to install PLEASE remove all existing bombs with the same or similar name as the bombs in this pack BEFORE you install the new ones from your mod folder just drop the content of the includet folder in the respective folder of your mod folder Have Fun ravenclaw_007 Submitter ravenclaw_007 Submitted 05/26/2020 Category Weapon Packs
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2 pointsposted from phone while doing laundry you know, i understand some of the things ducking autocorrect does. but after the latest update my phone loves to swap numbers around, and the forced corrections seem to be getting more arbitrary. but the numbers bit really baffles me
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2 pointsBy the way, today is the 64th anniversary of the Intruders first flight ( 19 April 1960)
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1 pointi´m back to working on the Weaponspck 3 , includet are some already released weapons with some minor changes to it and a lot of new weapons - - GBU-38(V)1 - - GBU-38(V)3 - - GBU-38N - - GBU-54(V)1 - - GBU-54(V)3 - - GBU-54N - AFDS (DWS-39) - BLG-66 EG ( AT / AP ) - BLG-66 AC ( AT ) - BLG-66 IZ ( for airfield / runway ) - GBU-8 and many more
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1 pointAs you've all guessed by now, I've been revamping The Mirage Factory birds for SF2. The 5BA for Belguim is the last of the Mirages still to do. However... for the life of me, I cannot get the RPK10 Kangrou bomb/fuel tank to load. I've updated the "weapon" to SF2 stnadard, double and triple checked everything and not only will it not load and carry the 4 Mk82s, but it don't even show up (as a fuel tank that is. I'm assuming -OH!!! that word!!! -- that the game thinks it's a MER of some type). This IS the BFT that came with the aircraft 'way back when. anybody got any ideas??? I mean, I could alwasy hang a TER on the inboards, or sling 2 bombs on the centerline only (such a waste to ONLY carry 2 into the heart of the enemy ...but whatever) all help is appriciated!! TIA!!
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1 pointJust want to say how much I love this pack! I've been slowly adding the early NATO birds in to my SF2:Europe install, and added this pack last night. I did my own 'tank fix' before seeing this thread and existing fixes, but I get as much enjoyment from researching and tweaking the planes (as far as my limited knowledge allows) as I do 'flying them'. Haven't been tempted to fiddle with the FM for this mod or the othes Sabres (KAW, F-86F etc) aside from some very basic engine thrust tweaks, as I don't want to break anything. Massive thanks again to the community, all this amazing work is very much appreciated! KB
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1 pointnote: this was an in house employee joke. but do read through ALL THE WAY to the end. do pay close attention to number 8. enjoy _____________________________________________________________________________________________________ Thank you for purchasing a McDonnell Douglas military aircraft. In order to protect your new investment, please take a few moments to fill out the warranty registration card below. Answering the survey questions is not required, but the information will help us to develop new products that best meet your needs and desires. 1. Title/Name/Location [_] Mr. [_] Mrs. [_] Ms. [_] Miss [_] Lt. [_] Gen. [_] Comrade [_] Classified [_] Other First Name: ………………………………… Initial: ……. Last Name:………………………………….. Password: …………………….. (max. 8 char) Code Name:…………………………………. Latitude-Longitude-Altitude: ………………… 2. Which model of aircraft did you purchase? [_] F-14 Tomcat [_] F-15 Eagle [_] F-16 Falcon [_] F-117A Stealth [_] Classified 3. 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1 pointI just downloaded TMF Mirage 5BA from the SFP1 downloads section and there is no RPK10 included, neither as a built-in rack (like the stock Mirage 5BA has), nor as a separate weapon. I also checked one of TMF weapons packs and found 2 versions of the RPK10 in it. M3_RPK_C M3_RPK_V As far as I can see, the difference is that the M3_RPK_V has the pylon built-in, whereas the M3_RPK_C does not have a pylon. I made a quick test with the M3_RPK_C and it shows just fine in game on TMF Mirage 5BA without any modification to SF2 standards (just for the test): All I did was: 1. Add SpecificStationCode=RPK10 in the M3_RPK_C_Data.ini file. 2. Edit the weapon stations of the TMF Mirage 5BA as follows: [LeftWingIntStation] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,TER,BFT AttachmentType=FRANCE,NATO ModelNodeName=LeftInnerPylone PylonMass=72.58 PylonDragArea=0.02 RackSpecificStationCode=RPK10 [RightWingIntStation] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=2.155,-1.6,-0.805 AttachmentAngles=0.0,0.0,0.0 LoadLimit=1000 AllowedWeaponClass=BOMB,RP,TER,BFT AttachmentType=FRANCE,NATO ModelNodeName=RightInnerPylone PylonMass=72.58 PylonDragArea=0.02 RackSpecificStationCode=RPK10 I used the specific station code entry to make sure I am getting exactly the M3_RPK_C model loaded for the purposes of the test. Please ignore the fact that the RPK10 appears hanging in the air with no pylon. I just made a quick test to make sure the model shows up in the game and did not take care of which weapon station or which RPK10 version (with or without pylon) I was using. Hope the above helps.
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1 pointok here are the AIM-7A , AIM-7B and AIM-7R missiles , the AAM-N-2 / AIM-7A is set up as beam rider and therefore very difficult to hit something with it good luck and have fun with it AIM-7A_B.7z AIM-7R.7z
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1 pointalt D a couple of times will get rid of the data text in the lower left corner makes for a nicer screenshot then folks can look for whats extra, rather than how fast youre going
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1 pointI find Korea a very interesting map to fly over. As for Afghanistan, I think there is one in Falcon I wonder if that could be ported into SF2 world?
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1 pointDCS is coming out with an Afghanistan map (It's on pre-order) so that's about it. Without TK working on the title we're at where we're at right now, which is what modders can eek out of the game. Unfortunately, it's not much but they're finding new things to toy with and so on, but for the most part it's not being worked on (I'm just guessing since TK has moved to a more profitable mobile gaming). It's besting a dead horse by complaining about his lack of updates and so on. It's unfortunately trying to get the most out of a 2008 game.
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1 pointHi ravenclaw_007 Jut checking, did you ever release this little beauty for the F-104G? Cheers Snapper21
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